Some people are social recluses who cringe at the thought of any interpersonal activity, even for just five minutes, with another human being who they technically don't even need to speak to.
The horror!!!
Quicksilver26 wrote...
Vandicus wrote...
HeriocGreyWarden wrote...
Inprea wrote...
In my case they're two things I would like to see multi player allow us to do. First I would like it if we could earn wealth via multi player for the single player game. Secondly I would like it if we could gain experience points for our character.
NO! I don't want to be forced to play MP becouse i would be more powerfull in SP if i play MP,this is BAD
And I don't want to be "forced" to do fetch quests and exploration in order to maximize loot or gain the most powerful weapons in the game which are entirely unavailable through non-fetch quest means.
oh yeah thats exactly the same:lol:... oh wait no it isn't <_never played multiplayer am NOT going to start now
motomotogirl wrote...
Um, not at all? lol I don't know how it is with other platforms but for xbox you have to pay for multiplayer. Like a monthly fee. That just is not financially feasible for me and a lot of other people.
Druss99 wrote...
It will influence me not to purchase the game.
Modifié par Scarlett.Talon, 21 octobre 2012 - 12:42 .
Scarlett.Talon wrote...
Druss99 wrote...
It will influence me not to purchase the game.
Ditto.
This. And if it were up to me DA3 wouldn't get any MP at all. Use that time and money on a better SP game!bleetman wrote...
If players require incentive to play multiplayer, as opposed to 'because it's enjoyable', I would seriously question the point of it's inclusion in the first place.ReggarBlane wrote...
In that sense, they're going to have it affect the SP game as there would be no incentive to play it.
Druss99 wrote...
It will influence me not to purchase the game.
Inprea wrote...
People learn to make the best of a bad situation. It hasn't been stated as an absolute but based on information that can be found here http://www.vg247.com...evealed-report/ and other sources it is apparently quite likely. A stubborn no does nothing of benefit in this situation. Now you may have some hope that the multiplayer won't influence the single player game in anyway but that strikes me as rather unlikely. It seems more likely they'll want to give the player at least some reason to play multiplayer other then fun.
So rather then cry about it or claim you won't buy the game why not try to limit the damage in a positive way? A lot of you remind me of children that are simply determined to make the situation as difficult as possible.
Then maybe these aren't the right kinds of games for you? The whole idea of an RPG is to develop the character and grow. You do this by obtaining xp/levels and wealth/items. XP is gained, unlike in MMOs where you can farm it, by doing jobs(aka quests) to earn it, sort of like real life. This "Do quest a, get paid, do quest b etc etc" scenario isn't unique to the DA series. In recent memory, it's happening in every RPG on the shelves, and, to some extent, even happens in FPS style games, where you can find that BFG if you get to the right place at the right time.Vandicus wrote...
HeriocGreyWarden wrote...
Inprea wrote...
In my case they're two things I would like to see multi player allow us to do. First I would like it if we could earn wealth via multi player for the single player game. Secondly I would like it if we could gain experience points for our character.
NO! I don't want to be forced to play MP becouse i would be more powerfull in SP if i play MP,this is BAD
And I don't want to be "forced" to do fetch quests and exploration in order to maximize loot or gain the most powerful weapons in the game which are entirely unavailable through non-fetch quest means.
Guest_sjpelkessjpeler_*
Rawgrim wrote...
Inprea wrote...
People learn to make the best of a bad situation. It hasn't been stated as an absolute but based on information that can be found here http://www.vg247.com...evealed-report/ and other sources it is apparently quite likely. A stubborn no does nothing of benefit in this situation. Now you may have some hope that the multiplayer won't influence the single player game in anyway but that strikes me as rather unlikely. It seems more likely they'll want to give the player at least some reason to play multiplayer other then fun.
So rather then cry about it or claim you won't buy the game why not try to limit the damage in a positive way? A lot of you remind me of children that are simply determined to make the situation as difficult as possible.
Its what happens when people buy a single player game. Invest lots of time in it, and then they find out they are forced to play mulitplayer later. Thats why people are against it. If the two are kept seperate, nobody will have problems with it at all. Simple solution. If you are selling a product, don`t stuff it down the customers throat.
Modifié par TheJediSaint, 21 octobre 2012 - 03:24 .
Precisely. In Halo, multiplayer is a lot of fun (and has customizable maps, hint hint) but it has no effect on the single-player game. That's what I would like to see, and what I thought they had done for ME3--something fun that involves a lot of killing and unlockables but doesn't bother the people who don't want to play it.bleetman wrote...
If players require incentive to play multiplayer, as opposed to 'because it's enjoyable', I would seriously question the point of it's inclusion in the first place.ReggarBlane wrote...
In that sense, they're going to have it affect the SP game as there would be no incentive to play it.
If they are putting in filler/boring quests, whether these are required or not should not depend on whether you play multiplayer. If I only play single player in Bioware games, it doesn't mean I love to do planet scanning, for example.Vandicus wrote...
And I don't want to be "forced" to do fetch quests and exploration in order to maximize loot or gain the most powerful weapons in the game which are entirely unavailable through non-fetch quest means.
It was required for a long time after release if you wanted to have all options in the endings (whether people liked the endings or not is a different matter).Vandicus wrote...
Look at ME3's MP. It isn't required to play to maximize results in SP, but its got a little incentive for people to try.
You could have rewards that you could only use in mulitplayer and are not brought into the single-player campaign. Or, if it is co-op, it could just be the same rewards that everyone would get for doing the quests.Vandicus wrote...
Moreover, RPGs are centrally designed around incentive. Quests=xp&loot. Exploration=XP&loot. People ask for incentives for doing all these things, and are given them, but its bad wrongfun when its applied to MP?
Modifié par Keriana, 21 octobre 2012 - 03:29 .
NWN's is my favorite example of this. Some of the people on my "home" server in the MP game got together and ran some of the content in coop MP. It was quite fun. It was not required to complete the game, nor did it add or take away from the SP experience. This is the whole point, so far as I can see, of people that are against it; it shouldn't affect SP at all.TheJediSaint wrote...
It would be interesting if they had cooperative multiplayer that worked something like the flaspoints in SWTOR, where the players participate in a story-based adventure. Especially if the mutliplayer allowed the players to see the single player story from a different perspective.
Of course, a Coop mode for the main game, like in Baldur's Gate, would be cool to.