How would you like the multiplayer to influence the game and why?
#76
Posté 21 octobre 2012 - 08:51
Damn EA and their moronic MP policy...
#77
Posté 21 octobre 2012 - 09:06
#78
Posté 21 octobre 2012 - 09:29
Based on ME3 I think the only way we could use MP in a way that "relates to the SP story" is either co-op campaign or having a hook in MP that relates it back to the SP (kind of like how MP in ME3 is playing the N7 squads that Hackett talks about).
Aside from that, I think we'd be treading on thin ice with a lot of weight on our shoulders. I'd be open to SP making an influence on MP, but not the other way around.[/
This is the way it should be.
#79
Posté 21 octobre 2012 - 09:35
Blastback wrote...
Please, for the love of gaming, do not make any aspect of single player dependent on multiplayer. Do not make any content, no matter how insignifigant, dependent on multiplayer to access.
I totally agree!
#80
Posté 21 octobre 2012 - 09:37
EDIT: Why should we even bother discussing multiplayer when the big wigs at EA won't green light single player-only games?
"Artistic integrity"... heh, right.
Modifié par EpicBoot2daFace, 21 octobre 2012 - 09:48 .
#81
Posté 21 octobre 2012 - 11:24
#82
Posté 21 octobre 2012 - 11:29
I'm fine with MP granting superficial rewards that can be used in SP, like a weapon or armour, even XP, but that's it. No story influence. No endgame impact.
#83
Posté 21 octobre 2012 - 11:32
Allan Schumacher wrote...
Based on ME3 I think the only way we could use MP in a way that "relates to the SP story" is either co-op campaign or having a hook in MP that relates it back to the SP (kind of like how MP in ME3 is playing the N7 squads that Hackett talks about).
Aside from that, I think we'd be treading on thin ice with a lot of weight on our shoulders. I'd be open to SP making an influence on MP, but not the other way around.
Agree 100% Allan.
#84
Posté 21 octobre 2012 - 11:33
Leoroc wrote...
I love how Allan posts his thoughts here =p can't you just yell down the hall?
I find him very engaging, while I do not always agree with him its much more preferable to the silence.
#85
Posté 21 octobre 2012 - 11:33
#86
Posté 21 octobre 2012 - 11:36
In SP, encounters, shop items, quests etc will appear depending on which faction is in control. Stuff like mission difficulty will also be affected say for example, Templars control central Orlais, a promage mission in that area will be significantly harder then if mages were in control. But the rewards will also be higher.
Modifié par Terrorize69, 21 octobre 2012 - 11:40 .
#87
Posté 21 octobre 2012 - 11:52
If it must be included, then I'd prefer it not affect SP.
If it must affect SP, then I'd prefer buying another game.
Modifié par Conall Cameron, 21 octobre 2012 - 11:52 .
#88
Posté 21 octobre 2012 - 11:54
#89
Posté 21 octobre 2012 - 11:56
#90
Posté 22 octobre 2012 - 12:01
#91
Posté 22 octobre 2012 - 12:04
#92
Posté 22 octobre 2012 - 12:11
slimgrin wrote...
Not that I'll be getting this game, but Bioware's promise of multiplayer not being tied to single player in ME3 was a bald faced lie. If I were you guys I'd be fighting tooth and nail to keep it out of the SP campaign.
1.It wasn't a bald face lie at least not totally or meant to be. The EC has since fixed this issue and now ME3 multiplayer is no longer needed whatsoever. Its there if you don't want to do side-missions or searches in ME3 campaign. Another way to broaden and give you more choice on how you want to play your game.
.
2. That is what people have been doing in this thread and previous threads mentioning over and over that it shouldn't affect SP campaign. If it has any involvement it should only be in a cosmetic way vai getting gold/currency and or another way to get gear. Don't make anything exclusive to multiplayer in other words. Anything that a player does/get in multiplayer should be just as accessible for those playing only singleplayer. Personally as I mentioned before a drop-in drop-out co-op sounds just perfect to me or do something like they did with Old Republic when it came to conversations and choices. Just because other player chose this option it won't affect my story if I chose said other option/choice.
#93
Posté 22 octobre 2012 - 12:18
#94
Posté 22 octobre 2012 - 12:25
#95
Posté 22 octobre 2012 - 12:34
#96
Posté 22 octobre 2012 - 12:36
Allan Schumacher wrote...
Based on ME3 I think the only way we could use MP in a way that "relates to the SP story" is either co-op campaign or having a hook in MP that relates it back to the SP (kind of like how MP in ME3 is playing the N7 squads that Hackett talks about).
Aside from that, I think we'd be treading on thin ice with a lot of weight on our shoulders. I'd be open to SP making an influence on MP, but not the other way around.
Make MP story-based, ME3's MP is fun but kinda mindless.
#97
Guest_Puddi III_*
Posté 22 octobre 2012 - 12:39
Guest_Puddi III_*
#98
Posté 22 octobre 2012 - 12:40
#99
Posté 22 octobre 2012 - 12:41
NNNNNnnnooooooo, don't put the hookers in the coffers...Filament wrote...
If we have a castle, I suppose multiplayer could be related to missions your underlings go on and the booty acquired could be added to the castle's coffers.
Oh wait, that's probably not the booty you meant...
#100
Posté 22 octobre 2012 - 12:45





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