How would you like the multiplayer to influence the game and why?
#101
Posté 22 octobre 2012 - 12:57
As long as multiplayer has no impact on the single player experience then I'll happily ignore it's existence. The more features and multiplayer unlockables that creep into single player the more my resentment of multiplayer will escalate. There is a point in which my irritation at paying for a game whose features I will not use will cancel out my desire to purchase the game.
I'm sure that Bioware knows that there are consumers that feel this way and will either try to balance the components to satisfy both single player and multiplayer fans or they will make a decision that the benefits of multiplayer are important enough to alienate those who do not enjoy it. At the end of the day it is Bioware's call to make and they will support those features they believe will generate the most positive outcome for their company. I will decide the point at which DA no longer appeals to me as a consumer.
#102
Posté 22 octobre 2012 - 12:57
Allen Spellwaver wrote...
Make MP story-based, ME3's MP is fun but kinda mindless.
Problem is, story based stuff isn't endlessly repeatable in the same way more mindless stuff is. And repeatability is a big deal for MP.
#103
Posté 22 octobre 2012 - 01:03
EpicBoot2daFace wrote...
Is it not EA policy that forces Bioware and other companies to add a multiplayer component to their games?
EDIT: Why should we even bother discussing multiplayer when the big wigs at EA won't green light single player-only games?
"Artistic integrity"... heh, right.
That article is just an example of bad journalism. If you go to the orignal source, you'll see that he is specifically talking about online features. EX: DAII wasn't a "single-player" game because it had post-launch content, as well connections to the facebook game.
Also he never said a game being "fire and forget" would stop them from publishing it.
#104
Posté 22 octobre 2012 - 01:07
Wulfram wrote...
Allen Spellwaver wrote...
Make MP story-based, ME3's MP is fun but kinda mindless.
Problem is, story based stuff isn't endlessly repeatable in the same way more mindless stuff is. And repeatability is a big deal for MP.
I'm still down for NWN campaigns.
#105
Posté 22 octobre 2012 - 01:28
I don't think it's bad journalism. I think it's quite clear: EA games must have some sort of multiplayer component.Major Pyr0 wrote...
EpicBoot2daFace wrote...
Is it not EA policy that forces Bioware and other companies to add a multiplayer component to their games?
EDIT: Why should we even bother discussing multiplayer when the big wigs at EA won't green light single player-only games?
"Artistic integrity"... heh, right.
That article is just an example of bad journalism. If you go to the orignal source, you'll see that he is specifically talking about online features. EX: DAII wasn't a "single-player" game because it had post-launch content, as well connections to the facebook game.
Also he never said a game being "fire and forget" would stop them from publishing it.
Modifié par EpicBoot2daFace, 22 octobre 2012 - 01:40 .
#106
Posté 22 octobre 2012 - 02:06
Icesong wrote...
Wulfram wrote...
Allen Spellwaver wrote...
Make MP story-based, ME3's MP is fun but kinda mindless.
Problem is, story based stuff isn't endlessly repeatable in the same way more mindless stuff is. And repeatability is a big deal for MP.
I'm still down for NWN campaigns.
That would require Bioware to do some real work though. We can't have that!
Anyway, the multiplayer should NOT affect the single player in any way.
Modifié par Skelter192, 22 octobre 2012 - 02:07 .
#107
Posté 22 octobre 2012 - 02:28
#108
Posté 22 octobre 2012 - 03:05
#109
Posté 22 octobre 2012 - 03:21
Allan Schumacher wrote...
I'd be open to SP making an influence on MP, but not the other way around.
Good to hear somebody in Bioware say that.
#110
Posté 22 octobre 2012 - 03:23
I really miss RPGs being multiplayer and have been waiting for a comeback for a long time, but if it's going to be some minigame unto itself, forget it.
#111
Posté 22 octobre 2012 - 03:43
So, personally, I'd rather no hooks into the single player game, just a solid multiplayer experience. And making it horde based like ME3 or Gears of War would be ideal. Imagine playing with 3 friends as Grey Wardens, defeating waves of Darkspawn. There's a lot of appeal to that idea, particularly if we still have Cross class Combos in DA3. Or, flip that around, you play as the Darkspawn with your friends each picking different Darkspawn to try and overwhelm the Wardens.
#112
Posté 22 octobre 2012 - 04:07
#113
Posté 22 octobre 2012 - 04:27
"I don't think it's bad journalism. I think it's quite clear: EA games must have some sort of multiplayer component."
[/quote]
-Amalur
-DAII
- Shadows of the Damned
-Warp
-Shank II
-Dantes Inferno
Modifié par Major Pyr0, 22 octobre 2012 - 04:29 .
#114
Posté 22 octobre 2012 - 06:46
[/quote]
"I don't think it's bad journalism. I think it's quite clear: EA games must have some sort of multiplayer component."
[/quote]
-Amalur
-DAII
- Shadows of the Damned
-Warp
-Shank II
-Dantes Inferno
[/quote]
Wasn't those games released before EA started with this "must have MP content" policy?
#115
Posté 22 octobre 2012 - 07:20
anorling wrote...
Wasn't those games released before EA started with this "must have MP content" policy?
When exactly did this policy start up?
Gibeau states he's not green lit a game without it. Do you know which games Gibeau has green lit?
Modifié par Allan Schumacher, 22 octobre 2012 - 07:20 .
