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Please abandon the whole save import concept. DA3 should be its own game.


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#251
draken-heart

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MillKill wrote...

draken-heart wrote...

It was better than Save imports though, wasn't it? No canon whatsoever, import or not?


No. It's true that being vague and having neither imports nor a set canon saves resources that would be wasted on irrelevant reactions to choices. So it's better than imports. But it still has the problem of rendering previous plotlines
pointless and handicapping the writers.

Not every choice needs to be made canon, though. Some you can ignore entirely. I don't think anybody is clamoring for a return of Bella the barmaid.


Are you sure about that, or are you mad that the idea makes Bioware focus more on the current game than on setting a canon hero of the past two games?

It handicapps the writers? How? 'cause I though it freed the writers to work on the game and not bind them into making the world the way a set canon or import would do.

Modifié par draken-heart, 25 octobre 2012 - 07:04 .


#252
MillKill

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draken-heart wrote...

MillKill wrote...

draken-heart wrote...

It was better than Save imports though, wasn't it? No canon whatsoever, import or not?


No. It's true that being vague and having neither imports nor a set canon saves resources that would be wasted on irrelevant reactions to choices. So it's better than imports. But it still has the problem of rendering previous plotlines
pointless and handicapping the writers.

Not every choice needs to be made canon, though. Some you can ignore entirely. I don't think anybody is clamoring for a return of Bella the barmaid.


Are you sure about that, or are you mad that the idea makes Bioware focus more on the current game than on setting a canon hero of the past two games?


So because I want the current game to be better and don't think that preserving choices each player made in previous games matters enough to be worth the cost, I'm mad that Bioware is not putting enough focus on the previous hero?

That doesn't exactly make much sense.

#253
draken-heart

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MillKill wrote...

draken-heart wrote...

MillKill wrote...

draken-heart wrote...

It was better than Save imports though, wasn't it? No canon whatsoever, import or not?


No. It's true that being vague and having neither imports nor a set canon saves resources that would be wasted on irrelevant reactions to choices. So it's better than imports. But it still has the problem of rendering previous plotlines
pointless and handicapping the writers.

Not every choice needs to be made canon, though. Some you can ignore entirely. I don't think anybody is clamoring for a return of Bella the barmaid.


Are you sure about that, or are you mad that the idea makes Bioware focus more on the current game than on setting a canon hero of the past two games?


So because I want the current game to be better and don't think that preserving choices each player made in previous games matters enough to be worth the cost, I'm mad that Bioware is not putting enough focus on the previous hero?

That doesn't exactly make much sense.


So you admit there are worse things than having Save Imports which does preserve game history?

Because with a set canon or import it is likely that the Dialogue for the ruler of Ferelden would be the same, with only I minor nod to the Hero of Ferelden if imported.

Because the only thing that MAY have a thedas-wide effect would be the urn thing. Ruler of Ferelden is an effect on Ferelden Primarily and the king of Orzamar is an Orzamar/Deep Roads effects primarily so they did not need a profound effect on Thedas because that is not the situation they becam king/ruler for.

Modifié par draken-heart, 25 octobre 2012 - 07:14 .


#254
MillKill

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draken-heart wrote...

So you admit there are worse things than having Save Imports which does preserve game history?

Because with a set canon or import it is likely that the Dialogue for the ruler of Ferelden would be the same, with only I minor nod to the Hero of Ferelden if imported.

Because the only thing that MAY have a thedas-wide effect would be the urn thing. Ruler of Ferelden is an effect on Ferelden Primarily and the king of Orzamar is an Orzamar/Deep Roads effects primarily so they did not need a profound effect on Thedas because that is not the situation they becam king/ruler for.


There are plenty of worse features. I just don't see anyone demanding a return of recycled environments or long loading times, so I don't feel the need to argue aginst them. But not being the worst feature possible does not make imports a good feature.

No. It is not likely for them to be the same. It is likely that the ruler of Fereldan could have a larger role in sequels since one wouldn't have to make the same scene with five different variations. If the ruler of Fereldan was canon and still got only a small cameo, the resources saved from not having to make the other four variations of the same cameo could be devoted to something else. The overall quality of the game would still improve.

