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How would you like the multiplayer to influence the game and why?


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#276
marshalleck

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I think you're probably an outlier. I read an article the other day that claimed only about half of people who play a game finish it, and that's for the 6-10 hour single player campaigns. They interviewed project leads and executives from a couple major studios whom all gave corroborating statements and spoke about their attempts to get players to stick with it through the end. I wonder if Bioware's niche demographic is similar? If it is, then there's really a very very small number of people for whom the SP ending tarnished the MP gameplay, which is largely dissociated from SP.

At any rate, still hoping for PVP centric MP.

Modifié par marshalleck, 26 octobre 2012 - 04:37 .


#277
mickey111

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Jade8aby88 wrote...

marshalleck wrote...

TonberryFeye wrote...

No, it's what we call a safe bet.

Logically, one judges the quality of any sequel by the game that came before it. In particular with a series of games, one can also compare the quality of the other games in the line.

Most people would agree the original Tomb Raider was, at the time, a fantastic game. No argument. #2? Almost certainly going to get praise as well... but from there on out, you get an increase of dissent, to the point where by the sixth or seventh game (I forget which) the series was in the crapper and the only choice was to reboot and start all over. We're now on our third (if not fourth) Tomb Raider reboot now, by the way, and currently the series is running on the basis that "7/10 is a good result."

Dragon Age started with an absolutely kick-ass, out of nowhere blockbuster of a title. Dragon Age 2 was, therefore, widely seen to be the Second Coming of Ocarina of Time... and then it actually came, and turned out to be a game so terrible that it drove people away from the franchise in droves.

Nothing Bioware has said thus far suggests they are making a sequel to Origins; they are making a sequel to Dragon Age 2. As crap games rarely spawn great sequels, it is as I said a fair bet that the multiplayer, existing solely so EA will greenlight the title, will not be worth our time or money.

Then explain ME3's huge success with MP, which everyone was *absolutely sure* was going to be a horrible failure before the demo came out and proved all naysayers wrong.


The huge success is contributed by the SP campaign being an utter failure for a lot of people. The only way they can hold onto their beloved Mass Effect, *without* becoming emotionally invested.. Is too play the MP.. Or go on BSN.


Which doesn't change the fact that it's a good, fun and well designed mode and not at all an afterthought.

#278
Amirit

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Allan Schumacher wrote...
So is the MP less popular now because people no longer need to do it to get the best ending in SP, or is it less popular now simply because the game is older? I stopped playing several months ago because while it was fun, it did get repetitive and other stuff came up and I didn't come back.


True: without real statistic analysis we can not say anything (though, while you are here and even answering questions :) may I ask if someone's collecting that statistic? I mean, BSN and Origin get enough data for many predictions)

My grudge with MP is not even ESM points (though in this case, sorry, but "just" and "only" can not be used as an excuse. Is it important to you how many times you were robbed, for example? One is enough). But I am very suspicious about MP because I have a feeling (as weak as it sounds) that SP was altered in order to make existence of MP more reasonable. Means, less attention to the story, individual characters (should I remind about apology "we did not know players can care so much about the crew members"?), more.... "playful" shooter-style plot and so on.

And you see - you stopped to play, yet, there are people who play SP ME1-2 again and again for the story reason. MP - is a game, like entertainment, like playing cards or Super-Mario, something to just kill time. While SP from BW - is like a book - individual experience from another category. Unless you are making a "book-fight" these things are too different to be mixed up. Well, to me.

I do understand how does it sound. It's hard even to verbalize, not to mention - understand. But I do have this feeling and really afraid to loose my precious personal DA Universe to MP-hungry mobs.

Allan Schumacher wrote...
My original question is basically: "If the ending of ME3 was awesomesauce and didn't require any MP, would you expect the MP to be less popular than it is today?"


I would. And you already explained why yourself.

Modifié par Amirit, 26 octobre 2012 - 04:27 .


#279
Eludajae

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I would have to see the basic context of the game before I could say for certain what I would like to see. But it would be nice if you could maybe unlock items for your main character and the companions use in the game. Maybe unlock a side mission.

#280
robertthebard

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Eludajae wrote...

I would have to see the basic context of the game before I could say for certain what I would like to see. But it would be nice if you could maybe unlock items for your main character and the companions use in the game. Maybe unlock a side mission.

