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How would you like the multiplayer to influence the game and why?


313 réponses à ce sujet

#101
Sister Goldring

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I like to think of myself as a pretty easy going person who doesn't jump up and down when things don't line up according to my personal preferences but multiplayer is a big thorny issue for me. I will not play it and if the focus of DA changes from a single player to multiplayer campaign I will no longer play Dragon Age.

As long as multiplayer has no impact on the single player experience then I'll happily ignore it's existence. The more features and multiplayer unlockables that creep into single player the more my resentment of multiplayer will escalate. There is a point in which my irritation at paying for a game whose features I will not use will cancel out my desire to purchase the game.

I'm sure that Bioware knows that there are consumers that feel this way and will either try to balance the components to satisfy both single player and multiplayer fans or they will make a decision that the benefits of multiplayer are important enough to alienate those who do not enjoy it. At the end of the day it is Bioware's call to make and they will support those features they believe will generate the most positive outcome for their company. I will decide the point at which DA no longer appeals to me as a consumer.

#102
Wulfram

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Allen Spellwaver wrote...

Make MP story-based, ME3's MP is fun but kinda mindless.


Problem is, story based stuff isn't endlessly repeatable in the same way more mindless stuff is.  And repeatability is a big deal for MP.

#103
Black Wolf

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EpicBoot2daFace wrote...

Is it not EA policy that forces Bioware and other companies to add a multiplayer component to their games?

EDIT: Why should we even bother discussing multiplayer when the big wigs at EA won't green light single player-only games?

"Artistic integrity"... heh, right. Image IPB


That article is just an example of bad journalism. If you go to the orignal source, you'll see that he is specifically talking about online features. EX: DAII wasn't a "single-player" game because it had post-launch content, as well connections to the facebook game.
Also he never said a game being "fire and forget" would stop them from publishing it. 

#104
Icesong

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Wulfram wrote...

Allen Spellwaver wrote...

Make MP story-based, ME3's MP is fun but kinda mindless.


Problem is, story based stuff isn't endlessly repeatable in the same way more mindless stuff is.  And repeatability is a big deal for MP.


I'm still down for NWN campaigns.

#105
EpicBoot2daFace

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Major Pyr0 wrote...

EpicBoot2daFace wrote...

Is it not EA policy that forces Bioware and other companies to add a multiplayer component to their games?

EDIT: Why should we even bother discussing multiplayer when the big wigs at EA won't green light single player-only games?

"Artistic integrity"... heh, right. Image IPB


That article is just an example of bad journalism. If you go to the orignal source, you'll see that he is specifically talking about online features. EX: DAII wasn't a "single-player" game because it had post-launch content, as well connections to the facebook game.
Also he never said a game being "fire and forget" would stop them from publishing it. 

I don't think it's bad journalism. I think it's quite clear: EA games must have some sort of multiplayer component.

Modifié par EpicBoot2daFace, 22 octobre 2012 - 01:40 .


#106
Chromie

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Icesong wrote...

Wulfram wrote...

Allen Spellwaver wrote...

Make MP story-based, ME3's MP is fun but kinda mindless.


Problem is, story based stuff isn't endlessly repeatable in the same way more mindless stuff is.  And repeatability is a big deal for MP.


I'm still down for NWN campaigns.


That would require Bioware to do some real work though. We can't have that!

Anyway, the multiplayer should NOT affect the single player in any way.

Modifié par Skelter192, 22 octobre 2012 - 02:07 .


#107
tishyw

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I would definately not like multi-player to have ANY influence on the single-player game. Please don't do anything that might force multi-player on people who don't want it.

#108
bloodmage13

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Multiplayer should not be included in this game. It would be such a waste of the budget.

#109
Doctoglethorpe

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Allan Schumacher wrote...
I'd be open to SP making an influence on MP, but not the other way around.


Good to hear somebody in Bioware say that. 

