Because more and more people are realizing it's pointless.Arthur Cousland wrote...
Every few hours, someone starts another "abandon save imports" thread...
Please abandon the whole save import concept. DA3 should be its own game.
#26
Posté 21 octobre 2012 - 03:28
#27
Posté 21 octobre 2012 - 03:30
Arthur Cousland wrote...
Every few hours, someone starts another "abandon save imports" thread...
Hmm I haven't really noticed this.
If these threads are popping up a lot, do you think they are dirty trouble making people whose only goal is to defile peoples save games...........or maybe they think the games could be better if they dev's had a bit more control of what characters they could bring back to REALLY tie together the series?
#28
Posté 21 octobre 2012 - 03:31
marshalleck wrote...
Because more and more people are realizing it's pointless.Arthur Cousland wrote...
Every few hours, someone starts another "abandon save imports" thread...
Bethesda games, they are linear and the only one I know of where choices matter is Fallout New vegas, and that is only end game.
Just leave this topic alone, it is in ans is staying in.
#29
Posté 21 octobre 2012 - 03:32
Even if there is just a quiz at the start of the game and I can yes/no questions I'd be happy.
#30
Posté 21 octobre 2012 - 03:33
unless of course the canon they establish is the one 90% ppl play
#31
Posté 21 octobre 2012 - 03:33
This thread is about Bioware and save game imports, not Bethesda games. Stop trying to derail it if you don't have anything to add.draken-heart wrote...
marshalleck wrote...
Because more and more people are realizing it's pointless.Arthur Cousland wrote...
Every few hours, someone starts another "abandon save imports" thread...
Bethesda games, they are linear and the only one I know of where choices matter is Fallout New vegas, and that is only end game.
Just leave this topic alone, it is in ans is staying in.
#32
Posté 21 octobre 2012 - 03:39
draken-heart wrote...
marshalleck wrote...
Because more and more people are realizing it's pointless.Arthur Cousland wrote...
Every few hours, someone starts another "abandon save imports" thread...
Bethesda games, they are linear and the only one I know of where choices matter is Fallout New vegas, and that is only end game.
Just leave this topic alone, it is in ans is staying in.
LOL, did you really just call Bethesda games linear?
You can make a ton of choices that permanently kill npcs and change who leads any number of towns and villages. Sometimes the choices you make even decide whether the town will exist at all, or just be a ghost town down the road.
Sure the major choices are at the end of the story, which faction controls a certain area...........that is so different than any Bioware game..........how?
I'm not going to argue that Bioware games aren't more story driven, but that actually makes them more linear.
Both games have their appeals, but calling Bethesda open world games linear, in a discussion about a game following DA2, is a bit funny.
#33
Posté 21 octobre 2012 - 03:42
I agree about wanting to see choice consequence play out in one game. Especially in DA games where the focus is supposed to be on Thedas at large. Not one PC. If they're gonna have a new PC for each game, then they need to wrap up that stuff up in that game.
I absolutely agree with that, and would like to see that.
The part I don't agree with is blaming the save import for them not doing this. And all we have to judge this by is DA2 which had very little c/c at all. Whether it's was from DAO, or within the game itself.
#34
Posté 21 octobre 2012 - 03:43
marshalleck wrote...
This thread is about Bioware and save game imports, not Bethesda games. Stop trying to derail it if you don't have anything to add.draken-heart wrote...
marshalleck wrote...
Because more and more people are realizing it's pointless.Arthur Cousland wrote...
Every few hours, someone starts another "abandon save imports" thread...
Bethesda games, they are linear and the only one I know of where choices matter is Fallout New vegas, and that is only end game.
Just leave this topic alone, it is in ans is staying in.
Drop these threads, they only import the major decisions (main quest ones of importance). there is no reason to import all the decisions one makes.
Examples of things normally imported
- The ruler of Ferelden
- Urn (I think)
- king of Orzmar (One quest)
- Nature of the beast (one quest)
- Andrastian Chantry among dwarves
- Mage tower in ferelden
- most companions not important to the game
- everything else
Modifié par draken-heart, 21 octobre 2012 - 03:48 .
#35
Posté 21 octobre 2012 - 03:44
AppealToReason wrote...