You mean like, pre EC, you could unlock a "better" ending?  No thanks.  No SP content should be reliant upon MP.

#281
LilyasAvalon

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I'd like it to influence the game by not being in it. kthxbai.

#282
Beerfish

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ME3 multiplayer would be just as popular if not more if the ME3 ending was more well received. For every one person that plays it to fulfill some need that ME3 sp did not provide there are two that were so turned off they moved to other things. ME3 mp is fun for the most part. DA3 mp will be fun as well I am betting. They cannot repeat the ME# blunder of having MP affect the SP game in any way however.

#283
marshalleck

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Beerfish wrote...

ME3 multiplayer would be just as popular if not more if the ME3 ending was more well received. For every one person that plays it to fulfill some need that ME3 sp did not provide there are two that were so turned off they moved to other things. ME3 mp is fun for the most part. DA3 mp will be fun as well I am betting. They cannot repeat the ME# blunder of having MP affect the SP game in any way however.

I'm not sure this rationale can be justified. You don't have to touch the SP campaign at all to get the full MP experience, so I fail to see how the ending could have any influence over the popularity of the MP mode.

#284
Either.Ardrey

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I'd put my vote in for separate from single player. I feel it would be better off that way. I still enjoy the multiplayer in ME3, so I won't discount the possibility of DA3's being good, but, like Mass Effect's MP now, I feel that they are separate beasts and wouldn't work well together in a way that wouldn't alienate the non-MP fanbase. Cameos are as far as I could see it going.

#285
Wulfram

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marshalleck wrote...

I'm not sure this rationale can be justified. You don't have to touch the SP campaign at all to get the full MP experience, so I fail to see how the ending could have any influence over the popularity of the MP mode.


More people would have bought the game if it hadn't got bad word of mouth for it's ending.

#286
The Teyrn of Whatever

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No, not really. I didn't like how we were forced to play multiplayer in ME 3, pre-Extended Cut in order to get optimal endings.

However if multiplayer unlocks armor and weapons, etc. in the single player game, I might not mind, so long as they're not the very best items in the game.

#287
Icesong

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marshalleck wrote...

Beerfish wrote...

ME3 multiplayer would be just as popular if not more if the ME3 ending was more well received. For every one person that plays it to fulfill some need that ME3 sp did not provide there are two that were so turned off they moved to other things. ME3 mp is fun for the most part. DA3 mp will be fun as well I am betting. They cannot repeat the ME# blunder of having MP affect the SP game in any way however.

I'm not sure this rationale can be justified. You don't have to touch the SP campaign at all to get the full MP experience, so I fail to see how the ending could have any influence over the popularity of the MP mode.


I would have played the MP longer if the ending didn't sour me on all things ME.

#288
Beerfish

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marshalleck wrote...

Beerfish wrote...

ME3 multiplayer would be just as popular if not more if the ME3 ending was more well received. For every one person that plays it to fulfill some need that ME3 sp did not provide there are two that were so turned off they moved to other things. ME3 mp is fun for the most part. DA3 mp will be fun as well I am betting. They cannot repeat the ME# blunder of having MP affect the SP game in any way however.

I'm not sure this rationale can be justified. You don't have to touch the SP campaign at all to get the full MP experience, so I fail to see how the ending could have any influence over the popularity of the MP mode.


Because people that may very well have played ME3 mp and enjoyed it hit the bricks as soon as they finished ME3 and were disapointed by it.  The more people stay around the game are happy about it and forums the better the chance of people giving ME mp a try.

Modifié par Beerfish, 26 octobre 2012 - 05:47 .


#289
FDrage

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Personally I never played ME3 MP, the code for it still lies in the xbox game box wrapped away were it will stay that way ...

In my ideal world multiplayer would be , at best, a day 1 DLC ... so I don;t have to buy it if I don't want to (aka cheaper single player game) but still could get it if I fancied giving it a try.

#290
Vitlen

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no MMO please

#291
mav805

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To me, adding MP to a game like DA is just an unnecessary waste of resources that should have been allocated to the SP to help polish that experience as much as possible. Why spend money to add a component customers don't want or expect from an RPG? They could use the resources to add more weapons, more companion characters, or any number of other things.

I suppose that if the game is completely finished, polished, and is a great game, then the inclusion of MP won't necessarily be a bad thing. However, I still do not want it effect my SP game at all. I do not want to unlock items in MP and suddenly have them appear in my SP game, unless it makes perfect sense. I probably would not dedicate much time to it...I liked Amirit's analogy, that MP is for wasting time, SP RPG's are like reading a good book.

