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What do you want to do with your castle?


659 réponses à ce sujet

#176
Elohim_07

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Unless this castle becomes the "real life $$$" sucker through DLC I would like it to be earned through combat not a gift. All sections of it to be customizable or story decision affected.

Blacksmith, Enchantment, Trade, Bars, Family options are all welcome but please give me the Mabari (or other selected type of pet) breed area. I would like to see how feeding them with lyrium breeds out a special race...

Since I'll be beating some villain face, I would love to experience his rage toward my castle in some kind of battle. But if should be resolved in a chess type overview of where do I place my already arsenal of archers, catapults, castle defenses I bought or took from my adventure earnings. This will definitely give the player the feel his actions are of big significance on the future state of the Castle. And by all means if I lose such a battle and I don;t receive the "game over" message, please allow me to escape from the prision tower snow white style.... errrr ok forget that part...

#177
Quicksilver26

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don't care to much as to what's in it all i really care about is that i have a place to stash my stuff and
I get to go into every room in the castle and i do mean EVERY ROOM not just the two or three room or just the hall or clearing it out then never going back inside it i want to go EVERYWHERE WHEN EVER I WANT

#178
Arcadian Legend

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Quicksilver26 wrote...

don't care to much as to what's in it all i really care about is that i have a place to stash my stuff and
I get to go into every room in the castle and i do mean EVERY ROOM not just the two or three room or just the hall or clearing it out then never going back inside it i want to go EVERYWHERE WHEN EVER I WANT


Yeah in all seriousness, this.

#179
Guest_Celrath_*

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I don't want a castle. :-|

#180
KiwiQuiche

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Well, if I can decorate it like you can do in Skyrim, such as putting weapons on the displays (I always did that with the Daedra weapons) and putting items around the house (I had my jars of the bee, butterfly, firefly and dragonfly around my bed)

In short, I want to be able to personalize it. That's one thing that annoyed me in DA2 was that the esate remained the same, I couldn't change anything. Sure, I could get an elf maid, and Merril brought in her flower, but that's it.

I want to be able to add my own touch to it. Make it seem like an actual home.

Modifié par KiwiQuiche, 21 octobre 2012 - 09:19 .


#181
FedericoV

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I will go against the grain here: I don't want any upgrades for my castle. I don't want any RTS-lite minigame about resources and management. For the following reason:

- Upgradable stronghold has already been done to death (I mean, even Assassin Creed has upgradable strongholds °__°). It's time to move on.
- If you add a strategic/manager minigame, it has to be deep, enjoyable and meaningful. If it's on the level of ME2/ME3 planet scanning, it's just a chore and a waste of my time.
- In my view, an RTS element has nothing to do with the supposedly cinematic and fluid feel that Bioware wants for DA3. It would feel like the RTS element to Double Fine's game Brutal Legend or the tower defence in AC:Revelation : ie, out of place. Akward.

So, what I want from the caslte? If the focus of DA3 is the narrative and the charachters, I would like it to be a proper quest hub with lots of reactivity and choice and consequences. I would like it to be less about "upgrade the forge to change the armour of your soldiers to steel +1" or "re-build the tower with the stone you get from dungeoun X" and more about "investigate the mistery of the castle", "settle down the dispute between two nobles", "hear what the smallfolk has to say about my rule" etc. etc. etc.

Modifié par FedericoV, 21 octobre 2012 - 09:27 .


#182
Cathey

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If we're going to be able to control the castle then that should be our base. I don't want to have a big castle at my disposal yet still have to wander around the dirty parts of the local town just to talk to party members. Surely there are enough rooms for everyone to have their own space :P

Of course Bodahn and Sandal have to be my live-in merchants too. Other than that i'm not too fussed about what we can do with the castle :)

#183
Guest_Sharingan Master_*

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BDSM dungeon. And a 1971 Corvette Stringray parked in the living room. And a 1967 Ford Mustang Shelby GT500 - also parked in the living room.