No. The Urn, Orzammar ruler, Fereldan ruler, anvil choice, and Dark Ritual could all have big impacts on all of Thedas.  From DA2, killing the Arishok, Feynriel's fate, the mage/templar choice, and whether Hawke killed Anders could all have big consequences.

Modifié par MillKill, 25 octobre 2012 - 07:24 .


#255
draken-heart

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MillKill wrote...

draken-heart wrote...

So you admit there are worse things than having Save Imports which does preserve game history?

Because with a set canon or import it is likely that the Dialogue for the ruler of Ferelden would be the same, with only I minor nod to the Hero of Ferelden if imported.

Because the only thing that MAY have a thedas-wide effect would be the urn thing. Ruler of Ferelden is an effect on Ferelden Primarily and the king of Orzamar is an Orzamar/Deep Roads effects primarily so they did not need a profound effect on Thedas because that is not the situation they becam king/ruler for.


There are plenty of worse features. I just don't see anyone demanding a return of recycled environments or long loading times, so I don't feel the need to argue aginst them. But not being the worst feature possible does not make imports a good feature.

No. It is not likely for them to be the same. It is likely that the ruler of Fereldan could have a larger role in sequels since one wouldn't have to make the same scene with five different variations. If the ruler of Fereldan was canon and still got only a small cameo, the resources saved from not having to make the other four variations of the same cameo could be devoted to something else. The overall quality of the game would still improve.

No. The Urn, Orzammar ruler, Fereldan ruler, anvil choice, and Dark Ritual could all have big impacts on all of Thedas.  From DA2, killing the Arishok, Feynriel's fate, the mage/templar choice, and whether Hawke killed Anders could all have big consequences.


could does not mean should. Plus taking out save imports does nothing that having the time to develop the game would do...Plus Wht larger role could they have, THEY HAVE THEIR HANDS FULLL WITH RULING THEIR COUNTRY. The Arishok was the antagonist of act two, but that was not a large role until act two ending, until that point he was just there.

if they remove save imports, they can remove romances as well, then they can devote more resources  to things that actually matter instead of creating content that only 5% or so of the people will see because some people won't romance that character.

Modifié par draken-heart, 25 octobre 2012 - 07:35 .


#256
MillKill

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draken-heart wrote...


could does not mean should. Plus taking out save imports does nothing that having the time to develop the game would do...


I know. My point is that imports handicap writers unnecessarily. Let them decide what previous plotlines to make important. Imports force them into making all previous plotlines that could be significantly impacted by choices irrelevant, even ones they might want to focus. on. 

Time and money are never infinite. Resources are scarce regardless of how much you have. They shoulkd be used wisely. Including imports is not a good use of resources that could be used to make the game better in other areas., regardless of how much time they have.

#257
draken-heart

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MillKill wrote...

draken-heart wrote...


could does not mean should. Plus taking out save imports does nothing that having the time to develop the game would do...


I know. My point is that imports handicap writers unnecessarily. Let them decide what previous plotlines to make important. Imports force them into making all previous plotlines that could be significantly impacted by choices irrelevant, even ones they might want to focus. on. 

Time and money are never infinite. Resources are scarce regardless of how much you have. They shoulkd be used wisely. Including imports is not a good use of resources that could be used to make the game better in other areas., regardless of how much time they have.


there are a few other unecessary things they could cut as well to make story better: Like removing resources from the combat system for better dialogue. Or removing Romance for better story elsewhere when they could waste resources on creating content that not everyone is going to see.

save imports are not as bad as you think when it comes to defining the world, when there are more unecessary thing to cut, like romance, since the PC could be established as having someone at home waiting for them, you cut romance with party members and everyone gets love.

Modifié par draken-heart, 25 octobre 2012 - 07:44 .


#258
MillKill

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draken-heart wrote...

MillKill wrote...

draken-heart wrote...


could does not mean should. Plus taking out save imports does nothing that having the time to develop the game would do...


