Turian Ghost: So easy, a Conrad could do it
#126
Posté 21 octobre 2012 - 02:46
#127
Posté 21 octobre 2012 - 02:47
Volatile Device wrote...
So, by stripping your post of its hyperbole, essentially a random player that can pull their own weight?DaftArbiter wrote...
Neverwinter_Knight77 wrote...
Something is fun? BSN wants to nerf the hell out of it. smh
I don't get you people.
It's not fun because TG played half-decently destroys everything.
Here is my question, why play with something that automatically wins the game and has no weaknesses?
And for other players who play with the person who uses the class, how do you think they feel when the TG player destroys everything with minimal effort so they can feel useless?
Sign me up.
Looking back at that post, I remember clearing out cerberus spawn points on gold in old FBW as a destroyer by weaving N7 prianha fire with multi frag past wave 6 with destroyer mode, and hawk missiles on. I also fondly remember demolishers pitching arc grenades to destroy everything. Neither of which really took that much effort.
Really doesn't take much to accomplish that with grenades.
Hey, I guess I found a weakness with the TGI; you can't grenade spam every enemy in the area, and collect. You might have to... pick your targets one at a time and remove them.
Modifié par Operator m1, 21 octobre 2012 - 02:49 .
#128
Posté 21 octobre 2012 - 03:10
Lord_Sirian wrote...
Operator m1 wrote...
Lord_Sirian wrote...
DaftArbiter wrote...
Lord_Sirian wrote...
Stim packs will be nerfed for sure.
I think if they just gave the damage boost they'd be ok, but giving 4k shields, even 2k shields, maybe even 1k shields, is just awful. And add that to the damage boost, and the fact they benefit from grenade capacity. A maximum 49 Ops packs is something that definitely wasn't thought through correctly.
At the moment many many players use the stim packs as a crutch. I am not a fan of any nerfing but won't be too bothered if they get nerfed. I see many very average players (who probably aren't gold quality) in Gold lobbies using the TGI and holding their own because it's ridiculously easy to play.
Just saying, this post with your sig together is pretty damn funny
The GI combines insane damage output with high mobility and LOW health and shields, it requires a high level of situational awareness to play well and excellent aim and knowledge of game mechanics to properly utilise the damage output.
The TGI has DPS approaching that of the GI, similar mobility (his dodges are better) and high health/shields with free 4k shield boosts that also give damage boosts. If you get yourself into a sticky situation on the GI, you're more than likely going to die. If you get yourself into a sticky situation with the TGI, no problem, just press the 2 button for free escape clause.
Like I said, I'm not a fan of any nerfing, but having a class with more survivabilty than a Kroguard and nearly as much damage output as the GI makes for uh... interesting games with people who use it.
I still think the GI should get cracked on his cognitive processors with a steel-tipped nerf bat. First time I used a Claymore GI in solo on gold, I cleared the whole thing and extracted, and I never, ever play Infiltrators, so I don't think skill is THAT big a factor. But you're right that GI requires skill to play correctly. Unless you're playing in a CQC map like Glacier, you need to actually aim your gun, know when to use proxy mine, when to melee, and when to turn tail and run like hell.
But what you say, I totally agree with about the Ghost. I had a guy in a Gold pug I hosted earlier today who stood in the bottom doorway on Goddess, right side of the map, wide open shooting at Geth next to the stack of ammo boxes. Dude may have gone down once, twice in 7 rounds. Didn't use cover. The exploitation was so sad, I just quit the round outright when I realized that last part.
And that's at the crux of why the Ghost is a total joke. You can ignore a core game mechanic, outscore people and almost never go down. It's just so contrary to the point of playing multiplayer.
#129
Posté 21 octobre 2012 - 03:22
#130
Posté 21 octobre 2012 - 03:23
#131
Posté 21 octobre 2012 - 03:24
Ashen Earth wrote...
Turian Ghost is currently the best character in the game.
Agreed. They basically gave us Garrus, only more awesome (is it sacrilege to say that?).
Chrome tater tot wrote...
What's the magic butter build you folks are using on the Ghost? Mine is good, yeah, but I never really noticed him being "game ending" or what have you. I think I must have done it wrong.
6/6/6/6/0 would be the highest DPS if I'm not mistake. This is what I use w/ either AP or Drill Rounds.
Modifié par mpompeo27, 21 octobre 2012 - 03:28 .
#132
Posté 21 octobre 2012 - 03:24
DaftArbiter wrote...
I still think the GI should get cracked on his cognitive processors with a steel-tipped nerf bat. First time I used a Claymore GI in solo on gold, I cleared the whole thing and extracted, and I never, ever play Infiltrators, so I don't think skill is THAT big a factor. But you're right that GI requires skill to play correctly. Unless you're playing in a CQC map like Glacier, you need to actually aim your gun, know when to use proxy mine, when to melee, and when to turn tail and run like hell.