They might but they'll replace it. The engine transfer is causing a buttload of headaches apparently.
Even if there is just a quiz at the start of the game and I can yes/no questions I'd be happy.
Not sure where you get this from.
#36
Posté 21 octobre 2012 - 03:46
#37
Posté 21 octobre 2012 - 03:49
No, you can look at Mass Effect which has by and large been the main prototype for continuity between games . Different writing teams sure, but it's still Bioware and their development process, goals, and timelines are going to be similar.rapscallioness wrote...
The part I don't agree with is blaming the save import for them not doing this. And all we have to judge this by is DA2 which had very little c/c at all. Whether it's was from DAO, or within the game itself.
#38
Posté 21 octobre 2012 - 03:49
From the Edmonton Expo today. They said they are looking at how to continue the choices possibly without actual save imports.deuce985 wrote...
AppealToReason wrote...
They might but they'll replace it. The engine transfer is causing a buttload of headaches apparently.
Even if there is just a quiz at the start of the game and I can yes/no questions I'd be happy.
Not sure where you get this from.
Modifié par marshalleck, 21 octobre 2012 - 03:50 .
#39
Posté 21 octobre 2012 - 03:53
#40
Posté 21 octobre 2012 - 03:54
marshalleck wrote...
From the Edmonton Expo today. They said they are looking at how to continue the choices possibly without actual save imports.deuce985 wrote...
AppealToReason wrote...
They might but they'll replace it. The engine transfer is causing a buttload of headaches apparently.
Even if there is just a quiz at the start of the game and I can yes/no questions I'd be happy.
Not sure where you get this from.
why not just say no imports, none of your choices matter at all because they won't be in the game. Oh that is right, they are looking to getting your choices in the game without actually importing, instead of killing the game when import is the only thing I can come up with that allows you to "creat the world".
guess they could do a storybook thing where you decide the major choices/character deals (by this, i mean stuff like romance and whatnot that import actually takes care of instantly). Of course that would cause more headaches by makes so many varibles, save imports make it look easy,
Modifié par draken-heart, 21 octobre 2012 - 03:56 .
#41
Posté 21 octobre 2012 - 03:55
marshalleck wrote...
From the Edmonton Expo today. They said they are looking at how to continue the choices possibly without actual save imports.deuce985 wrote...
AppealToReason wrote...
They might but they'll replace it. The engine transfer is causing a buttload of headaches apparently.
Even if there is just a quiz at the start of the game and I can yes/no questions I'd be happy.
Not sure where you get this from.
Not sure how that's admitting to engine headaches. Unless they said it directly. It probably has more to do with people complaining about missing out on content because they don't have import options(new players) and the buggy imports.
If they put the option to pick choices at character creation, it allows everyone to see all the content easier and avoids import bug issues.
Modifié par deuce985, 21 octobre 2012 - 03:56 .
#42
Posté 21 octobre 2012 - 03:57
There's the Qunari one, right? Whether , or not you gave Isabella to them? (If you give Isabella to them, does the Arishok still die? You don't have to fight him, right? Idk. I always kill him)
And then there's if you took the murder knife to Anders, or not.
Unless they're also trying to integrate the choices from DAO. In a meaningful way this time.
#43
Posté 21 octobre 2012 - 03:59
deuce985 wrote...
marshalleck wrote...
From the Edmonton Expo today. They said they are looking at how to continue the choices possibly without actual save imports.deuce985 wrote...
AppealToReason wrote...
They might but they'll replace it. The engine transfer is causing a buttload of headaches apparently.
Even if there is just a quiz at the start of the game and I can yes/no questions I'd be happy.
Not sure where you get this from.
Not sure how that's admitting to engine headaches. Unless they said it directly. It probably has more to do with people complaining about missing out on content because they don't have import options(new players) and the buggy imports.
If they put the option to pick choices at character creation, it allows everyone to see all the content easier and avoids import bug issues.
They said directly that the different engine causes troubles recognizing plot flags so they're looking at alternatives.
They also talked about how the new engine will could make spells and things look significantly different than what we're used to.
#44
Posté 21 octobre 2012 - 04:04
AppealToReason wrote...
deuce985 wrote...
marshalleck wrote...
