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How would you like the multiplayer to influence the game and why?


313 réponses à ce sujet

#1
Inprea

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In my case they're two things I would like to see multi player allow us to do. First I would like it if we could earn wealth via multi player for the single player game. Secondly I would like it if we could gain experience points for our character. The reason for this due to bioware's typical game style.

In Jade Empire silver was finite if you don't count a casino that didn't pay out much. In Mass effect you could use a save import and as your level influenced what items dropped which influenced their value you could gain effectively an infinite amount of credits. That said initially at least credits were extremely limited and requires some thought. In Mass effect 2 credits were flat out limited while once again in mass effect 3 credits are unlimited via save imports but you can't just farm them up. Dragon age origins gold and awakening gold is rather limited unless you use a work around involving selling a certain potion and buying the reagents at just the right vendors. Dragon age 2 once again gold is extremely finite especially in the first chapter.

So due to bioware's tendency to make wealth a little on the difficult side to come by I'm pretty much for something that would let me build up some starting finances. My reasons for experience are pretty much the same. Bioware has a tendency to make the enemies you have to kill fairly finite. To the point that in dragon age origins and DA2 I was very careful to disarm every trap I possibly could to get as much experience as I could.

Of course to anyone wondering, why have a multi player aspect influence the game at all? Well for me the best reason I can give is that if there isn't some reward for the single player came beyond an achievement I wouldn't even touch multi player.

#2
Vandicus

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Wealth and experience are both nice things that don't force people to play multiplayer(which it seems a lot of people are worried about). Items and powerful gear are other things that I would like to see possible to get from multiplayer, as I'm not a big fan of the fetch/exploration quest=game's god sword. I know a lot of people like exploration based quests, and I'm not asking to remove them, I'm just asking to allow similar awards to be achieved through other means.

#3
Guest_EntropicAngel_*

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Curses, curses, CURSES no.

My beloved ME3 is bad enough with that dross attached to it.

Edit: DA:O wealth limited? *shakes head back and forth* what?

My latest DA:O rogue finished DA:O (before doing awakening) with over 800 sovereigns.

Modifié par EntropicAngel, 20 octobre 2012 - 10:45 .


#4
FINE HERE

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I'd like it to influence the game by not being in it.
But if that's not possible, then I don't want it to influence the game at all. It's a feature I will never use and it feels cheap to force me to use it to get better results in the game. I want to play a single player RPG and focus on a brilliant story and characters.

#5
EricHVela

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EntropicAngel wrote...

Curses, curses, CURSES no.

My beloved ME3 is bad enough with that dross attached to it.

They're most likely going to have MP. It was all but directly confirmed (unless they've directly confirmed it since I last heard about it).

In that sense, they're going to have it affect the SP game as there would be no incentive to play it.

Now, you have the opportunity to say what you will accept on those terms since the option to simply say "no" is no-longer a valid one. If you still wish to only respond with "no", expect it to be a wasted opportunity as no amount of outcry will remove it from the project now.

#6
Druss99

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It will influence me not to purchase the game.

#7
wright1978

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By being completely optional. Don't want a repeat of being told i have to play MP to get a certain ending.

#8
Emzamination

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Multiplayer needn't intertwine with single player.I certain don't look forward to more of that ems bollocks

#9
Guest_EntropicAngel_*

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ReggarBlane wrote...

They're most likely going to have MP. It was all but directly confirmed (unless they've directly confirmed it since I last heard about it).

In that sense, they're going to have it affect the SP game as there would be no incentive to play it.

Now, you have the opportunity to say what you will accept on those terms since the option to simply say "no" is no-longer a valid one. If you still wish to only respond with "no", expect it to be a wasted opportunity as no amount of outcry will remove it from the project now.


I already knew it was all-but-gauranteed.

I just don't want it to have an effect.

#10
syllogi

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I will not buy DA3 if multiplayer affects the single player campaign in any way, even if it's not intentional, even if they patch it later. This is the one thing I'm not going to waver on.

#11
Sharn01

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syllogi wrote...

I will not buy DA3 if multiplayer affects the single player campaign in any way, even if it's not intentional, even if they patch it later. This is the one thing I'm not going to waver on.


Agreed, I have nothing against MP but if it is required to unlock things in SP or has any effect on the SP game in any way it is a bad thing.

#12
InfinitePaths

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Inprea wrote...

In my case they're two things I would like to see multi player allow us to do. First I would like it if we could earn wealth via multi player for the single player game. Secondly I would like it if we could gain experience points for our character.


NO! I don't want to be forced to play MP becouse i would be more powerfull in SP if i play MP,this is BAD

#13
Vandicus

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HeriocGreyWarden wrote...

Inprea wrote...

In my case they're two things I would like to see multi player allow us to do. First I would like it if we could earn wealth via multi player for the single player game. Secondly I would like it if we could gain experience points for our character.


NO! I don't want to be forced to play MP becouse i would be more powerfull in SP if i play MP,this is BAD


And I don't want to be "forced" to do fetch quests and exploration in order to maximize loot or gain the most powerful weapons in the game which are entirely unavailable through non-fetch quest means.

#14
labargegrrrl

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i think if it just gives those of you who like it wealth or xp, that's fine. so long as the sp game isn't directly impacted by it for those of us that don't. or maybe it can just feed you guys some free bioware points as a real world reward instead. it seems like mp's mostly being included for real world reasons, so maybe the payoff should just take place in real world too.

