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Dear Bioware.


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350 réponses à ce sujet

#326
Zazzerka

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iakus wrote...

Yes.

I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.

I am also of this opinion.

#327
Blueprotoss

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FOX216BC wrote...

Yate wrote...

GUYS

BIOWARE GIVING SHEPARD A CANON ENDING IS REALLY REALLY REALLY BAD

IT WILL MAKE PEOPLE MAD AND DISAPPOINTED

IT IS LITERALLY IMPOSSIBLE TO COME UP WITH ENDINGS TO PLEASE THE ENTIRE FANBASE

They did it before they can do it again.

To be fair every Bioware ending has made some people angry while most games in the Gaming Industry can't escape from some angry people getting mad at something.

#328
Hanako Ikezawa

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iakus wrote...

Yes.

I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.

After either grobbing the Control rods or jumping into the beam, Shepard walks back out and asks the Catalyst what's next while the Catalyst stands there just stunned.Image IPB

Modifié par LDS Darth Revan, 25 octobre 2012 - 03:26 .


#329
Iakus

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LDS Darth Revan wrote...

iakus wrote...

Yes.

I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.

After either grobbing the Control rods or jumping into the beam, Shepard walks back out and asks the Catalyst what's next while the Catalyst stands there just stunned.Image IPB


Then the closing song begins:

You can fight like a krogan, run like a leopard...Image IPB

but seriously, all the endings already require sacrifice.  Shepard's death is simply redundant. Especially if you go in crazy-prepared.

#330
Xilizhra

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iakus wrote...

Yes.

I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.

Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.

#331
AresKeith

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Xilizhra wrote...

iakus wrote...

Yes.

I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.

Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.


Well never know until the DLC cycle is over

#332
Iakus

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Blueprotoss wrote...

iakus wrote...

Blueprotoss wrote...

iakus wrote...

Blueprotoss wrote...

Shepard could be dead or alive while that choice is based on interpretation, which means I don't need a large amount of closure to be happy.


That's not what I asked.

SHould shepard's survival be ambiguous in all endings.  Keeping in mind that atm Shepard is in fact definitively killed off in all endings but the "breath scene"?

Shepard doesn't need to be shown to live in each ending especially when no matter he/she lives on as a memory known by billions of people in legend form.  The "breath scene" is just a "perfect" ending that rewards a specific path to max out the story to do so, which similar scenarios have appeared in RPGs for decades.


One last try:

Should Shepard's survival be ambiguous in all endings

Because as it stands now, that is not the case.

It seems like you're try to pull a strawman here because the endings are ambigious and you don't need more scenarios added too create more ambiguity.  


::sigh::

Every ending, but 3100+Destroy, Shepard is dead.  There is nothing ambiguous about it.

#333
spirosz

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Bester76 wrote...

^^ I would hope that it's the idea behind the picture that's appealing, ie. reunion, rather than the picture itself. If it were done in that style, then I agree, it wouldn't work.


It's the idea, I don't know why people are taking that picture so seriously, I just looked on google for a quick picture, lol.  I don't want a "happy, disney" bull**** ending, I wanted some meaningful for my Shepard, which I have to headcannon, sadly.  I don't even hate the endings, it's more the game itself that I wish could of been a bit more. 

#334
Aarkaan

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Maxster_ wrote...

AndreasShepard wrote...

spirosz wrote...

They won't and have repeated this so many times. I'm in the same boat as you, but honestly, it's best to just deal with it and move on, even though it sucks to think about it.

Believe me, I would love this:


But I know it won't happen.


If enough people express a desire to see it they may change their minds.  There's nothing wrong with saying we want to see what happens to a character we all grew to love over five years rather than be forced to headcanon it.  Plus they supposedly read these forums for suggestions.

I'm with U on this one. One can only hope...:blush:



Sure. Look how it worked with the EC. :wizard:



#335
CaIIisto

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spirosz wrote...

It's the idea, I don't know why people are taking that picture so seriously, I just looked on google for a quick picture, lol.  I don't want a "happy, disney" bull**** ending, I wanted some meaningful for my Shepard, which I have to headcannon, sadly.  I don't even hate the endings, it's more the game itself that I wish could of been a bit more. 


Yeah, I would have assumed it was the idea. The picture is at the extreme end of what people are after. Reunion doesn't have to be Disney-esque, and I agree, it should have been represented in one of the options.

#336
Iakus

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Xilizhra wrote...

iakus wrote...

Yes.

I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.

Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.


It is unlilkely.  But I have to try.  I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series

#337
Biotic Sage

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Image IPB

"Let go, Jack."

#338
Iakus

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Bester76 wrote...

