I am also of this opinion.iakus wrote...
Yes.
I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.
Dear Bioware.
#326
Posté 25 octobre 2012 - 03:23
#327
Posté 25 octobre 2012 - 03:25
To be fair every Bioware ending has made some people angry while most games in the Gaming Industry can't escape from some angry people getting mad at something.FOX216BC wrote...
They did it before they can do it again.Yate wrote...
GUYS
BIOWARE GIVING SHEPARD A CANON ENDING IS REALLY REALLY REALLY BAD
IT WILL MAKE PEOPLE MAD AND DISAPPOINTED
IT IS LITERALLY IMPOSSIBLE TO COME UP WITH ENDINGS TO PLEASE THE ENTIRE FANBASE
#328
Posté 25 octobre 2012 - 03:25
After either grobbing the Control rods or jumping into the beam, Shepard walks back out and asks the Catalyst what's next while the Catalyst stands there just stunned.iakus wrote...
Yes.
I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.
Modifié par LDS Darth Revan, 25 octobre 2012 - 03:26 .
#329
Posté 25 octobre 2012 - 03:31
LDS Darth Revan wrote...
After either grobbing the Control rods or jumping into the beam, Shepard walks back out and asks the Catalyst what's next while the Catalyst stands there just stunned.iakus wrote...
Yes.
I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.
Then the closing song begins:
You can fight like a krogan, run like a leopard...
but seriously, all the endings already require sacrifice. Shepard's death is simply redundant. Especially if you go in crazy-prepared.
#330
Posté 25 octobre 2012 - 03:32
Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.iakus wrote...
Yes.
I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.
#331
Posté 25 octobre 2012 - 03:34
Xilizhra wrote...
Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.iakus wrote...
Yes.
I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.
Well never know until the DLC cycle is over
#332
Posté 25 octobre 2012 - 03:34
Blueprotoss wrote...
It seems like you're try to pull a strawman here because the endings are ambigious and you don't need more scenarios added too create more ambiguity.iakus wrote...
Blueprotoss wrote...
Shepard doesn't need to be shown to live in each ending especially when no matter he/she lives on as a memory known by billions of people in legend form. The "breath scene" is just a "perfect" ending that rewards a specific path to max out the story to do so, which similar scenarios have appeared in RPGs for decades.iakus wrote...
Blueprotoss wrote...
Shepard could be dead or alive while that choice is based on interpretation, which means I don't need a large amount of closure to be happy.
That's not what I asked.
SHould shepard's survival be ambiguous in all endings. Keeping in mind that atm Shepard is in fact definitively killed off in all endings but the "breath scene"?
One last try:
Should Shepard's survival be ambiguous in all endings?
Because as it stands now, that is not the case.
::sigh::
Every ending, but 3100+Destroy, Shepard is dead. There is nothing ambiguous about it.
#333
Posté 25 octobre 2012 - 03:35
Bester76 wrote...
^^ I would hope that it's the idea behind the picture that's appealing, ie. reunion, rather than the picture itself. If it were done in that style, then I agree, it wouldn't work.
It's the idea, I don't know why people are taking that picture so seriously, I just looked on google for a quick picture, lol. I don't want a "happy, disney" bull**** ending, I wanted some meaningful for my Shepard, which I have to headcannon, sadly. I don't even hate the endings, it's more the game itself that I wish could of been a bit more.
#334
Posté 25 octobre 2012 - 03:39
Maxster_ wrote...
Sure. Look how it worked with the EC.AndreasShepard wrote...
spirosz wrote...
They won't and have repeated this so many times. I'm in the same boat as you, but honestly, it's best to just deal with it and move on, even though it sucks to think about it.
Believe me, I would love this:
But I know it won't happen.
If enough people express a desire to see it they may change their minds. There's nothing wrong with saying we want to see what happens to a character we all grew to love over five years rather than be forced to headcanon it. Plus they supposedly read these forums for suggestions.
I'm with U on this one. One can only hope...
#335
Posté 25 octobre 2012 - 03:42
spirosz wrote...
It's the idea, I don't know why people are taking that picture so seriously, I just looked on google for a quick picture, lol. I don't want a "happy, disney" bull**** ending, I wanted some meaningful for my Shepard, which I have to headcannon, sadly. I don't even hate the endings, it's more the game itself that I wish could of been a bit more.
Yeah, I would have assumed it was the idea. The picture is at the extreme end of what people are after. Reunion doesn't have to be Disney-esque, and I agree, it should have been represented in one of the options.
#336
Posté 25 octobre 2012 - 03:45
Xilizhra wrote...
Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.iakus wrote...
Yes.
I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.
It is unlilkely. But I have to try. I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series
#337
Posté 25 octobre 2012 - 03:53

