What do you want to do with your castle?
#601
Posté 17 juin 2013 - 04:23
#602
Posté 17 juin 2013 - 11:51
Earthborn_Shepard wrote...
I would like it if the place somehow mirrored your personality. Like, if you tend to pick funny/sarcastic answers all the time, the place could be a total mess, but with funny books and eastereggs everywhere. If you're an evil ****, it could be all black with a torture chamber and so on.
What if you're funny and evil?
#603
Posté 18 juin 2013 - 03:18
Eveangaline wrote...
Earthborn_Shepard wrote...
I would like it if the place somehow mirrored your personality. Like, if you tend to pick funny/sarcastic answers all the time, the place could be a total mess, but with funny books and eastereggs everywhere. If you're an evil ****, it could be all black with a torture chamber and so on.
What if you're funny and evil?
The victims are variously hanging upside down by their ankles over a pit of crocodiles which are only just too short to reach them, having lemon juice (which was taken off a paint pallete) added to whip-marks (with a paintbrush), or suffering various other tortures which are the product of a deranged imagination. And the cells have only three walls; the fourth is replaced with a thousand foot drop out of the castle.
Modifié par Riverdaleswhiteflash, 18 juin 2013 - 03:25 .
#604
Posté 21 juin 2013 - 06:08
Riverdaleswhiteflash wrote...
Eveangaline wrote...
Earthborn_Shepard wrote...
I would like it if the place somehow mirrored your personality. Like, if you tend to pick funny/sarcastic answers all the time, the place could be a total mess, but with funny books and eastereggs everywhere. If you're an evil ****, it could be all black with a torture chamber and so on.
What if you're funny and evil?
The victims are variously hanging upside down by their ankles over a pit of crocodiles which are only just too short to reach them, having lemon juice (which was taken off a paint pallete) added to whip-marks (with a paintbrush), or suffering various other tortures which are the product of a deranged imagination. And the cells have only three walls; the fourth is replaced with a thousand foot drop out of the castle.
No clowns?
#605
Posté 21 juin 2013 - 06:29
#606
Posté 21 juin 2013 - 06:38
The more specialist NPCs and companions you recruit to your cause, the more your castle changes to match your latest addition.
For example, if you recruit some famous blacksmith somewhere, your castle will get a forge/smithy.
And then when you recruit a weaponmaster your castle's courtyard gets turned into a training ground, where you can see some of the soldier under your command training their skills.
#607
Posté 21 juin 2013 - 03:37
Legenlorn wrote...
Hmm I wonder if the Devs actually read these posts or use them as feedback for the game.
Anyway I am a big fan of in game personal property. Be it being able to buy many houses lands or just having one house/castle/base. I was just overwhelmed by the castle in NWN 2 and what it had to offer.
So here are my ideas starting from the general stuff and moving to the details.
First off I would like to get the castle rather early in the game. And by that I do not mean in act 0 out of say 5. More like act 1 or 2 out of 5 so I would have the other acts to add something (quests for ex.) Furthermore, It would have to be a demolished or long forgotten one with no infrastructure so I could start from scratch. Also either as a reward or having to take it by force (2nd option seems more fun. Like can be a commando mission to get inside using a secret passage and then killing or capturing the inhabitants).
The player can choose what to build and would have many options. Though maybe a prison should be set as default. After all what's a castle without a prison.
My ideas for building options are (like Tarek suggested) - Storage rooms, barracks for factions that join you and also for your own forces (think you should have your own soldiers like in DA:A or NWN2); armoury, a tavern (definitely), brothel (not my first pick but I suppose); extra towers and walls; a alchemy lab or science room for an inventor; training grounds; torture chamber (if someone is evil); personal chambers ofc.
Now you shouldn't be able to build the things just like that. You would need either money or building material or both. For the special upgrades to already built stuff you would need special mats and maybe a special character recruited to live at the castle. This also implies owning the places you get the mats from like a stone quarry.
Most of the things build should be possible to interact with. Training grounds - you hire someone to train your troops and you will see that being done there. Tavern - well loads of stuff: parties, fights, companion convos. Armoury - can oder better equipment (also you need mats - iron or better ore mines) for the soldiers. Science Lab - can have upgrades available to buy or to research and will be ready to be bought at the right place after u come back to the castle (also here you would need the recruited mage perhaps?) Walls and towers could be strengthened and also some traps could be added or stuff like catapults and archer nests? Personal chambers - used as a trophies room and a bedroom that changed based on you actions in the world. Like some letters from thankful people appearing or presents. These are just some ideas but I think I made the point, that everything build does have an interaction (possibly more than once), clear.
