Power re-rank: worse two powers in game ?
#126
Posté 20 octobre 2012 - 09:57
2. No, pull is incredibly useful. You just have to build it right.
But yeah, smash sucks right now.
#127
Posté 20 octobre 2012 - 09:59
Curunen wrote...
I tried that yesterday, using the kishock. Not great I agree - would be nice if submission net could incapacitate multiple targets.landylan wrote...
Wow. I just ran a gold match with a no shockwave batarian sentinel. Submission net is definitely the worst power in the game.
It's actually quite effective if you know how to aim right so that you hit targets every single time (unless they dodge of course). It also works well for incapacitate->shockwave combos, which can be a fast way to take out enemies. It may not be good against hordes of enemies, but it's good for taking out specific ones, just like sniper rifles.
Modifié par Zaidra, 20 octobre 2012 - 10:00 .
#128
Posté 20 octobre 2012 - 10:01
landylan wrote...
You play more silver than gold. It's better on silver since there's not as many armored or shielded enemies.Hyperglide wrote...
lol my Drell adept is my go to Gold player and I can get headshots frequently too, wow aren't you special. Not everyone is uber-1337 like you, though.
Basically every gold player on these forums can shoot better apparently, or they wouldn't be arguing it sucked.
I'm a Gold player and Pull doesn't suck, so... yeah...
#129
Posté 20 octobre 2012 - 10:01
Edit:
The 2nd power on the list would probably be combat drone. Same issue with the Sentry Turret. It aims randomly and often just dies before doing anything useful.
Modifié par Rickets, 20 octobre 2012 - 10:05 .
#130
Posté 20 octobre 2012 - 10:03
Buff the base radius MASSIVELY, increase the travel speed and it'll be a nice power.
#131
Posté 20 octobre 2012 - 10:44
Well, I kinda disagree. Cryo can miss, but it has about a 1.2 second cd, so you just use it right after if they dodge it. Plus, it just works so well with the acolyte stun. The turret is actually deceptively useful if you spec it for rockets, as on enclosed maps, it can tip you off where enemies are with it's random shooting into walls. Then you just redeploy it when necessary. Does decent damage, even if a bit underwhelming. Overall, the kit's fine, since at max CD, nothing is over a 2.4 second CD and has plenty of combo potential.Rickets wrote...
I wouldn't say Sentry Turret is the worst power but it's totally unreliable. The Female Quarian Engineer's kit is kind of unreliable if you think about it. No instant effects. Cyro misses often, Incinerate misses often and the Sentry Turret aims randomly at times.
Edit:
The 2nd power on the list would probably be combat drone. Same issue with the Sentry Turret. It aims randomly and often just dies before doing anything useful.
Agreed on drone, however. I dislike it's random wandering when you want to give it rockets as it's always trying to put distance between itself and enemies.
#132
Posté 20 octobre 2012 - 10:53
seireikhaan wrote...
Well, I kinda disagree. Cryo can miss, but it has about a 1.2 second cd, so you just use it right after if they dodge it. Plus, it just works so well with the acolyte stun. The turret is actually deceptively useful if you spec it for rockets, as on enclosed maps, it can tip you off where enemies are with it's random shooting into walls. Then you just redeploy it when necessary. Does decent damage, even if a bit underwhelming. Overall, the kit's fine, since at max CD, nothing is over a 2.4 second CD and has plenty of combo potential.Rickets wrote...
I wouldn't say Sentry Turret is the worst power but it's totally unreliable. The Female Quarian Engineer's kit is kind of unreliable if you think about it. No instant effects. Cyro misses often, Incinerate misses often and the Sentry Turret aims randomly at times.
Edit:
The 2nd power on the list would probably be combat drone. Same issue with the Sentry Turret. It aims randomly and often just dies before doing anything useful.
Agreed on drone, however. I dislike it's random wandering when you want to give it rockets as it's always trying to put distance between itself and enemies.
I guess you're right. Most of my guns weight a ton so I have cool down issues.
#133
Posté 20 octobre 2012 - 10:57
Why would you use heavy weapons with a caster class? Try using the kit with just a Hornet (with or without the Stabilization mod). An extremely solid SMG that blasts through enemy shields and weakened armor alike.Rickets wrote...
