So we are Human again. Really Bioware?
#426
Posté 21 octobre 2012 - 04:06
(Though, to be fair, spending the game locked up would have been a considerable improvement on what we actually got)
#427
Posté 21 octobre 2012 - 04:06
Monica21 wrote...
BioWare is creating a third RPG in the Dragon Age universe. You get to roleplay as... something, but you're roleplaying. The assumption is that you will have options within that role. To presume that one option in a previous game should carry over to all other games is getting a little ahead of ourselves. And unless BioWare promised that players would always have the option to play as different races then they are not taking away choices. That's a perception you've brought because of an option in one game, not because of anything BioWare has stated and then retracted.Caiden012 wrote...
Monica21 wrote...
Really, now? Because a book, comics, and a third game that all continue to expand the world of Thedas seems like not a slap in the face at all.Caiden012 wrote...
Monica21 wrote...
Every RPG has RP limits.Xilizhra wrote...
None of this is relevant. Story is good, but roleplaying is important too, and was certainly vital and interesting in Origins. So far, I see no possible adequate reason as to why they'd throw this away for this game.I do understand your point, but what I'm trying to say is that your choice of race in DAO has little to no impact on the story. The story remains the same. You survive Ostagar, get the treaties, go to the Landsmeet, defeat the Archdemon. The changes are mostly in how people address you. Kester treats you like a piece of dirt if you're a city elf but couldn't be more pleased that "someone like you" deigns to talk to someone like him if you're a human noble.
But to give us more limits since the first game is just a slap in the face.
That has NOTHING to do with taking away our choices as players!
So it is wrong of me to assume that I should get an experience that is as good or better than the previous game. They are taking away our choices as players and more than just that have been taken from us. Are characters personality was very limited in DA 2 compared to DA:O and that probably wont change.
#428
Posté 21 octobre 2012 - 04:07
Not by its elven and dwarven audience, perhaps.The Hierophant wrote...
So with this development is the DA series still considered inclusive?
#429
Posté 21 octobre 2012 - 04:07
Even if that isn't the case, the whole mess could be avoided by not having the player adopt the role of Inquisitor. What would be so bad about being a Grey Warden again or someone who doesn't even have a title? If it means having more player agency, that's the better option. Period.FINE HERE wrote...
What I was saying is there is a way to justify suddenly having non-human members in the Templars and/or chantry.marshalleck wrote...
The Templars and the Chantry are no strangers to conflict. Go ahead and name some prominent non-human figureheads of either institution throughout history. I'll wait.FINE HERE wrote...
Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.
And there was that dwarf guy in Orzammor in DA:O. You could help him start a chantry there.
#430
Posté 21 octobre 2012 - 04:07
No they got pissed because he was killed in a riot because the nobles didn't like people converting to the Andrastaian faith.marshalleck wrote...
Yeah and the Chantry got pissed about it and were considering an Exalted March on Orzammar, before things went all pear-shaped in Kirkwall.FINE HERE wrote...
What I was saying is there is a way to justify suddenly having non-human members in the Templars and/or chantry.marshalleck wrote...
The Templars and the Chantry are no strangers to conflict. Go ahead and name some prominent non-human figureheads of either institution throughout history. I'll wait.FINE HERE wrote...
Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.
And there was that dwarf guy in Orzammor in DA:O. You could help him start a chantry there.
#431
Posté 21 octobre 2012 - 04:08
You can assume whatever you want, but you should also prepare to be disappointed. And DA2 is any indication, DA3 has bigger issues to fix than implementing playable races.FINE HERE wrote...
Can we assume that option will be available in the third game of a series which started with said option, took away said option in the sequel and received a lot of complaints about the removal of said option afterwards?
#432
Posté 21 octobre 2012 - 04:09
You can't deny that he would have made it into the history books. Just saying.marshalleck wrote...
Yeah and the Chantry got pissed about it and were considering an Exalted March on Orzammar, before things went all pear-shaped in Kirkwall.FINE HERE wrote...
What I was saying is there is a way to justify suddenly having non-human members in the Templars and/or chantry.marshalleck wrote...
The Templars and the Chantry are no strangers to conflict. Go ahead and name some prominent non-human figureheads of either institution throughout history. I'll wait.FINE HERE wrote...
Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.
And there was that dwarf guy in Orzammor in DA:O. You could help him start a chantry there.
#433
Posté 21 octobre 2012 - 04:09
There isn't a Blight.EpicBoot2daFace wrote...
