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So we are Human again. Really Bioware?


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#401
Vandicus

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Xilizhra wrote...

Really, now? Because a book, comics, and a third game that all continue to expand the world of Thedas seems like not a slap in the face at all.

True. It can seem more like a punch. On fire.


Tad dramatic no? The devs make a game, a piece of art, according to their vision, with the resources accorded to them. Seems a bit much to take their decisions as personally offensive. If you don't like what they're doing, either suggest and promote alternatives and constructive criticism, or find another game. Getting hurt feelings over it doesn't really do you much good.

#402
EpicBoot2daFace

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Vandicus wrote...

EpicBoot2daFace wrote...

Monica21 wrote...

Xilizhra wrote...



I do understand your point, but what I'm trying to say is that your choice of race in DAO has little to no impact on the story. The story remains the same. You survive Ostagar, get the treaties, go to the Landsmeet, defeat the Archdemon. The changes are mostly in how people address you. Kester treats you like a piece of dirt if you're a city elf but couldn't be more pleased that "someone like you" deigns to talk to someone like him if you're a human noble.

None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.

Every RPG has RP limits.

Which have nothing to do with the decision to remove race selection, but nevermind me. Carry on. Image IPB


Plot is one thing in RPG that limits RP. The character cannot go off the rails so to speak. In this case, the plot restricts race choice. This is one of this RPG's RP limits.

Really? Why can't the Inquisitor be non-human?

#403
Scarlet Rabbi

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The more info I read about Inquisition the more I'm starting to suspect that we won't necessarily be the actual 'Inquisitioner'. I think that we will be able to choose which side we'll be on. If you sided with the mages in DA2 for example, then it wouldn't make much sense to be the head of an inquisition.

My canon Hawke, however, is an arrogant, egotistical blood mage who supported the Templars. He felt he was the only one who should be able to wield the forbidden arcane arts, and that every other mage should be under strict control. I wonder how, or if, that'll work in DA3.

#404
PinkysPain

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The choice of race doesn't matter much in DA:O, but it did matter to the writers ... it made it impossible to make a story like DA2 and DA3, it pretty much forced them into writing a story about a blank slate PC thrust into an adventure.

A type of story they became (in)famous for ... a type of story they don't want to tell any more. So now you're an inquisitor ... really if you're forced into something as big and character defining as that what do the backgrounds matter? (It's not the same as becoming a warden, your character can have many motivations for doing so ... whereas an inquisitor obviously believes in the faith to some degree).

Modifié par PinkysPain, 21 octobre 2012 - 03:57 .


#405
marshalleck

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EpicBoot2daFace wrote...

Vandicus wrote...

EpicBoot2daFace wrote...

Monica21 wrote...

Xilizhra wrote...



I do understand your point, but what I'm trying to say is that your choice of race in DAO has little to no impact on the story. The story remains the same. You survive Ostagar, get the treaties, go to the Landsmeet, defeat the Archdemon. The changes are mostly in how people address you. Kester treats you like a piece of dirt if you're a city elf but couldn't be more pleased that "someone like you" deigns to talk to someone like him if you're a human noble.

None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.

Every RPG has RP limits.

Which have nothing to do with the decision to remove race selection, but nevermind me. Carry on. Image IPB


Plot is one thing in RPG that limits RP. The character cannot go off the rails so to speak. In this case, the plot restricts race choice. This is one of this RPG's RP limits.

Really? Why can't the Inquisitor be non-human?

Because how many non-human Templars can you name?

#406
LobselVith8

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Melca36 wrote...

I think its pretty sad that people are already judging the game and think they know what its going to be about after learning probably 1 percent of information about it.

I enjoyed the other races as well as playing humans but I am not going to dismiss the game based on one aspect.

I'd rather them focus on ALL aspects of the game instead of focusing one element that only a small minority will use.


They seem to be addressing the news that Inquistion will be limited to a human protagonist, which doesn't appeal to everyone. If people wanted to play Inquisition as an elf or a dwarf, this announcement isn't going to make them happy. If they dislike how Bioware handles Andrastian humans, it makes sense they would be inclined to think this third installment isn't going to appeal to them.

