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Turian Ghost: So easy, a Conrad could do it


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#176
gavgav77

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Is he that good? Even better than the Geth Infiltrator for raw damage?

Oops, double post.:blush:

Modifié par winawer, 21 octobre 2012 - 10:20 .


#177
Immortal Strife

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ol MISAKA lo wrote...

Am I the only one who looks at him and thinks of the Bobs (Gold Elite Rangers) from Halo: Reach when I look at him. I half expect his heavy attack to be him pulling out an energy sword and doing a horizontal slash.


i knew there was something framilar about him.... I don't find the Ghost to be over the top, he does not have RoF or accuracy bonuses like the Gi has nor the debuff of other infiltrators.

Modifié par Immortal Strife, 21 octobre 2012 - 10:28 .


#178
cgj

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actually, i still think geth infiltrator is superior but yes the TGI is very powerful and easier to play than the geth infiltrator is

Modifié par cgj, 21 octobre 2012 - 10:32 .


#179
Atheosis

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winawer wrote...

Is he that good? Even better than the Geth Infiltrator for raw damage?

Oops, double post.:blush:


They are comparable in terms of raw damage output, but the Ghost is far, far easier to play as it is much more survivable.

#180
Atheosis

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Immortal Strife wrote...

ol MISAKA lo wrote...

Am I the only one who looks at him and thinks of the Bobs (Gold Elite Rangers) from Halo: Reach when I look at him. I half expect his heavy attack to be him pulling out an energy sword and doing a horizontal slash.


i knew there was something framilar about him.... I don't find the Ghost to be over the top, he does not have RoF or accuracy bonuses like the Gi has nor the debuff of other infiltrators.



He has the ability to strip shields.  That's pretty much just as good as any debuff.

#181
Commander Coriander Salamander

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So just unlocked this guy in a PSP (in addition to warfighter IV Whoooo!) and am curious what builds people use. All of his abilities seem so good it's hard to choose.

Unfortunately I'm firmly in the camp of people who don't have the harrier but I do have the Saber IV in case thats also a good alternative.

#182
TheKillerAngel

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I find him a bit dull to play. I enjoy the Havoc more.

#183
MaxShine

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well... if you have ok reflexes, you cannot die... But I prefer playing riskier classes/builds that is more rewarding.

Modifié par 100RenegadePoints, 21 octobre 2012 - 10:42 .


#184
The_N7

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Have faith, the slayer hasn't been nerfed, and that thing is "terrible" ;)

#185
Immortal Strife

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Atheosis wrote...

He has the ability to strip shields.  That's pretty much just as good as any debuff.


His overload,  stim pack, and TC are all amazing and I do think the TGI  is very nice but, the SI and GI can smash with snipers. I don't think the TGI is in need of a nerf.

Modifié par Immortal Strife, 21 octobre 2012 - 10:57 .


#186
Operator m1

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Commander Coriander Salamander wrote...

So just unlocked this guy in a PSP (in addition to warfighter IV Whoooo!) and am curious what builds people use. All of his abilities seem so good it's hard to choose.

Unfortunately I'm firmly in the camp of people who don't have the harrier but I do have the Saber IV in case thats also a good alternative.


6/6/6/6/0

You don't need fitness.

I go all in for damage with groups. You still need to know how to use cover to get away with it on gold and higher. 

cloak: damage, recharge, damage
stimpack: damage, duration, weapon damage
overload: damage, neural shock, chain overload
passive: weapon damage/stability, headshots, weapon damage/stability

If you go for defensive stimpacks, you may be able to go rambo alot more (I don't know first hand since I never went for it, nor do I think I need it).

You could always go cloak dunk spec with a shotgun+omni blade and melee if you want. Should be pretty obvious what to go for.

Modifié par Operator m1, 21 octobre 2012 - 10:57 .


#187
Jay_Hoxtatron

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whateverman7 wrote...

Zardoc wrote...