I know. My point is that imports handicap writers unnecessarily. Let them decide what previous plotlines to make important. Imports force them into making all previous plotlines that could be significantly impacted by choices irrelevant, even ones they might want to focus. on. 

Time and money are never infinite. Resources are scarce regardless of how much you have. They shoulkd be used wisely. Including imports is not a good use of resources that could be used to make the game better in other areas., regardless of how much time they have.


there are a few other unecessary things they could cut as well to make story better: Like removing resources from the combat system for better dialogue. Or removing Romance for better story elsewhere when they could waste resources on creating content that not everyone is going to see.


And so, instead of cutting those features, they should cut the imports. Making your current choices more impactful in the current game is a better use of time than making a previous game's choices more impactful in the current game, especially because they never will be impactful.

#259
draken-heart

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MillKill wrote...

draken-heart wrote...

MillKill wrote...

draken-heart wrote...


could does not mean should. Plus taking out save imports does nothing that having the time to develop the game would do...


I know. My point is that imports handicap writers unnecessarily. Let them decide what previous plotlines to make important. Imports force them into making all previous plotlines that could be significantly impacted by choices irrelevant, even ones they might want to focus. on. 

Time and money are never infinite. Resources are scarce regardless of how much you have. They shoulkd be used wisely. Including imports is not a good use of resources that could be used to make the game better in other areas., regardless of how much time they have.


there are a few other unecessary things they could cut as well to make story better: Like removing resources from the combat system for better dialogue. Or removing Romance for better story elsewhere when they could waste resources on creating content that not everyone is going to see.


And so, instead of cutting those features, they should cut the imports. Making your current choices more impactful in the current game is a better use of time than making a previous game's choices more impactful in the current game, especially because they never will be impactful.


Just acknolwedging them is not "Taking away resources" that could not be taken from something else.

Like I said, remove romances and give the inquisitor a LI that is never seen, only acknowledged.

Plus what about an interactive comic, or something like that? OH, that is right, they still bind the hands of the writers so they do not work, only a set canon can fix this mess of save imports, as you say. /sarcasm

(I mean interactiv comic ala Genesis, where the major decisions are carried by the player and all the minor detail is canonized, but with details of warden and hawke/Their LI if you want them to have one)

Plus, I do not think the dwarves should really care about the mage-templar war and should be ignored.

Modifié par draken-heart, 25 octobre 2012 - 07:57 .


#260
draken-heart

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Plus, you can cut Choice from DA3 entirely and focus on creating a great linear canon story for DA3

#261
MillKill

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draken-heart wrote...

Just acknolwedging them is not "Taking away resources" that could not be taken from something else.


Yes it does.

Just because you think the combat, story coehsion, breadth of choices in the current game, impactfulness of previous choices, and overall quality of the current game should be sacrificed on the altar of imports does not mean that everyone does.

Since this discussion isn't going to go anywhere, this will likely be my last post in this thread. Here is a prediction that will be proven 100%  accurate when DA3 is released:

Players will discover that those choices the devs choose to acknowledge will not have any significant impact. Some choices will even be retconned, like with Leliana. DA3 will be the fourth Bioware game in a row that proved the import feature to be a failure. The people who think imports are good will continue to demand they be done justice in DA4. The devs will promise to "make imports better next time." People who think imports are a bad idea, like myself, will make a variety of threads arguing against including them in DA4. The only difference will be that we can now add yet another example of imports being terrible to our arguments. 

Imports are a really neat idea. They were worth a try. But it has been proven repeatedly now that, in a world of limited development resources, they can't be done right. Bad features that cannot be made better should be scrapped.

Modifié par MillKill, 25 octobre 2012 - 08:04 .


#262
draken-heart

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MillKill wrote...

draken-heart wrote...

Just acknolwedging them is not "Taking away resources" that could not be taken from something else.


Yes it does.

Just because you think the combat, story coehsion, breadth of choices in the current game, impactfulness of previous choices, and overall quality of the current game should be sacrificed on the altar of imports does not mean that everyone does.