#110
Ellestor

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I wouldn't want multiplayer to be some combat arena like ME3's in the first place. I had really hoped that TOR's foray into a multiplayer NPC dialogue system (the first ever, as far as I'm aware)  was a precursor to BioWare making the actual campaign work with multiple players.

I really miss RPGs being multiplayer and have been waiting for a comeback for a long time, but if it's going to be some minigame unto itself, forget it.

#111
Pinely

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Honestly, I don't think the readiness rating or the N7 promotions were important enough to be included in ME3. Maybe at first it helped get some people to try it, but the mulitplayer has been going strong for months now. That's because the multiplayer mode is very well designed and fun to play.

So, personally, I'd rather no hooks into the single player game, just a solid multiplayer experience. And making it horde based like ME3 or Gears of War would be ideal. Imagine playing with 3 friends as Grey Wardens, defeating waves of Darkspawn. There's a lot of appeal to that idea, particularly if we still have Cross class Combos in DA3. Or, flip that around, you play as the Darkspawn with your friends each picking different Darkspawn to try and overwhelm the Wardens.

#112
JWvonGoethe

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Tack on an online text-based version of chess. Budget a couple of hundred dollars for it. Don't worry about bugs. There you go, brief fulfilled.

#113
Black Wolf

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[/quote]
"I don't think it's bad journalism. I think it's quite clear: EA games must have some sort of multiplayer component."
[/quote]
-Amalur
-DAII
- Shadows of the Damned
-Warp
-Shank II
-Dantes Inferno

Modifié par Major Pyr0, 22 octobre 2012 - 04:29 .


#114
Peranor

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[quote]Major Pyr0 wrote...

[/quote]
"I don't think it's bad journalism. I think it's quite clear: EA games must have some sort of multiplayer component."
[/quote]
-Amalur
-DAII
- Shadows of the Damned
-Warp
-Shank II
-Dantes Inferno

[/quote]


Wasn't those games released before EA started with this "must have MP content" policy?

#115
Allan Schumacher

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anorling wrote...

Wasn't those games released before EA started with this "must have MP content" policy?


When exactly did this policy start up?

Gibeau states he's not green lit a game without it.  Do you know which games Gibeau has green lit?

Modifié par Allan Schumacher, 22 octobre 2012 - 07:20 .


#116
Sylvius the Mad

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anorling wrote...

Wasn't those games released before EA started with this "must have MP content" policy?

As I understood it, DAO's integration into BSN was a result of EA's pro-MP stance.  They wanted some sort of interactive social aspect to every game, and BioWare responded by having gameplay details uploaded to BSN where other people could see them.

I was surprised that feature wasn't in DA2.

Modifié par Sylvius the Mad, 22 octobre 2012 - 07:30 .


#117
DarthLaxian

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simple:

I do not want ANY multiplayer (!)

why?

DA ist an RPG, not an MMO or a god damned shooter (i do not hate shooters, but DA is no shooter)

greetings LAX

#118
Annie_Dear

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To quote Yahtzee (the guy who does Zero Punctuation): "What is this obsession with using consoles to interact with other people? I've met a lot of other people and they're all ****s."

It's longer (I won't post it in the fear of the banhammer) but it gets the point across.

#119
Terrorize69

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I want MP lol for one good reason, once you are done with DA, you put it down after a couple play throughs, then maybe in a few months or a year you play it again.

But with MP it keeps you hooked, keeps a fanbase interested (if MP is good), thus encouraging BW/EA that, that game is still popular and a demand for DLC is still there. Meaning we may get more SP DLC with the addition of MP then we could of got without MP.

Look at ME3, we've had a lot of DLC over the past months, and this is IMO mostly down to MP keeping fans playing.

#120
Robert Cousland

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I play RPG's for the single player experience, I dont want multiplayer to influence the single player experience at all. I dont want to feel like im being forced to play multiplayer for the full DA3 experience, this isnt a shooting game like ME3.

#121
Peranor

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Allan Schumacher wrote...

anorling wrote...