What would be so bad about being a Grey Warden again...?
In fact, I'm going to guess the civil war is exactly the sort of thing the (smart) Gray Wardens try their best not to get involved in.
The gay agenda has worked hard to make the non-human minorities invisible in the gaming community.Plaintiff wrote...
Not by its elven and dwarven audience, perhaps.The Hierophant wrote...
So with this development is the DA series still considered inclusive?
Modifié par Maria Caliban, 21 octobre 2012 - 04:15 .
#434
Posté 21 octobre 2012 - 04:10
#435
Posté 21 octobre 2012 - 04:11
So DA:O should've included an option to flee the country and ignore the Blight, because that would mean it had more player agency.EpicBoot2daFace wrote...
Even if that isn't the case, the whole mess could be avoided by not having the player adopt the role of Inquisitor. What would be so bad about being a Grey Warden again or someone who doesn't even have a title? If it means having more player agency, that's the better option. Period.FINE HERE wrote...
What I was saying is there is a way to justify suddenly having non-human members in the Templars and/or chantry.marshalleck wrote...
The Templars and the Chantry are no strangers to conflict. Go ahead and name some prominent non-human figureheads of either institution throughout history. I'll wait.FINE HERE wrote...
Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.
And there was that dwarf guy in Orzammor in DA:O. You could help him start a chantry there.
#436
Posté 21 octobre 2012 - 04:11
fdgvdddvdfdfbdfb wrote...
Really though, was anyone truly expecting any differently? It's voice acted. The races have different voices
I would gladly have choices as a player over voice acting for one character.
#437
Posté 21 octobre 2012 - 04:11
I agree. I remember them saying that the Grey Wardens need to remain neutral. It would be smart not to offend any of their potential allies in case of another blight.Maria Caliban wrote...
EpicBoot2daFace wrote...
What would be so bad about being a Grey Warden again...?
There isn't a Blight.
In fact, I'm going to guess the civil war is exactly the sort of thing the (smart) Gray Wardens try their best not to get involved in.
#438
Posté 21 octobre 2012 - 04:12
I think you won't be able to start out as a mage at all in DA3, makes most sense ...Uzzy wrote...
If the Bioware writers were actually concerned about plot reasons why your PC couldn't be X or Y, then our experiences as a mage running around in Kirkwall would have been very different.
#439
Posté 21 octobre 2012 - 04:13
Caiden012 wrote...
So it is wrong of me to assume that I should get an experience that is as good or better than the previous game. They are taking away our choices as players and more than just that have been taken from us. Are characters personality was very limited in DA 2 compared to DA:O and that probably wont change.
I think it's wrong of you to assume that the reason you had a good experience with DA:O is the same reason everyone had a good experience. Playing as a dwarf or elf was largely cosmetic. It affected nothing. DA2 was the second game in a series, but no game in a sequel is going to be a copy of the game before, so no, they are not taking away choices. The only way that would be true is if they patched DA:O to only let you play as human.
#440
Posté 21 octobre 2012 - 04:14
Except Sophia Dryden got herself and the Ferelden Wardens involved in a civil war, and actually for excellent reasons.Maria Caliban wrote...
EpicBoot2daFace wrote...
What would be so bad about being a Grey Warden again...?
There isn't a Blight.
In fact, I'm going to guess the civil war is exactly the sort of thing the (smart) Gray Wardens try their best not to get involved in.
#441
Posté 21 octobre 2012 - 04:15
Maria Caliban wrote...
EpicBoot2daFace wrote...
What would be so bad about being a Grey Warden again...?
There isn't a Blight.
In fact, I'm going to guess the civil war is exactly the sort of thing the (smart) Gray Wardens try their best not to get involved in.
The civil war is pointless anyways. Whomever you side with won't change anything if there is a DA4.
#442
Posté 21 octobre 2012 - 04:15
Uzzy wrote...
If the Bioware writers were actually concerned about plot reasons why your PC couldn't be X or Y, then our experiences as a mage running around in Kirkwall would have been very different.
(Though, to be fair, spending the game locked up would have been a considerable improvement on what we actually got)
So what you're saying is, you'd be ok with the races being a simple reskin and never being addressed by NPCs or the plot.
#443
Posté 21 octobre 2012 - 04:16
Within reason, of course. But forcing the player to adopt a role that removes race selection due to established lore? Not the best idea for player agency.Plaintiff wrote...
So DA:O should've included an option to flee the country and ignore the Blight, because that would mean it had more player agency.EpicBoot2daFace wrote...