Since this discussion isn't going to go anywhere, this will likely be my last post in this thread. Here is a prediction for what will happen when DA3 is released:

Players will discover that those choices the devs choose to acknowledge will not have any significant impact. Some choices will even be retconned, like with Leliana. DA3 will be the fourth Bioware game in a row that proved the import feature to be a failure. The people who think imports are good will continue to demand they be done justice in DA4. The devs will promise to make imports better next time. People who think imports are a bad idea, like myself, will make a variety of threads arguing against including them in DA4. The only difference will be that we can now add yet another example of imports being terrible to our arguments. 

Imports are a really neat idea. They were worth a try. But it has been proven repeatedly now that, in a world of limited development resources, they can't be done right. Bad features that cannot be made better should be scrapped.


what if it is not a failure, but how Bioware wanted imports to go? That is right, I am speculating that they lied to everyone about Save imports and choices mattering to get you guys to play, and you all fell for it, hook, line, and sinker.:lol:

Modifié par draken-heart, 25 octobre 2012 - 08:14 .


#263
Genshie

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draken-heart wrote...

MillKill wrote...

draken-heart wrote...

Just acknolwedging them is not "Taking away resources" that could not be taken from something else.


Yes it does.

Just because you think the combat, story coehsion, breadth of choices in the current game, impactfulness of previous choices, and overall quality of the current game should be sacrificed on the altar of imports does not mean that everyone does.

Since this discussion isn't going to go anywhere, this will likely be my last post in this thread. Here is a prediction for what will happen when DA3 is released:

Players will discover that those choices the devs choose to acknowledge will not have any significant impact. Some choices will even be retconned, like with Leliana. DA3 will be the fourth Bioware game in a row that proved the import feature to be a failure. The people who think imports are good will continue to demand they be done justice in DA4. The devs will promise to make imports better next time. People who think imports are a bad idea, like myself, will make a variety of threads arguing against including them in DA4. The only difference will be that we can now add yet another example of imports being terrible to our arguments. 

Imports are a really neat idea. They were worth a try. But it has been proven repeatedly now that, in a world of limited development resources, they can't be done right. Bad features that cannot be made better should be scrapped.


what if it is not a failure, but how Bioware wanted imports to go? That is right, I am speculating that they lied to everyone about Save imports and choices mattering to get you guys to play, and you all fell for it, hook, line, and sinker.:lol:

And you can also say that the previous post is a huge load of assumptions. If DA3 is a success most people won't even be worrying about these issues if handled correctly. The staff as already given out info on Leliana explaining that the issue with her coming back when being killed in playthroughs will be explained and will even have an effect on the game if you killed her or not. I don't even understand why you post here even Millkill when the imports are going to be in DA3 regardless and its seems very much like you are just dooming and glooming the product when we know very little about it.

Modifié par Genshie, 25 octobre 2012 - 08:36 .


#264
Fast Jimmy

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I didn't even know that ME1 and DA:O had planned the choice import feature when I bought them.

I bought them because people I trusted talked about how they were games with lots of choices and a great story.

Sacrificing the ability to have choice in a game just to acknowledge previous choices in a game is removing... well, it's ironic, really...

Drakon, you keep saying 'they can preserve imports by ignoring the choices affected by those imports.' What kind of sense does that make? Really?

You'd rather they just not bring up the choices at all rather than set a canon? You don't need imports for that, they can just do like the Final Fantasy series and set each game in their own little world.

If, instead, you'd prefer that they stay in the same world and actually reference huge events that the Warden or Hawke had a part in but which maybe didn't play out EXACTLY like how you played it... then it can actually be like they are in the same world. Instead of constantly running away from their previous stories.

Doesn't finding out more about Orzammar sound interesting? Won't happen. Want to revisit Denerim post-Blight? Not on the radar. Want to go back to Kirkwall and... well, okay, no one wants to go back to Kirkwall.

Point being - you are seriously advocating a method of pretending that previous games don't exist in order to maintain the illusion that choices carry over from game to game. That's like becoming a broke, homeless person just so you can say you have enough money to not need a job. While technically a true statement, it's the exact opposite of what you state you want.

#265
draken-heart

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Fast Jimmy wrote...

I didn't even know that ME1 and DA:O had planned the choice import feature when I bought them.

