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So we are Human again. Really Bioware?


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#551
Caiden012

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challenger18 wrote...

Caiden012 wrote...

Melca36 wrote...

Caiden012 wrote...

Melca36 wrote...

Arcane Warrior Mage Hawke wrote...

suntzuxi wrote...

thats1evildude wrote...

I find background to be more relevant than race. I would never have played an elf in DAO if the City Elf origin wasn't present.


Agree, race options are never really that critical for most people. one of DAO's major selling points is the origin stories, not races, but some just like to exaggerate this issue in order to complain.

Suprising really since they are all terrible.:whistle:



If adding races takes away resources from other elements of the game then perhaps its for the best.

I WANT a Good game. 



I


Dragon Age Origins gave you those choices and it was a GOOD game.

Dragon Age 2 didn't and well...........



Its ridiculous to judge a game that is not even out yet <_<





I am not judging the game. I just don't want it to end up being Dragon Age 2 2.0.


I would be happy for a DA2 2.0 game. That means it would be DA2 but with much less flaws. 


Or twice as many.

#552
Aargh12

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Vandicus wrote...

DarkKnightHolmes wrote...

For the record, I blame voiced PC for this!


I know that you're saying this jokingly(I hope), but in case someone turns this into another talking point, I'd like to remind people that a voiced PC did not stop different races for SWTOR. The choice of human as race is likely because of plot reasons or the additional expense of voice acting and content for NPCs to react to a PC of a different race(which is irrelevant to the PC being voiced).

And I'd like to remind you that SW: TOR had way bigger budget and simpler engine that DAIII.
Yes, voiced portagonist is to blame as well as the decision to make the game on Frostbite 2. 

Modifié par Aargh12, 21 octobre 2012 - 06:28 .


#553
AlexanderCousland

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If you really think about it, playing as a human isnt SO bad! If you take what they are saying into consideration then different background could be a multitude of different things.

Such as :

Noble- Templar
Commoner- Templar
Noble- Warden
Commoner- Warden
Noble- Seeker
Commoner- Seeker
Mage - Apostate
Mage - Ex- Circle
Mage - Magister
Barbarian- Clan leader
Barbarian- Soilder
Antivan Crow.


The list goes on and on. Just give them time and let them tell us exactly what they are going to do before we jump down there throats.

#554
Kajagoogoo3

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I don't mind that we will only play as human. As long as we can customize the story and the characters as well as the other aspects that make Dragon Age great. It matters not who or what I play as. 

#555
panamakira

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Angelo2027 wrote...

I really don't care much atleast we will have some backgrounds options.


^ This~

I think as long as we got some options in background it would give me something to look forward to. I kind of wanted to be an elf or something else but we all know the majority of players were going to be humans anyway for the most part.

#556
AlexanderCousland

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On top of that, the possiblity of running a castle really excites me, more then any dalish, or dwarf could. Im just saying.

#557
Emerald Rift

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I am slightly disappointed as I do like elves but as long as we have different backgrounds for our character that makes up for it.

#558
upsettingshorts

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Aargh12 wrote...

Vandicus wrote...

DarkKnightHolmes wrote...

For the record, I blame voiced PC for this!


I know that you're saying this jokingly(I hope), but in case someone turns this into another talking point, I'd like to remind people that a voiced PC did not stop different races for SWTOR. The choice of human as race is likely because of plot reasons or the additional expense of voice acting and content for NPCs to react to a PC of a different race(which is irrelevant to the PC being voiced).

And I'd like to remind you that SW: TOR had way bigger budget and simpler engine that DAIII.
Yes, voiced portagonist is to blame as well as the decision to make the game on Frostbite 2. 


That's because SWTOR had:

1) Way more voiced non-player characters than any single player game.  It's not even comparable.
2) Voices distributed by class.  There were eight classes and two genders, making sixteen voice actors for protagonists alone.  Each protagonist also had his/her own team of companions as well.

The point is that BioWare has shown in SWTOR that race need not necessarily be the point at which a voice is distinct from another one.  Again, all BioWare would have to do in order to meld the idea of a voiced protagonist with racial choice in DA3 would be to drop their house rule about linking accents to races, which is completely arbitrary.  Changing it to regional (such as a city where you might find a human, elf, and surface dwarf!) would make much more sense anyway.  But really, that's it.  That's the only barrier.  Either they put so much value in that arbitrary linkage or, and this is far more logical, there are other factors in play.  So much for the voice theory.  