So again, while MP doesn't instantly ruin the game, it seems like a waste to add in when many people have no interest in it at all and depending on how integral the MP is to the game, it could prevent me from buying it since I'm not looking for a MP experience. Best case scenario is that SP and MP are two completely different entities, in which case it may be fun for a while, but the time dedicated by the developers could almost certainly have been used elsewhere.

#292
Liamv2

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mav805 wrote...

To me, adding MP to a game like DA is just an unnecessary waste of resources that should have been allocated to the SP to help polish that experience as much as possible. Why spend money to add a component customers don't want or expect from an RPG? They could use the resources to add more weapons, more companion characters, or any number of other things.

I suppose that if the game is completely finished, polished, and is a great game, then the inclusion of MP won't necessarily be a bad thing. However, I still do not want it effect my SP game at all. I do not want to unlock items in MP and suddenly have them appear in my SP game, unless it makes perfect sense. I probably would not dedicate much time to it...I liked Amirit's analogy, that MP is for wasting time, SP RPG's are like reading a good book.

So again, while MP doesn't instantly ruin the game, it seems like a waste to add in when many people have no interest in it at all and depending on how integral the MP is to the game, it could prevent me from buying it since I'm not looking for a MP experience. Best case scenario is that SP and MP are two completely different entities, in which case it may be fun for a while, but the time dedicated by the developers could almost certainly have been used elsewhere.



This always this

#293
WhiteThunder

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Allan Schumacher wrote...


I'm still a bit confused though.  Do you think that these people would not have played the multiplayer if they enjoyed the single player more?


I know that I would have done my Renegade playthrough, and then done the full ME-ME3 FemShep Sentinel playthrough that I had been planning.  Instead I played multiplayer for a while before getting bored.

#294
Babaganoosh013

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The only MP I wouldn't mind having any sort of effect whatsoever on any impact of the single player game is as a companion. The only effect on the end of the game, would be the exact equivalency of at the end of ME1 where

(I guess SPOILER ALERT - but I think here it should be as well known as the Death Star blows up at the end of Star Wars)


Instead of just 1 Shepherd crawling out of the rubble, the other one or two Shepherds do as well. Each Shepherd would talk to their own Anderson and Udina by themselves,

They're there, but it wouldn't make any difference if they weren't.

#295
Babaganoosh013

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EDIT double post

Modifié par Babaganoosh013, 27 octobre 2012 - 12:39 .


#296
Hurbster

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Good lord - no multiplayer at all please. Use the resources to fix what was wrong with DA2.

#297
Rawgrim

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I`d like the multiplayer to be canceled, and thereby its resources gets used to make the single player game even better. Thats how I want it to influence the game.

#298
Peranor

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Liamv2 wrote...

mav805 wrote...

To me, adding MP to a game like DA is just an unnecessary waste of resources that should have been allocated to the SP to help polish that experience as much as possible. Why spend money to add a component customers don't want or expect from an RPG? They could use the resources to add more weapons, more companion characters, or any number of other things.

I suppose that if the game is completely finished, polished, and is a great game, then the inclusion of MP won't necessarily be a bad thing. However, I still do not want it effect my SP game at all. I do not want to unlock items in MP and suddenly have them appear in my SP game, unless it makes perfect sense. I probably would not dedicate much time to it...I liked Amirit's analogy, that MP is for wasting time, SP RPG's are like reading a good book.

So again, while MP doesn't instantly ruin the game, it seems like a waste to add in when many people have no interest in it at all and depending on how integral the MP is to the game, it could prevent me from buying it since I'm not looking for a MP experience. Best case scenario is that SP and MP are two completely different entities, in which case it may be fun for a while, but the time dedicated by the developers could almost certainly have been used elsewhere. 



This always this


Agree

#299
Installation17

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I only care that I can be a dragon in MP. I haven't been a dragon in a game since Spyro.

#300
Get Magna Carter

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Not at all.
If multiplayer significantly influences singleplayer then that may influence me not to buy the game.

If you need to use "bribes" from MP infuencing single-player in order to get people to play MP then you probably should abandon developing the MP 

Modifié par Get Magna Carter, 28 octobre 2012 - 12:36 .