Genshie wrote...
And you can also say that the previous post is a huge load of assumptions. If DA3 is a success most people won't even be worrying about these issues if handled correctly. The staff as already given out info on Leliana explaining that the issue with her coming back when being killed in playthroughs will be explained and will even have an effect on the game if you killed her or not. I don't even understand why you post here even Millkill when the imports are going to be in DA3 regardless and its seems very much like you are just dooming and glooming the product when we know very little about it.
Millkill is assuming the import system will disappoint because Bioware has clarified already that, by his (and my) definition, the imports will not be to a degree that we consider significant. The forms of DA2, with only a side quest/codex entry/cameo is the formula they are sticking with. Granted, they are working to make it better, but they aren't making it any MORE than that.
There will be no different world states, where the main story plays out any differently based on the things that happened before. Certain things will be true, regardless of how many things you did to prevent it from happening. The story will sidestep choices you made in order to keep their vision of the main story on track.
Head nods, retcons and cameos are the only differences we can expect. Gaider himself has conveyed this. They are working to make it better and go deeper (in ways we don't know) but DA2 was the mold that they are working off of, not the exception they are moving away from.
As it should be. You can't pay for one game and expect six. Which is what the game import system should be - anything else is going to disappoint. No matter what, that's going to be the expectation and the experience.
I'd rather Bioware make a game with only previous history to worry about, and which gives us tons of choices, options and chances to change the world and our player. All without having to worry about these choices affecting future games. Because as of now, Bioware can't let you kill anyone they might need later. They can't let you not have someone in your party, because they might want them to be in the main story in a future game. They can't let you do anything that changes anything in the world they would have to worry about in the future... which means you can't change anything in the world, PERIOD.
I'm sorry, but I play a choice-driven game to have choices. Not to have them mean nothing because another player in some other part of the planet might have chosen something different.
You will see. If (or when, in my opinion) the import flag system fails yet again in DA3 and people are going WTF? just like they were for ME3 and the Rachni Queen, Geth Rewrite, Collector Base, Saving the Council, Destroying the Genophage, keeping any of your companions alive... when you see all of your previous game choices reduced to these weak narrative attempts, you will see.