How would you like the multiplayer to influence the game and why?
#226
Guest_Guest12345_*
Posté 24 octobre 2012 - 08:29
Guest_Guest12345_*
I expect this would effect the single player game in dungeon/level design mostly. Dungeons and areas would have be designed to be played in both the single player campaign, as well as in multiplayer co-op modes. I don't think multiplayer would have much bearing on the narrative or story of the game, just the dungeons, some quests and gameplay/fights.
#227
Posté 24 octobre 2012 - 08:42
It just seems lately that whenever people see/hear multiplayer for a major franchise they immediatly bring out their torches and pitch forks. (Yes, I too was not a fan at first when ME multiplayer was announced but however changed when I learned more about it and related to how Assassin's Creed:Brotherhood multiplayer was actually good, and ect...)ElitePinecone wrote...
Allan Schumacher wrote...
Jade8aby88 wrote...
The huge success is contributed by the SP campaign being an utter failure for a lot of people. The only way they can hold onto their beloved Mass Effect, *without* becoming emotionally invested.. Is too play the MP.. Or go on BSN.
Are you implying that Mass Effect's multiplayer would be less successful if the endings and single player campaign in general were better received?
Yeah, this is a really weird idea.
From everything I've seen ME3 MP's fans love it for its own sake, not because the campaign was bad. I mean, the MP forum is full of people talking about strategies and builds, it's not like they're sullenly playing hours and hours and hours of co-op because they were disillusioned with the ending.
Also, attributing the success of multiplayer solely to single-player fans being grumpy seems incredibly sef-serving, it ignores the genuine appeal of the co-op mode for many players. I understand that MP is an easy scapegoat to blame for complaints people have with the story, but there's a level of conspiracy that verges on the ridiculous.
Sidenote: Did you guys know that both the new Metro and Bioshock were going to have multiplayer modes but now are not? Metro however may bring it in as dlc in the future.
Modifié par Genshie, 24 octobre 2012 - 08:43 .
#228
Posté 24 octobre 2012 - 08:47
Genshie wrote...
It just seems lately that whenever people see/hear multiplayer for a major franchise they immediatly bring out their torches and pitch forks. (Yes, I too was not a fan at first when ME multiplayer was announced but however changed when I learned more about it and related to how Assassin's Creed:Brotherhood multiplayer was actually good, and ect...)
Sidenote: Did you guys know that both the new Metro and Bioshock were going to have multiplayer modes but now are not? Metro however may bring it in as dlc in the future.
Don't you know? Multiplayer was crafted to bring in those wretched, dirt-encrusted JOCKS intent on ruining the purity of our wonderous solitary marvels! Surely anyone who plays GAMES with FRIENDS is some sort of mutated reject - before you know it, EVERY game will be Madden if we do not stand up the dangers of social interaction!
#229
Posté 24 octobre 2012 - 08:54
People like MP or they don't and I am not a fan, so until I know exactly how MP will affect DA3 I will not be pre-ordering the game (BioWare/EA's pre-release pronouncements about ME3 still rankle with me). This means that actual gamer reports are what I'll be reading before buying. I know that the dev teams are different but I have been 'bitten' and now I'm 'shy' - sorry, but that's the way it is.
Besides which, my Gold membership will expire before DA3 is released and I have no plans to continue with it.
#230
Posté 24 octobre 2012 - 08:57
#231
Posté 24 octobre 2012 - 08:58
Genshie wrote...
It just seems lately that whenever people see/hear multiplayer for a major franchise they immediatly bring out their torches and pitch forks.
It seems to be a simplistic view of game development, that the singleplayer portion of the game would be better if Bioware made all their multiplayer network team members work on environmental art instead.
Or that game development amounts to pouring zots into a computer and waiting for two years for a finished game to fall out.
#232
Posté 24 octobre 2012 - 01:16
Or, alternatively, people don't want to have one unrelated aspect of a game impact another aspect of the game? I play MMO's, I"m certainly not adverse to ingame interaction, the difference being, when I load a SP game, I'm not looking for interaction. Why would I want my SP game to be affected by MP? I dabbled with ME 3's MP for a bit, but frankly, I'm not a very good twitch gamer, I'm far too old for it these days, and I game on the PC, not a console, where twitch games are the rule, instead of the exception. I mentioned this earlier in this thread, but I played NWN's online for 5 years, I loved it. It had one big standout point to it though, it had 0 impact on the SP campaign. I don't care if they add MP or not. If it's in, however, I don't want it affecting the SP game. If you can't understand this distinction, the problem isn't with people that don't want it to affect the game, but with you, believing that only your specific needs for a game should be considered.DaringMoosejaw wrote...
