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Power re-rank: worse two powers in game ?


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#151
ahmadsamad

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Jhoal wrote...

Pull is great. Use the Acolyte. Try is against Phantoms. Or Marauders. Or Possessed Captains. Or anything with a layer of shields bar the Atlas. That Acolyte turns a lot of bad guys into floating bombs.

Acolyte -> Pull -> Reave is heaps of fun! And it makes fancy explosions. And a Pull -> Reave Justicar is more viable on good than a Biotic Sphere Justicar.

I would nominate Concussive Shot and Electric/Biotic slash.


yes at least someone get that biotic sphere is an unnecessary power for a justicar in gold+

#152
Transairion

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Tech Armor detonations suck.


I personally vote for the "armor" power detonations... it just always seems like a inferior option to actually purge the armor.I always keep my Barrier, Blade Armor, Tech Armor, etc always active, they won't want to detonate it but I just... don't lol.

Sticky Grenade gets my vote for worst power ever simply because I forget it exists 3/4 of the time.

#153
Kogia

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Concussive Shot is definitely one of the most in need of some work, it's maxed damage (450) & force (525) are pitiful for a skill that is only there to do damage & force and it's cooldown makes it not even the most spammable skill. You're better off shotting a decent gun than firing Conc Shot.

Decoy was made significantly less useful with the latest patches, it does nothing other than distract, so to remove that as a function against a big chunk of the enemies seems a pretty unfair hefty nerf.

Pull, actually I use Pull a lot (Drell Adept lover), but like Decoy the fact that it can't be used against so many enemies seems a bit unfair. However it's not as bad as the other two skills I mentioned, all you need is one health mook to hit and you can create a good BE with aoe to damage a whole group.

#154
PerplexedSquirrel

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BlessedSoldier wrote...

Combat Drone and Decoy.

They are totally useless...Sentry Turret is getting there.


I'm kinda confused by this line of thinking.  Do people have that much of a problem against most of the melee creatures?  I admit I'd like them work for abominations now but neither skill seemed to work with much consistency against banshees pre patch.  Husks and brutes are more or less non issues.  And drone specced for explosions/shock (the only way you should be doing it) still does a lot of damage and is great for bursts/explosions.

I'd say pull but really its just a skill that scales poorly.  I think shockwave might be my number one choice because of its terrible recharge time for its effect and the way it travels.

Otherwise, maybe marksman?  The new auto reload helps but it still compares poorly against adrenaline rush and has terrible synergy with the tur sol's other abilities.

#155
TrollBerzerker01

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To everyone defending Pull:

No, it's bad. It's very, very bad. Pull/Reave is an incredibly overrated combo. Here's why:

Anything you can do with Pull/Reave, can just as easily be done with a gun. If you're putting points in Pull, even just the first three, it means you're pulling them out of somewhere. Most likely, it's your class training skill, meaning you're losing out on weapon damage. With that extra damage, you can just as easily kill standard infantry in a few shots as you could pull and then explode them.

You can make the argument for the Acolyte, but even though the Acolyte is not a heavy gun, you're most likely using something else with it. That extra weight makes the cooldown significant enough that the Pull/Reave combo can actually take a while to pull off. And if you're not using another weapon with the Acolyte, then I have no idea what you'll do when an armored unit shows up.

That's really the thing that makes that extra weapon damage so much better, armored units. You know, the things that are actually a threat to your chances of beating the mission. Banshees, Brutes, Ravagers, Dragoons, Atlases, Sentry Guns, Geth Pyros, Geth Bombers, Geth Primes, Scions, Praetorians - none of them care about your pull/reave combo, and all of them are a serious threat. Reave does good damage when you stack it on a target, sure, but you really need a good weapon to go with it.

Everything you can feasibly use Pull on is either just as easy to kill with a few shots to the head, or isn't really a threat to begin with. The only two exceptions to this rule are Geth Hunters and Phantoms, who both have shields, meaning you need to strip them with something before you can use Pull even on them... and Phantoms will usually put up their stupid bubble and block the attack the second you cast it anyway, meaning its usefulness is limited to Geth Hunters who have had their shield stripped. Whoopdie-doo.

Even the argument that you like Pull/Reave because you're a bad shot is hard to make, because there are a HUGE number of power-based classes out there who are WAY more effective on a MUCH larger number of enemies, and can actually threaten armored enemies. My personal favorite is the quarian engineer with no points in the turret - cryo/incinerate is a fun and very effective combo.

If Pull isn't the worst ability in the game, it's a contender for one. An ability's use in destroying basic grunts should not be a gauge of its usefulness.

Modifié par TrollBerzerker01, 21 octobre 2012 - 08:42 .


#156
ahmadsamad

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TrollBerzerker01 wrote...

To everyone defending Pull:

No, it's bad. It's very, very bad. Pull/Reave is an incredibly overrated combo. Here's why:

Anything you can do with Pull/Reave, can just as easily be done with a gun. If you're putting points in Pull, even just the first three, it means you're pulling them out of somewhere. Most likely, it's your class training skill, meaning you're losing out on weapon damage. With that extra damage, you can just as easily kill standard infantry in a few shots as you could pull and then explode them.

You can make the argument for the Acolyte, but even though the Acolyte is not a heavy gun, you're most likely using something else with it. That extra weight makes the cooldown significant enough that the Pull/Reave combo can actually take a while to pull off. And if you're not using another weapon with the Acolyte, then I have no idea what you'll do when an armored unit shows up.