You know what's funny? That won't hurt the Ghost one bit, but it'll ruin the Havoc. So no thanks.


pretty much, but they not thinking about that...they just thinking they got outscored, so the character must be overpowered and stopped Image IPB


Why does everyone think that people claiming some stuff is OP got outscored by it?

#188
Commander Coriander Salamander

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Operator m1 wrote...

Commander Coriander Salamander wrote...

So just unlocked this guy in a PSP (in addition to warfighter IV Whoooo!) and am curious what builds people use. All of his abilities seem so good it's hard to choose.

Unfortunately I'm firmly in the camp of people who don't have the harrier but I do have the Saber IV in case thats also a good alternative.


6/6/6/6/0

You don't need fitness.

I go all in for damage with groups. You still need to know how to use cover to get away with it on gold and higher. 

cloak: damage, recharge, damage
stimpack: damage, duration, weapon damage
overload: damage, neural shock, chain overload
passive: weapon damage/stability, headshots, weapon damage/stability

If you go for defensive stimpacks, you may be able to go rambo alot more (I don't know first hand since I never went for it, nor do I think I need it).

You could always go cloak dunk spec with a shotgun+omni blade and melee if you want. Should be pretty obvious what to go for.

Thanks! I usually don't like ignoring fitness but I suppose he does have the stim pack to make up for it so I'll give either this or a 6/6/6/5/3.

#189
Jay_Hoxtatron

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Commander Coriander Salamander wrote...

Operator m1 wrote...

Commander Coriander Salamander wrote...

So just unlocked this guy in a PSP (in addition to warfighter IV Whoooo!) and am curious what builds people use. All of his abilities seem so good it's hard to choose.

Unfortunately I'm firmly in the camp of people who don't have the harrier but I do have the Saber IV in case thats also a good alternative.


6/6/6/6/0

You don't need fitness.

I go all in for damage with groups. You still need to know how to use cover to get away with it on gold and higher. 

cloak: damage, recharge, damage
stimpack: damage, duration, weapon damage
overload: damage, neural shock, chain overload
passive: weapon damage/stability, headshots, weapon damage/stability

If you go for defensive stimpacks, you may be able to go rambo alot more (I don't know first hand since I never went for it, nor do I think I need it).

You could always go cloak dunk spec with a shotgun+omni blade and melee if you want. Should be pretty obvious what to go for.

Thanks! I usually don't like ignoring fitness but I suppose he does have the stim pack to make up for it so I'll give either this or a 6/6/6/5/3.


Or you could go 6/6/4/6/4.

Maxing out overload is not that useful.

#190
Rokayt

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Zardoc wrote...

Rokayt wrote...

Operator m1 wrote...

Rokayt wrote...

There are positive changes, and there are negative changes.

I expect his stimpacks to loose 1000 to 2000 off their max shield boost for one, and odds are, its going to be a positive change overall.

There are some excessively cruel changes they could do as well.

If they made the duration 3 seconds....................... That would be beyond cruel.


It only grants them 2000 shields if damage specced.


I was talking off the 4000 if defense specced.

Your are likely loose 25%-50% of the sheild boost.



You know what's funny? That won't hurt the Ghost one bit, but it'll ruin the Havoc. So no thanks.



The thing is: They can nerf a single kits powers without touching other kits powers.

#191
Operator m1

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Commander Coriander Salamander wrote...
Thanks! I usually don't like ignoring fitness but I suppose he does have the stim pack to make up for it so I'll give either this or a 6/6/6/5/3.


I'm not fond of giving up raw weapon damage ever personally, especially on an infiltrator this gun dependent. That turian stability also makes the argus usable without giving up a mod slot/consumable.


If you really want fitness, I'd drop points out of overload.

Modifié par Operator m1, 21 octobre 2012 - 11:08 .


#192
Commander Coriander Salamander

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Jay_Hoxtatron wrote...

Or you could go 6/6/4/6/4.

Maxing out overload is not that useful.

Cool, never managed to play a class with overload before so I don't have much experience with it. I really should promote my infiltrator so i'll be sure to give these a go.

Edit: Well in that case I'll have to try this first. Thanks again to both of you for the input.