Now I don't know if our base of operation is just the castle or does it also have some land attached to it. But if it does then I would guess it is used for growing food and gathering resources. So maybe also that could be upgradable (building farms, roads, mines). Also the mines should be imo areas you can choose to explore and take over. Plus you need to send men over there and see them working.
That's all for the building part. Now that we have a magnificent castle I think it would be a waste if it would just stand there. How about it being attacked from time to time and we could choose to defend it or not and the result would be based on its defences (that includes the garrison and the infrastructure). Also the decisions events from DA:A were nice. Just give more and let the player see the effects around him. (your troops actually patrolling the roads, bandits attacking in places less patrolled). Being able to send your troops to certain areas to do missions would also be nice and even better if you could accompany them.
How about establishing trade routes? Merchants could trade on the castle grounds and caravans could more between your castle and towns (here you can add encounters with bandits vs caravans as an example).
Now all these ideas give room for more quests/events. I highly doubt that all this would be implemented into the base game content (mostly because I doubt BioWare would use this since they already have an idea what they want in the game) but these things could be used for DLC. I know I would happily get every dlc that would give customization/quests/upgrades to the castle. I just love to stay longer in the world of an rpg game and these things give me that time spent
Anyway Thx for reading this long post. Hope you like the ideas.
Yes, we do!
#608
Posté 21 juin 2013 - 04:14
#609
Posté 21 juin 2013 - 04:47
It won't be as much fun if it's all there as soon as you get it.
#610
Posté 21 juin 2013 - 05:05
Eveangaline wrote...
What I'd like best about the castle is if I have to earn each part. Complete quests for merchants to make them want to join. Get enough money to build on/clear out parts to make an area for a forge or a tavern or whatever, have to sometimes choose between "do I want this dwarven blacksmith or an elven one" and depending on which I choose, I get different stuff.
It won't be as much fun if it's all there as soon as you get it.
Oh, I would love the chance to choose between racial smiths and things like that.
Can't remember if I mentioned this in my earlier post but, I wouldn't mind seeing a system where we could send out patrols to certain areas and those kind of choices affecting what appears in our castle grounds or something.
#611
Posté 21 juin 2013 - 05:09
#612
Posté 21 juin 2013 - 05:29
#613
Posté 21 juin 2013 - 05:36
Riverdaleswhiteflash wrote...
Just one. They call him "The Tickler."
Where is the Brotherhood?
Are there any jewels?
#614
Posté 21 juin 2013 - 06:54
9TailsFox wrote...
I want flying castle filled with dragons i control.
But what if someone shoots a dragon at the ring around the flying castle, making it fall on all your dragons and killing them?
#615
Posté 21 juin 2013 - 07:12
#616
Posté 21 juin 2013 - 07:22
"Hey gurl, wanna check out my castle?"
Modifié par Greylycantrope, 21 juin 2013 - 07:22 .
#617
Posté 21 juin 2013 - 08:00
Greylycantrope wrote...
I'll use it to pick up girls.
"Hey gurl, wanna check out my castle?"
LOLZ
#618
Guest_Challenge Everything_*
Posté 21 juin 2013 - 08:19
Guest_Challenge Everything_*
#619
Posté 21 juin 2013 - 08:41
#620
Posté 21 juin 2013 - 08:44
Maybe I'll even make it into a mini-Tevinter for my mage.
Or you know, whatever BW wants me to have. Just having a castle will be great, no matter what it includes.
Modifié par Annaka, 21 juin 2013 - 08:45 .
#621
Posté 21 juin 2013 - 08:52
When I read that it felt like I was playing Dragon Age: Legends again.Annaka wrote...
I totally missed this news. Getting my own castle is awesome! It'll be the best castle ever! I'll have elven slaves everywhere, a bunch of tacky gargoyles, huge pictures of my PC on the walls, my own dungeons where I can lock up dissidents, my ownmeth labpotion laboratory and my own Mabari kennel in the back.
Maybe I'll even make it into a mini-Tevinter for my mage.
Or you know, whatever BW wants me to have. Just having a castle will be great, no matter what it includes.
#622
Posté 21 juin 2013 - 10:55
Jason W Hill wrote...
Yes, we do!
Well then, thank you for reading my ideas. Hope it wasn't too long
#623
Posté 21 juin 2013 - 10:57
CronoDragoon wrote...
If it resembles the way Suikoden castles work at all I'll be happy.
*High five* Glad to see another who remembers that beautiful series.
#624
Posté 21 juin 2013 - 10:59
Modifié par TexasToast712, 21 juin 2013 - 11:07 .
#625
Posté 21 juin 2013 - 11:44
That makes at least three on this page alone. *points up to his earlier post on this page*Luiren wrote...
CronoDragoon wrote...
If it resembles the way Suikoden castles work at all I'll be happy.
*High five* Glad to see another who remembers that beautiful series.





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