That's really the thing that makes that extra weapon damage so much better, armored units. You know, the things that are actually a threat to your chances of beating the mission. Banshees, Brutes, Ravagers, Dragoons, Atlases, Sentry Guns, Geth Pyros, Geth Bombers, Geth Primes, Scions, Praetorians - none of them care about your pull/reave combo, and all of them are a serious threat. Reave does good damage when you stack it on a target, sure, but you really need a good weapon to go with it.

Everything you can feasibly use Pull on is either just as easy to kill with a few shots to the head, or isn't really a threat to begin with. The only two exceptions to this rule are Geth Hunters and Phantoms, who both have shields, meaning you need to strip them with something before you can use Pull even on them... and Phantoms will usually put up their stupid bubble and block the attack the second you cast it anyway, meaning its usefulness is limited to Geth Hunters who have had their shield stripped. Whoopdie-doo.

Even the argument that you like Pull/Reave because you're a bad shot is hard to make, because there are a HUGE number of power-based classes out there who are WAY more effective on a MUCH larger number of enemies, and can actually threaten armored enemies. My personal favorite is the quarian engineer with no points in the turret - cryo/incinerate is a fun and very effective combo.

If Pull isn't the worst ability in the game, it's a contender for one. An ability's use in destroying basic grunts should not be a gauge of its usefulness.


pull and reave is for shielded enemy while reave spam (with warp ammo) for armor. There is no need for second gun

#157
Astronaughte

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I'm not a huge fan of proximity mines or blade armor

#158
SavagelyEpic

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Astronaughte wrote...

I'm not a huge fan of proximity mines or blade armor


You're kidding, right?

#159
Astronaughte

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Sabotage is a favorite of mine... Sure ur doesn't work on banshees and brutes but its awesome against the geth and atlases. It also makes everyone else stand still or pop out of cover it also damaged shields.
I can almost hear them say "ugh what the eff was tha-" but don't get to finish that thought because I erase it from their head.. With a bullet.

#160
bolt460

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Carnage. Getting the challenge done was a total pain. Every time I'd fire it off and was staggered, I got to watch a it passed straight through the enemy it had previously been homing in on.

Concussion shot too. Still just don't like it, plus it strokes me a being a borderline troll power.

Modifié par bolt460, 21 octobre 2012 - 10:28 .


#161
ahmadsamad

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bolt460 wrote...

Carnage. Getting the challenge done was a total pain. Every time I'd fire it off and was staggered, I got to watch a it passed straight through the enemy it had previously been homing in on.

Concussion shot too. Still just don't like it, plus it strokes me a being a borderline troll power.


i think cc is used to for detonating tech burst, fire or cryo explosion from ammo

#162
Esther

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I don't know if worse or not, but always spec out of carnage and pull.

#163
Daxamite

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Are banshees still affected by decoy ? I used to love watching them scream and slash at decoys. Not played the se for ages

#164
JumboWheat01

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PhoenixUK wrote...

Are banshees still affected by decoy ? I used to love watching them scream and slash at decoys. Not played the se for ages


I'm getting back into mine.  I'll let you know once I put points into Decoy... and if I ever see another Reaper game again.  Rather scarce, of late.

#165
-Sxx-

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Eng's Combat drone. It's sucked for a long long time now, it needs some buffs. If anything it should have the stagger effect the Prime's Drones have.

#166
Jay Leon Hart

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megabeast37215 wrote...
*snip*
I'm headshotting the Banshee for superior damage.
*snip*


Unless I missed a patch note, that hasn't worked for a while.

Modifié par Jay Leon Hart, 21 octobre 2012 - 03:25 .


#167
TrollBerzerker01

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ahmadsamad wrote...

pull and reave is for shielded enemy while reave spam (with warp ammo) for armor. There is no need for second gun


Arguing that you NEED to use a type of ammo to make Pull viable doesn't help it. Also considering the acolyte shoots so slowly, I'd argue you'd STILL be better off using a different gun than the Acolyte on every class who can Pull/Reave.

Modifié par TrollBerzerker01, 21 octobre 2012 - 04:26 .


#168
ThatGuyThatPlaysThisGame

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Any "pet" powers are the worst

#169
lazuli

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Pull is fantastic. It's not great by itself, but this is multiplayer.

#170
Jackville Assington

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Carnage and Pull

#171
Kogia

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Aw, a retro Mesmer skillbar, makes me feel all nostalgic.

#172
DJ Airsurfer

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3XT3RM1N4TUS wrote...

Sabotage and Phase Distruptor.


I bet you're a Biotic Slash-spamming douchebag who has no consideration for people who are trying to aim with their guns. Besides, Phase Disruptor > Biotic Slash, you're just doing it wrong.

#173
DJ Airsurfer

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PerplexedSquirrel wrote...

Otherwise, maybe marksman?  The new auto reload helps but it still compares poorly against adrenaline rush and has terrible synergy with the tur sol's other abilities.



YES. I made a topic on how I feel Marksman should get a bonus power use like TC or AR, it only got to two pages though. :I Guess I'm one of a select few playing the Turian Soldier.

#174
staindgrey

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Deathshroud09 wrote...

Chi_Mangetsu wrote...

@SixDN9nE:

People too hung up about hacking.

So sabotage's primary purpose it not hacking synthetics.....not sure if trolling, or just indoctrinated.


It's really not all about hacking. It causes all tech powers to be more effective by 50% for ten whole seconds. Think about that, combined with the patch's buff to tech bursts, fire explosions and cryo explosions.

Sabotage is an excellent team power, in addition to being able to hack turrets and whatnot.

#175
templarphoenix

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For myself, concussive shot > grenades. Just because too many characters throwing grenade these days, so unless you pop thermal clips (or be a demolisher), it's hard to have a single grenade after wave 3.