Legenlorn wrote...
Hmm I wonder if the Devs actually read these posts or use them as feedback for the game.
Anyway I am a big fan of in game personal property. Be it being able to buy many houses lands or just having one house/castle/base. I was just overwhelmed by the castle in NWN 2 and what it had to offer.
So here are my ideas starting from the general stuff and moving to the details.
First off I would like to get the castle rather early in the game. And by that I do not mean in act 0 out of say 5. More like act 1 or 2 out of 5 so I would have the other acts to add something (quests for ex.) Furthermore, It would have to be a demolished or long forgotten one with no infrastructure so I could start from scratch. Also either as a reward or having to take it by force (2nd option seems more fun. Like can be a commando mission to get inside using a secret passage and then killing or capturing the inhabitants).
The player can choose what to build and would have many options. Though maybe a prison should be set as default. After all what's a castle without a prison.
My ideas for building options are (like Tarek suggested) - Storage rooms, barracks for factions that join you and also for your own forces (think you should have your own soldiers like in DA:A or NWN2); armoury, a tavern (definitely), brothel (not my first pick but I suppose); extra towers and walls; a alchemy lab or science room for an inventor; training grounds; torture chamber (if someone is evil); personal chambers ofc.
Now you shouldn't be able to build the things just like that. You would need either money or building material or both. For the special upgrades to already built stuff you would need special mats and maybe a special character recruited to live at the castle. This also implies owning the places you get the mats from like a stone quarry.
Most of the things build should be possible to interact with. Training grounds - you hire someone to train your troops and you will see that being done there. Tavern - well loads of stuff: parties, fights, companion convos. Armoury - can oder better equipment (also you need mats - iron or better ore mines) for the soldiers. Science Lab - can have upgrades available to buy or to research and will be ready to be bought at the right place after u come back to the castle (also here you would need the recruited mage perhaps?) Walls and towers could be strengthened and also some traps could be added or stuff like catapults and archer nests? Personal chambers - used as a trophies room and a bedroom that changed based on you actions in the world. Like some letters from thankful people appearing or presents. These are just some ideas but I think I made the point, that everything build does have an interaction (possibly more than once), clear.
Now I don't know if our base of operation is just the castle or does it also have some land attached to it. But if it does then I would guess it is used for growing food and gathering resources. So maybe also that could be upgradable (building farms, roads, mines). Also the mines should be imo areas you can choose to explore and take over. Plus you need to send men over there and see them working.
That's all for the building part. Now that we have a magnificent castle I think it would be a waste if it would just stand there. How about it being attacked from time to time and we could choose to defend it or not and the result would be based on its defences (that includes the garrison and the infrastructure). Also the decisions events from DA:A were nice. Just give more and let the player see the effects around him. (your troops actually patrolling the roads, bandits attacking in places less patrolled). Being able to send your troops to certain areas to do missions would also be nice and even better if you could accompany them.
How about establishing trade routes? Merchants could trade on the castle grounds and caravans could more between your castle and towns (here you can add encounters with bandits vs caravans as an example).
Now all these ideas give room for more quests/events. I highly doubt that all this would be implemented into the base game content (mostly because I doubt BioWare would use this since they already have an idea what they want in the game) but these things could be used for DLC. I know I would happily get every dlc that would give customization/quests/upgrades to the castle. I just love to stay longer in the world of an rpg game and these things give me that time spent 
Anyway Thx for reading this long post. Hope you like the ideas.
Yes, we do!