#407
Vandicus

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EpicBoot2daFace wrote...

Vandicus wrote...

EpicBoot2daFace wrote...

Monica21 wrote...

Xilizhra wrote...



I do understand your point, but what I'm trying to say is that your choice of race in DAO has little to no impact on the story. The story remains the same. You survive Ostagar, get the treaties, go to the Landsmeet, defeat the Archdemon. The changes are mostly in how people address you. Kester treats you like a piece of dirt if you're a city elf but couldn't be more pleased that "someone like you" deigns to talk to someone like him if you're a human noble.

None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.

Every RPG has RP limits.

Which have nothing to do with the decision to remove race selection, but nevermind me. Carry on. Image IPB


Plot is one thing in RPG that limits RP. The character cannot go off the rails so to speak. In this case, the plot restricts race choice. This is one of this RPG's RP limits.

Really? Why can't the Inquisitor be non-human?


Plot reasons and limited resources. You said yourself that you believed the role of Inquisitor(which is a plot reason), is why race options are not on the table.

#408
Xilizhra

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Because how many non-human Templars can you name?

The Inquisition is almost certainly not the same thing, otherwise you'd be forced into opposing the mages, which won't happen.

#409
Blastback

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EpicBoot2daFace wrote...

Maria Caliban wrote...

Yeah, I don't think we've seen anything designed specifically for people who liked DA:O but hated DA II.

Follower customization. But that isn't new. I wonder if they took it away in DA2 just so they could reintroduce it in DA3 and act like it's new. Image IPB

Now that's a conspiricy theory as Stan likes to say!:lol:


I'll admit, as someone who imesnsly preffered the direction of Origins, most of the announced features are leaving me cold.  Companion customisation and now the castle feature are the only things they've announced that have really given me any level of excitement. 

#410
marshalleck

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Scarlet Rabbi wrote...

The more info I read about Inquisition the more I'm starting to suspect that we won't necessarily be the actual 'Inquisitioner'. I think that we will be able to choose which side we'll be on. If you sided with the mages in DA2 for example, then it wouldn't make much sense to be the head of an inquisition.

My canon Hawke, however, is an arrogant, egotistical blood mage who supported the Templars. He felt he was the only one who should be able to wield the forbidden arcane arts, and that every other mage should be under strict control. I wonder how, or if, that'll work in DA3.

Hawke's decisions in DA2 don't have to influence where the new protagonist's loyalties lie in DA3. 

#411
iSignIn

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Here's a trick, you may want to try it.

Get a bucket of paint. Black or blue, or whatever is your favorite color. And a dozen feather stuffed pillows.

Cut open the pillows. Get naked. Drench your whole body in paint. Then roll around in the piles of feather from the pillow.

There, now you do not look so Human any more.

Modifié par iSignIn, 21 octobre 2012 - 03:57 .


#412
Xilizhra

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Vandicus wrote...

Xilizhra wrote...

Really, now? Because a book, comics, and a third game that all continue to expand the world of Thedas seems like not a slap in the face at all.

True. It can seem more like a punch. On fire.


Tad dramatic no? The devs make a game, a piece of art, according to their vision, with the resources accorded to them. Seems a bit much to take their decisions as personally offensive. If you don't like what they're doing, either suggest and promote alternatives and constructive criticism, or find another game. Getting hurt feelings over it doesn't really do you much good.

I've been suggesting alternatives in the thread that you and Blue keep freaking spamming. I will also maintain hurt feelings until this racial issue is satisfied.

#413
Monica21

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Caiden012 wrote...

Monica21 wrote...

Caiden012 wrote...

Monica21 wrote...

Xilizhra wrote...

I do understand your point, but what I'm trying to say is that your choice of race in DAO has little to no impact on the story. The story remains the same. You survive Ostagar, get the treaties, go to the Landsmeet, defeat the Archdemon. The changes are mostly in how people address you. Kester treats you like a piece of dirt if you're a city elf but couldn't be more pleased that "someone like you" deigns to talk to someone like him if you're a human noble.