#116
Posté 22 octobre 2012 - 07:30
As I understood it, DAO's integration into BSN was a result of EA's pro-MP stance. They wanted some sort of interactive social aspect to every game, and BioWare responded by having gameplay details uploaded to BSN where other people could see them.anorling wrote...
Wasn't those games released before EA started with this "must have MP content" policy?
I was surprised that feature wasn't in DA2.
Modifié par Sylvius the Mad, 22 octobre 2012 - 07:30 .
#117
Posté 22 octobre 2012 - 08:16
I do not want ANY multiplayer (!)
why?
DA ist an RPG, not an MMO or a god damned shooter (i do not hate shooters, but DA is no shooter)
greetings LAX
#118
Posté 22 octobre 2012 - 08:42
It's longer (I won't post it in the fear of the banhammer) but it gets the point across.
#119
Posté 22 octobre 2012 - 08:50
But with MP it keeps you hooked, keeps a fanbase interested (if MP is good), thus encouraging BW/EA that, that game is still popular and a demand for DLC is still there. Meaning we may get more SP DLC with the addition of MP then we could of got without MP.
Look at ME3, we've had a lot of DLC over the past months, and this is IMO mostly down to MP keeping fans playing.
#120
Posté 22 octobre 2012 - 08:54
#121
Posté 22 octobre 2012 - 09:14
Allan Schumacher wrote...
anorling wrote...
Wasn't those games released before EA started with this "must have MP content" policy?
When exactly did this policy start up?
Gibeau states he's not green lit a game without it. Do you know which games Gibeau has green lit?
I have no idea when the policy started. That's why wrote my reply as a question
But I at least got the impression that the policy started up in beginning of 2012. And if it's enforced or not I have clue about
Sylvius the Mad wrote...
As I understood it, DAO's integration into BSN was a result of EA's pro-MP stance. They wanted some sort of interactive social aspect to every game, and BioWare responded by having gameplay details uploaded to BSN where other people could see them.
I was surprised that feature wasn't in DA2.
Same here. I actually liked the kind of integration that DA:O had with BSN. Even if the feature was somewhat unstable and unpredictable from time to time
And this is about as much influence I would like the "interactive social aspect" to have over DA3.
Modifié par anorling, 22 octobre 2012 - 09:17 .
#122
Posté 22 octobre 2012 - 10:21
Terrorize69 wrote...
I want MP lol for one good reason, once you are done with DA, you put it down after a couple play throughs, then maybe in a few months or a year you play it again.
But with MP it keeps you hooked, keeps a fanbase interested (if MP is good), thus encouraging BW/EA that, that game is still popular and a demand for DLC is still there. Meaning we may get more SP DLC with the addition of MP then we could of got without MP.
Look at ME3, we've had a lot of DLC over the past months, and this is IMO mostly down to MP keeping fans playing.
So does having a toolkit keep fans interested in the game yet Bioware removed the option of one for DA2 and the odds of one returning for DA3 are low.
#123
Posté 22 octobre 2012 - 10:23
ianvillan wrote...
So does having a toolkit keep fans interested in the game yet Bioware removed the option of one for DA2 and the odds of one returning for DA3 are low.
Does it? ME3 MP seems more popular than the DAO modding scene.
Also, having to run a local SQL server just to use the DAO toolkit is not cool. That's probably why DAO modding flopped.
Modifié par marshalleck, 22 octobre 2012 - 10:25 .
#124
Posté 22 octobre 2012 - 10:27
ianvillan wrote...
Terrorize69 wrote...
I want MP lol for one good reason, once you are done with DA, you put it down after a couple play throughs, then maybe in a few months or a year you play it again.
But with MP it keeps you hooked, keeps a fanbase interested (if MP is good), thus encouraging BW/EA that, that game is still popular and a demand for DLC is still there. Meaning we may get more SP DLC with the addition of MP then we could of got without MP.
Look at ME3, we've had a lot of DLC over the past months, and this is IMO mostly down to MP keeping fans playing.
So does having a toolkit keep fans interested in the game yet Bioware removed the option of one for DA2 and the odds of one returning for DA3 are low.
For me that is true. A Toolkit for DA3 would keep me interested in the game far far longer then any tacked on Multiplayer ever could do.
#125
Posté 22 octobre 2012 - 10:33
anorling wrote...
ianvillan wrote...
Terrorize69 wrote...
I want MP lol for one good reason, once you are done with DA, you put it down after a couple play throughs, then maybe in a few months or a year you play it again.
But with MP it keeps you hooked, keeps a fanbase interested (if MP is good), thus encouraging BW/EA that, that game is still popular and a demand for DLC is still there. Meaning we may get more SP DLC with the addition of MP then we could of got without MP.
Look at ME3, we've had a lot of DLC over the past months, and this is IMO mostly down to MP keeping fans playing.
So does having a toolkit keep fans interested in the game yet Bioware removed the option of one for DA2 and the odds of one returning for DA3 are low.
For me that is true. A Toolkit for DA3 would keep me interested in the game far far longer then any tacked on Multiplayer ever could do.
You can even look at Baulders Gate 2 which for years after it was released still had mods produced for it even with no mod support.
Look at the elderscrolls games which has great mod support, they dont need to create a multiplayer componant to keep fans interested.
How long do a lot of multiplayer servers stay open after official support for the game has stopped, but how long does fan modding continue after official support for the game has stopped.





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