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How would you like the multiplayer to influence the game and why?


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#201
Allan Schumacher

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Jade8aby88 wrote...

The huge success is contributed by the SP campaign being an utter failure for a lot of people. The only way they can hold onto their beloved Mass Effect, *without* becoming emotionally invested.. Is too play the MP.. Or go on BSN.


Are you implying that Mass Effect's multiplayer would be less successful if the endings and single player campaign in general were better received?

#202
Xx_DeBoe_xX

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At first I was against multiplayer 100%. Thinking more of it though, if you were able to go on quests with other players and do missions that added depth and understanding to the world of Dragon Age I'd be fine with it. Either via taking your player online or perhaps the Dwarfs are having trouble again and each member would take over a preset dwarf and you'd be off. The Issue I see with that is moving though if you all have to stay close to be in camera view. Then you could unlock items in game and such doing it but nothing overpowered that you'd be missing out on if you chose to skip.

Personally if me and my friends could go play some quests together if they were designed well I'd be all for it. Basically DLC but instead of paying for it you need friends to partake in with you. If you could somehow incorporate moral choices into the online game as well that could be truly groundbreaking in terms of multiplayer. I fail to see how DA could have a death match type online game though without getting boring extremely quick.

#203
Direwolf0294

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I'd like the multiplayer to be tied into the game story wise, that is to say they'd be actual lore reasons for doing what ever it is the multiplayer is, whether it's co-op or versus, but I don't want it to actually have an effect on the single player, at least not story wise. Unlocking special weapons and armour for the single player through playing multi could be cool, provided those items weren't drastically more powerful than the ones attained just through playing single player. It'd mainly be about the cosmetics of the items than the stats.

#204
TheAgarrar

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I do not think that using MP as a means to gain more loot, gold and xp is entirely a bad idea. However, using MP in this regard would seem like a waste of time if this issue is addressed in the SP campaign. I am in no ways happy with a game that obligates me to play the MP in order to complete the SP successfully. If the plan is to have MP effect SP then it should be able to work both ways by making SP and MP have some sort of cross-play component, here are some examples of what I mean. Let's say I was playing SP and managed to recruit a follower with a really nice crossbow "hint" "hint", I want to be able to mass produce that crossbow for not only my followers and other potential units in the SP but also to my archer units in the MP as well. The same should go for MP to SP, if I come across some kickass loot in MP I should be able to choose whether to utilize it in my MP campaign or send it to my SP campaign. Another example for SP MP cross-play I would like to see implemented is in relation to followers and other units under my command. In DA3 we will be assuming the role of the Inquisitor and as such I want to be able to send SP followers and other units on away missions to my MP campaign, not to mention if there is a character from MP that I want to report to me in order to accompany me on a SP mission or quest? I should be able to do so. Lastly, if cross-play is beyond the scope of what the Bioware Devs are pursuing, then I would appreciate a MP campaign that will further flower my SP simply by adding a cutscene into SP that makes mention to my exploits in MP.  Even a simple report via Codex would suffice and which I believe would be easier to implement than a MP campaign that is pivotal to my successful completion of the main game.  Bearing these features in mind, I still believe that there should be some MP modes for simple, mindless fun like Capture the Flag or Team Battle and Free-for-All. All and all I am just one person, I would humbly ask the community to back me up if they agree with my feedback and for BW to take it into consideration.

Cheers :D

Modifié par TheAgarrar, 24 octobre 2012 - 04:45 .


#205
EsterCloat

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...How would multiplayer even work with Dragon Age? Mass Effect was at least understandable with it's whole being a shooter thing but I don't see how the same could be done with DA, especially with pausing the game to lay out AOE attacks and the like.

I dunno, I'm just having a hard time seeing DA being conducive to a multiplayer environment, unless they simplify the gameplay mechanics in MP to allow for it.

How would I like it to influence it? I really couldn't say until I know for sure what the SP entails. Broadly, I guess I'd say cash and some kind of token currency analog for...something in SP, like maybe a store that uses MP tokens or something, I dunno.

#206
Guilebrush

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Let me preface this by saying that I love a well crafted multiplayer game. I used to be a MMO junkie, I wasted countless hours in Diablo 3, Borderlands 2, niche titles like Dungeon Defenders etc. One of the things I (and apparently a large segment of Runic's fanbase) wished for out of Torchlight was the inclusion of multiplayer and they delivered in TL2.