I guess you're right. Most of my guns weight a ton so I have cool down issues.
#134
Posté 20 octobre 2012 - 11:39
#135
Posté 21 octobre 2012 - 12:10
so much bashing of some of what I think are decent if not awesome powers
My 2 worst:
1. missile launcher. STILL the worst power ever.
2. carnage, slow projectile, slow recharge, low damage. good for Fire Explosions on Krogan and Vorcha Soldiers but little else.
#136
Posté 21 octobre 2012 - 12:16
Edolix wrote...
Electric Slash and Biotic Slash.
They're also the only two powers I don't have spec'd period.
#137
Posté 21 octobre 2012 - 01:11
Hyperglide wrote...
ahmadsamad wrote...
pull is among the best power in the game. acolyte -> pull -> reave -> biotic explosion -> dead mook
This man gets it.
Oh and fixed
I've come to the conclusion that individuals who say that the above combination sucks or doesn't work well, don't know what they are talking about. There is NO weapon in the game that strip shields faster than the acolyte. Once that is done, all you see are floating enemies. The only enemies exempt from this are bosses, Pyros, Dragoons and Ravengers.
Worst power(s) in the game are Drone and Decoy. Everything else is subjective.
Modifié par DynamikDarryl, 21 octobre 2012 - 01:12 .
#138
Posté 21 octobre 2012 - 01:16
darkblade wrote...
megabeast37215 wrote...
darkblade wrote...
really its hilarious looking at some of the powers that people say are worthless on platinum. Platinum performance isnt a good scale for powers the entire setting is bias for powers meant to kill mooks.
It's a matter of perspective. If all one plays is Platinum... why should they say a power they can't use is good? If I had my way... all I'd play is Platinum, but it requires 2 more good people... and that can be a tall order at times. I hate Gold... Gold waves 7-9 are just as tough as some Platinum waves... for almost the same effort, you could have double the money. Do people really enjoy waves 1-4 of just ROFL stomping everything like a Bronze game?
I don't agree with that at all, after about wave 6 on plat the sheer number of protected boss and sub boss characters from all the factions that can spawn is just dumb. Do people really enjoy trying to hammer past 2 of every boss on screen at once? I think plat is just gold except not fun.
Youre right it is perspective, but at the same time players can't expect that a mode focused on the biggest baddest enemies spawning in crazy numbers to possibly be balanced with the funcanality of all powers in mind. Lack of mooks in plat basically kill certain powers. So the solution is to call them bad because the game mode is bias towards them? Then it gets buffed and what...the game gets easier again? really, i'll pass.
Carnage I agree it should be stronger, everything about it screams kill crap. Honestly I don't know why its base damage isnt 750.
I'd argue that wave 1-2 on Platinum tend to be the hardest ones... because the enemies tend to not synergize well together on the later waves. For instance: An Atlas blocking a corridor that has created a logjam of two Praetorians and a couple mooks behind it.
Geth Platinum wave 2 has 3 freakin Primes... like Geth Gold wave 10 does... 3 Primes on the field at the same time is just brutal. Cerberus Gold Wave 10 is just as bad of a Dragoon Zerg rush as Cerberus Platinum wave 10. Collectors on Gold is a Platinum game... straight up. Situations like this lead me to my conclusion.
Also... there are very 'mooky' Platinum waves. Reapers wave 4 & 9 have alot of mooks, Cerberus wave 7 is all mooks, etc.
To address you comment about: So the solution is to call them bad because the game mode is bias towards them? Then it gets buffed and what...the game gets easier again? really, i'll pass.
The solution is to make them at least useful in all situations: For instance: Submission Net is primarily a mook killing power, but it has a slow evolution vs armored targets... giving it some use vs big armor. Pull has no such evolution... I don't think it would be game breaking for Pull to have some mechanic vs big armor... hell... then I could play my Drell Vanguard on Platinum (I'm not good enough to do that currently).
#139
Posté 21 octobre 2012 - 01:19
#140
Posté 21 octobre 2012 - 01:27
twinbladewarrior wrote...
