From Allan in the twitter thread on more open levels:
"We're definitely experimenting with what it means to have a more open level. Finding some interesting things such as "give people a road, and they tend to follow it" and stuff like that. Taking that and iterating on the level. How can we encourage someone to maybe not follow the road (or at least make it clear they don't have to follow it). Sometimes the road makes thematic sense, maybe we could do smaller roads but that doesn't always work. At the same time we also don't want to take away from those that enjoy going off the beaten path. If we effectively put arrows on the ground that say "there's something cool over there" they won't enjoy it as much."
Some other bits of info that wasn't in the OP:
- Been in pre-production longer than nearly any other Bioware game.
- Character Customization will be deeper than Origins.
- Potentially take over a castle.
- Due out in late Fall 2013.
Modifié par Hrungr, 20 octobre 2012 - 09:23 .