But the nanosecond you make a personal journey dependent in any manner; no matter how insignificant dependent on a multiplayer component that is complete and utter B.S. I'm sorry it just is. What happened in ME3, pure 100% grade A BS. Yes they "resolved" it with the EC but the damage was done by then. Even TOR a MMO created by the same company was smart enough to realize that your personal story was exactly that: personal. You didn't need any "help" from other players. Playing with or without friends had no impact on your class story: playing with friends didn't change your ending, or gave you a chance for better gear through this particular subset of content. No impact, none, nada, zip. This is in a freaking MMO, and they understood this.

Let's face it, the way RPG video games are crafted, for many they're meant to be personal experiences/journeys. Sure you're free to share them with others if you wish, but for a lot of us they're meant to appeal to our selfish sides. They're pretty much the video game equivalent of alone time. A little alone time is a healthy thing. It can be a successful thing too: just ask Bethesda their game seems to have done "ok" without shoehorning in a multiplayer component.

I'm all for DA3 having a good multiplayer game mode, even more so if it was a co-op mode through the actual campaign (that would be a wonderful excuse for replaying the game over and over). But please for the love of all that is decent do not force people to play multiplayer in order to experience the campaign in full.

#207
Iosev

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EsterCloat wrote...

...How would multiplayer even work with Dragon Age? Mass Effect was at least understandable with it's whole being a shooter thing but I don't see how the same could be done with DA, especially with pausing the game to lay out AOE attacks and the like.


I don't really see the difficulty in adapting the gameplay of DA into a multiplayer format, largely because the game is already party-based in nature.  Instead of having AI-controlled companions, you could have other players in your party, and teamwork and coordination would be what you would rely on (instead of pausing).  Of course the gameplay would have to be tweaked, but I don't think that it's as impossible as you may think.

#208
Sabariel

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I would like multiplayer to not influence single player in any way.

#209
Hexley UK

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Not at all in any meaningful way whatsoever.

#210
Genshie

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< Still finds it funny that most if not all the complainers using ME3 are complaining over not gaining enough EMS to see a less than 10 second clip. Yeah that is what you are all complaining over and using as an example.

#211
deuce985

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Allan Schumacher wrote...

Jade8aby88 wrote...

The huge success is contributed by the SP campaign being an utter failure for a lot of people. The only way they can hold onto their beloved Mass Effect, *without* becoming emotionally invested.. Is too play the MP.. Or go on BSN.


Are you implying that Mass Effect's multiplayer would be less successful if the endings and single player campaign in general were better received?


How many Advils do you take a day reading BSN?

#212
Allan Schumacher

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I have taken to John's suggestion for heavy drinking.

#213
Malsumis

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Sabariel wrote...

I would like multiplayer to not influence single player in any way.



#214
Silverfox4

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I think a drop in and out playing during the combat scenes would be good. It still would be a single player game, with one player making the decisions. My gf might want to jump in during the fight scenes and play one of my companions while enjoying my story as well.

A pointless multiplayer mode surviving waves is not very attractive imo.

Unless they do a story mode similar to Army of One or Gears where everyone has an impact, but that would be making the game FOR multiplayer.

I think maybe have a multiplayer hub in a city, finding a group or solo, and going out into the wilds and dungeons for loot would boast the best kind of multiplayer.

#215
Killer3000ad

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Sabariel wrote...

I would like multiplayer to not influence single player in any way.



#216
Peranor

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I don't have any clue how budget allocations work. But if it's possible to scrap the MP and move its budget to the SP development then go for it Image IPB
Though I'm guessing that if Bioware says "no MP" then EA says "less money". So in the end it's probably all the same for the SP part of the game.
But if MP is here to stay then at least let it have no influence what so ever on the SP.

#217
HurricaneGinger

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I understand how ME3's MP can affect SP - you need every theatre of war out there kicking butt, and whatever support you have gives you a higher chance at survival. I get that, but I don't like that I had to purchase my Xbox Live account in order to get the endings I want. After I'm done with my final PT, I'm canceling my Xbox Live account since I have no other games that require online access to get the "best" out of them. I'm not that kind of gamer, I prefer to have the game's world to myself.

I would appreciate it if MP was just something on the side for fun, or like Mr. Schumacher said:

I'd be open to SP making an influence on MP, but not the other way around.



#218
DaringMoosejaw

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Allan Schumacher wrote...

I have taken to John's suggestion for heavy drinking.


You poor bastards.

Me, personally, I enjoyed ME3's multiplayer and single-player respectively. However, in hindsight, I believe it was definitely a mistake to have them linked - especially when for a long time it turned out you DID need to play multiplayer to actually get the best ending (all things considered) in ME3 because they fudged up the numbers on war assets.

