robertthebard wrote...
Vandicus wrote...
HeriocGreyWarden wrote...
Inprea wrote...
In my case they're two things I would like to see multi player allow us to do. First I would like it if we could earn wealth via multi player for the single player game. Secondly I would like it if we could gain experience points for our character.
NO! I don't want to be forced to play MP becouse i would be more powerfull in SP if i play MP,this is BAD
And I don't want to be "forced" to do fetch quests and exploration in order to maximize loot or gain the most powerful weapons in the game which are entirely unavailable through non-fetch quest means.
Then maybe these aren't the right kinds of games for you? The whole idea of an RPG is to develop the character and grow. You do this by obtaining xp/levels and wealth/items. XP is gained, unlike in MMOs where you can farm it, by doing jobs(aka quests) to earn it, sort of like real life. This "Do quest a, get paid, do quest b etc etc" scenario isn't unique to the DA series. In recent memory, it's happening in every RPG on the shelves, and, to some extent, even happens in FPS style games, where you can find that BFG if you get to the right place at the right time.
This is also where your reputation/influence is determined: Protag gets the job done, or Protag bails in the middle of missions, etc etc. I've been spending a lot of time playing Assassin's Creed, and in all of the variants out so far, you advance the same way. It's part of what makes these games what they are. If you don't want to do the jobs to earn the money/items, then you shouldn't have the items just because you played MP. The EMS snafu mentioned earlier is a perfect example of why optional MP affecting a SP campaign is bad. I know people that have enough EMS after the Mars mission in ME 3 that they could get the best endings you can get, not saying a lot, right then, w/out having to play the rest of the game, while I, on the other hand, prior to Leviathan's release, had to spend several hours of game time doing scanning missions/other quests that I might just as soon skip, to get enough EMS. This imbalance should not exist.
I am, however, almost willing to take bets that it will affect the castle. This is bad, and shouldn't happen. Not that it matters what happens in your version of the universe, but because what happens in your version of the universe shouldn't affect what happens in mine. So, MP should have absolutely no affect on SP.
Fetch quests and exploration quests are not the main point of the DA series. Having an alternative to doing these particular quests aren't an inherently bad thing. It doesn't take away from your ability to do those exploration or fetch quests. The people who played multiplayer for hours in order to avoid having to play through the "exploration" of dropping scans on planets in ME3(which I enjoyed actually because of the codex like info tied to them) did not prevent you from doing so.
I am not a fan of the exploration aspect of having to find items X,Y, and Z so that the crafter can make my weapon. This makes up about 1% or less of any given DA game, and having an alternative to get the weapon hardly changes a fundamental aspect of the game. Even more so the fetch quests in DA2. Finding a pair of trousers or a portrait and turning it in to someone for 50 silvers is not a fundamental part of the DA2 experience, and adding in an alternative is hardly punishing for those people who enjoy doing them.
I'm not saying MP should replace questing(and the DA series does not appear to be a loot+dungeon delving centric RPG in the first place, story is the main focus), but I would like to have some sort've alternative to getting the rewards available from fetch and exploration quests, and MP is just one feature that could possibly address it. Fetch quests weren't as problematic in DA:O because of the abundance of coin. However, the only way to get the strongest gear in the game was either exploration, or buying DLC.
Modifié par Vandicus, 21 octobre 2012 - 08:00 .