I bought them because people I trusted talked about how they were games with lots of choices and a great story.

Sacrificing the ability to have choice in a game just to acknowledge previous choices in a game is removing... well, it's ironic, really...

Drakon, you keep saying 'they can preserve imports by ignoring the choices affected by those imports.' What kind of sense does that make? Really?

You'd rather they just not bring up the choices at all rather than set a canon? You don't need imports for that, they can just do like the Final Fantasy series and set each game in their own little world.

If, instead, you'd prefer that they stay in the same world and actually reference huge events that the Warden or Hawke had a part in but which maybe didn't play out EXACTLY like how you played it... then it can actually be like they are in the same world. Instead of constantly running away from their previous stories.

Doesn't finding out more about Orzammar sound interesting? Won't happen. Want to revisit Denerim post-Blight? Not on the radar. Want to go back to Kirkwall and... well, okay, no one wants to go back to Kirkwall.

Point being - you are seriously advocating a method of pretending that previous games don't exist in order to maintain the illusion that choices carry over from game to game. That's like becoming a broke, homeless person just so you can say you have enough money to not need a job. While technically a true statement, it's the exact opposite of what you state you want.


I was just joking around. Plus read my last post to MillKill. What if the way it was implemented was how Bioware wanted to implement it?

How about a vague canon? Like Anora on the throne , but says she is just taking care of things while the king is off on some adventure. You establish that Anora is not the queen, or at least does not rule alone, but you have no clue who the king is because it won;t elaborate in game on the choice of the king.

Modifié par draken-heart, 25 octobre 2012 - 08:55 .


#266
Fast Jimmy

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Genshie wrote...
And you can also say that the previous post is a huge load of assumptions. If DA3 is a success most people won't even be worrying about these issues if handled correctly. The staff as already given out info on Leliana explaining that the issue with her coming back when being killed in playthroughs will be explained and will even have an effect on the game if you killed her or not. I don't even understand why you post here even Millkill when the imports are going to be in DA3 regardless and its seems very much like you are just dooming and glooming the product when we know very little about it.


Millkill is assuming the import system will disappoint because Bioware has clarified already that, by his (and my) definition, the imports will not be to a degree that we consider significant. The forms of DA2, with only a side quest/codex entry/cameo is the formula they are sticking with. Granted, they are working to make it better, but they aren't making it any MORE than that.

There will be no different world states, where the main story plays out any differently based on the things that happened before. Certain things will be true, regardless of how many things you did to prevent it from happening. The story will sidestep choices you made in order to keep their vision of the main story on track.

Head nods, retcons and cameos are the only differences we can expect. Gaider himself has conveyed this. They are working to make it better and go deeper (in ways we don't know) but DA2 was the mold that they are working off of, not the exception they are moving away from.

As it should be. You can't pay for one game and expect six. Which is what the game import system should be - anything else is going to disappoint. No matter what, that's going to be the expectation and the experience.

I'd rather Bioware make a game with only previous history to worry about, and which gives us tons of choices, options and chances to change the world and our player. All without having to worry about these choices affecting future games. Because as of now, Bioware can't let you kill anyone they might need later. They can't let you not have someone in your party, because they might want them to be in the main story in a future game. They can't let you do anything that changes anything in the world they would have to worry about in the future... which means you can't change anything in the world, PERIOD.

I'm sorry, but I play a choice-driven game to have choices. Not to have them mean nothing because another player in some other part of the planet might have chosen something different.

You will see. If (or when, in my opinion) the import flag system fails yet again in DA3 and people are going WTF? just like they were for ME3 and the Rachni Queen, Geth Rewrite, Collector Base, Saving the Council, Destroying the Genophage, keeping any of your companions alive... when you see all of your previous game choices reduced to these weak narrative attempts, you will see.

#267
draken-heart

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Fast Jimmy wrote...

Genshie wrote...
And you can also say that the previous post is a huge load of assumptions. If DA3 is a success most people won't even be worrying about these issues if handled correctly. The staff as already given out info on Leliana explaining that the issue with her coming back when being killed in playthroughs will be explained and will even have an effect on the game if you killed her or not. I don't even understand why you post here even Millkill when the imports are going to be in DA3 regardless and its seems very much like you are just dooming and glooming the product when we know very little about it.