Yeah, that's living the dream rite durr

#184
Blackrising

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FedericoV wrote...

I will go against the grain here: I don't want any upgrades for my castle. I don't want any RTS-lite minigame about resources and management. For the following reason:

- Upgradable stronghold has already been done to death (I mean, even Assassin Creed has upgradable strongholds °__°). It's time to move on.
- If you add a strategic/manager minigame, it has to be deep, enjoyable and meaningful. If it's on the level of ME2/ME3 planet scanning, it's just a chore and a waste of my time.
- In my view, an RTS element has nothing to do with the supposedly cinematic and fluid feel that Bioware wants for DA3. It would feel like the RTS element to Double Fine's game Brutal Legend or the tower defence in AC:Revelation : ie, out of place. Akward.

So, what I want from the caslte? If the focus of DA3 is the narrative and the charachters, I would like it to be a proper quest hub with lots of reactivity and choice and consequences. I would like it to be less about "upgrade the forge to change the armour of your soldiers to steel +1" or "re-build the tower with the stone you get from dungeoun X" and more about "investigate the mistery of the castle", "settle down the dispute between two nobles", "hear what the smallfolk has to say about my rule" etc. etc. etc.



I was trying to think of a way to voice my opinion, but you just did that for me. Thank you, agreeing completly here.

#185
Wolfspawn

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I want rainbows...

Image IPB

Modifié par bob_20000, 21 octobre 2012 - 10:59 .


#186
Drone696

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Sharingan Master wrote...

BDSM dungeon. And a 1971 Corvette Stringray parked in the living room. And a 1967 Ford Mustang Shelby GT500 - also parked in the living room.

Yeah, that's living the dream rite durr

Yep.

... It's going to be like Vigil's Keep; that means the cars are actually parked in the living room.

#187
Chipaway111

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EpicBoot2daFace wrote...



Image IPB



I cry from laughter every time I see this picture. Every. Single. Time.

In keeping with the theme of things, I want a torture chamber, but it has to be classy. I also want a quidditch pitch.

#188
The Teyrn of Whatever

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I want to build it next to a swamp and hope it doesn't fall in...

#189
Medhia Nox

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A castle eh?

Well - that'll mean my first Bioware pre-order. I hate wandering bands of plucky adventurers.

I want a fully fleshed out "Character" in the form of the castle. Heck - I'd like it to be considered one of your "companions" in a sense.

You interact with areas of the place - and mold the castle with quest lines that allow your character's personality to come through.

I want a general morale of the castle populace - with NPCs willing to betray you if you treat them like crap.

I want a Lord Chamberlain who takes care of the daily affairs to be head of said NPCs and give you the general temperature of the castl e and loads of options dealing with it.

I'd love to have to defend it - and since losing it would be very unlikely - I'd like areas to get destroyed requiring time and resources to repair. ((Very much like the scenes with the Normandy if you don't prepare in time.))

If this turns out to be a reality - it's already a huge positive for me.

#190
Indoctrination

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I want... cut scenes. Too often it seems like the "party camp" location is completely irrelevant and divorced from the story. If they're giving us a castle, I want stuff going on there. Relevant stuff.

#191
Heimdall

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I want to be under siege at some point. That's to start.

#192
Indoctrination

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Lord Aesir wrote...
I want to be under siege at some point. That's to start.


That's pretty much guaranteed (even though they already did this in Awakening).

#193
Wolf

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So what we can glimpse from this thread is:
-We want to customize the castle, either through story-related choices or actual aesthetic choices (I personally want a mixture of both);
-We want it to be meaningful, to have actual quests and interesting NPC's;
-We want to defend it from a seige;
-We want it to be open, all the time, with no sections being locked off after we visit them once;
-We want it to involve sex, somehow.

Can't wait to see what they do with the concept of a player base.

Modifié par Gaiden96, 21 octobre 2012 - 04:47 .


#194
Uzzy

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FedericoV wrote...