None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.

Every RPG has RP limits.


But to give us more limits since the first game is just a slap in the face.

Really, now? Because a book, comics, and a third game that all continue to expand the world of Thedas seems like not a slap in the face at all.


That has NOTHING to do with taking away our choices as players!

BioWare is creating a third RPG in the Dragon Age universe. You get to roleplay as... something, but you're roleplaying. The assumption is that you will have options within that role. To presume that one option in a previous game should carry over to all other games is getting a little ahead of ourselves. And unless BioWare promised that players would always have the option to play as different races then they are not taking away choices. That's a perception you've brought because of an option in one game, not because of anything BioWare has stated and then retracted.

#414
FINE HERE

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marshalleck wrote...

EpicBoot2daFace wrote...

Vandicus wrote...

EpicBoot2daFace wrote...

Monica21 wrote...

Xilizhra wrote...




I do understand your point, but what I'm trying to say is that your choice of race in DAO has little to no impact on the story. The story remains the same. You survive Ostagar, get the treaties, go to the Landsmeet, defeat the Archdemon. The changes are mostly in how people address you. Kester treats you like a piece of dirt if you're a city elf but couldn't be more pleased that "someone like you" deigns to talk to someone like him if you're a human noble.

None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.

Every RPG has RP limits.

Which have nothing to do with the decision to remove race selection, but nevermind me. Carry on. Image IPB


Plot is one thing in RPG that limits RP. The character cannot go off the rails so to speak. In this case, the plot restricts race choice. This is one of this RPG's RP limits.

Really? Why can't the Inquisitor be non-human?

Because how many non-human Templars can you name?

Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.

#415
marshalleck

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Xilizhra wrote...

Because how many non-human Templars can you name?

The Inquisition is almost certainly not the same thing, otherwise you'd be forced into opposing the mages, which won't happen.

Oh right, they're just refering to the old institution that founded both the Templars and the Seekers just for fun, because it will have nothing to do with either of those or the Chantry itself in DA3. 

#416
The Hierophant

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So with this development is the DA series still considered inclusive?

#417
PinkysPain

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Xilizhra wrote...
The Inquisition is almost certainly not the same thing, otherwise you'd be forced into opposing the mages, which won't happen.

Why not, I mean they have beaten me over the head with the fact that mages left to themselves will inevitably result in murder and demonic incursions so many times already ... it would be sillier to just keep doing that over and over and over and over and over for yet another game than to just finally take the choice of backing the mages away from me ...

Unless they want to give us some kind of epic story line where we can cut off the ability of demons to exit the fade through mages ... that would be nice, but it doesn't seem nearly grim dark enough.

Modifié par PinkysPain, 21 octobre 2012 - 04:01 .


#418
Shadow Fox

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Vandicus wrote...

Xilizhra wrote...

Really, now? Because a book, comics, and a third game that all continue to expand the world of Thedas seems like not a slap in the face at all.

True. It can seem more like a punch. On fire.


Tad dramatic no? The devs make a game, a piece of art, according to their vision, with the resources accorded to them. Seems a bit much to take their decisions as personally offensive. If you don't like what they're doing, either suggest and promote alternatives and constructive criticism, or find another game. Getting hurt feelings over it doesn't really do you much good.

It's that line of thinking that made me believe Bioware deserved the flak they got over the ME3 endings you know we don't get the "artistic vision" of Bioware so that somehow makes us unitelligent?<_<

#419
FINE HERE

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Monica21 wrote...

Caiden012 wrote...

Monica21 wrote...

Caiden012 wrote...

Monica21 wrote...

Xilizhra wrote...


I do understand your point, but what I'm trying to say is that your choice of race in DAO has little to no impact on the story. The story remains the same. You survive Ostagar, get the treaties, go to the Landsmeet, defeat the Archdemon. The changes are mostly in how people address you. Kester treats you like a piece of dirt if you're a city elf but couldn't be more pleased that "someone like you" deigns to talk to someone like him if you're a human noble.

None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.

Every RPG has RP limits.


