-- At Landsmeet, I had something like 5/6 votes for a new regime. Then Loghain challenges the decision and my only choices are to attack or fight him 1-on-1 to determine who controls Ferelden. What kind of barbarian society is this? If this is how government is formed, why don't we just hand Ferelden to the Archdemon right now because he can beat us 1-on-1?
-- First I let Alistair kick Loghain's arse, but then he executes Loghain. I didn't have an option to persuade him not to. Where is the option to throw Loghain's arse in Fort Drakon so he can stand trial for his crimes later? Did I just blatantly miss a dialogue option? Again, what kind of barbarian society is this? That screwed up the Anora/Alistair marriage so I had to reload and kick Loghain's arse myself. I had to meta-game.
-- After kicking Loghain's arse a second time, my options were to execute him or make him a Grey Warden. OK, why the heck is the second option even there? Why would we want a power-hungry tyrant to become a Warden (Soldier's Peak anyone)? Where is the adventure in the Wilds to test his ability to work with other Wardens? If our standards are so low, we might as well recruit every other bum off the street. We can't banish Loghain because he'd gather his buddies and start another civil war. Execution is the only viable option for a good PC and that's only if you're judge and jury, which is not Grey Warden responsibility. Again, why can't we throw him in Fort Drakon?
-- Then I get to Redcliffe and the first guy I talk to is Riordan who tells me one of us has to die to kill off the Archdemon. You're telling me this NOW? You couldn't tell me at Landsmeet when you offer to make Loghain a Warden? Duncan didn't have one minute to tell us at Ostagar? As the senior Warden with the least amount of time to live, Riordan is the logical choice to deal the killing blow, and he offers to do it himself. He also owes me his life, so I thought all is well (more later). Why the secrecy?
a) Most Wardens should be absolutely pissed they're not told about the Joining or the Archdemon killing thing before they sign up. Frankly, I wanted to pull a Ser Jory at the beginning, and I was thinking "screw you Riordian, I'm going home" when he popped the Archdemon news on me. What's next, will my manhood shrivel up and fall off from the taint? This Warden thing is like signing a contract but you can't read the fine print.
c) Let say some army succeeds in killing the Archdemon physically (not spiritually) before the Wardens arrive (it's not like Wardens have special Blight killing training anyway, right)? What will we tell them? "Sorry suckers, you should've waited because only we know how to kill it and we ain't gonna tell youz!"
d) Why not make this knowledge public so you recruit people who WANT to cast aside their past to redeem themselves (see Legion of the Dead)? We recruited Daveth and offered to recruit Loghain, so apparently a recruit's character isn't a problem. Plus, during war soldiers make sacrifices all the time. Ideal time for Wardens, no?
-- Then I talk to Morrigan who presents her option. This is just wrong in SOOOO many ways:
a) I was romancing her at the time, so there was no damned way I was gonna endanger my love and child with the soul of the Archdemon!!! Any PC who loves her (I mean real love, not a teenybopper fling) would rather die than allow potential evil in her belly. She tells me the soul will be pure and untainted, but HOW DO I KNOW THAT when she won't even tell me what her plans are for the baby? I (as in my PC) loves her but I know she's devious.
c) If I wasn't romancing her, I still wouldn't preserve the soul of an Archdemon with limited explanation about the consequences.
d) I didn't see the need for this knowing that Riordan was already offering to kill the Archdemon himself. Major factor in my decision here!!!
e) Even if my PC is a one-shot wonder, there's a two-day march to Denerim. At that stage, there is no "child" yet. The heart doesn't beat until Day 20ish. There's no Codex for Ferelden Beliefs on Embryonic Development, so fantasy gameworld or not, I assume this just won't work!
-- Morrigan leaves me. Really? After she admits she doesn't understand society, but wants to travel, and therefore needs a guide? After she admits she loves me in her own unique way (she considers love a weakness, so I can accept this as a reason to leave as well)? After I killed the legendary Flemeth for her?After I found TWO grimoires for her? I can understand her leaving my do-gooder arse if I'm holding her back, but she has benefited greatly by my side, and if we successfully kill the Archdemon then ALL of Ferelden will be showering us with rewards. For what reason would she want to leave now besides a temper tantrum that I had NO dialogue options to change her mind with? Not even a persuade check at a time I need it most? No chance to explain WHY I don't want this option because I fear for her safety? You can argue that Morrigan walking away from love is in-character, but I was stunned that my PC just stood there like a stump! Given the facts at hand, this was an unjustifiable plot twist that forces more meta-gaming if the PC wants to keep her.