I will go against the grain here: I don't want any upgrades for my castle. I don't want any RTS-lite minigame about resources and management. For the following reason:

- Upgradable stronghold has already been done to death (I mean, even Assassin Creed has upgradable strongholds °__°). It's time to move on.
- If you add a strategic/manager minigame, it has to be deep, enjoyable and meaningful. If it's on the level of ME2/ME3 planet scanning, it's just a chore and a waste of my time.
- In my view, an RTS element has nothing to do with the supposedly cinematic and fluid feel that Bioware wants for DA3. It would feel like the RTS element to Double Fine's game Brutal Legend or the tower defence in AC:Revelation : ie, out of place. Akward.

So, what I want from the caslte? If the focus of DA3 is the narrative and the charachters, I would like it to be a proper quest hub with lots of reactivity and choice and consequences. I would like it to be less about "upgrade the forge to change the armour of your soldiers to steel +1" or "re-build the tower with the stone you get from dungeoun X" and more about "investigate the mistery of the castle", "settle down the dispute between two nobles", "hear what the smallfolk has to say about my rule" etc. etc. etc.


This, so much this. It does kinda feel like some marketer wanted a cool feature they could advertise on the back of the box to generate buzz, which seems to have worked so far.

#195
thebigbad1013

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It's funny because when I read about us getting a castle I was extremely excited but I'll have to give some thought as to what I would actually want to do with it. But I like it.

#196
TheJediSaint

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AppealToReason wrote...

emeraldtrader wrote...

Hmm, could we get central heating?


The best we can probably hope for is in floor heating that runs on the blood and tears of heartbroken forumites who didn't have a minor wish pandered to and can now never play video games again, apparently.

Well that or Sandal enchants my castle with the souls of my dead enemies to produce heat. No need for a wood fire. My castle's going green!



Or, you know? A hot spring.

#197
Fast Jimmy

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In regard to the siege, I think they could borrow heavily from the ME2 suicide mission (please god, borrow NOTHING from ME3's nonsense EMS numbers).

Companions or NPCs could have ideas on how to improve defenses, or increase capabilities, not just going to a building store and buying random upgrades. Having money be tight, just like ME2, would be good, where you would have to weigh the cost of upgrading your gates or buying anpiece of equipmet for your party/character to use.

Also, during the siege, they could mimic the Suicide Mission in letting you determine who does what role, and have success be determined by if we assign the right companions. Although having the choice be as easy as ME2 (Tali/Legion to hack, Jack/Samara for biotics... duh) would be nice. In fact, if they could letting us choose non-combat skills for our companions, this would play in nicely. Having an NPC with traps skill rig the field with spike pits would be more beneficial than having them lead the charge, or having an NPC with a high sneak skill would be better to send behind enemy lines to sabotage, rather than having them commanding a unit of their own. The sky is the limit.

And, of course, tying the success of the siege on the life and death of actual people we care about is key. Did I care that all of my Dwarven support units were killed when taking out the Archdemon? Of course not, which is why I didn't spend a dime in giving them better upgrades at camp. But the chance that my companions would die in ME2 if I didn't level everything up completely made me sure I did everything I could to be prepared.

Just some suggestions.

#198
Rawgrim

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Castle sounds cool. Hope I can stuff Fenris and Merrill into the torture chamber.

#199
The Elder King

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Rawgrim wrote...

Castle sounds cool. Hope I can stuff Fenris and Merrill into the torture chamber.


You humans are all racists!

#200
KennethAFTopp

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Maria Caliban wrote...
Mike says we'll be in charge of a castle in DA III.
Horrible image of castle.
Does this please you?
What are you hoping to see?
I'd like something like NWN 2's upgrade system or BG II's strongholds. I'd also like the castle to reflect your class.


It really depends on how well the castle is implemented and how important it is to the overall plot, is it Xcom important I want to do all kinds of nasty stuff to my castle ;)
if not, I wouldn't care less.