How would you like the multiplayer to influence the game and why?
#1
Posté 20 octobre 2012 - 10:17
In Jade Empire silver was finite if you don't count a casino that didn't pay out much. In Mass effect you could use a save import and as your level influenced what items dropped which influenced their value you could gain effectively an infinite amount of credits. That said initially at least credits were extremely limited and requires some thought. In Mass effect 2 credits were flat out limited while once again in mass effect 3 credits are unlimited via save imports but you can't just farm them up. Dragon age origins gold and awakening gold is rather limited unless you use a work around involving selling a certain potion and buying the reagents at just the right vendors. Dragon age 2 once again gold is extremely finite especially in the first chapter.
So due to bioware's tendency to make wealth a little on the difficult side to come by I'm pretty much for something that would let me build up some starting finances. My reasons for experience are pretty much the same. Bioware has a tendency to make the enemies you have to kill fairly finite. To the point that in dragon age origins and DA2 I was very careful to disarm every trap I possibly could to get as much experience as I could.
Of course to anyone wondering, why have a multi player aspect influence the game at all? Well for me the best reason I can give is that if there isn't some reward for the single player came beyond an achievement I wouldn't even touch multi player.
#2
Posté 21 octobre 2012 - 07:18
Aside from that, I think we'd be treading on thin ice with a lot of weight on our shoulders. I'd be open to SP making an influence on MP, but not the other way around.
#3
Posté 22 octobre 2012 - 07:20
anorling wrote...
Wasn't those games released before EA started with this "must have MP content" policy?
When exactly did this policy start up?
Gibeau states he's not green lit a game without it. Do you know which games Gibeau has green lit?
Modifié par Allan Schumacher, 22 octobre 2012 - 07:20 .
#4
Posté 24 octobre 2012 - 03:10
ianvillan wrote...
If Bioware gets a seperate budget for multiplayer how do they know how much extra to ask for in the pitching of DA3 if they have no idea what type of multiplayer they plan on having.
Budget allocations need not be set entirely in stone given BioWare is a part of EA.
#5
Posté 24 octobre 2012 - 03:12
Jade8aby88 wrote...
The huge success is contributed by the SP campaign being an utter failure for a lot of people. The only way they can hold onto their beloved Mass Effect, *without* becoming emotionally invested.. Is too play the MP.. Or go on BSN.
Are you implying that Mass Effect's multiplayer would be less successful if the endings and single player campaign in general were better received?
#6
Posté 24 octobre 2012 - 05:38
#7
Posté 24 octobre 2012 - 08:09
CDRSkyShepard wrote...
I personally think MP is successful in spite of the SP campaign, much to the chagrin of those who care much more about the SP than the MP. It has become a crutch to those who feel like the SP can't give them anything anymore, whereas it wouldn't be otherwise.
I'm still a bit confused though. Do you think that these people would not have played the multiplayer if they enjoyed the single player more?
#8
Posté 24 octobre 2012 - 06:02
Amirit wrote...
Allan Schumacher wrote...
I'm still a bit confused though. Do you think that these people would not have played the multiplayer if they enjoyed the single player more?
Looks like he is trying to say that people were forced to MP in order to play a SP game in full potential. And they hated it and now when you do can live without those necessary points from MP - MP server is much emptier. Proving that MP was not that desirable by most of the payers.
Just a note.
This isn't helping. You seem to be saying something completely different, which is along the lines that MP was only popular because it was required for the "best" ending and now that it's not, MP is less popular and that this is proof that the MP is not desirable?
I'd have to ask you how you determine whether or not the MP is popular at this point, though?
#9
Posté 26 octobre 2012 - 12:25
Amirit wrote...
To answer your question: when ME3 was released you did not have to wait for a game. Now - not only you have to wait for a really long time but sometimes no one actually shows up at all. To me it says enough about popularity of MP.
You can say it's simply because of the game age, but how many pure shooters loose their audience so quickly?
And your original question was, if I am not mistaken, "do you really think that MP would be less popular should people be more satisfied with SP endings". Which I took as "endings you could only get with high enough level of EMS points" and answered - "yes, here is why".
It's tough to disassociate the attrition with the simple fact that some people may have just moved on, however. In order to get the "best" ending in Mass Effect 3, I only needed to do a handful of games worth of MP to make some rather huge gains on my galactic readiness. This was in just a two man group to boot (a friend and I were just farting around with the game at one point as we were curious what the MP was like).
So is the MP less popular now because people no longer need to do it to get the best ending in SP, or is it less popular now simply because the game is older? I stopped playing several months ago because while it was fun, it did get repetitive and other stuff came up and I didn't come back.
My original question is basically: "If the ending of ME3 was awesomesauce and didn't require any MP, would you expect the MP to be less popular than it is today?"
Granted, there probably have been some people that begrudgingly played
the MP since they heard it was necessary, and then ended up liking it.
Though by the same token, how many people that raged on the game's
ending and sold their game in response may have given the MP a chance
had they still owned the game? It's tough to factor in those numbers. How many people refused to play it because they are mad at BioWare for how the game was treated?
My opinion is that any loss of popularity is probably more likely attributed to the fact that the game came out almost 8 months ago.
Many people feel that the game sold less copies in light of the ending backlash. If this is true, they're also stating that there are less potential MP players than there could have been. I'd be surprised if those potential lost sales would have a 0% attach rate.
#10
Posté 26 octobre 2012 - 01:53
While it's essentially apples to oranges, if you look today, you can still find NWN's server up and running. The numbers are likely drastically reduced, and as I said, it's more like apples to oranges, but a well done MP stays relevent, often long after the game becomes less relevent
It is a bit apples to oranges because NWN also has the advantage of shipping with a pretty straight forward (and by this point well documented) toolset, to help maintain its relevancy, but you can find other games that still have some level of following simply because fans liked that version of the game, so you do have a point.
EDIT: Just to be clear, you do make comments about the toolset being a factor too, so it's not like I willfully misquoted you or something
Modifié par Allan Schumacher, 26 octobre 2012 - 01:54 .





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