Millkill is assuming the import system will disappoint because Bioware has clarified already that, by his (and my) definition, the imports will not be to a degree that we consider significant. The forms of DA2, with only a side quest/codex entry/cameo is the formula they are sticking with. Granted, they are working to make it better, but they aren't making it any MORE than that.

There will be no different world states, where the main story plays out any differently based on the things that happened before. Certain things will be true, regardless of how many things you did to prevent it from happening. The story will sidestep choices you made in order to keep their vision of the main story on track.

Head nods, retcons and cameos are the only differences we can expect. Gaider himself has conveyed this. They are working to make it better and go deeper (in ways we don't know) but DA2 was the mold that they are working off of, not the exception they are moving away from.

As it should be. You can't pay for one game and expect six. Which is what the game import system should be - anything else is going to disappoint. No matter what, that's going to be the expectation and the experience.

I'd rather Bioware make a game with only previous history to worry about, and which gives us tons of choices, options and chances to change the world and our player. All without having to worry about these choices affecting future games. Because as of now, Bioware can't let you kill anyone they might need later. They can't let you not have someone in your party, because they might want them to be in the main story in a future game. They can't let you do anything that changes anything in the world they would have to worry about in the future... which means you can't change anything in the world, PERIOD.

I'm sorry, but I play a choice-driven game to have choices. Not to have them mean nothing because another player in some other part of the planet might have chosen something different.

You will see. If (or when, in my opinion) the import flag system fails yet again in DA3 and people are going WTF? just like they were for ME3 and the Rachni Queen, Geth Rewrite, Collector Base, Saving the Council, Destroying the Genophage, keeping any of your companions alive... when you see all of your previous game choices reduced to these weak narrative attempts, you will see.


All I see ont he ME3 boards are complaints about the ending. And you still either did not read or answered my question about the vague canon, as in ther is a canon, but you do not know the specifics.

#268
Fast Jimmy

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Draken heart wrote...
I was just joking around. Plus read my last post to MillKill. What if the way it was implemented was how Bioware wanted to implement it?

How about a vague canon? Like Anora on the throne , but says she is just taking care of things while the king is off on some adventure. You establish that Anora is not the queen, or at least does not rule alone, but you have no clue who the king is because it won;t elaborate in game on the choice of the king.

And what about the Anvil? How do you 'middle of the road' an army of golems? How do you 'middle of the road' the Urn of Sacred Ashes being a rallying cry for the Chantry, or being defiled and destroyed? How do you say Harrowmont is king, when he does if you elect Bhelen, and vice versa? How does Hawke kill or make Tranquil a sominari, the most powerful type of Mage on the planet, or have him be alive and with his powers? How do you have the Circle wiped out in Ferelden or Kirkwall, or preserved instead? How do you have an Old God deity walking the face of the planet in the body of a young boy... or not? How do you have a Warden who made a noble sacrifice, versus one who lived by doing a Dark Ritual?

Where is the shortcut, work around option? And at what point do they all look pathetic when they are strung across the game, in a terrible attempt to placate every possible choice?

Pretty soon, it you ask me.

#269
draken-heart

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Fast Jimmy wrote...

Draken heart wrote...
I was just joking around. Plus read my last post to MillKill. What if the way it was implemented was how Bioware wanted to implement it?

How about a vague canon? Like Anora on the throne , but says she is just taking care of things while the king is off on some adventure. You establish that Anora is not the queen, or at least does not rule alone, but you have no clue who the king is because it won;t elaborate in game on the choice of the king.

And what about the Anvil? How do you 'middle of the road' an army of golems? How do you 'middle of the road' the Urn of Sacred Ashes being a rallying cry for the Chantry, or being defiled and destroyed? How do you say Harrowmont is king, when he does if you elect Bhelen, and vice versa? How does Hawke kill or make Tranquil a sominari, the most powerful type of Mage on the planet, or have him be alive and with his powers? How do you have the Circle wiped out in Ferelden or Kirkwall, or preserved instead? How do you have an Old God deity walking the face of the planet in the body of a young boy... or not? How do you have a Warden who made a noble sacrifice, versus one who lived by doing a Dark Ritual?

