Ironically enough, I stopped reading right there.palmof40sorrows wrote...
Okay, you got me, I made that title DELIBERATELY provacative to get you to read.
Human Soldier now OP?
#51
Posté 20 octobre 2012 - 10:15
#52
Posté 20 octobre 2012 - 10:17
[*]Lolz at Ashen Earth. Reading is fundamental. Given the "FTL" speeds of this forum, you almost HAVE to make some sort of absurd statement to attract any attention. If you read my post, which I'm assuming you did but ignored the opening statement, you'd see that I acknowledged that I made the title DELIBERATELY provacative in order to draw attention. If I had just titled the thread "Rate my HS build" it would have quicky dissappeared and you KNOW it.Ashen Earth wrote...
segeri9 wrote...
wow, can't believe people really can't see the benefit of CS over AR.
There are only 3 significant benefits a build that skips AR for CE has over a build that skips AR for CSIf I missed any, let me know.
- CS can trigger tech bursts and elemental tech combos. A HS that skips CS can still do that with frags, but they have a limit where CS does not
- CS is a projectile power, which can be used to trivialize Phantoms and Banshees A HS can still do this with frag grenades assuming CS was skipped, but again they are limited
- CS can incapacitate and stun basic trooper level enemies with no limit on how often it can be used, unlike frags
Doommarine23 wrote...
Nice passive aggressive assumption. I said it's a shame you guys don't seem very interested in builds that
aren't super effective.
I never said I was surprised, never said it was bad, and never said anyone was shameful, simply it's a shame you
guys won't want to try something because it's not super high DPS competive.
So you reply to what you think is a passive aggressive assumption with one of your own.
There is no "shame" in wanting to actually be effective. Someone using the OP's build as opposed to an objectively better one would be needlessly gimping his damage output/survivability/utility. I've done it on occasion with unconventional builds, and still contributed just fine. That doesn't change the fact that they were suboptimal, and I could have done better with an objectively better build.
It's not about the build not being "super high DPS competetive", even though the OP implied it was as such with the thread title.
#53
Posté 20 octobre 2012 - 10:18
palmof40sorrows wrote...
hawgwild5757 wrote...
Which difficulty levels have you tried this on and what's your extraction rate. My HS builds without AR have sucked on anything other than bronze...but maybe I'm doing it wrong since I've never used the Falcon and Acolyte with the HS.
GOLD SON. GOLD. Try it folks. TRY IT. The crowd control abilities are NUTS. Adrenaline rush only lets you handle one guy at a time. Just try it.
I enjoy getting triple/quad feeds with claymore headshots on gold too much to skip glorious AR.
#54
Posté 20 octobre 2012 - 10:19
palmof40sorrows wrote...
hawgwild5757 wrote...
Which difficulty levels have you tried this on and what's your extraction rate. My HS builds without AR have sucked on anything other than bronze...but maybe I'm doing it wrong since I've never used the Falcon and Acolyte with the HS.
GOLD SON. GOLD. Try it folks. TRY IT. The crowd contro abilities are NUTS. Adrenaline rush only lets you handle one guy at a time. Just try it.
Adrenaline Rush gives damage reduction, increased weapon damage (even increases frag grenade damage) and a shield boost if you have it set up the right way. I have no problem clearing out an entire spawn of boss level enemies with a Particle Rifle/Typhoon/Harrier and Adrenaline Rush, or tossing two frags into a trooper spawn for a killstreak.
If I wanted to get creative, I could fire 7 Scorpion mines into a spawn point, AR for an instant reload and then fire 7 more without delay with a 50-70% damage bonus
A HS without Concussive Shot can still CC.... Not that you need to CC often when everything is dead.
#55
Posté 20 octobre 2012 - 10:19
"If I missed any, let me know. "
4. It doesn't give you a headache.
;-)
#56
Posté 20 octobre 2012 - 10:20
Bon3zz1001 wrote...
I really don't see why you would skip Adrenaline Rush for Concussive Shot. It instantly reloads your weapon, grants 70% damage boost and boosts shield strength. Your build is essentially useless outside of bronze. Not taking AR is just as stupid as not taking Devastator Mode on the Destroyer.
Actually, no. I have done this IN GOLD DUMB ASS and topped the scoreboard. Granted, I haven't tried Platinum, and I doubt it would be viable there, given that is boss rush mode. Bronze, lol. Nice try man, and I only responed with contempt because you came with contempt. Better luck next time.
#57
Posté 20 octobre 2012 - 10:20
Ashen Earth wrote...
segeri9 wrote...
wow, can't believe people really can't see the benefit of CS over AR.
There are only 3 significant benefits a build that skips AR for CE has over a build that skips AR for CSIf I missed any, let me know.
