Turian Ghost: So easy, a Conrad could do it
#101
Posté 21 octobre 2012 - 02:02
#102
Posté 21 octobre 2012 - 02:03
#103
Posté 21 octobre 2012 - 02:04
Modifié par Banxey2, 21 octobre 2012 - 02:05 .
#104
Posté 21 octobre 2012 - 02:06
I don't get you people.
#105
Posté 21 octobre 2012 - 02:08
#106
Posté 21 octobre 2012 - 02:09
Neverwinter_Knight77 wrote...
Something is fun? BSN wants to nerf the hell out of it. smh
I don't get you people.
Neither do I. They act as if this is WoW arena.
#107
Guest_Lord_Sirian_*
Posté 21 octobre 2012 - 02:11
Guest_Lord_Sirian_*
#108
Posté 21 octobre 2012 - 02:11
This happened to me with the TyphoonTom1029 wrote...
Good, I will actually unlock him the second the nerf hits.
#109
Posté 21 octobre 2012 - 02:11
Neverwinter_Knight77 wrote...
Something is fun? BSN wants to nerf the hell out of it. smh
I don't get you people.
It's not fun because TG played half-decently destroys everything.
Here is my question, why play with something that automatically wins the game and has no weaknesses?
And for other players who play with the person who uses the class, how do you think they feel when the TG player destroys everything with minimal effort so they can feel useless?
#110
Posté 21 octobre 2012 - 02:13
Sure thing is stim packs and jetpack dodges offer the ghost superior survivability, and overload also gives him better CC. But IMO good players who have few problems surviving in the first place should prefer the GI for its wallhack capabilities and overall superior damage (if my hypothesis isn't wrong).
I'm not sure which is better, to me it looks like a tie between the GI and the TGI with maybe bonus points in ease of use to the TGI thanks to stim packs.
Modifié par Dream-Maker, 21 octobre 2012 - 02:15 .
#111
Posté 21 octobre 2012 - 02:14
Lord_Sirian wrote...
Stim packs will be nerfed for sure.
I think if they just gave the damage boost they'd be ok, but giving 4k shields, even 2k shields, maybe even 1k shields, is just awful. And add that to the damage boost, and the fact they benefit from grenade capacity. A maximum 49 Ops packs is something that definitely wasn't thought through correctly.
#112
Posté 21 octobre 2012 - 02:14
#113
Posté 21 octobre 2012 - 02:15
But it's not really news that Infiltrators are OP, if he just had Overload and stim packs there would be no complaints, so once again, the fault here is that of the Cloak. It was broken from the start.
If only they had just given all infiltrators light melee cloaks like the Volus and just gave each of them three normal powers there wouldn't be all these problems to begin with...
#114
Posté 21 octobre 2012 - 02:15
Eelectrica wrote...
It's co-op. Awesome and fun character to play.
Not everyone has a Harrier X.
No nerf needed.
#115
Posté 21 octobre 2012 - 02:19
DaftArbiter wrote...
Neverwinter_Knight77 wrote...
Something is fun? BSN wants to nerf the hell out of it. smh
I don't get you people.
It's not fun because TG played half-decently destroys everything.
Here is my question, why play with something that automatically wins the game and has no weaknesses?
And for other players who play with the person who uses the class, how do you think they feel when the TG player destroys everything with minimal effort so they can feel useless?
As a person who hosts gold games with pugs with my TGI, if I am destroying eveything, I'd carry them just as hard as my SI. I'll admit I have an easier time carring with my TGI since he's not my sniper, and far better in CQC.
I've been in games where I'd end up middle of the pack due to grenade spam demolishers/destoyers. As rare as it is with PuGs, there are times where I don't have/get to do anything but watch their 6.
Modifié par Operator m1, 21 octobre 2012 - 02:21 .
#116
Posté 21 octobre 2012 - 02:21
DaftArbiter wrote...
Neverwinter_Knight77 wrote...
Something is fun? BSN wants to nerf the hell out of it. smh
I don't get you people.
It's not fun because TG played half-decently destroys everything.
Here is my question, why play with something that automatically wins the game and has no weaknesses?
And for other players who play with the person who uses the class, how do you think they feel when the TG player destroys everything with minimal effort so they can feel useless?
So no Ghosts are dying anywhere and they always top score on higher difficulties rendering other classes useless? If that's true then go ahead and beat the class with the nerf stick you guys are campaigning for.
#117
Guest_N7 Krisixus_*
Posté 21 octobre 2012 - 02:26
Guest_N7 Krisixus_*
Modifié par N7 Rixus, 21 octobre 2012 - 02:28 .
