Uzzy wrote...
Vandicus wrote...
It would be patently absurd for an Orlesian noble to treat an elf with any respect. The game has portions in Orlais, and we know that PC is supposed to be a person of political influence. In order to address interactions(and the extreme disdain the murder-happy Orlesians would logically have for an elf), a huge amount of content would most likely have to be devoted to it. This is only one example in which race would require extensive content to avoid absurdity. Moreover, this may shift the narrative in a way which makes it difficult to keep with the main plot, causing narrative breakdowns.
Fereldan on the whole was very racially tolerant, and a wide variety of circumstances contributed to limiting how freely anti-race X people would act. In Orlais, the response would be a war of assassins.
Completely avoiding addressing race(in other words treating the PC as human regardless of race chosen) can be done, but it breaks immersion in a way that it appears Bioware does not like. Actually including appropriate reactions is either plot breaking, or far beyond their available resources.
The first part is quite easily explainable, really. You are the representative of an organisation, not just yourself, so even if the Orlesian nobles don't treat you respectfully, they still have to respect your rank in said organisation. That's a very easy way to do it, really. Not perfect or pretty, but it'd give us all different race options and avoid the more absurd situations.
Now, if we could have fully detailed responses to ones race, like the aforementioned war of assassins, or maybe forcing an Elven/Dwarvish PC to go down a different plot, then that'd be awesome. But I'd be fine with a brief, reasonable explanation as to why your Elven Inquisitor doesn't get thrown out of Orlais in act one. Simple really.
And, again.. to go back to my first point, had Bioware been concerned about the consequences to the plot of your PC being X or Y, then running around as a mage in Kirkwall would have been very different. But apparently it was acceptable to entirely avoid addressing that gaping plothole in favour of allowing class choice. Why not extend that to race choice?
Feel free to go over their plot and dissect it afterwards, and then come up with viable resource limited plot deviations that can solve the problem. Unless the Orlesians have some reason to kowtow to the Inquisitor, organizatial position is hardly sufficient reason for them to be respectful. They try to kill societally superior individuals all the time, would they hesitate to kill an elf putting on airs, or a Keeper of a Dalish clan.
Its easy to say that doing task X isn't difficult, its much harder to actually do it. When the devs tell me that they can't do something for plot reasons, I believe them. Maybe you could fix all their plot problems in a way that the writers would find palatable, feel free to offer your services. Its apparent by their own statements that their own staff was unable to resolve these issues, if you can, more power to you.