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Have at least two companions with healing/lockpicking abilities.


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#26
Demx

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M25105 wrote...

scootermcgaffin wrote...

Potions are better than healing magic in DA2 anyway.


Potions have cooldown.


Never liked cool downs for potions.

#27
MillKill

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Dhiro wrote...

I always thought that the trade-off between Merril and Anders was unfair, tree-wise. Merrill lacks Creation, which means she can't heal, use glyphs or provide support through auras and haste. Anders loses... Entropy. Which is great for crowd control, but means very little as far as damage goes.

That means Anders can have a very nice damage output (in fact, Vengeance gives him offensive bonuses) and great healing, but Merrill can never, ever, have any kind of healing at all, no matter how great her damage output is. So I hope DA III will let us customize our companions' abilities a bit more. I don't mind the personal skill trees, but being able to make X a healer goes a long way in letting me play with the team I'd like to. :unsure:


Merril uses Blood Magic, though. It means she can pump up her Con instead of Willpower. Then she can use all sustained abilities at once with no cost since they reduce mana and not health. She is immensely powerful if built correctly.

#28
Sanunes

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I do agree for I really didn't like having to bring Anders and Isabella all the time if I was a rogue, because of how the trees worked. Even if Merril could used as a healer, but just not as effective by reducing the strength of a healing ability when she casts it or she would for some reason refuse to heal if Anders was in the party, maybe because he would interfere because she casts blood magic.

It really hurt my replayability of the game for that is one of the reasons why I was able to replay Dragon Age: Origins and all the Mass Effect games because I am able to change up my party to give a different experience, but when you need to bring a tank and healer two slots were always dictated by limited skill trees.

#29
Pinely

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I agree with this. Both Origins and DA2 limited you in this regard. In Origins, it felt like you needed Leliana (Zev requiring time investment to lockpick) with you at all times in order to pick locks and Wynne to heal because Morrigan (without using a re-spec mod) isn't setup for healing. In DA2, Anders is the only permanent healer and you needed the Exiled Prince to have access to another Cunning Rogue for lockpicking.

Ideally, I think each class should have a group healing option and a lockpicking option. Like a Reaver that uses Devour to heal a companion instead of the warrior. Or a spell that a mage has that allows them to unlock chests based upon their magic stat. These options wouldn't replace a proper mage healer or a rogue lockpicking. The Reaver would need a target with health before being able to heal. And, perhaps the spell has the potential to backfire or requires a higher magic stat than a rogue would require in cunning. The idea isn't to make every class identical, but to offer a way of getting around certain roles without relying on potions.

#30
Saberchic

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Palipride47 wrote...

I get why they did the whole "certain trees bit" (as someone mentioned, Morrigan stating things like: "I am no healer," and Wynne always having and affinity for spirits - so spirit healer). Merrill in DAO starts out with mainly entropy spells, and Anders in DAA is a spirit healer too.

They added "revival" potions and grenades, but I don't think that's an excuse.

Lore people (like me) can just not give people spells that wouldn't "fit".
People who play tactically shouldn't be refused that choice.


And yet I imagined my wardens telling Morrigan that she did indeed need to learn a basic healing spell if she wanted to continue on our journey. ;)

I also agree that people shouldn't be refused that choice. I can see the appeal of having certain trees be open for only certain characters; that leads to more indiviual characterization. But as far as healing goes, that should be open to all mages. If you roll a spirit healer (or have a companion as one), then you should get some type of bonus. Maybe the spell doesn't cost as much (or whatever).

#31
Guest_Cthulhu42_*

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I didn't have any problems going through the game without having a healer in the party most of the time. I only played on Normal, though.

#32
robertm2

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it would be nice if any class could lockpick as a skill instead of making it rouges only

#33
hexaligned

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/signed. At the very least STOP restricting classes even further than they already are, by not even allowing them to pick up all of their classes abilities.

#34
Wulfram

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Eh, healing is optional. Bioware should just do a better job at convincing players of this fact.

And making the other Creation powers a bit better balanced wouldn't go amiss. Losing Heal is very survivable. But Haste is overpowered - for some reason, Haste is always overpowered no matter the rule system - and Heroic Aura is super too, making losing Creation fairly painful

Modifié par Wulfram, 25 octobre 2012 - 11:06 .


#35
Guest_Lathrim_*

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God yes. Being forced to use X character because he's the only one who has Y skill(s) is just annoying.

#36
Dagr88

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hmm...

Let's say we take DA2 talent trees as a base. And divide each tree into 3 ranks. 1st rank most basic skill, 2nd more advanced + upgrades and 3rd most powerful skills.
Then based on character's history/personality/preferences we'll allow him/her to learn only 2nd or even 1st rank of some trees.

This way Merrill can get basic heal but no Haste or paralysis.

There are 6 talent trees for all classes in DA2 making 1 max at 1st and 1 at 2nd ranks would be a middle ground between small heal/big damage and better heal/smaller damage (extra balancing required). And again MOST talents can be learned without any restrictions.

It's like IF in DA2 we were allowed to equip Isabela with bow she would not be very good at that, since she IS a dualist by nature. And Varric wouldn't be very proficient with dual daggers.

Modifié par Dagr88, 25 octobre 2012 - 03:37 .


#37
AntiChri5

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I like that characters actually have value due to their skillsets. You can't just tell Anders to stuff off and give Merril his powers, if you want access to his skills you have to put up with his personality.

This way, companions are unique and their strengths and weaknesses actually matter. Rather then being empty drones you reshape on a whim.

#38
AntiChri5

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Siradix wrote...

M25105 wrote...

scootermcgaffin wrote...

Potions are better than healing magic in DA2 anyway.


Potions have cooldown.


Never liked cool downs for potions.

No cooldowns on potions means they can be consumed infinitely, making the only dificulty in the game whether or not you have bought potions. This falls apart even further if crafting allows you to make a profit, as there is no longer any limit on how many potions you can get.

Modifié par AntiChri5, 25 octobre 2012 - 11:43 .