1. missile launcher. STILL the worst power ever.
No... just.. no.
The Hydra Missle Launcher has more utility than 3 or 4 powers combined.... it is a truely amazing power. It actually kills stuff from time to time also.
It's light years ahead of those silly Cluster Frags... in fact using the Missle Launcher makes Cluster Frags redundant as the Missle Launcher functions as both a stagger tool (a really good one at that) and an 'Ohh SHEET!' button. By simply turning and looking at a Phantom... you freeze her in place for an easy headshot.
#141
Posté 21 octobre 2012 - 01:31
shumworld wrote...
SOG TOUGH wrote...
Pull would be good if it good prime any target for a Biotic Explosion.
Pull need somekind of bonus over armor/shield/barrier enemies. Biotic Explosion, a high stagger rate or even bit more damage are good ideas.
Pull does have a buff over shields/barriers. Its called the Acolyte.
Throw one on the Justicar and watch things explode.
There aren't any bad powers, just powers that aren't "I WIN" buttons. Some require teamwork, some require specific weapon/race combos, and some are just fun to RP with.
#142
Posté 21 octobre 2012 - 01:33
Vlandis wrote...
"A little more damage" lol, Sorry I just don't consider it like shockwave at all, use it on bosses, You'll take out most gold level bosses in 4 or so hits. Less if you have someone setting up explosions for you(or set them up yourself, with ammo)
Just wanted to point out something for you. Smash fully specced for damage does about 1300 damage without amps. A gold atlas has roughly 44,000 total health. That's 33+ hits to kill a gold atlas. Just thought I'd share that bit of info with ya.
#143
Posté 21 octobre 2012 - 01:39
Me1mN0t wrote...
Pull does have a buff over shields/barriers. Its called the Acolyte.
Throw one on the Justicar and watch things explode.
There aren't any bad powers, just powers that aren't "I WIN" buttons. Some require teamwork, some require specific weapon/race combos, and some are just fun to RP with.
What all you 'Acolyte/Pull is amazing' fans aren't realizing is that by using the Acolyte I'm now losing my pistol slot. So let's say we take the Acolyte and all the mooks die... then the Banshee comes around the corner... now what do you do? Obviously... strip barriers with the Acolyte, and spam Reave... but Reave doesn't work through Banshee Hand of Denial, and the Acolyte isn't doing hardly anything to her armor.
While I on the other hand... had the Paladin with AP rounds the whole time. I was shooting her and spamming Reave while she approached, and now that she's standing still... I'm headshotting the Banshee for superior damage. I was also able to headshot the mooks the entire match also b/c you know... Reave makes them stagger... which makes for easy headshots.
Acolyte/Pull/Reave < Paladin/Reave....
You could pack a Hurricane as a second weapon... but that's besides the point.
#144
Posté 21 octobre 2012 - 01:43
#145
Posté 21 octobre 2012 - 02:13
They are totally useless...Sentry Turret is getting there.
#146
Posté 21 octobre 2012 - 02:15
Blind2Society wrote...
Vlandis wrote...
"A little more damage" lol, Sorry I just don't consider it like shockwave at all, use it on bosses, You'll take out most gold level bosses in 4 or so hits. Less if you have someone setting up explosions for you(or set them up yourself, with ammo)
Just wanted to point out something for you. Smash fully specced for damage does about 1300 damage without amps. A gold atlas has roughly 44,000 total health. That's 33+ hits to kill a gold atlas. Just thought I'd share that bit of info with ya.
Bull. You seem to be forgetting about the large amount of multipliers in that equation.
#147
Posté 21 octobre 2012 - 02:43
#148
Posté 21 octobre 2012 - 02:46
Could also see the case for the Combat Drone.
Modifié par Shawn22OS, 21 octobre 2012 - 02:47 .
#149
Posté 21 octobre 2012 - 06:52
Those two are both fantastic powers. Lash is like pull except it affects sheilding which is invaluable. Concussive shot has a super fast recharge and stuns everything which is pretty helpful.Shawn22OS wrote...
Concussive Shot and Lash.
Could also see the case for the Combat Drone.
#150
Posté 21 octobre 2012 - 06:58





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