Genshie wrote...
It just seems lately that whenever people see/hear multiplayer for a major franchise they immediatly bring out their torches and pitch forks. (Yes, I too was not a fan at first when ME multiplayer was announced but however changed when I learned more about it and related to how Assassin's Creed:Brotherhood multiplayer was actually good, and ect...)
Sidenote: Did you guys know that both the new Metro and Bioshock were going to have multiplayer modes but now are not? Metro however may bring it in as dlc in the future.
Don't you know? Multiplayer was crafted to bring in those wretched, dirt-encrusted JOCKS intent on ruining the purity of our wonderous solitary marvels! Surely anyone who plays GAMES with FRIENDS is some sort of mutated reject - before you know it, EVERY game will be Madden if we do not stand up the dangers of social interaction!
#233
Posté 24 octobre 2012 - 01:28
I would like to see whatever extra work, tech, etc. goes into trying to copy multiplayer games... put into making DA3 the most fantastic SP RPG ever! Make the replayablility absolutely fantastic, make the game absolutely fantastic.. there are plenty of MMO's out there.... make this game a stand out in the SP RPG
just my personal opinion....
Modifié par Zeleen, 24 octobre 2012 - 01:45 .
#234
Posté 24 octobre 2012 - 02:27
If participating in multiplayer allowed you to increase skill points or earn specific attributes that might be okay, as long as another method to gain them remained in the standard game. What's so hard about that? Scoring unique weapons or armor in multiplayer that could import to the regular game also seems like a great way to force gamers to fetch that kinda thing, and here I don't think that such items should be available in the regular game. That would be the whole point!
Bottom line is while I'm fine with having a multiplayer option, in addition to a single player game, I don't especially want them entwined.
#235
Posté 24 octobre 2012 - 04:03
robertthebard wrote...
Or, alternatively, people don't want to have one unrelated aspect of a game impact another aspect of the game? I play MMO's, I"m certainly not adverse to ingame interaction, the difference being, when I load a SP game, I'm not looking for interaction. Why would I want my SP game to be affected by MP? I dabbled with ME 3's MP for a bit, but frankly, I'm not a very good twitch gamer, I'm far too old for it these days, and I game on the PC, not a console, where twitch games are the rule, instead of the exception. I mentioned this earlier in this thread, but I played NWN's online for 5 years, I loved it. It had one big standout point to it though, it had 0 impact on the SP campaign. I don't care if they add MP or not. If it's in, however, I don't want it affecting the SP game. If you can't understand this distinction, the problem isn't with people that don't want it to affect the game, but with you, believing that only your specific needs for a game should be considered.DaringMoosejaw wrote...
Genshie wrote...
It just seems lately that whenever people see/hear multiplayer for a major franchise they immediatly bring out their torches and pitch forks. (Yes, I too was not a fan at first when ME multiplayer was announced but however changed when I learned more about it and related to how Assassin's Creed:Brotherhood multiplayer was actually good, and ect...)
Sidenote: Did you guys know that both the new Metro and Bioshock were going to have multiplayer modes but now are not? Metro however may bring it in as dlc in the future.
Don't you know? Multiplayer was crafted to bring in those wretched, dirt-encrusted JOCKS intent on ruining the purity of our wonderous solitary marvels! Surely anyone who plays GAMES with FRIENDS is some sort of mutated reject - before you know it, EVERY game will be Madden if we do not stand up the dangers of social interaction!
I said in a previous post that I didn't think MP should impact SP at all, or vice-versa. My reaction is more to what I quoted as the problem being when people hear about multiplayer PERIOD. Nowhere did they talk about MP affecting SP.
I have repeatedly heard - on these very forums after Multiplayer for ME3 was just announced - cries of many sorts that Bioware was forsaking the 'hardcores' for the 'cowwadooty' types and that the game was being 'dumbed down' just for it even existing.
Modifié par DaringMoosejaw, 24 octobre 2012 - 04:05 .
#236
Posté 24 octobre 2012 - 04:32
Allan Schumacher wrote...
I'm still a bit confused though. Do you think that these people would not have played the multiplayer if they enjoyed the single player more?
Looks like he is trying to say that people were forced to MP in order to play a SP game in full potential. And they hated it and now when you do can live without those necessary points from MP - MP server is much emptier. Proving that MP was not that desirable by most of the payers.
Just a note.
Modifié par Amirit, 24 octobre 2012 - 04:33 .