- CS can trigger tech bursts and elemental tech combos. A HS that skips CS can still do that with frags, but they have a limit where CS does not
- CS is a projectile power, which can be used to trivialize Phantoms and Banshees A HS can still do this with frag grenades assuming CS was skipped, but again they are limited
- CS can incapacitate and stun basic trooper level enemies with no limit on how often it can be used, unlike frags
[*]
Well, if you read what i just posted beyond what you quoted, yes you did miss out on one-two shot kills, the ability to strip a banshee's shield on two. however, once again, if you read my post, i was talking about a build that uses BOTH CS and AR, although it focuses more on CS.
[*]
#58
Posté 20 octobre 2012 - 10:21
#59
Posté 20 octobre 2012 - 10:22
Ashen Earth wrote...
palmof40sorrows wrote...
hawgwild5757 wrote...
Which difficulty levels have you tried this on and what's your extraction rate. My HS builds without AR have sucked on anything other than bronze...but maybe I'm doing it wrong since I've never used the Falcon and Acolyte with the HS.
GOLD SON. GOLD. Try it folks. TRY IT. The crowd contro abilities are NUTS. Adrenaline rush only lets you handle one guy at a time. Just try it.
Adrenaline Rush gives damage reduction, increased weapon damage (even increases frag grenade damage) and a shield boost if you have it set up the right way. I have no problem clearing out an entire spawn of boss level enemies with a Particle Rifle/Typhoon/Harrier and Adrenaline Rush, or tossing two frags into a trooper spawn for a killstreak.
If I wanted to get creative, I could fire 7 Scorpion mines into a spawn point, AR for an instant reload and then fire 7 more without delay with a 50-70% damage bonus
A HS without Concussive Shot can still CC.... Not that you need to CC often when everything is dead.
Do something different. It still works. Harrier? Yeah, I've got it at X, I understand how good it works. Scorpion? I love that gun. I still don't feel it has the versatility of Falcon/Acolyte plus infinite Concussive Shot. 200 percent damage against Organics? That isn't useful? Okay. YOU WIN THE INTERNETS. Congrats.
#60
Posté 20 octobre 2012 - 10:25
palmof40sorrows wrote...
Lolz at Ashen Earth. Reading is fundamental. Given the "FTL" speeds of this forum, you almost HAVE to make some sort of absurd statement to attract any attention. If you read my post, which I'm assuming you did but ignored the opening statement, you'd see that I acknowledged that I made the title DELIBERATELY provacative in order to draw attention. If I had just titled the thread "Rate my HS build" it would have quicky dissappeared and you KNOW it.
I didn't ignore anything.
I simply gave a valid explanation for why the whole first page consists of people criticizing the build.
Nylon Angel wrote...
4. It doesn't give you a headache.
;-)
Valid excuse, but you are the exception. I'm assuming both players using those build are competent, and neither get headaches from using the power in the example I used.
#61
Posté 20 octobre 2012 - 10:27
#62
Posté 20 octobre 2012 - 10:28
Now that fire/cryo explosions and tech burst detonate like biotic explosions (ie don't need to be a killing blow), investing even as few as 3 points in CS is a great help. It's also a great crowd control power.Saradas85 wrote...
Cohen le Barbare wrote...
They removed the "ammo effect" evolution. It does detonate tech combos. Quite great to use fire/cryo ammo with a soldier.Saradas85 wrote...
I have two questions. Does CS apply ammo effects on target or it is still bugged? Does it trigger tech explosions?
thanksI still think AR is more useful than CS, but I like some variety in the builds too.
#63
Posté 20 octobre 2012 - 10:31
0
6 1-2-1
6 1-1-2
6 2-2-2
Weapon: claymore (smart choke, dmg) AP ammo
Concussive shot is still garbage......
#64
Posté 20 octobre 2012 - 10:34
palmof40sorrows wrote...
Do something different. It still works. Harrier? Yeah, I've got it at X, I understand how good it works. Scorpion? I love that gun. I still don't feel it has the versatility of Falcon/Acolyte plus infinite Concussive Shot. 200 percent damage against Organics? That isn't useful? Okay. YOU WIN THE INTERNETS. Congrats.
And Adrenaline Rush gives a 70% sustained damage bonus vs everything, or a 50% sustained damage bonus against everything with 40% damage reduction and Edit: 500 shields apparently that can be spammed regardless of what weapons you're carrying.
Concussive Shot is a useful CC tool, but significantly less useful on a class that isn't affected as much by weapon weight (meaning he can carry another weapon to CC enemies, along with a weapon to deal with bosses) and has another means of CC that doesn't trigger a cooldown.
Your build is different, but not better. I never said it was useless, only inferior.
Modifié par Ashen Earth, 20 octobre 2012 - 10:59 .
#65
Posté 20 octobre 2012 - 10:37
Also I agree with the comment about the challenges. Really good way of giving players an incentive to try out class combinations they otherwise would have missed out on.
#66
Posté 20 octobre 2012 - 10:38
segeri9 wrote...
Well, if you read what i just posted beyond what you quoted, yes you did miss out on one-two shot kills, the ability to strip a banshee's shield on two. however, once again, if you read my post, i was talking about a build that uses BOTH CS and AR, although it focuses more on CS.