Where is the shortcut, work around option? And at what point do they all look pathetic when they are strung across the game, in a terrible attempt to placate every possible choice?

Pretty soon, it you ask me.


Then we are back to the question that the save file transfer system solves easily: How do you placate as many people as possible while still creating a good story.

Set canon, there are people who will complain that the canon they set is not who their warden/Hawke was or what they would do. Set imports in the game, people will complain that the choices do not impact the game in the slightest. Bioware fans are funny that way.

#270
Realmzmaster

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draken-heart wrote...


Then we are back to the question that the save file transfer system solves easily: How do you placate as many people as possible while still creating a good story.

Set canon, there are people who will complain that the canon they set is not who their warden/Hawke was or what they would do. Set imports in the game, people will complain that the choices do not impact the game in the slightest. Bioware fans are funny that way.


Which is why Bioware should bite the bullet and make decisions on what is and is not canon. Bioware will just have to take the flack that comes with the decision.

#271
Fast Jimmy

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All I see ont he ME3 boards are complaints about the ending.

I would assume from your avatar that you've played ME3. I hope that you've played the previous games. In those games, there are dozens of choices which are advertised in game as being huge, that will affect the galaxy in large, meaningful ways. In ME3, if they couldn't take far of these choices in a DA2, shortcut way (side quest/codex entry/cameo), then they made them worthless. Did you expect things with the Krogan to work out differently if you destroyed the cure for the Genophage? Nope, it's still just as complete regardless. Did you expect Cerebrus to have a more advanced understanding of the Reapers if you saved the Collector Base? Nope, they are at the exact same point of brainwashed madness regardless. Did you want to add the Geth Heretics to the rest of the Collective by, against perhaps your normal judgment, to rewrite their brains? Not only do those Geth revert back to siding with the Reapers, but ALL of the Geth do likewise.

These are terrible ways to handle choice. They essentially make every Paragon choice canon by the way they ignore the chance that the Renegade option even happened. I don't know how people don't expect the same thing to happen with the DA franchise.

#272
Emzamination

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I don't believe that these anti-import people's arguments are entirely altruistic. I suspect it may have something to do with a lack of expansions or Dl.c, since upon thread review, most of those championing this campaign are lacking either registration badges or completed characters.

Modifié par Emzamination, 25 octobre 2012 - 09:32 .


#273
Genshie

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Realmzmaster wrote...

draken-heart wrote...


Then we are back to the question that the save file transfer system solves easily: How do you placate as many people as possible while still creating a good story.

Set canon, there are people who will complain that the canon they set is not who their warden/Hawke was or what they would do. Set imports in the game, people will complain that the choices do not impact the game in the slightest. Bioware fans are funny that way.


Which is why Bioware should bite the bullet and make decisions on what is and is not canon. Bioware will just have to take the flack that comes with the decision.

Well it ain't goin happen in DA3 at least so I am sorry since its been said several times over that import is going to happen one way or another. I am fine with them making things a cannon after DA3.

#274
wright1978

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Genshie wrote...

Well it ain't goin happen in DA3 at least so I am sorry since its been said several times over that import is going to happen one way or another. I am fine with them making things a cannon after DA3.


I'm very thankful for this as i for one have no desire to see my universe expunged to make way for someone else's canon.

#275
Genshie

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Emzamination wrote...

I don't believe that these anti-import people's arguments are entirely altruistic. I suspect it may have something to do with a lack of expansions or Dl.c, since upon thread review, most of those championing this campaign are lacking either registration badges or completed characters.

That is not totally true since I don't have the Origins and or Awakening badge but as you can see I am using my main Warden as my avatar. Do I view some of these people as being lazy to a degree yes not all of them though. I can totally see where they are coming from but at this point in time I have to disagree with them. However, as stated in my previous post and other post from other users I am more than happy to have a set cannon after DA3.