#118
Guest_Lord_Sirian_*
Posté 21 octobre 2012 - 02:29
Guest_Lord_Sirian_*
DaftArbiter wrote...
Lord_Sirian wrote...
Stim packs will be nerfed for sure.
I think if they just gave the damage boost they'd be ok, but giving 4k shields, even 2k shields, maybe even 1k shields, is just awful. And add that to the damage boost, and the fact they benefit from grenade capacity. A maximum 49 Ops packs is something that definitely wasn't thought through correctly.
At the moment many many players use the stim packs as a crutch. I am not a fan of any nerfing but won't be too bothered if they get nerfed. I see many very average players (who probably aren't gold quality) in Gold lobbies using the TGI and holding their own because it's ridiculously easy to play.
#119
Posté 21 octobre 2012 - 02:31
Lord_Sirian wrote...
DaftArbiter wrote...
Lord_Sirian wrote...
Stim packs will be nerfed for sure.
I think if they just gave the damage boost they'd be ok, but giving 4k shields, even 2k shields, maybe even 1k shields, is just awful. And add that to the damage boost, and the fact they benefit from grenade capacity. A maximum 49 Ops packs is something that definitely wasn't thought through correctly.
At the moment many many players use the stim packs as a crutch. I am not a fan of any nerfing but won't be too bothered if they get nerfed. I see many very average players (who probably aren't gold quality) in Gold lobbies using the TGI and holding their own because it's ridiculously easy to play.
Just saying, this post with your sig together is pretty damn funny
#120
Posté 21 octobre 2012 - 02:31
InstaShark wrote...
I kid you not. I went through a Gold match wrecking everything in my path while my teammates bled out left and right. Might as well've solo'd the whole thing.
Does anybody else find the Ghost exceptionally powerful?
Ssssh ssssh sssshhh not so loud the nerf vultures are listening...all it takes is one comment. lol To answer your question it is a good class but the cloak is useless most of the time. (since the enemy have no problem finding you anyway) The stim packs are fantastic plus inferno ammo + overload is kick-ass.
#121
Posté 21 octobre 2012 - 02:32
#122
Posté 21 octobre 2012 - 02:33
Harrier
Grandma stimpack snacks
Platinum Difficulty
::!!:L#:::L????
Profit
#123
Posté 21 octobre 2012 - 02:36
So, by stripping your post of its hyperbole, essentially a random player that can pull their own weight?DaftArbiter wrote...
Neverwinter_Knight77 wrote...
Something is fun? BSN wants to nerf the hell out of it. smh
I don't get you people.
It's not fun because TG played half-decently destroys everything.
Here is my question, why play with something that automatically wins the game and has no weaknesses?
And for other players who play with the person who uses the class, how do you think they feel when the TG player destroys everything with minimal effort so they can feel useless?
Sign me up.
#124
Posté 21 octobre 2012 - 02:37
#125
Guest_Lord_Sirian_*
Posté 21 octobre 2012 - 02:41
Guest_Lord_Sirian_*
Operator m1 wrote...
Lord_Sirian wrote...
DaftArbiter wrote...
Lord_Sirian wrote...
Stim packs will be nerfed for sure.
I think if they just gave the damage boost they'd be ok, but giving 4k shields, even 2k shields, maybe even 1k shields, is just awful. And add that to the damage boost, and the fact they benefit from grenade capacity. A maximum 49 Ops packs is something that definitely wasn't thought through correctly.
At the moment many many players use the stim packs as a crutch. I am not a fan of any nerfing but won't be too bothered if they get nerfed. I see many very average players (who probably aren't gold quality) in Gold lobbies using the TGI and holding their own because it's ridiculously easy to play.
Just saying, this post with your sig together is pretty damn funny
The GI combines insane damage output with high mobility and LOW health and shields, it requires a high level of situational awareness to play well and excellent aim and knowledge of game mechanics to properly utilise the damage output.
The TGI has DPS approaching that of the GI, similar mobility (his dodges are better) and high health/shields with free 4k shield boosts that also give damage boosts. If you get yourself into a sticky situation on the GI, you're more than likely going to die. If you get yourself into a sticky situation with the TGI, no problem, just press the 2 button for free escape clause.
Like I said, I'm not a fan of any nerfing, but having a class with more survivabilty than a Kroguard and nearly as much damage output as the GI makes for uh... interesting games with people who use it.





Retour en haut