Furthermore you theory that Frostbite 2 restricts them from racial options literally makes no sense at all.  What is it supposed to imply the engine can't do?

If you want to blame something, blame cinematics, blame story reasons, and (as per Mike Laidlaw's Tweets) blame a desire to increase customization within a narrower scope (humans).

What people are doing when they blame the voice for racial restrictions is blaming [feature I don't like] for [feature I don't like], because it's easier to swallow if it all has some tenuously-linked root cause, and nothing more.  

Modifié par Upsettingshorts, 21 octobre 2012 - 07:45 .


#559
CronoDragoon

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Fine with being human. In other news:

Maria Caliban wrote...
Other details trickling out suggest that you'll be able to take control of your own castle, and that the game will import prior character choices but, said executive producer Mark Darrah, "we're investigating some ways without save imports."


SUIKODEN STYLE CASTLE PRZ>

#560
zyntifox

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Can't they just rename the series to Dragon effect and get it over with?

#561
eroeru

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Sylvius the Mad wrote...

RinpocheSchnozberry wrote...

I despise the idea of anything that forces me to spend more time planning to play.

I despise the idea of anything that discourages me from spending more time planning to play.

Luckily, there is middle ground.  Allowing pre-planning without requiring would serve both of our preferences.

Sadly, DA2's design was openly antagonistic to pre-planning.  I'd like them not to do that again.

Yes.

#562
Sharn01

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Sylvius the Mad wrote...

GardenSnake wrote...

I don't think you get it. Forcing us to play as a human already makes it so that the character isn't ours.

This is a reasonable position.  Even for those players who prefer to play humans anyway, by forcing us to play a human that means the choice to play human can't be meaningful.  These players often speak of desiring meaningful choices, but when this choice is taken away from them they don't seem to recognise the loss.

That said, there are many good reasons why we might be limited to a single race.  Some games just wouldn't make as much sense with race selection.  The race selection in Baldur's Gate wasn't even particularly well supported (elven characters should have been older than Gorion, for example).


As a huge D&D nerd I thought I would chime in just for the hell of it even if it is off topic.  Elves in FR setting reach physical maturity only a little slower then human's. 

The reason why they recommend elven adventurerer's do not begin their careers until near a century  is not because of their physical age but the social contruct of elven society not considering them adult's.  It's also a prime reason elves are considered arrogant, (they actually aren't), they have just had centuries of stupid mistakes to learn from and don't like seeing their human friends make the same ones without offering their advice. 

An elf raised by a human would most likely be considered an adult by the time they reach the early twenties since they would be a physically mature adult.

#563
MassStorm

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Human after all

#564
MrCrabby

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John Epler wrote...

Uzzy wrote...

Lessons learned: None.

Good going Bioware!


What specific lesson were we supposed to have learned?

That people want multiple races for protagonist? That's something we're well aware of. 

The lesson of 'people want more choices in games!' is certainly a good lesson - on the flip side, of course, the lesson of 'resources are not unlimited and we can't please everyone without going completely over budget both in terms of money and time' is a valuable lesson to learn as well.

I'm not diminishing that, to some people, being able to play as a race other than human is a Big Deal. However, it wasn't an option that we felt fit our plans for DA3. Obviously, some people are going to be disappointed - that's unfortunate, but it's inevitable. If it means you aren't going to buy the game, that's certainly your prerogative and right as a consumer, and I encourage folks to vote with their wallet.

I can't really say it more clearly than that. It's unfortunate you're disappointed, but let's not label it as anything other than it is - a conscious decision where we felt the benefits of multiple races were outweighed by the drawbacks and costs (not only financial and time-wise, but in terms of quality bar for other parts of the game).


I'll bite...what exactly WOULD be the cost in terms of time and money?

I thought the point of being aquired by EA was to increase your access to resources. Yet your games get smaller and sloppier. What exactly is stopping you from adding this requested feature? Why not release it in 2014 instead? How many players played as women...if it was 10% do you intend to remove the option to have a vagina as well?

I can't wait until the rest of the game is revealed, any money this is DA2 with more maps. No thanks.

Modifié par MrCrabby, 21 octobre 2012 - 08:32 .


#565
AngryFrozenWater

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I'll bookmark the article. Let's see what's true of any of it. Lately BW has the tendency to promise a lot and deliver none. :P

#566
FedericoV

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Race selection: I wasn't expecting anything else. Mind, I was going to play human anyway but as other posters already pointed out, the removal of the choice makes my preference for humans meaningless. Wait: I hate elves and dvarves and loath any setting that still includes them but I would have played a Qunari given the choice!