I didn't have anything to say about your build, only your ridiculous assumption that nobody understood the advantages Concussive Shot has over Adrenaline Rush.
So I listed the advantages a build that skips Adrenaline Rush for Concussive Shot has over a build that skips Concussive Shot for Adrenaline Rush, since those were the two powers you mentioned in your opening statement.
#67
Posté 20 octobre 2012 - 10:44
Ashen Earth wrote...
Adrenaline Rush gives damage reduction, increased weapon damage (even increases frag grenade damage) and a shield boost if you have it set up the right way.
SLOW YA ROLL BRO!
You telling me that AR effects frag grenades? I remember thinking that, then reading here somewhere that it didn't do that, then me still thinking that anyway.
I spam AR, so it's not like I toss em with it off anyway, but it'd be nice to know that there really IS a benefit to doing so.
#68
Posté 20 octobre 2012 - 10:48
silencekills wrote...
Ashen Earth wrote...
Adrenaline Rush gives damage reduction, increased weapon damage (even increases frag grenade damage) and a shield boost if you have it set up the right way.
SLOW YA ROLL BRO!
You telling me that AR effects frag grenades?
Afaik, yeah.
#69
Posté 20 octobre 2012 - 10:48
Shield gate has a 3 second cooldown from the last time it was destroyed.
You get 500 shields back from AR. If you lost your shields before AR surviving the next few moments isn't decided by your panicked application of AR. Because whatever took down your shields likely had the chance to one shot you anyhow if it werent of the gate.
AR is nice. Cos reload. 70% dmg is nice too. But it feels bad on anything thats not claymore.
Call me dumb but I went with free power on AR and maxed out CS. CS-> AR -> CS -> bullets.
Squishy? I just l2p.
Stop saying CS is garbage. We'll hug it out I promise.
#70
Posté 20 octobre 2012 - 11:03
Indenter wrote...
If you lost your shields before AR surviving the next few moments isn't decided by your panicked application of AR. Because whatever took down your shields likely had the chance to one shot you anyhow if it werent of the gate.
It might seem that way in theory, but in practice not so much with 40% damage reduction on top of the shield restore.
Unless it's something like a Scion.
Indenter wrote...
Call me dumb but I went with free power on AR and maxed out CS. CS-> AR -> CS -> bullets.
Squishy? I just l2p.
Stop saying CS is garbage. We'll hug it out I promise.
I did the same thing on one of my HS builds.
I never said CS was garbage. A build that skips Adrenaline Rush for CS is garbage though.
#71
Posté 20 octobre 2012 - 11:05
Indenter wrote...
Lol at shield restore and shield gate.
Shield gate has a 3 second cooldown from the last time it was destroyed.
You get 500 shields back from AR. If you lost your shields before AR surviving the next few moments isn't decided by your panicked application of AR. Because whatever took down your shields likely had the chance to one shot you anyhow if it werent of the gate.
AR is nice. Cos reload. 70% dmg is nice too. But it feels bad on anything thats not claymore.
If you have a PPR, equip it, fire it, wait for the beam to get charged, activate AR. Now come back to me and tell me it feels bad
Modifié par Cohen le Barbare, 20 octobre 2012 - 11:06 .
#72
Posté 20 octobre 2012 - 11:07
Only in bonus power evolution, right?Ashen Earth wrote...
silencekills wrote...
Ashen Earth wrote...
Adrenaline Rush gives damage reduction, increased weapon damage (even increases frag grenade damage) and a shield boost if you have it set up the right way.
SLOW YA ROLL BRO!
You telling me that AR effects frag grenades?
Afaik, yeah.
Modifié par robarcool, 20 octobre 2012 - 11:07 .
#73
Posté 20 octobre 2012 - 11:08
robarcool wrote...
Only in bonus power evolution, right?Ashen Earth wrote...
silencekills wrote...
Ashen Earth wrote...
Adrenaline Rush gives damage reduction, increased weapon damage (even increases frag grenade damage) and a shield boost if you have it set up the right way.
SLOW YA ROLL BRO!
You telling me that AR effects frag grenades?
Afaik, yeah.
It doesn't matter what level 6 evolution you take.
#74
Posté 20 octobre 2012 - 11:11
[/quote]
Now that fire/cryo explosions and tech burst detonate like biotic explosions (ie don't need to be a killing blow), investing even as few as 3 points in CS is a great help. It's also a great crowd control power.
[/quote]
Tech bursts always detonated like biotic explosions. It didn't need the detonator to kill the target.
#75
Posté 20 octobre 2012 - 11:11
Ashen Earth wrote...
silencekills wrote...
Ashen Earth wrote...
Adrenaline Rush gives damage reduction, increased weapon damage (even increases frag grenade damage) and a shield boost if you have it set up the right way.
SLOW YA ROLL BRO!
You telling me that AR effects frag grenades?
Afaik, yeah.
Glorius!
Even more reason to love my Human Soldier.





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