But what you say, I totally agree with about the Ghost. I had a guy in a Gold pug I hosted earlier today who stood in the bottom doorway on Goddess, right side of the map, wide open shooting at Geth next to the stack of ammo boxes. Dude may have gone down once, twice in 7 rounds. Didn't use cover. The exploitation was so sad, I just quit the round outright when I realized that last part.
And that's at the crux of why the Ghost is a total joke. You can ignore a core game mechanic, outscore people and almost never go down. It's just so contrary to the point of playing multiplayer.
To be fair, it was geth. They have a habit of taking the shortest route to ensured doom when funneled. He probably would'ave set up camp and lob grenades without having to fire a shot as a demolisher given the chance.
#133
Posté 21 octobre 2012 - 03:27
Operator m1 wrote...
DaftArbiter wrote...
I still think the GI should get cracked on his cognitive processors with a steel-tipped nerf bat. First time I used a Claymore GI in solo on gold, I cleared the whole thing and extracted, and I never, ever play Infiltrators, so I don't think skill is THAT big a factor. But you're right that GI requires skill to play correctly. Unless you're playing in a CQC map like Glacier, you need to actually aim your gun, know when to use proxy mine, when to melee, and when to turn tail and run like hell.
But what you say, I totally agree with about the Ghost. I had a guy in a Gold pug I hosted earlier today who stood in the bottom doorway on Goddess, right side of the map, wide open shooting at Geth next to the stack of ammo boxes. Dude may have gone down once, twice in 7 rounds. Didn't use cover. The exploitation was so sad, I just quit the round outright when I realized that last part.
And that's at the crux of why the Ghost is a total joke. You can ignore a core game mechanic, outscore people and almost never go down. It's just so contrary to the point of playing multiplayer.
To be fair, it was geth. They have a habit of taking the shortest route to ensured doom when funneled. He probably would'ave set up camp and lob grenades without having to fire a shot as a demolisher given the chance.
Yeah but, not using cover? At least with kroguard, you have to run into a mob to regain your shields. With the ZOMBIE GOAST you press the 2 key or w/e it is on Xbox and PS3 and voila, invincible.
#134
Posté 21 octobre 2012 - 03:30
#135
Posté 21 octobre 2012 - 03:33
I expect his stimpacks to loose 1000 to 2000 off their max shield boost for one, and odds are, its going to be a positive change overall.
There are some excessively cruel changes they could do as well.
If they made the duration 3 seconds....................... That would be beyond cruel.
#136
Posté 21 octobre 2012 - 03:35
Rokayt wrote...
There are positive changes, and there are negative changes.
I expect his stimpacks to loose 1000 to 2000 off their max shield boost for one, and odds are, its going to be a positive change overall.
There are some excessively cruel changes they could do as well.
If they made the duration 3 seconds....................... That would be beyond cruel.
It only grants them 2000 shields if damage specced.
#137
Posté 21 octobre 2012 - 03:37
#138
Posté 21 octobre 2012 - 03:43
You're blowing things out of proportion. Even with the grenade capacity gear, you're not going to be invincible. There are still lots of ways you can die. The Collectors, for example, can overwhelm you with numbers if they're left unchecked.DaftArbiter wrote...
Operator m1 wrote...
DaftArbiter wrote...
I still think the GI should get cracked on his cognitive processors with a steel-tipped nerf bat. First time I used a Claymore GI in solo on gold, I cleared the whole thing and extracted, and I never, ever play Infiltrators, so I don't think skill is THAT big a factor. But you're right that GI requires skill to play correctly. Unless you're playing in a CQC map like Glacier, you need to actually aim your gun, know when to use proxy mine, when to melee, and when to turn tail and run like hell.
But what you say, I totally agree with about the Ghost. I had a guy in a Gold pug I hosted earlier today who stood in the bottom doorway on Goddess, right side of the map, wide open shooting at Geth next to the stack of ammo boxes. Dude may have gone down once, twice in 7 rounds. Didn't use cover. The exploitation was so sad, I just quit the round outright when I realized that last part.
And that's at the crux of why the Ghost is a total joke. You can ignore a core game mechanic, outscore people and almost never go down. It's just so contrary to the point of playing multiplayer.
To be fair, it was geth. They have a habit of taking the shortest route to ensured doom when funneled. He probably would'ave set up camp and lob grenades without having to fire a shot as a demolisher given the chance.
Yeah but, not using cover? At least with kroguard, you have to run into a mob to regain your shields. With the ZOMBIE GOAST you press the 2 key or w/e it is on Xbox and PS3 and voila, invincible.
#139
Posté 21 octobre 2012 - 03:45
Modifié par Operator m1, 21 octobre 2012 - 03:46 .
#140
Posté 21 octobre 2012 - 03:46
sandboxgod wrote...
People really are exaggerating things to an extent. A well played TG can still get outscored by a well played Destroyer, GI, etc. Player Skill > Kit
hahahha
#141
Posté 21 octobre 2012 - 03:48
Rokayt wrote...