#237
Posté 24 octobre 2012 - 04:47
With the new Dragon Age slowly approaching completion, I thought I would post some ideas that I would love to see implemented into Inquisition's multiplayer mode. And, since no specifics have been announced, hopefully the Dragon Age team could incorporate some of my ideas.
But before I launch into my long list of ideas, I would first like to point out some things about myself and my opinion of Bioware's use of multiplayer in a formerly single player only game.
First of all I would like to state that I am for the idea of multiplayer (incase the thread title didn't get that across). I know some of the Dragon Age fans would argue that the inclusion of multiplayer cheapens/hinders the single player, but I disagree (and no I am not a twelve year old COD fanboy, as some of the more harsh comments around the web have painted us multiplayer fans).
I love a good story, I love interesting characters, and I love the universes that Bioware creates. I don't know why there is this assumption that multiplayer = terible single player. Sure in a fixed budget, more money towards one area is less towards another, but more money thrown at a project does not instantly make said project better, and in Bioware's case they are receiving funds specifically intended for multiplayer by EA, so single player wouldn't have been financially affected.
Obviously, people feel different about the inclusion of multiplayer, and I don't want to spend this entire topic debating that point. I just want people to know where I stand on the issue. I am not some multiplayer fan that has discovered Bioware, I am a Bioware fan that has enjoyed many of their games (Knights of the Old Republic, Jade Empire, Mass Effect 1, 2, and 3, Dragon Age: Origins, ect.) with the thought of "This is awesome, but it would be even cooler if I could play with my brothers." always in the back of my mind. Maybe it is because I grew up with two brothers as into games as much as me, but I always found myself imagining playing Dragon Age, and Mass Effect with my brothers as my squad mates.
Mass Effect 3 saw the addition of multiplayer, and while it is not the co-op campaign that I envisioned (yet), it still offers massive replay value, and has kept me interested in the game long after I beat the single player (My opinion of the Single Player ending would be the topic of another debate.)
TL;DR Version: I love Bioware's single player stories, but I also welcome the addition of multiplayer. Even if you don't typically like multiplayer at least wait and see what this mode will offer before you shoot it down.
Now that I have that wall-o-text out of the way I can get to the true purpose of this topic: My ideas/opinions of what I would like to see added to the Dragon Age: Inquisition multiplayer.
1. Customizable weapons and armor for our multiplayer avatar.
- This is pretty self explanatory, bring the customization from single player into multiplayer. Mass Effect 3 MP lets you swap weapons, and armor colors around but for Dragon Age I would like to see interchangeable armor pieces, complete with different stats for said armor, and the ability to color those armor pieces.
- I would love to see the ability to wear mismatched armor pieces not just full armor sets. That rouge, you just leveled up is finally able to wear that dragon scale breastplate, but you still don't have enough coin to get a full set so you make due with the banded leather leggings, and simple cloth gloves.
2. Give us an actual store in multiplayer.
- Mass Effect gave us an RNG option to unlock our characters and weapons. This store was, I imagine, envisioned as a means to give us players something to strive towards and increase replay ability. But more often then not, the RNG store would cause frustration as it would give you that fifth rank four ammo in a row.
- I prepose that we have a combination RNG and traditional store, were the specific goods a player is looking for can be bought, but at a higher rate then the random packs that the Mass Effect RNG uses now.
3. Let us play as specialized classes (Assassin/Rouge, Bard/Rouge, ect.)
- Again this one is pretty self explanatory, give players the ability to play as specialization classes instead of the generalized fighter, rouge, and Mage.
- I would prefer that we would be able to start out as a Mage (for example) and then be able to spec into Primal Mage, or Blood Mage when we reach a certain level, but having "character cards" would work too. These character cards would operate in the same manner as Mass Effect 3's do: You unlock a Primal Mage card, or a Blood Mage card, and receive a character that can use the abilities of only that particular specialization class.
4. Kind of a sub point to #3 but can stand some additional clarification: let our character be able to use more than three active powers.
- Whether this is accomplished through additional button combinations (unlikely) or by giving us a pool of active powers within our class to pick from before the battle (most like, if not Bioware please work this one in).
- Mass Effect 3's multiplayer tends to suffer from a lack of variety among the powers per character. Sure new powers are introduced through DLC but these are only one or two powers, and the overlap of existing powers is quite common.
- I would like to see the ability to customize what powers you bring into battle, let us the players decide how we want to spec our power sets. This way you can have greater potential variety of teams, even if every one is using the same class.
5. Let us combine powers (specifically magic powers) into the deadly "super powers" like we could in Dragon Age: Origins.