Modifié par Commander Coriander Salamander, 21 octobre 2012 - 11:18 .


#193
Atheosis

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Immortal Strife wrote...

Atheosis wrote...

He has the ability to strip shields.  That's pretty much just as good as any debuff.


His overload,  stim pack, and TC are all amazing and I do think the TGI  is very nice but, the SI and GI can smash with snipers. I don't think the TGI is in need of a nerf.


Too bad you aren't the one making that call.  I can pretty much guarantee something is going to get nerfed.  My money is on the Harrier or his packs, maybe both.

#194
Atheosis

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Rokayt wrote...

Zardoc wrote...

Rokayt wrote...

Operator m1 wrote...

Rokayt wrote...

There are positive changes, and there are negative changes.

I expect his stimpacks to loose 1000 to 2000 off their max shield boost for one, and odds are, its going to be a positive change overall.

There are some excessively cruel changes they could do as well.

If they made the duration 3 seconds....................... That would be beyond cruel.


It only grants them 2000 shields if damage specced.


I was talking off the 4000 if defense specced.

Your are likely loose 25%-50% of the sheild boost.



You know what's funny? That won't hurt the Ghost one bit, but it'll ruin the Havoc. So no thanks.



The thing is: They can nerf a single kits powers without touching other kits powers.


Actually it depends.  Some powers have seperate files for different classes, and some don't.  Obviously the Ghost's TC is unique, but his Overload is the same as everyone else I believe.

#195
Operator m1

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Atheosis wrote...

Immortal Strife wrote...

Atheosis wrote...

He has the ability to strip shields.  That's pretty much just as good as any debuff.


His overload,  stim pack, and TC are all amazing and I do think the TGI  is very nice but, the SI and GI can smash with snipers. I don't think the TGI is in need of a nerf.


Too bad you aren't the one making that call.  I can pretty much guarantee something is going to get nerfed.  My money is on the Harrier or his packs, maybe both.


If they really nerf the harrier, ARs would be dead to me to the point that if I want a fully auto weapon, I'd sooner use the indra or the eagle; neither of which is an AR, or even an SMG. That is sad.

Modifié par Operator m1, 21 octobre 2012 - 11:22 .


#196
whateverman7

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@ jay:

On my phone, and quoting sucks...to answer you question:

cause that's what it usually boils down to on here: the scoreboard and people's placement on it...when the so called good players get topped or something comes out that can potentially get them topped, that's when these overpowered threads show up....just look at the history of things on here...it's happened with weapons and characters...

#197
Neverwinter_Knight77

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dream3873 wrote...

Why are we talking about this? Why must we give BW excuses to nerf a good class?

Exactly my point.  Leave the turian alone before you nerfers (not talking to guy I quoted, but you people know who you are) ruin him.  For the record, it IS possible to lose games as a turian ghost.

Modifié par Neverwinter_Knight77, 22 octobre 2012 - 01:48 .


#198
sandboxgod

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Atheosis wrote...


He has the ability to strip shields.  That's pretty much just as good as any debuff.


what? Overload has nothing on proxmity mine 20% debuff for entire team. Really? 

Modifié par sandboxgod, 22 octobre 2012 - 01:57 .


#199
Major Durza

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chipsandwich wrote...

I don't really see the "OP" of this guy. High single target damage with high survivability? There's a few other characters with that stuff, so what?. Sure, he's top 5, but he's no GI Hurricane/Talon, MQI Harrier or Reegar Kroguard.


Don't forget Piranha/Revenant Destroyer.

#200
Major Durza

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Neverwinter_Knight77 wrote...

dream3873 wrote...

Why are we talking about this? Why must we give BW excuses to nerf a good class?

Exactly my point.  Leave the turian alone before you nerfers (not talking to guy I quoted, but you people know who you are) ruin him.  For the record, it IS possible to lose games as a turian ghost.


Happened all day today,  Played Gold Collector PUG, never made it past wave 9.  Kept having to run to the damn ammo box after emptying my reserves into a single Praetorian or Scion.