Turian Ghost: So easy, a Conrad could do it
#151
Posté 21 octobre 2012 - 04:32
[quote]Rokayt wrote...
There are positive changes, and there are negative changes.
expect his stimpacks to loose 1000 to 2000 off their max shield boost
for one, and odds are, its going to be a positive change overall.
There are some excessively cruel changes they could do as well.
If they made the duration 3 seconds....................... That would be beyond cruel.[/quote]
please tell me how any change would be a good change?
[/quote]
Its an absolute clutch ability.
It can at least be adjusted to have a better degree of spec variety.
[/quote]
clutch ability huh, bc is one as well
#152
Posté 21 octobre 2012 - 05:00
ripper000 wrote...
clutch ability huh, bc is one as well
Biotic charge is likely to put you in danger, and gives you a fifth of the shields.
#153
Posté 21 octobre 2012 - 05:20
#154
Posté 21 octobre 2012 - 07:58
#155
Posté 21 octobre 2012 - 08:32
Because jet packs!Ziegrif wrote...
''Dying''.
The Turian Ghost dismisses this claim.
Doods a walking typhoon of destruction.
Also he's prolly forgotten everything they taught him at military school because Jetpacks.
#156
Posté 21 octobre 2012 - 08:43
#157
Posté 21 octobre 2012 - 08:43
#158
Posté 21 octobre 2012 - 08:43
Modifié par robarcool, 21 octobre 2012 - 08:43 .
#159
Posté 21 octobre 2012 - 09:01
robarcool wrote...
I haven't tried him once. Is he that good? Maybe I will try him once he gets adjusted and people say less about how OP or whatever he is.
The ability to face tank bullets, and make the genrally crappy AR category look good sets him apart from other infiltrators.
As well as jetpacks.
With the speed of combat, and just about every enemy faction except reapers hounding players more viciously than ever before, his ability to fight/survive in CQC make him look even more popular compared to many other infiltrators.
The only real complaint I'm seeing here are the cases of people who use stimpacks to make up for their mistakes/ignore fire as if they're a kroguard (stimpacks use grenade resources).
If you want to wipe out rooms, grenadiers like MQI/demolisher do it better without having to really aim a gun, or even own a good gun to begin with since they're noticably less dependent on one.
#160
Posté 21 octobre 2012 - 09:07
#161
Posté 21 octobre 2012 - 09:18
#162
Posté 21 octobre 2012 - 09:41
Guglio08 wrote...
He's a good class but I don't find him terribly fun to play. The Geth Infiltrator is much more exciting because you have to run into the thick of it pretty much all the time. Turian Infiltrator is very dry, gameplay wise.
I agree ghost very good but not fun to play , he has nothing special , on the other hand havoc is much more fum
#163
Posté 21 octobre 2012 - 09:51
#164
Posté 21 octobre 2012 - 12:45
#165
Posté 21 octobre 2012 - 01:04
He actually isn't OP. He's just extremely easy to handle. Other classes can definitely deal the same or more damage. It's just that those other classes will have to use their powers smartly, the Turian Ghost doesn't need such subtleties. Just point an Assault Rifle (any assault rifle, really) and shoot. And since he's an infiltrator, he's the perfect type for the usual infiltrator tasks like hacking and reviving as well. The stims pack (which uses the ammo for mines, so it CAN be replennished) means he won't ever die. So it's a DPS and tank rolled into one infiltrator.robarcool wrote...
I haven't tried him once. Is he that good? Maybe I will try him once he gets adjusted and people say less about how OP or whatever he is.
Expected tweaks? I'm not sure, the AR buff after cloak might be halved in duration or bonus damage, or the stims pack gets nerfed. I suspect it's going to be either of those two, or even both.
#166
Posté 21 octobre 2012 - 01:16
#167
Posté 21 octobre 2012 - 01:20
Rokayt wrote...
Operator m1 wrote...
Rokayt wrote...
There are positive changes, and there are negative changes.
I expect his stimpacks to loose 1000 to 2000 off their max shield boost for one, and odds are, its going to be a positive change overall.
There are some excessively cruel changes they could do as well.
If they made the duration 3 seconds....................... That would be beyond cruel.
It only grants them 2000 shields if damage specced.
I was talking off the 4000 if defense specced.
Your are likely loose 25%-50% of the sheild boost.
You know what's funny? That won't hurt the Ghost one bit, but it'll ruin the Havoc. So no thanks.
#168
Posté 21 octobre 2012 - 01:27
Scary stuff.
#169
Posté 21 octobre 2012 - 01:54
#170
Posté 21 octobre 2012 - 10:01
DaftArbiter wrote...
What cons?
The insane DPS? The good dodge? The high HP? The ability to turn invisible? A good heavy melee?
Or how about the fact that he has infinite Ops packs, making him able to be killed only by synchs or possessed abominations.
Seriously, invincible character. How is that not overpowered?
Turian Ghost is the noobiest character that BW has added to the multiplayer. Geth Infiltrator is nooby too, but at least has some kind of weakness. But you can have almost no skill and solo Gold with him with no gear. Easily.
what cons? the limits on stim packs (funny how bsn's opinion changed on those, but that's another topic), not being in cloak long cause of the use of ARs, the jetpack (can be a con)...that's what comes to head right off, have to play with him more, and i'll let you know others...
is he strong/good? yes, but he isnt invincible....also, putting the best guns on the majority of characters makes them good....the best thing about him (and other infils) is it lets people play this co-op game like it's a non co-op game....
another thing i dont get about the bsn: bw gives yall a good character, and people complain cause it might make the game easier for others? that makes no sense....if bw gives a character that doesnt kill everything, people complain....bw gives us a character that does kill everything, people complain.....yall really need to make up yall minds what yall want out this game
#171
Posté 21 octobre 2012 - 10:05
Stunlocking geth screwing this up is the biggest problem. Keep hitting the stimpack button and it doesn't activate until you're already downed... :/TxC_Denali2012 wrote...
The stimpacks alone are what does it. At any given moment, you can just decide when you do not want to die.
#172
Posté 21 octobre 2012 - 10:08
DaftArbiter wrote...
It's not fun because TG played half-decently destroys everything.
Here is my question, why play with something that automatically wins the game and has no weaknesses?
And for other players who play with the person who uses the class, how do you think they feel when the TG player destroys everything with minimal effort so they can feel useless?
i'll answer:
- i've played with it a couple times...mainly when it came out, to try it out...it's a cool character, but it's not cool enough to make me not play as other characters...i like playing as all characters.....also, that's what people arent getting...yall act like people are gonna use TGs and TGs only, when that's not the case...and it does have weaknesses
- i've played with others that used the TG, i felt fine...it didnt destroy everything like you think...also, i can see the TG is taking over the GI's spot as the overrated 'god like character no one can outscore'....please believe me, that's def not the case, about either....
#173
Posté 21 octobre 2012 - 10:13
Just my nickel.
#174
Posté 21 octobre 2012 - 10:15
Zardoc wrote...
You know what's funny? That won't hurt the Ghost one bit, but it'll ruin the Havoc. So no thanks.
pretty much, but they not thinking about that...they just thinking they got outscored, so the character must be overpowered and stopped
#175
Posté 21 octobre 2012 - 10:18





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