Even if that isn't the case, the whole mess could be avoided by not having the player adopt the role of Inquisitor. What would be so bad about being a Grey Warden again or someone who doesn't even have a title? If it means having more player agency, that's the better option. Period.FINE HERE wrote...
What I was saying is there is a way to justify suddenly having non-human members in the Templars and/or chantry.marshalleck wrote...
The Templars and the Chantry are no strangers to conflict. Go ahead and name some prominent non-human figureheads of either institution throughout history. I'll wait.FINE HERE wrote...
Just because the templars/chantry are/is picky in times of peace, doesn't mean it will remain picky in times of war.
And there was that dwarf guy in Orzammor in DA:O. You could help him start a chantry there.
#444
Posté 21 octobre 2012 - 04:16
Seriously though, this could be seen coming from like 20 miles away, you play as an inquisitor for the chantry, using deductive reasoning and critical thinking should tell you that you would play as a human in the almost all human religious organization.
#445
Posté 21 octobre 2012 - 04:17
It depends. Origins did it reasonably well while still offering quite a substantial roleplaying bonus for those who enjoyed those races. It wouldn't have to be made necessarily important.Vandicus wrote...
Uzzy wrote...
If the Bioware writers were actually concerned about plot reasons why your PC couldn't be X or Y, then our experiences as a mage running around in Kirkwall would have been very different.
(Though, to be fair, spending the game locked up would have been a considerable improvement on what we actually got)
So what you're saying is, you'd be ok with the races being a simple reskin and never being addressed by NPCs or the plot.
#446
Posté 21 octobre 2012 - 04:17
Monica21 wrote...
Caiden012 wrote...
So it is wrong of me to assume that I should get an experience that is as good or better than the previous game. They are taking away our choices as players and more than just that have been taken from us. Are characters personality was very limited in DA 2 compared to DA:O and that probably wont change.
I think it's wrong of you to assume that the reason you had a good experience with DA:O is the same reason everyone had a good experience. Playing as a dwarf or elf was largely cosmetic. It affected nothing. DA2 was the second game in a series, but no game in a sequel is going to be a copy of the game before, so no, they are not taking away choices. The only way that would be true is if they patched DA:O to only let you play as human.
What do you mean it affected nothing? It decided how you started the game, how some npcs reacted to you, gave you different speech options during the game, gave different endings. It gave us as players to create the character we wanted to make. Dragon Age is a series and it is not wrong of me to expect a similar experience from sequals.
#447
Posté 21 octobre 2012 - 04:17
What's "within reason", then?EpicBoot2daFace wrote...
Within reason, of course. But forcing the player to adopt a role that removes race selection due to established lore? Not the best idea for player agency.
#448
Posté 21 octobre 2012 - 04:18
PinkysPain wrote...
I think you won't be able to start out as a mage at all in DA3, makes most sense ...Uzzy wrote...
If the Bioware writers were actually concerned about plot reasons why your PC couldn't be X or Y, then our experiences as a mage running around in Kirkwall would have been very different.
Man, I'd love to see the boards reaction to that. Would be highly amusing.
#449
Posté 21 octobre 2012 - 04:18
Xilizhra wrote...
It depends. Origins did it reasonably well while still offering quite a substantial roleplaying bonus for those who enjoyed those races. It wouldn't have to be made necessarily important.Vandicus wrote...
Uzzy wrote...
If the Bioware writers were actually concerned about plot reasons why your PC couldn't be X or Y, then our experiences as a mage running around in Kirkwall would have been very different.
(Though, to be fair, spending the game locked up would have been a considerable improvement on what we actually got)
So what you're saying is, you'd be ok with the races being a simple reskin and never being addressed by NPCs or the plot.
Simply addressing Uzzy's argument. Because mage class(from Uzzy's POV) was not addressed and implemented anyways, alternate races should likewise be implemented on the basis that they would not be addressed.
#450
Posté 21 octobre 2012 - 04:19
EpicBoot2daFace wrote...
Within reason, of course. But forcing the player to adopt a role that removes race selection due to established lore? Not the best idea for player agency.
I don't see how race selection affects player agency more than the actual story. As evidenced in DAO, race essentially means nothing, especially in regards to player agency. The things that did affect it are the blight, the rounding up of allies, and putting an end to the Arch Demon. Unless you're trying to say that the race of the PC should be the instigation of the narrative, and if that's the case, that's a game I don't want to play.




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