At least we will have meaningful backgrounds. 'Cause... they will be meaningful, right? I mean "reactivity"_meaningfull, something that the world recognize and react to, changing the course of your story here and there, ok?

Not like DA:O's "we will have five dialogues that recognize your origin" or NWN2's "so, since you're an orphan, take this bonus to your poverty skill that you ain't going to use anyway"...

Honestly, looking back at Bioware's games, I strongly doubt that those background will satisfy the player's need of a more personal fantasy. At least the origins were playable and that fact turned them in to something significative no matter the lack of dramatic consequences to your choice.

And now that I think of them: they created a personal conflict that could add an element of motivation to your game experience. Being a human noble, I remember not being very interested in the whole blight/wardens thing (I do not even wanted to become a warden and play the hero) but more in the whole revenge theme.

What I mean to say: I do not believe that background will have any significant impact on the game. They will be another kind of flavour choice/consequence. Having said that, they're still better than nothing and will help to customize your charachter: let me just finish saying that I hope to be proven wrong.

Modifié par FedericoV, 21 octobre 2012 - 08:56 .


#567
Brea

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Dang it. I had a feeling we weren't going to be able to play as any race other than human, but a small part of me hoped anyway. And they're not doing playable backgrounds either? Double disappointment.

The castle thing seems kind of cool, if they do it right. I'm guessing it's going to be like the camp in DA:O where all your followers gathered?

#568
Guest_simfamUP_*

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Look, I understand that you enjoy race choices, but they aren't that big a deal. Not even in older RPGs (BG, IWD, Morrowind etc...) they made little to no impact on your character. The only good thing about race choice in Origins was the Origins.

Planescape, Fallout, Mass Effect... all one race, all great RPGs. There is no need to lament over the death of Dragon Age because *race* did not make Origins the legend it is. Was it fun to play as an Elf? Hell yeah! But a great RPG it would have still remained if the choice of race was absent.

#569
Guest_simfamUP_*

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iakus wrote...

 I see nothing wrong with playing a human again.  As long as we can make that human our own.


This!

#570
ianvillan

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John Epler wrote...

Uzzy wrote...

Lessons learned: None.

Good going Bioware!


What specific lesson were we supposed to have learned?

That people want multiple races for protagonist? That's something we're well aware of. 

The lesson of 'people want more choices in games!' is certainly a good lesson - on the flip side, of course, the lesson of 'resources are not unlimited and we can't please everyone without going completely over budget both in terms of money and time' is a valuable lesson to learn as well.

I'm not diminishing that, to some people, being able to play as a race other than human is a Big Deal. However, it wasn't an option that we felt fit our plans for DA3. Obviously, some people are going to be disappointed - that's unfortunate, but it's inevitable. If it means you aren't going to buy the game, that's certainly your prerogative and right as a consumer, and I encourage folks to vote with their wallet.

I can't really say it more clearly than that. It's unfortunate you're disappointed, but let's not label it as anything other than it is - a conscious decision where we felt the benefits of multiple races were outweighed by the drawbacks and costs (not only financial and time-wise, but in terms of quality bar for other parts of the game).



I would like to know if this was the same reasoning for lack of multiple races in DA2, because the lack of races in DA2 did not help the quality bar for the likes of re-used levels and waves of enemies.

We were told the story in DA2 was the reason for human only, yet you had fans point out how the story could of worked for a different race and you also had criticism that the story was not as good as the Origins story.

#571
Elanor

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simfamSP wrote...

iakus wrote...

 I see nothing wrong with playing a human again.  As long as we can make that human our own.


This!


Ditto. :wizard:

#572
Iron Star

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Even though we'll be human in SP, is there a possibility to play another race in MP?

#573
upsettingshorts

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Get fired up wrote...

Even though we'll be human in SP, is there a possibility to play another race in MP?


MP, while it might just be the worst kept secret since the existence of Dragon Age 3 itself, hasn't officially been announced yet so there's no way to know since we don't have the slightest clue what form it will take.

Modifié par Upsettingshorts, 21 octobre 2012 - 09:15 .


#574
KiwiQuiche

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:(

Damnit. Well, I'm a sad panda.

But...we'll get different origins for said human though, if I'm reading this right?

#575
Allan Schumacher

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After reading this entire thread, I think I have broken my braces.

I'm closing this since people can't decide to be civil.