To everyone defending Pull:
No, it's bad. It's very, very bad. Pull/Reave is an incredibly overrated combo. Here's why:
Anything you can do with Pull/Reave, can just as easily be done with a gun. If you're putting points in Pull, even just the first three, it means you're pulling them out of somewhere. Most likely, it's your class training skill, meaning you're losing out on weapon damage. With that extra damage, you can just as easily kill standard infantry in a few shots as you could pull and then explode them.
You can make the argument for the Acolyte, but even though the Acolyte is not a heavy gun, you're most likely using something else with it. That extra weight makes the cooldown significant enough that the Pull/Reave combo can actually take a while to pull off. And if you're not using another weapon with the Acolyte, then I have no idea what you'll do when an armored unit shows up.
That's really the thing that makes that extra weapon damage so much better, armored units. You know, the things that are actually a threat to your chances of beating the mission. Banshees, Brutes, Ravagers, Dragoons, Atlases, Sentry Guns, Geth Pyros, Geth Bombers, Geth Primes, Scions, Praetorians - none of them care about your pull/reave combo, and all of them are a serious threat. Reave does good damage when you stack it on a target, sure, but you really need a good weapon to go with it.
Everything you can feasibly use Pull on is either just as easy to kill with a few shots to the head, or isn't really a threat to begin with. The only two exceptions to this rule are Geth Hunters and Phantoms, who both have shields, meaning you need to strip them with something before you can use Pull even on them... and Phantoms will usually put up their stupid bubble and block the attack the second you cast it anyway, meaning its usefulness is limited to Geth Hunters who have had their shield stripped. Whoopdie-doo.
Even the argument that you like Pull/Reave because you're a bad shot is hard to make, because there are a HUGE number of power-based classes out there who are WAY more effective on a MUCH larger number of enemies, and can actually threaten armored enemies. My personal favorite is the quarian engineer with no points in the turret - cryo/incinerate is a fun and very effective combo.
If Pull isn't the worst ability in the game, it's a contender for one. An ability's use in destroying basic grunts should not be a gauge of its usefulness.
Modifié par TrollBerzerker01, 21 octobre 2012 - 08:42 .