- Mass Effect lets you chain together tech bursts and biotic explosions, which while helpful in dealing a little extra damage lack the awe inspiring epic-ness of Storm of the Century for example.
- Allow players to chain these powers amongst themselves or with other players. Give the classes an incentive to work together, as well as a reward for using a diverse power selection.
6. Playable races (something other than humans).
- I understand that in the Single Player side of Dragon Age: Inquisition that players will be using only a human character, but the fantasy universe that Bioware has created is far to vast to only let humees have all the fun.
- Let us play as dwarves and elves again, each race having specific pros and cons associated with it (rather than just a reskin). Allow these differing stats to bleed over into the classes we play as: An Elf Mage would naturally have more spell power then a a Human Mage, but less health.
7. Bring in the "non-human" races as well.
- While this may seem like a repeat of item #6 allow me to explain. All of the previously playable races (human, dwarves, and elves) have all been human-like in appearance. Elves are humans with pointy ears, Dwarves are short bearded humans; each got different stats of course, but other than that the similarities were meager.
- I would like to see playable Golems, and Werewolves, ect. added to the MP roster. We already have a set pecident of both Golems and Werewolves working with the player in Dragon Age: Origins so having a playable Golem would not be lore breaking. I picture these non-human classes as being specifically effective in one area at the cost of less customization compared to the vanellia races.
- Werewolves could be extremely deadly at close range, but would suffer from missile attacks, and would not have the flexibility of a melee specced human rogue. Golems would be effective tanks/support units but would be slow and an easy target.
- With that being said, I would still like for the specialty races to be able to purchase and equip armor and weapons; nothing as varied as the original races but enough to let these classes survive on harder difficulties.
Well that is all I can think of at the moment, I will add more ideas as they come to me but, I will stop here for now. Please let me know what you think.
Edited for formating.
#238
Posté 24 octobre 2012 - 04:49
Vortex13 wrote...
I hear you on the stats (stength, willpower, cunning, ect.) being able to edit the individual points would more than likey be too complex for the multiplayer mode. With that being said, I would still like to be able to customize the character's specialization as freely as we can in SP.
For example if I have a human fighter, I would like to be able to spec him into Beserker or Templar freely. I don't want only certain human fighters to have access to Templar skills and another human fighter only being able to spec into Beserker.
Also, in regards to the speciality, non-human races: Let them be unique in playstyle. What I mean is that a werewolf class would only use leaping, and clawing attacks; don't try and force the werewolf to fit into the standard weapon and armor choices that humans have.
Mass Effect's MP has done this, all characters have to move in a bipedal fashion and have to be able to use weapons just like all the other classes. This leaves out the possibility for unique races like the Hanar, and Rachni for example. Dragon Age's MP should not follow this trend, especially when we have controllable party members that go against that convention in SP (Your warhound, the shrieks and ogres from the Darkspawn Chronicles).
And as far as multiplayer affecting single player goes, I say don't do it, unless you can actually show the multiplayer have a meaningful effect on the story. Not a popular opinion I know, but if the Dragon Age team could make the multiplayer work within single player with a meaningful impact (ie NOT a meaningless number or EMS) then I would be okay with it.
I am not saying that you should have to play MP to get the best ending for SP (Mass Effect 3 pre EC did that) the game should not punish you for only playing single player. But I wouldn't mind a little nod to the MP existing in the SP.
Using the final battle of Dragon Age: Origins as an example: Depending on the choices you made, you would see either Dwarves or Golems, Elves or Werewolves, and Mages or Templars join the battle. Dragon Age: Inquisition could do something similar, werein you would see your "promoted" multiplayer character charging the front lines. No lines of diolouge needed, just a simple model swap; this would make it feel like playing Multiplayer means something while at the same time not hindering the single player in anyway.
#239
Posté 24 octobre 2012 - 04:49
...and some people here are gunshy about it because, despite the claim that it wouldn't be needed in SP, in order to get the "best" endings initially, it was needed. This isn't a kneejerk reaction to including MP, this is a kneejerk reaction to what happened initially with ME 3, and it's understandable, from where I'm sitting. Since this isn't as much a twitch game as ME, I'd play this MP, at least to try it out, just as I did with ME 3. However, I agree, it should not tie in at all.DaringMoosejaw wrote...
robertthebard wrote...
