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What do you want to do with your castle?


659 réponses à ce sujet

#351
Shadow of Light Dragon

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Diplomacy. Matters of justice. Stuff that Awakening had but I wanted to see more of.

#352
TheShadowWolf911

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no, wait, i got a better idea.

Having a Cleaner, and by cleaner i mean

Modifié par TheShadowWolf911, 31 octobre 2012 - 03:02 .


#353
Palipride47

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EJ107 wrote...

I hope it's like the stronghold in NWN2. I lvoed how you could buy upgrades and not only did it change the surrounding area and the resources you could get but the improvements all came in to play during the mission where you defend the Keep from being seized. They may have been optional but they made the mission a lot easier, there's a lot of potential here.


They had that in Awakening, basically what you described (upgradable castle-the fortress actually changed with new gates and stuff based on your upgrades- and it was attacked, though you had to choose whether to defend the nearby city, with your fortress with all your men and investments and some of your Wardens possibly being left to die, or saving your fortress and have all the Fereldans hate you). There was also some political intrigue (attempted assassinations ftw).

Vigil's Keep was one of my favorite non-companion related things in the DAA expansion. (I miss bro Anders :crying:, playing it now makes me sad)

It they take the concept of Vigil's Keep and expand it to awesome proportions, it would be so very awesome. :)

And all of your companions have a "spot" like the camp in Origins (better idea, like the Arl of Redcliffe's estate), but maybe everyone has their own room, except the bro-combos like Varric/Isabela kinda occasionally hanging out in the same room, because they are talking about whatever they talk about.

And they don't flee as soon as I walk in like I'm some abusive drunken father that just got home from the bar......:blush:

Modifié par Palipride47, 31 octobre 2012 - 05:44 .


#354
Bfler

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I hope if you have to defend the castle that it is better than the Keep. Virgils Keep doesn't feel like defending a castle. You only run around a bit and slay some enemies. It is like a normal fight.

A real battle is with siege machines, where you have to defend the walls, or close a breach and where you also have to give orders to your men.
You run around, surrounded by fighting soldiers, impacts of catapult projectiles (with screen shaker). That is how a defense battle should feel.
And maybe bad weather/night and when you are victorious the sun comes out and your men cheer.

#355
Kajagoogoo3

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 I think it would be cool to have your castle (if possible) represent the faction your with, like for example: if you are with the Templars then it would have the sword of mercy at the front or something for the mages. Something like that would be nice.

#356
Wrathion

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Man Harem. Though I might need mods for that.

#357
Vitlen

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Kajagoogoo3 wrote...

 I think it would be cool to have your castle (if possible) represent the faction your with, like for example: if you are with the Templars then it would have the sword of mercy at the front or something for the mages. Something like that would be nice.


NOooooooo.please Inquisition must have it`s own faction.

#358
Parmida

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Alexandrine Delassixe wrote...

Man Harem. Though I might need mods for that.

I want that too.....:devil:

#359
Guest_Trista Faux Hawke_*

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I want to, aside from being able to enchant stuff and make potions/poisons in it, be able to decorate it a little, given whatever options I have.

Also, can I keep pets there? Kitties, doggies, and horses?

#360
Galactus_the_Devourer

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I want to be able to summon demons in the basement.

Also display trophies of my slain enemies. (mounting the heads of named enemies on spikes around the castle would be nice, then you could click on it and it would say "Alaric's Head" or something)

The usual, shops, defences, etc.

Peasants to lord over and disputes to adjudicate.

#361
Corker

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Whole-party inventory management. I missed that aspect of 'party camp' in DA2; it was very bothersome to have to swap people in and out of the party to upgrade weapons and rings/amulets/belts.

Use those mad skills that created such instant feelings of community in the origins of DAO and apply them to the castle and its people.

#362
Reznore57

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Don't know , I'm not a big fan of camp base , it's always a boring place.

I hope for interactive stuff.Stuff to click on .

What would be nice is being able to bring things back from travels and display them , books , ogre's head etc..
Having companions living there too , each one a room decorated to fit their personality.

PNJ moving around and talking to each others ...

As long as it doesn't feel like your pc is the only living soul around and others are a bunch of bots.

#363
spartanmax52000

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Galactus_the_Devourer wrote...

I agree 

Also display trophies of my slain enemies. (mounting the heads of named enemies on spikes around the castle would be nice, then you could click on it and it would say "Alaric's Head" or something)

The usual, shops, defences, etc.