But to give us more limits since the first game is just a slap in the face.

Really, now? Because a book, comics, and a third game that all continue to expand the world of Thedas seems like not a slap in the face at all.


That has NOTHING to do with taking away our choices as players!

BioWare is creating a third RPG in the Dragon Age universe. You get to roleplay as... something, but you're roleplaying. The assumption is that you will have options within that role. To presume that one option in a previous game should carry over to all other games is getting a little ahead of ourselves. And unless BioWare promised that players would always have the option to play as different races then they are not taking away choices. That's a perception you've brought because of an option in one game, not because of anything BioWare has stated and then retracted.

Can we assume that option will be available in the third game of a series which started with said option, took away said option in the sequel and received a lot of complaints about the removal of said option afterwards?

#420
Darth Krytie

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Depending on the story, I can see how it'd be make sense for DA to have another human protag. If the story is about the mage/templar conflict, and you're playing a central part, being a dwarf doesn't make sense. And there are very few positions in the world where an elf can command respect. I'm pleased if we have different events happen for different classes. If we're all human, but have different backgrounds and classes, and those matter in the game, I'm fine. What I don't want is no differentiation between playthroughs.

#421
LobselVith8

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Arcane Warrior Mage Hawke wrote...

LobselVith8 wrote...

Xilizhra wrote...

None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.


I agree, Xil. Shaping the personality of my Surana Warden was important, and I enjoyed the narrative more because of it. An elven mage who advocated the Libertarian position, who condemned what the Chantry did to the elves, who told Leliana that Andraste was an ordinary woman and nothing more, who saw faith in the Maker as "foolish superstition," and who faces racism and discrimination. The Warden felt like my character.


Off topic but I'm curious was your warden non-religous or just non-Andrastian?


He was atheist. He didn't think Andraste was divine, or that the Maker was real.

#422
marshalleck

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FINE HERE wrote...
Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.

The Templars and the Chantry are no strangers to conflict. Go ahead and name some prominent non-human figureheads of either institution throughout history. I'll wait.

#423
EpicBoot2daFace

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Vandicus wrote...

EpicBoot2daFace wrote...

Vandicus wrote...

EpicBoot2daFace wrote...

Monica21 wrote...

Xilizhra wrote...




I do understand your point, but what I'm trying to say is that your choice of race in DAO has little to no impact on the story. The story remains the same. You survive Ostagar, get the treaties, go to the Landsmeet, defeat the Archdemon. The changes are mostly in how people address you. Kester treats you like a piece of dirt if you're a city elf but couldn't be more pleased that "someone like you" deigns to talk to someone like him if you're a human noble.

None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.

Every RPG has RP limits.

Which have nothing to do with the decision to remove race selection, but nevermind me. Carry on. Image IPB


Plot is one thing in RPG that limits RP. The character cannot go off the rails so to speak. In this case, the plot restricts race choice. This is one of this RPG's RP limits.

Really? Why can't the Inquisitor be non-human?


Plot reasons and limited resources. You said yourself that you believed the role of Inquisitor(which is a plot reason), is why race options are not on the table.

No, I did not. I said that's what Bioware has said.

#424
FINE HERE

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marshalleck wrote...

FINE HERE wrote...
Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.

The Templars and the Chantry are no strangers to conflict. Go ahead and name some prominent non-human figureheads of either institution throughout history. I'll wait.

What I was saying is there is a way to justify suddenly having non-human members in the Templars and/or chantry.
And there was that dwarf guy in Orzammor in DA:O. You could help him start a chantry there.

#425
marshalleck

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FINE HERE wrote...

marshalleck wrote...

FINE HERE wrote...
Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.

The Templars and the Chantry are no strangers to conflict. Go ahead and name some prominent non-human figureheads of either institution throughout history. I'll wait.

What I was saying is there is a way to justify suddenly having non-human members in the Templars and/or chantry.
And there was that dwarf guy in Orzammor in DA:O. You could help him start a chantry there.

Yeah and the Chantry got pissed about it and were considering an Exalted March on Orzammar, before things went all pear-shaped in Kirkwall.