There are positive changes, and there are negative changes.
I expect his stimpacks to loose 1000 to 2000 off their max shield boost for one, and odds are, its going to be a positive change overall.
There are some excessively cruel changes they could do as well.
If they made the duration 3 seconds....................... That would be beyond cruel.
please tell me how any change would be a good change?
#142
Posté 21 octobre 2012 - 03:53
Operator m1 wrote...
Rokayt wrote...
There are positive changes, and there are negative changes.
I expect his stimpacks to loose 1000 to 2000 off their max shield boost for one, and odds are, its going to be a positive change overall.
There are some excessively cruel changes they could do as well.
If they made the duration 3 seconds....................... That would be beyond cruel.
It only grants them 2000 shields if damage specced.
I was talking off the 4000 if defense specced.
Your are likely loose 25%-50% of the sheild boost.
ripper000 wrote...
Rokayt wrote...
There are positive changes, and there are negative changes.
I
expect his stimpacks to loose 1000 to 2000 off their max shield boost
for one, and odds are, its going to be a positive change overall.
There are some excessively cruel changes they could do as well.
If they made the duration 3 seconds....................... That would be beyond cruel.
please tell me how any change would be a good change?
Its an absolute clutch ability.
It can at least be adjusted to have a better degree of spec variety.
Modifié par Rokayt, 21 octobre 2012 - 03:55 .
#143
Posté 21 octobre 2012 - 03:54
Hmm. Not a big fan of overload...mpompeo27 wrote...
Ashen Earth wrote...
Turian Ghost is currently the best character in the game.
Agreed. They basically gave us Garrus, only more awesome (is it sacrilege to say that?).Chrome tater tot wrote...
What's the magic butter build you folks are using on the Ghost? Mine is good, yeah, but I never really noticed him being "game ending" or what have you. I think I must have done it wrong.
6/6/6/6/0 would be the highest DPS if I'm not mistake. This is what I use w/ either AP or Drill Rounds.
#144
Posté 21 octobre 2012 - 03:55
Rokayt wrote...
Operator m1 wrote...
Rokayt wrote...
There are positive changes, and there are negative changes.
I expect his stimpacks to loose 1000 to 2000 off their max shield boost for one, and odds are, its going to be a positive change overall.
There are some excessively cruel changes they could do as well.
If they made the duration 3 seconds....................... That would be beyond cruel.
It only grants them 2000 shields if damage specced.
I was talking off the 4000 if defense specced.
Your are likely loose 25%-50% of the sheild boost.
So we're somewhere on the same page then.
Operator m1 wrote...
It would be more understandable if the survival evos got nerfed. 2750 shields (no fitness/shield stimpacks) buys you only a few shots on gold, and can break in less than 5 seconds easy if you don't find cover. In the case of shield specced stimpacks, I can see where having over 4000 shields would let you ignore cover.
#145
Posté 21 octobre 2012 - 03:56
Chrome tater tot wrote...
Hmm. Not a big fan of overload...mpompeo27 wrote...
Ashen Earth wrote...
Turian Ghost is currently the best character in the game.
Agreed. They basically gave us Garrus, only more awesome (is it sacrilege to say that?).Chrome tater tot wrote...
What's the magic butter build you folks are using on the Ghost? Mine is good, yeah, but I never really noticed him being "game ending" or what have you. I think I must have done it wrong.
6/6/6/6/0 would be the highest DPS if I'm not mistake. This is what I use w/ either AP or Drill Rounds.
I think you're the 4th person to say this, and I don't get it. That's like saying you don't like energy drain on a SI.
#146
Posté 21 octobre 2012 - 04:01
Ashen Earth wrote...
Turian Ghost is currently the best character in the game.
Not really, the geth infiltrator is still more of a master of all trades in comparison, whereas in order to do the type of overpowered stuff people claim the ghost can do, they need an assault rifle.
Still, that dodge is the finest thing ever, along with free shields...
#147
Posté 21 octobre 2012 - 04:04
sandboxgod wrote...
People really are exaggerating things to an extent. A well played TG can still get outscored by a well played Destroyer, GI, etc. Player Skill > Kit
So, the ghost is just another overpowered fellow....
If it's nerfed, oh well, if not then yay!
#148
Posté 21 octobre 2012 - 04:04
rtbh99 wrote...
nerf the harrier
Die in a fire.
#149
Posté 21 octobre 2012 - 04:17
#150
Posté 21 octobre 2012 - 04:21
OperatingWookie wrote...
Ashen Earth wrote...
Turian Ghost is currently the best character in the game.
Not really, the geth infiltrator is still more of a master of all trades in comparison, whereas in order to do the type of overpowered stuff people claim the ghost can do, they need an assault rifle.
Still, that dodge is the finest thing ever, along with free shields...
People do need the only ARs that are close to universally good to really get that mileage as a TGI, and they happen to be UR.





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