This thread is to discuss the things in Bioware's stories so far that you consider to be flaws, weaknesses or things that could need improvement. By doing this we could help the Bioware writers make the future stories even better since together we might be able to give some good advice here.
Please remember to give constructive critique and keep it polite.
I have quite a few things to say about it myself as well, otherwise I wouldnt have made the thread.
For starters, I think that characters besides the player character need to be fleshed out a bit more and have a story of their own. It often feels like everyone you encounter is either there for comic relief, for you to kill or to make you appear more awesome. Usually this is less with companions but not always.
The story is of course revolving around the player character, but it would be nice if there would be more references to characters own story and background, to make the player curious of that, to make it seem as if such characters are developed enough to carry a story on their own.
reasons to back up their choices often seem to be missing, which makes many characters a bit shallow. As if they are just there to contribute to the player's story and nothing more. Gameplay wise thats their purpose of course, but it could be a bit better concealed.
Take arl howe for example. Its mentioned he does have a family in the beginning, seeing them at his funeral in the city, or rushing to his dead corpse after you killed him could give his character a lot more depth. It would show he was more than just an opportunistic villain. He may have done all of it to ensure the wellbeing of his family.
Modifié par Inhuman one, 02 janvier 2010 - 10:15 .




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