When I play a mode, I'd like not having to worry about digging in to one or the other to optimize the experience. I'm not going to argue for the exclusion of multiplayer with the sky-is-falling mentality a lot of folks have, I can still enjoy it with my friends and I respect the idea why they put it in (Though, if they were going to put in multiplayer, I'd much prefer drop-in co-op of some sort which I don't see nearly enough of, even though a game like DA where there's a lot of menus and talking cutscenes probably wouldn't work out too extensively for that).

But should they influence eachother? I get the idea, you're trying to make people experience both halves of the game, but honestly it's more of an annoyance than an attractor.

#219
NRieh

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...How would multiplayer even work with Dragon Age? Mass Effect was at least understandable with it's whole being a shooter thing but I don't see how the same could be done with DA, especially with pausing the game to lay out AOE attacks and the like.

I honestly can't remember whether NWN1 group mode had pausing or not. Afaik - it had, but I may be wrong. It was long-long time ago I played it last time.

But what I want to say - party dungeon adventuring is nothing new or impossible to imagine. Especially, if game already designed for group of four players. The most obvious MP that can fit here - classic "dungeons". Better - story-based (e.g. TOR) Just a small and simple fantasy free2play MMO set in Thedas. Note, I said "MMO", "RPG" part should (and will) remain in SP.

#220
CDRSkyShepard

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PhantomGinger wrote...

I understand how ME3's MP can affect SP - you need every theatre of war out there kicking butt, and whatever support you have gives you a higher chance at survival. I get that, but I don't like that I had to purchase my Xbox Live account in order to get the endings I want. After I'm done with my final PT, I'm canceling my Xbox Live account since I have no other games that require online access to get the "best" out of them. I'm not that kind of gamer, I prefer to have the game's world to myself.

I would appreciate it if MP was just something on the side for fun, or like Mr. Schumacher said:

I'd be open to SP making an influence on MP, but not the other way around.



Pretty much this.

Right now, I'm pretty "meh" on the MP. I feel like it's becoming more and more inaccessible to the occassional player, with all the new things that I'll never unlock because I'm not a credit wh***, and I can't devote entire days to credit farming. I still can't unlock basic weapons and equipment boosts, let alone all these new and fancy things. I couldn't even take part in the last weekend challenge because I don't have a krogan yet. It's these kinds of things that just really kill my motivation to play the MP at all... so, there should be NO bearing whatsoever on the SP campaign, because I just don't care for MP anymore.

#221
CDRSkyShepard

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Allan Schumacher wrote...

Jade8aby88 wrote...

The huge success is contributed by the SP campaign being an utter failure for a lot of people. The only way they can hold onto their beloved Mass Effect, *without* becoming emotionally invested.. Is too play the MP.. Or go on BSN.


Are you implying that Mass Effect's multiplayer would be less successful if the endings and single player campaign in general were better received?

I personally think MP is successful in spite of the SP campaign, much to the chagrin of those who care much more about the SP than the MP. It has become a crutch to those who feel like the SP can't give them anything anymore, whereas it wouldn't be otherwise.

#222
Mikko182

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Mp shouldn't affect sp in any way at all.

#223
Allan Schumacher

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CDRSkyShepard wrote...

I personally think MP is successful in spite of the SP campaign, much to the chagrin of those who care much more about the SP than the MP. It has become a crutch to those who feel like the SP can't give them anything anymore, whereas it wouldn't be otherwise.


I'm still a bit confused though.  Do you think that these people would not have played the multiplayer if they enjoyed the single player more?

#224
Icinix

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I mentioned in another thread I would love to see a multiplayer component where you send spies / armies against other peoples fortresses / castles etc.

If the single player has an awesome castle section where you maintain the castle / armies / recruitment etc - have that influence your available forces in Multiplayer AND vice versa (if you so wanted it too).

#225
ElitePinecone

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Allan Schumacher wrote...

Jade8aby88 wrote...

The huge success is contributed by the SP campaign being an utter failure for a lot of people. The only way they can hold onto their beloved Mass Effect, *without* becoming emotionally invested.. Is too play the MP.. Or go on BSN.


Are you implying that Mass Effect's multiplayer would be less successful if the endings and single player campaign in general were better received?


Yeah, this is a really weird idea.

From everything I've seen ME3 MP's fans love it for its own sake, not because the campaign was bad. I mean, the MP forum is full of people talking about strategies and builds, it's not like they're sullenly playing hours and hours and hours of co-op because they were disillusioned with the ending.

Also, attributing the success of multiplayer solely to single-player fans being grumpy seems incredibly sef-serving, it ignores the genuine appeal of the co-op mode for many players. I understand that MP is an easy scapegoat to blame for complaints people have with the story, but there's a level of conspiracy that verges on the ridiculous.