"Let go, Jack."
#338
Posté 25 octobre 2012 - 03:58
Bester76 wrote...
Yeah, I would have assumed it was the idea. The picture is at the extreme end of what people are after. Reunion doesn't have to be Disney-esque, and I agree, it should have been represented in one of the options.
Indeed. Look at the "reunions" of ME1 and ME2. I think people would be content with just that.
#339
Posté 25 octobre 2012 - 07:10
Can I use that in my sig?iakus wrote...
Xilizhra wrote...
Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.iakus wrote...
Yes.
I only specify Destroy because it already has the rubble scene, and would thus be easiest to implement. But I'd favor Shepard being able to survive any/all endings with high enough EMS.
It is unlilkely. But I have to try. I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series
That was epic, legendary in fact, you should continue it's legend with DLC.
#340
Posté 25 octobre 2012 - 07:57
It is unlilkely. But I have to try. I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series[/quote]Can I use that in my sig?
That was epic, legendary in fact, you should continue it's legend with DLC.
[/quote]
Permission granted
I won't even charge for it
#341
Posté 25 octobre 2012 - 08:05
iakus wrote...
Permission grantedHumanoid_Typhoon wrote...
It is unlilkely. But I have to try. I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series Can I use that in my sig?
That was epic, legendary in fact, you should continue it's legend with DLC.
I won't even charge for it
I combined it with another quote for epic win, synthesis has been achieved.
Modifié par Humanoid_Typhoon, 25 octobre 2012 - 08:06 .
#342
Posté 29 octobre 2012 - 01:45
However Shepard is shown taing a breath which doesn't mean that Shepard is still alive or had one last breath.iakus wrote...
Blueprotoss wrote...
It s
eems like you're try to pull a strawman here because the endings are ambigious and you don't need more scenarios added too create more ambiguity.
::sigh::
Every ending, but 3100+Destroy, Shepard is dead. There is nothing ambiguous about it.
If this is true then nobody would have really played ME based on Baldur's Gate, KotOR, Neverwinter, and Jade Empire before DA: O. You might of had a case if Bioware didn't write and create ME but that isn't the case.iakus wrote...
Xilizhra wrote...
Then... while I believe expecting Bioware to do so is highly unrealistic, I'll wish you luck in this endeavor.
It is unlilkely. But I have to try. I can't let Bioware think trapping players in a double bind before beating the protagonist to death with a plot hammer is an acceptable way to end a series
Modifié par Blueprotoss, 29 octobre 2012 - 01:50 .
#343
Posté 29 octobre 2012 - 09:21
spirosz wrote...
They won't and have repeated this so many times. I'm in the same boat as you, but honestly, it's best to just deal with it and move on, even though it sucks to think about it.
Believe me, I would love this:
But I know it won't happen.
This is my ending!
And by the way thats Javik reading Kasumis memory like he does...you know, through her breast(!?)
#344
Posté 29 octobre 2012 - 10:18
Don't let go.Biotic Sage wrote...
"Let go, Jack."
#345
Posté 30 octobre 2012 - 03:26
Modifié par xBornPredatrorx, 30 octobre 2012 - 03:27 .
#346
Posté 30 octobre 2012 - 03:53
xBornPredatrorx wrote...
Agree with the OP 100%. You'd think they would of put it in with the EC but anyway. And I didn't pay £60 to make it up myself
Expanding the breath scene seemed like such a no-brainer to be put in EC
After alll, it was about "Clarity" and 'Closure"
#347
Posté 30 octobre 2012 - 03:57

#348
Posté 30 octobre 2012 - 10:06
iakus wrote...
xBornPredatrorx wrote...
Agree with the OP 100%. You'd think they would of put it in with the EC but anyway. And I didn't pay £60 to make it up myself
Expanding the breath scene seemed like such a no-brainer to be put in EC
After alll, it was about "Clarity" and 'Closure"
but we got closure and clarity with the high ems destroy ending!
... shepard either lives .. or dies ... depends on our imagination!
(this post could contain traces of sarcasm)
#349
Posté 30 octobre 2012 - 04:24
To be a fair a "no-brainer" would be based on opinion just like "clarity" and "closure" even when the EC was filled with clarity and closure.iakus wrote...
xBornPredatrorx wrote...
Agree with the OP 100%. You'd think they would of put it in with the EC but anyway. And I didn't pay £60 to make it up myself
Expanding the breath scene seemed like such a no-brainer to be put in EC
After alll, it was about "Clarity" and 'Closure"
Even if this does contain traces of sarcasm doesn't make this any less truthful.Dr_Extrem wrote...
but we got closure and clarity with the high ems destroy ending!
... shepard either lives .. or dies ... depends on our imagination!
(this post could contain traces of sarcasm)
Modifié par Blueprotoss, 30 octobre 2012 - 04:25 .
#350
Guest_A Bethesda Fan_*
Posté 30 octobre 2012 - 04:48
Guest_A Bethesda Fan_*
Blueprotoss wrote...
Even if this does contain traces of sarcasm doesn't make this any less truthful.
Shepard and his crew didn't really get any closure.
Maybe the future of the galaxy got closure; as in it is not wrecked completely as was given before EC.





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