#15
KotorEffect3

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No it shouldn't affect the outcome of the SP game however I am all for multiplayer unlocking bonuses such as items or abilities that can be used in SP.

#16
bleetman

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ReggarBlane wrote...

In that sense, they're going to have it affect the SP game as there would be no incentive to play it.

If players require incentive to play multiplayer, as opposed to 'because it's enjoyable', I would seriously question the point of it's inclusion in the first place.

#17
Knight of Dane

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Don't care for multiplayer much as long as it has absolutely NO say in the single player part of the game.

#18
Vandicus

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bleetman wrote...

ReggarBlane wrote...

In that sense, they're going to have it affect the SP game as there would be no incentive to play it.

If players require incentive to play multiplayer, as opposed to 'because it's enjoyable', I would seriously question the point of it's inclusion in the first place.


Look at ME3's MP. It isn't required to play to maximize results in SP, but its got a little incentive for people to try. End result? Decent sized player base, multiple free DLCs(the latest of which is by far the largest), lots of profit to go towards game development+expanding game features(new guns & powers that would not have been introduced into ME otherwise), and a lot of people who got their first taste for MP games.

Moreover, RPGs are centrally designed around incentive. Quests=xp&loot. Exploration=XP&loot. People ask for incentives for doing all these things, and are given them, but its bad wrongfun when its applied to MP?

#19
Inprea

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Vandicus wrote...

Wealth and experience are both nice things that don't force people to play multiplayer(which it seems a lot of people are worried about). Items and powerful gear are other things that I would like to see possible to get from multiplayer, as I'm not a big fan of the fetch/exploration quest=game's god sword. I know a lot of people like exploration based quests, and I'm not asking to remove them, I'm just asking to allow similar awards to be achieved through other means.


I can understand wanting items. The main reason i didn't list them is I fear that they would be items of temporary power. Like some of the promotional items for Dragon age 2. Wealth and experience on the other hand tend to be more useful for me at least. Plus powerful items present something of a problem. If they're extremely powerful and you get them early on it can make even very hard mode extremely easy mode. Unless of course we're talking about some equipment that levels with you. That would be just dandy.

That said. If it's going to level with they'd need to be very careful with the design.

#20
Vandicus

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Certainly possible that they could destroy balance like DLC in DA:O. Delivery of MP items at specific times could solve that, like achieving certain objectives in MP would unlock delivery of item X(which would be of comparable power to the items gained through exploration or extensive fetch quests, but not higher or lower so as to avoid balance issues) at roughly the same time a similar item could be achieved in SP. Armor sets for example. Things like potions or runes, while technically just wealth converted into an item, would be nice for diversity as well.

Modifié par Vandicus, 20 octobre 2012 - 11:30 .


#21
Doctoglethorpe

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I'd like it to be tied to the story deeper then ME3 did, but I mean that in giving it more context and connection to the plot.  What I don't want in any form is something that actually makes your standing in the game better, be it your ability to attain certain events or endings or anythign else like funneling in exp and gold. 

I want the single player game completely, totally and utterly single player, I speak redundantly to emphasise the importance.  The multiplayer needs context and thats it. 

The deeper the context the better, I'd love to see characters, locations and events in the single player make appearences somehow or another in the multiplayer.  But do not do anything like the galactic readiness system in ME3, that was just a plain bad idea imo.  Why punish people who don't want to play MP?  The Multiplayer should be able to stand completely on its own, reward you for your achievements purely within its own mode, it shouldn't give you SP rewards which is exactly what galactic readiness did.  If anything it should be the other way around, give us rewards in MP for accomplishing things in SP. 

#22
Inprea

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Vandicus wrote...

Certainly possible that they could destroy balance like DLC in DA:O. Delivery of MP items at specific times could solve that, like achieving certain objectives in MP would unlock delivery of item X(which would be of comparable power to the items gained through exploration or extensive fetch quests, but not higher or lower so as to avoid balance issues) at roughly the same time a similar item could be achieved in SP. Armor sets for example. Things like potions or runes, while technically just wealth converted into an item, would be nice for diversity as well.


That could be interesting. It'd give you more of a reason to check your in game mail more often as well. Is this just a fluff letter or do I have a nice beheading ax waiting for me?

#23
Quicksilver26

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ok all i got is 4 words... HELL TO THE NO

(Edit: just by the by if it is JUST money or exp and DOES NOT change the out come of the game in any way I'll be ok with that I guess)

Modifié par Quicksilver26, 20 octobre 2012 - 11:54 .


#24
Quicksilver26

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Vandicus wrote...

HeriocGreyWarden wrote...

Inprea wrote...

In my case they're two things I would like to see multi player allow us to do. First I would like it if we could earn wealth via multi player for the single player game. Secondly I would like it if we could gain experience points for our character.


NO! I don't want to be forced to play MP becouse i would be more powerfull in SP if i play MP,this is BAD


And I don't want to be "forced" to do fetch quests and exploration in order to maximize loot or gain the most powerful weapons in the game which are entirely unavailable through non-fetch quest means.


oh yeah thats exactly the same:lol:... oh wait no it isn't <_never played multiplayer am NOT going to start now

#25
TheBlackBaron

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Personally I'd be content with a Baldur's Gate-style multiplayer wherein other plays can drop in and out as party members. Custom characters would be ideal, but allowing them to play as companions could be a neat compromise if they're deemed necessary for the storyline.