-- At Denerim, Riordan gets himself killed by soloing the Archdemon. Seriously, just how STUPID is he???? He knows there are only THREE people in all of Ferelden who can kill the Archdemon. He knows I spent OVER A YEAR in game time to muster an ARMY for this very moment. And now he decides to SOLO the freakin' Archdemon??? Knowing that if he dies, there are only two ROOKIE Wardens to figure out how to beat this thing? Knowing that if he dies, he also condemns a rookie Warden to death??? I could practically see a Bioware writer in the cutscene flipping me off! Apparently he saw an opportunity to injure the Archdemon, but how is that better than working together with two POWERFUL Wardens and an ARMY? I'm all for plot twists, but this was a nonsensical plot twist that affected other game critical decisions.
-- So Alistair offers to deal the killing blow. But I'm his best friend. I know he's the next king of Ferelden. I've lost Morrigan. So my character does it himself and dies. Now it would be a good sacrifice if the epilogue shows my closest companions having good lives afterwards, because I didn't save Ferelden for the sake of saving the LAND, I saved it for the PEOPLE that I care about. Grey Wardens are about sacrifice, I get it, but it's about sacrifice so others may live better. And how was I rewarded?
a) Alistair is married to a ****y queen who won't hold his hand in front of the court (see cutscene).
c) Not even a blurb about Mangy my faithful wardog????
-- In the epilogue where the PC dies, Morrigan is spotted carrying a baby. Now, the logical assumption is that this is the PC's baby, because the same epilogue also mentions that she is rumored to be the PC's lover. If that's the case, why did she want to try and conceive at Redcliffe? I know the arguments: maybe she didn't know, or maybe this isn't the PC's child, or maybe it wasn't really Morrigan who was spotted, but we shouldn't have to make up excuses to explain the epilogue. No, the logical assumption is that she's pregnant with the PC's child which is inconsistent with her offer at Redcliffe.
-- In hindsight, there are only three ways to save the PC's life. Impregnate Morrigan, let Alistair die, or let Loghain become a Warden so he can die. A good character would never choose any of these options. Of the three options, letting Loghain die is the "best" way to handle this without hurting people you care for, but at Landsmeet you DON'T KNOW that a Warden must die to kill the Archdemon. So basically a good character will ALWAYS die unless they meta-game.
So to summarize, I spent two weeks playing a game doing all the "right" things, and my reward is death and ambiguous endings for the companions I cared most about. Am I saying I want a happy ending? YES, damn right I want a happy ending! If I want tragedy, I'll go to work! I play games to escape from that crap! I'm all for tragedy when building up the story. But the ENDING is different, the ending is supposed to be my REWARD. I played the altruistic good guy the whole game, but the ending felt forced and artificial for all the reasons above. Tragedy for the sake of tragedy. The ending was such a downer that I felt melancholic for days afterwards. DAO will be the best game I'll only play once because I feel like I'm punished at the end. My loss, I know, and that's why I'm cheesed.
I'm not saying the ending should have a parade with balloons, medals, and a Wookiee bleating in the background. I was heartbroken when Viconia died in my BG ending, but we spent some time together and had a kid (dropped godhood) and my other companions were happy, so it was a good ending. I would've been happy to end DAO by leaving Ferelden with the remainder of my companions and adventure elsewhere, which is not truly possible for a good character for the reasons listed above. The DAO endings are a horrible way to end the game for anyone who wants to play the good guy and not meta-game because of very artificial plot twists. Bioware, I love your games, but this ending flat out ruined DAO for me.
I know DAO is supposed to be darker, and I know you can't please everyone. But this ending goes too far! You hurt my feelings, Bioware!!
/rant
(Edited those blasted bullet points)
Modifié par kenelis, 31 décembre 2009 - 09:32 .





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