wright1978 wrote...
Dragon age is the world just mass effect is the universe. It won't stop being the dragon age fantasy world if it is set within a different period in history
I don't inherently disagree with you. It would feel a little silly if the Dragon Age ended in Thedas and they renamed it and the IP something else, but its all whatever anyway.
By your own reasoning i'd hate for them to have to create all your choices were a dream or a schismed parrallel universe in order to facilitate telling a story which takes place just after DA3. I'd much prefer time to pass before the next huge epic event in Thedas or to go back and play a part in one of the previous epic events beforehand.
Your choices wouldn't be a dream. They would have outcomes and closure, in the form of how they affect the story and the endings you received.
I love Crono Trigger. It is a great game. It has a ton of different endings. One of those endings involves human society being extinct and everyone becoming Repties, a form of sentient lizards.
Crono Cross was a sequel to Crono Trigger. It doesn't overlap a lot, but it does set a canon that the ending of Crono Trigger is NOT that humans were never created. It, instead, deals with what happens in the future when Lavos doesn't destory the Earth, where humans create a temporal disturbance that distorts the time flow in crazy ways. Not my favorite game because the story was all over the place and never became focused... but that's a different story.
Point being... Crono Trigger had different endings and choices. A future game comes along that only acknowledges on ending. Yet, somehow, the world did not fall apart. Just because a future game doesn't bend over backwards to not step on the toes of choices from previous games doesn't mean those choices didn't matter. If DA:O never had a sequel, would you feel like your choices didn't matter? If ME1 never was a trilogy, would you feel like your choices didn't matter? Do you feel like the choices you had in Jade Empire didn't matter?
No, of course not. Because a future game coming out that doesn't take every single choice possible into consideration doesn't make those choices any less fun, exciting or enjoyable. It just means that the story for the next game isn't using them.
If you feel betrayed, or wronged because of this... then I think you're missing the point of having choices. And you're missing the point of my argument.
I want to give you chocies in games. I want to give you more choices in games than you've ever seen. But I also want to allow the writing team to let go of choices which aren't helpful to them in future games. I want them to going back to neutral, by picking the choices that they want to tell the best story... where they can give us more chocies.
Silent HIll 2 had some great choices and had multiple endings that even changed the past (before you started playing the game) in really interesting ways. How you played your character actually affected how they behaved before you started playing, in a real meta-physical mind-warp way. And, in fact, you had the option to perform a ceremony which destroyed the planet.
Yet, Silent Hill 3 still came out. As well as many other Silent Hill games. And they each told great stories and, weirdly enough, no one cared that the world wasn't destroyed.
Just because a future game in the series doesn't cater to every choice they offered doesn't mean they shouldn't offer choice. And choice is one of the most fundamentally awesome things about Bioware games: dialogue choices, moral choices, gameplay chocies, appearance choices, romance choices, resource chocies... choices are what drive most games and Bioware gives us some great choices.
Punishing them for giving us choices by saying "well, don't you dare pretend like I didn't make that choice in my game five years ago, I'll scream bloody murder" is counter-productive, plain and simple.
Modifié par Fast Jimmy, 26 octobre 2012 - 05:35 .