Yeah, I would have assumed it was the idea. The picture is at the extreme end of what people are after. Reunion doesn't have to be Disney-esque, and I agree, it should have been represented in one of the options.


Indeed.  Look at the "reunions" of ME1 and ME2.  I think people would be content with just that.

#339
Humanoid_Typhoon

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iakus wrote...

Xilizhra wrote...

iakus wrote...

Yes.

I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.

Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.


It is unlilkely.  But I have to try.  I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series

Can I use that in my sig?

That was epic, legendary in fact, you should continue it's legend with DLC.

#340
Iakus

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[quote]Humanoid_Typhoon wrote...

It is unlilkely.  But I have to try.  I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series[/quote]Can I use that in my sig?

That was epic, legendary in fact, you should continue it's legend with DLC.

[/quote]
Permission granted

I won't even charge for it :P

#341
Humanoid_Typhoon

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iakus wrote...

Humanoid_Typhoon wrote...

It is unlilkely.  But I have to try.  I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series Can I use that in my sig?

That was epic, legendary in fact, you should continue it's legend with DLC.

Permission granted

I won't even charge for it :P

B) Aww yeeeeah.

I combined it with another quote for epic win, synthesis has been achieved.

Modifié par Humanoid_Typhoon, 25 octobre 2012 - 08:06 .


#342
Blueprotoss

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iakus wrote...

Blueprotoss wrote...
It s
eems like you're try to pull a strawman here because the endings are ambigious and you don't need more scenarios added too create more ambiguity.  


::sigh::

Every ending, but 3100+Destroy, Shepard is dead.  There is nothing ambiguous about it.

However Shepard is shown taing a breath which doesn't mean that Shepard is still alive or had one last breath.

iakus wrote...

Xilizhra wrote...

Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.


It is unlilkely.  But I have to try.  I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series

If this is true then nobody would have really played ME based on Baldur's Gate, KotOR, Neverwinter, and Jade Empire before DA: O.  You might of had a case if Bioware didn't write and create ME but that isn't the case.

Modifié par Blueprotoss, 29 octobre 2012 - 01:50 .


#343
Discouraged_one

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spirosz wrote...

They won't and have repeated this so many times. I'm in the same boat as you, but honestly, it's best to just deal with it and move on, even though it sucks to think about it.

Believe me, I would love this:

Image IPB

But I know it won't happen.


This is my ending! 

And by the way thats Javik reading Kasumis memory like he does...you know, through her breast(!?):blush:

#344
FOX216BC

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Biotic Sage wrote...

Image IPB

"Let go, Jack."

Don't let go.Image IPB

#345
xBornPredatrorx

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Agree with the OP 100%. You'd think they would of put it in with the EC but anyway. And I didn't pay £60 to make it up myself

Modifié par xBornPredatrorx, 30 octobre 2012 - 03:27 .


#346
Iakus

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xBornPredatrorx wrote...

Agree with the OP 100%. You'd think they would of put it in with the EC but anyway. And I didn't pay £60 to make it up myself


Expanding the breath scene seemed like such a no-brainer to be put in EC

After alll, it was about "Clarity" and 'Closure"

#347
Conniving_Eagle

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Image IPB

Image IPB

#348
Dr_Extrem

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iakus wrote...

xBornPredatrorx wrote...

Agree with the OP 100%. You'd think they would of put it in with the EC but anyway. And I didn't pay £60 to make it up myself


Expanding the breath scene seemed like such a no-brainer to be put in EC

After alll, it was about "Clarity" and 'Closure"


but we got closure and clarity with the high ems destroy ending!

... shepard either lives .. or dies ... depends on our imagination! Image IPB



(this post could contain traces of sarcasm)

#349
Blueprotoss

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iakus wrote...

xBornPredatrorx wrote...

Agree with the OP 100%. You'd think they would of put it in with the EC but anyway. And I didn't pay £60 to make it up myself


Expanding the breath scene seemed like such a no-brainer to be put in EC

After alll, it was about "Clarity" and 'Closure"

To be a fair a "no-brainer" would be based on opinion just like "clarity" and "closure" even when the EC was filled with clarity and closure.

Dr_Extrem wrote...

but we got closure and clarity with the high ems destroy ending! 

... shepard either lives .. or dies ... depends on our imagination! Image IPB

(this post could contain traces of sarcasm)

Even if this does contain traces of sarcasm doesn't make this any less truthful.

Modifié par Blueprotoss, 30 octobre 2012 - 04:25 .


#350
Guest_A Bethesda Fan_*

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Blueprotoss wrote...

Even if this does contain traces of sarcasm doesn't make this any less truthful.


Shepard and his crew didn't really get any closure.

Maybe the future of the galaxy got closure; as in it is not wrecked completely as was given before EC.