Or, alternatively, people don't want to have one unrelated aspect of a game impact another aspect of the game? I play MMO's, I"m certainly not adverse to ingame interaction, the difference being, when I load a SP game, I'm not looking for interaction. Why would I want my SP game to be affected by MP? I dabbled with ME 3's MP for a bit, but frankly, I'm not a very good twitch gamer, I'm far too old for it these days, and I game on the PC, not a console, where twitch games are the rule, instead of the exception. I mentioned this earlier in this thread, but I played NWN's online for 5 years, I loved it. It had one big standout point to it though, it had 0 impact on the SP campaign. I don't care if they add MP or not. If it's in, however, I don't want it affecting the SP game. If you can't understand this distinction, the problem isn't with people that don't want it to affect the game, but with you, believing that only your specific needs for a game should be considered.DaringMoosejaw wrote...
Genshie wrote...
It just seems lately that whenever people see/hear multiplayer for a major franchise they immediatly bring out their torches and pitch forks. (Yes, I too was not a fan at first when ME multiplayer was announced but however changed when I learned more about it and related to how Assassin's Creed:Brotherhood multiplayer was actually good, and ect...)
Sidenote: Did you guys know that both the new Metro and Bioshock were going to have multiplayer modes but now are not? Metro however may bring it in as dlc in the future.
Don't you know? Multiplayer was crafted to bring in those wretched, dirt-encrusted JOCKS intent on ruining the purity of our wonderous solitary marvels! Surely anyone who plays GAMES with FRIENDS is some sort of mutated reject - before you know it, EVERY game will be Madden if we do not stand up the dangers of social interaction!
I said in a previous post that I didn't think MP should impact SP at all, or vice-versa. My reaction is more to what I quoted as the problem being when people hear about multiplayer PERIOD. Nowhere did they talk about MP affecting SP.
I have repeatedly heard - on these very forums after Multiplayer for ME3 was just announced - cries of many sorts that Bioware was forsaking the 'hardcores' for the 'cowwadooty' types and that the game was being 'dumbed down' just for it even existing.
#240
Posté 24 octobre 2012 - 05:44
#241
Posté 24 octobre 2012 - 06:02
Amirit wrote...
Allan Schumacher wrote...
I'm still a bit confused though. Do you think that these people would not have played the multiplayer if they enjoyed the single player more?
Looks like he is trying to say that people were forced to MP in order to play a SP game in full potential. And they hated it and now when you do can live without those necessary points from MP - MP server is much emptier. Proving that MP was not that desirable by most of the payers.
Just a note.
This isn't helping. You seem to be saying something completely different, which is along the lines that MP was only popular because it was required for the "best" ending and now that it's not, MP is less popular and that this is proof that the MP is not desirable?
I'd have to ask you how you determine whether or not the MP is popular at this point, though?
#242
Posté 24 octobre 2012 - 06:48
#243
Posté 24 octobre 2012 - 07:07
That, and the fact I really don't think it would make better a RPG game. it would be a superfluos feature to me, one I really won't use.
#244
Posté 24 octobre 2012 - 07:11
#245
Posté 24 octobre 2012 - 07:12
Felya87 wrote...
I'va already said before, but I think the MP should be a DLC. and totally disconnected to the SP. I'm one of those people who don't like play MP, for various reasons. I'm not very good at shooter or fight, and I haven't a connection always ready for my PS3.
That, and the fact I really don't think it would make better a RPG game. it would be a superfluos feature to me, one I really won't use.
No. Game companies should not make people pay extra for a feature that usually comes standard in a vanilla game. Capcom pulled that crap with RE5. I did not like it then and I would not like it now.
#246
Posté 24 octobre 2012 - 07:39
In short. Keep MP part away from SP part. Nothing should affect the actual game
play. I am fine with unlockable aesthetics or decorations for equivalent of Commander's cabin, but that's it...
I do not want to be in any way forced or even teased to get into MP just to fully experience SP...
#247
Posté 24 octobre 2012 - 07:48
challenger18 wrote...
Felya87 wrote...
I'va already said before, but I think the MP should be a DLC. and totally disconnected to the SP. I'm one of those people who don't like play MP, for various reasons. I'm not very good at shooter or fight, and I haven't a connection always ready for my PS3.
That, and the fact I really don't think it would make better a RPG game. it would be a superfluos feature to me, one I really won't use.
No. Game companies should not make people pay extra for a feature that usually comes standard in a vanilla game. Capcom pulled that crap with RE5. I did not like it then and I would not like it now.
sorry, I didn't specified that should be a free DLC.
#248
Posté 24 octobre 2012 - 07:59
#249
Posté 25 octobre 2012 - 10:03
#250
Posté 25 octobre 2012 - 10:42





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