draken-heart wrote...
nedpepper wrote...
wright1978 wrote...
nedpepper wrote...
And then you have the books written by Gaider. Canon or not? Well, I hope so, because otherwise....why did I waste my time reading them? Are Maric's stories canon? Is Alistar half elf? Does Fiona exist? Does Cole exist? Was Wynne's REAL death in Asunder? It was incredibly moving. Did she die there or she did die when you wanted to side with the Templars in Origins on one of your playthroughs? Does her son, Rhys, exist as a mage in Orlais? None of this stuff can be followed up on because the save import, which is basically creates a fractured universe with a thousand alternate universes, and can't realistically be held in any kind of order from one person's playthrough to another.
By that logic if they removed the import you would see no point in playing the game?
As far as i'm concerned they are an alternative universe, a diversion where people can enjoy looking in on how Gaider's own personal canon plays out. The characters most certainly exist but the events will not necessarily have panned out identically based on people's own canon universes. In mine Alistair is dead and i certainly don't want the game universe suddenly ignoring that fact. As a Wynne's concerned she's either dead before or in Asunder and won't appear again.
I may get flamed for this, but David Gaider created these characters. It really is HIS story. It's Bioware's. They allow me to roleplay a character within a game and a universe they created. But the story and the characters don't just come up out of thin air. They were written. There's a narrative. There's continuity, but it has to be FLUID. You can't have a million different versions of Thedas and expect to keep making sequels reflecting every little thing you do. Eventually, the story will just topple over on itself if some things are not canonized. The save import is an illusion. But it's not even an effective illusion.
they could do something like Twizted said, KotoR2 way of "Importing" early dialogue of what happened with two choices. Two sets of canon and people get to create the world's events, compromise.
I thoroughly enjoyed KotoR 2 because I still had choice, both for the game itself and for the story, and that did not have an import. Though it was a different company.
I feel like you're missing the bigger point here. Every game should have big choices that mean something. Divergent paths. Interesting twists.
BUT, it should be just for the game itself. Afterwards, with the import, all those important decisions, are made IRRELEVANT. Because you end up with a fractured universe, and development either trying to import it all in a senseable fashion, or IGNORING IT COMPLETELY. The Anvil. The Urn. Alistar shows up in meaningless cameo to make a swooping joke. As a fan of the game, I WANT TO SEE ALISTAR. I want to see Sten again. But if they're dead on half of the people's playthroughs, they no longer having any importance in this series. They can't. It's not affordable.
Look at how people react to Leliana and Anders being alive. Their choices were "violated."
So now, anything that has import on it either has to be retconned in story in a hamfisted way, or ignored.
What ends up happening is they STOP GIVING YOU CHOICES. There is on ZERO difference in the end of Dragon Age 2. Why? Because they didn't want the import messing up the narrative. Regardless of who Hawke sided with, the end result was the same.
Eventually, it causes railroading into a very linear story where only minor things can have importance to be imported over.
It's not cost efficient. It doesn't really work, as evidenced by multiple people here. And it creates a mess of continuity.
Gaider himself said on this very forum that he regretted the Old God Baby decision. Why? Because they can't do anything with it. Because not everyone made the choice. So, now he has to figure out how such a huge plot point can be acknowledged going forward, or just ignoring it as if it never happened. And that's a shame. Because Morrigan and her baby had a TON of potential. See what I'm saying?
Could they do an interactive comic? I guess. But people are still choosing one or the other, and anytime you have the chance of a 50/50 split, how much does the writer put into a story that only half the people will ever experience?
The solution: Create lots of choices in the game and have them actually mean something. Moving forward, pick a canon and go from there Baldur's Gate style. Imagine if the import had been in Baldur's Gate 2. No Minsc. One of the most popular characters in Bioware's history.
Why should I never get to see Sten, or Oghren, or Merrill, or Alistar again in any important context because some guy somewhere on one playthough killed them? It's becomes inherently selfish and short sighted.
I, like everyone else, wanted to like the import. But the logistics didn't work. Not in Mass Effect where it was actually IMPORTANT. So why do we need it in Dragon Age?
Unless Hawke or the Warden show up again in any meaningful way, it's just a wink-wink. A very expensive, limiting wink of the eye. It's a bad pigeon joke by a bartender in the Hangman. That's it. Is it really worth saving?