Wasn't those games released before EA started with this "must have MP content" policy?


When exactly did this policy start up?

Gibeau states he's not green lit a game without it.  Do you know which games Gibeau has green lit?



I have no idea when the policy started. That's why wrote my reply as a question Image IPB
But I at least got the impression that the policy started up in beginning of 2012. And if it's enforced or not I have clue about Image IPB


Sylvius the Mad wrote...


As I understood it, DAO's integration into BSN was a result of EA's pro-MP stance. They wanted some sort of interactive social aspect to every game, and BioWare responded by having gameplay details uploaded to BSN where other people could see them.

I was surprised that feature wasn't in DA2.



Same here. I actually liked the kind of integration that DA:O had with BSN. Even if the feature was somewhat unstable and unpredictable from time to time Image IPB

And this is about as much influence I would like the "interactive social aspect" to have over DA3.

Modifié par anorling, 22 octobre 2012 - 09:17 .


#122
ianvillan

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Terrorize69 wrote...

I want MP lol for one good reason, once you are done with DA, you put it down after a couple play throughs, then maybe in a few months or a year you play it again.

But with MP it keeps you hooked, keeps a fanbase interested (if MP is good), thus encouraging BW/EA that, that game is still popular and a demand for DLC is still there. Meaning we may get more SP DLC with the addition of MP then we could of got without MP.

Look at ME3, we've had a lot of DLC over the past months, and this is IMO mostly down to MP keeping fans playing.



So does having a toolkit keep fans interested in the game yet Bioware removed the option of one for DA2 and the odds of one returning for DA3 are low.

#123
marshalleck

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ianvillan wrote...

So does having a toolkit keep fans interested in the game yet Bioware removed the option of one for DA2 and the odds of one returning for DA3 are low.


Does it? ME3 MP seems more popular than the DAO modding scene. 

Also, having to run a local SQL server just to use the DAO toolkit is not cool. That's probably why DAO modding flopped. 

Modifié par marshalleck, 22 octobre 2012 - 10:25 .


#124
Peranor

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ianvillan wrote...

Terrorize69 wrote...

I want MP lol for one good reason, once you are done with DA, you put it down after a couple play throughs, then maybe in a few months or a year you play it again.

But with MP it keeps you hooked, keeps a fanbase interested (if MP is good), thus encouraging BW/EA that, that game is still popular and a demand for DLC is still there. Meaning we may get more SP DLC with the addition of MP then we could of got without MP.

Look at ME3, we've had a lot of DLC over the past months, and this is IMO mostly down to MP keeping fans playing.



So does having a toolkit keep fans interested in the game yet Bioware removed the option of one for DA2 and the odds of one returning for DA3 are low.


For me that is true. A Toolkit for DA3 would keep me interested in the game far far longer then any tacked on Multiplayer ever could do.

#125
ianvillan

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anorling wrote...

ianvillan wrote...

Terrorize69 wrote...

I want MP lol for one good reason, once you are done with DA, you put it down after a couple play throughs, then maybe in a few months or a year you play it again.

But with MP it keeps you hooked, keeps a fanbase interested (if MP is good), thus encouraging BW/EA that, that game is still popular and a demand for DLC is still there. Meaning we may get more SP DLC with the addition of MP then we could of got without MP.

Look at ME3, we've had a lot of DLC over the past months, and this is IMO mostly down to MP keeping fans playing.



So does having a toolkit keep fans interested in the game yet Bioware removed the option of one for DA2 and the odds of one returning for DA3 are low.


For me that is true. A Toolkit for DA3 would keep me interested in the game far far longer then any tacked on Multiplayer ever could do.



You can even look at Baulders Gate 2 which for years after it was released still had mods produced for it even with no mod support.

Look at the elderscrolls games which has great mod support, they dont need to create a multiplayer componant to keep fans interested.

How long do a lot of multiplayer servers stay open after official support for the game has stopped, but how long does fan modding continue after official support for the game has stopped.