Peasants to lord over and disputes to adjudicate.



#364
spartanmax52000

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I want is to select my own sigil on the flags.for example when you take the castle you can change the sigil like maybe you want a silver wolf or a horse with wings or a golden dragon and when someone ask for direction just pass the castle with dragon flags.

#365
oberst2

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an whant control minions frome the castle frome sende on mission or oder task like mining or fight badit build ect, if real evil one day use for blood magic, tortur or oder nasty ting to am

#366
emeraldtrader

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I want Trebuchets

#367
Riverdaleswhiteflash

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emeraldtrader wrote...

I want Trebuchets


Why didn't I think of that?

Also machicolations. (The holes in the floor of a castle wall that let you drop things on an enemy right up against said wall, my DM seems convinced they're called "Murder-Holes.")

#368
Han Shot First

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BanksHector wrote...

I would like it to be kinda like DA:A where you had to make a few decisions and people came to you with there problems and you had to decide what to do with it. I think they could improve on it, but that is what I would mostly want in it.


This.

I hope DA3 throws in a hefy helping of medieval politics. If the PC is the lord of a castle, I hope we get something similar to what Dragon Age: Awakening did. It should be more than just a home or a place to store gear.

#369
Foolsfolly

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Playing Assassin's Creed 3.

In the second game they had the Villa which I loved improving and even talked about how I'd like to see something similar in ME or DA on these boards from time to time.

That said AC3 has the Homestead and it's significantly better than the Villa. I love the size of it, I love that quests improve it and not just gold, I love managing my trading carts and buying surplus goods to craft into tables, barrels, and alcohol for sale to merchants I've met throughout the game.

There are a lot of great ideas happening in AC3's Homestead. And while I'm reasonably sure DA3's development cycle is too far along to take elements from this game for their castle... it surely couldn't hurt to say to the Devs and fans here to check it out.

And I love just how much the map changes as you continue through the game and doing Homestead missions. I'm not even done with the game yet and it looks like a small town. I enjoy riding the horse through the roads and woods looking at how much it's changed.

#370
RGC_Ines

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Castle again..I hope it will be something like in Baldur's Gate 2, where D'Arnise or Sphere or Druid's were totally optional. I could take it or left it to root and don't care at all. If I would want to manage a castle I would play Stronghold or something....

#371
Ghost_Nappa

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A bathroom I can actually use for the love of buddha....my pc needs to take a bath!

#372
KiwiQuiche

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Haha, some of these ideas remind me of Divinity, such as having your own little minions to send off to get you stuff. In Divinity they get beat up and injured if you don't give them good enough gear lmao

#373
Aligalipe

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Sending and receiving emissaries, holding court and granting justice to my subjects but not just once but several times unlike Awakening. I would like to send men to errands (patroling an area due to troubling reports of blood mages for an example) so I wouldn't have to deal with everything personally, only the most important ones.

#374
Sacred_Fantasy

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Maria Caliban wrote...

Mike says we'll be in charge of a castle in DA III.

Horrible image of castle.

Does this please you?

I feel Indifferent. It looks average for a medieval castle. But it will do.


Maria Caliban wrote...

What are you hoping to see?

A section for classic romanian's public bath, A harlem with lots of mistresses consisting desire demons, seductive vampires, goddess, wenches, prostitues etc, Public arena, shopping lots for nobles, blacksmith, public library, public shool and university for children, mages, adult and teenagers and large space for entertainment purpose such as stage for drama acting and magic performers. 

Oh and military installment such as barrack, tower, drawbridge etc. We could see drunken soldiers sexually harrass the maids at night, giving proper excuses for you to smash their skulls on the streets.  


Maria Caliban wrote...

I'd like something like NWN 2's upgrade system or BG II's strongholds. I'd also like the castle to reflect your class.

Well.... this is something we could agree. I would like the option to change the castle exterior design with further expansions. And I would like to fill the castle with lots of people, commoners and nobles to make it alive.

Modifié par Sacred_Fantasy, 26 novembre 2012 - 04:41 .


#375
Bwleon7

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Trophy cases where i can display weapons armors and the heads of beast. Also the more stuff i have on display the more impress npcs that visit will be and maybe that can have an effect on persusion and Intimidation dialog options that happen in the castle.

Modifié par Bwleon7, 26 novembre 2012 - 04:56 .