From the Edmonton Expo today. They said they are looking at how to continue the choices possibly without actual save imports.deuce985 wrote...
AppealToReason wrote...
They might but they'll replace it. The engine transfer is causing a buttload of headaches apparently.
Even if there is just a quiz at the start of the game and I can yes/no questions I'd be happy.
Not sure where you get this from.
Not sure how that's admitting to engine headaches. Unless they said it directly. It probably has more to do with people complaining about missing out on content because they don't have import options(new players) and the buggy imports.
If they put the option to pick choices at character creation, it allows everyone to see all the content easier and avoids import bug issues.
They said directly that the different engine causes troubles recognizing plot flags so they're looking at alternatives.
They also talked about how the new engine will could make spells and things look significantly different than what we're used to.
in this case they have to do a storybook-type thing, but that leaves the warden issues (With so many combinations not doing a save import would force them to drop the warden entirely in terms of who they were). there is just no way to do this without stabbing some part of the fanbase in the back.
Modifié par draken-heart, 21 octobre 2012 - 04:09 .
#45
Posté 21 octobre 2012 - 04:10
draken-heart wrote...
AppealToReason wrote...
They said directly that the different engine causes troubles recognizing plot flags so they're looking at alternatives.
They also talked about how the new engine will could make spells and things look significantly different than what we're used to.
in this case they have to do a storybook-type thing, but that leaves the warden issues (With so many combinations not doing a save import would force them to drop the warden entirely in terms of who they were)
I'm expecting something like that quiz thingy they released on the PS3 for Mass Effect 2 since ME1 was never on the playstation. It was like a interactive story book thing where you learned the story and got to make choices apparently.
#46
Posté 21 octobre 2012 - 04:16
But now...
After looking at how they handled the imports in Dragon age 2 I could live without them. The choices that would have had an impact on the story (Mage & Elven Boon, or Leliana & Anders fate) were waved off like they never happened and the choices that were acknowledged ( Dwarven king, Alistair & Zervan fate, what happened with the Werewolves.) had no relevance to the story what so ever.
What's the point of even bothering with import saves if they're not even going to respect the choice the player made in the next game if it's deemed important. You're better of just doing a set canon if that is the case...
#47
Posté 21 octobre 2012 - 04:17
draken-heart wrote...
in this case they have to do a storybook-type thing, but that leaves the warden issues (With so many combinations not doing a save import would force them to drop the warden entirely in terms of who they were). there is just no way to do this without stabbing some part of the fanbase in the back.
This may be hard to swallow, but it may not be very important who the warden was, or where Morrigan got her baby and what she did with it. This is another reason that I tend to rant against the save game carryovers.
A lot of this angst would not be necessary if Bioware properly wrapped up a lot of their prominent storylines within the games they do introduce them. As a gamer and a fan, I don't really appreciate how they handled Morrigan and Flemeth.
We are two games and years passed, and still are wondering if Bioware even has a basic outline of the story, or whether they just put Flemeth in DA2 because one of their marketing questionaires suggested it would add some sales to have a tight leather clad chick in the promos.
#48
Posté 21 octobre 2012 - 04:22
ArinTheirinCousland wrote...
So basically, screw all the choices our Wardens and Hawkes made? Leave them as that?
<_<
You could just not import any saved files and start clean, you'll have history, of course, but
all games have history (it's just nice to be able to choose history, for once).
This argument is made every time one of these threads comes up and it is illegitimate every time. Saying 'Don't like, don't use' does not address the actual argument against Imports. The costs are in development resources and restrictions on what writers can do. They are there whether or not an individual an individual player uses the feature.
If you believe that the benefits to an import feature outweigh the costs, that is a completely legitimate argument which I disagree with. "Don't like, don't use" does nothing to address the problems some of us have with the import. There are very good cases to be made for including the import. Please make one of those.
As for why we're arguing against this feature when it's been confirmed to be in, I can't speak for others. For me, it's because I'm thinking of DA4, ME4, and the feeling of satisfaction I'll get when the import feature continues to prove me right by once again being a net negative.
Modifié par MillKill, 21 octobre 2012 - 04:29 .
#49
Posté 21 octobre 2012 - 04:30
Kileyan wrote...
draken-heart wrote...
in this case they have to do a storybook-type thing, but that leaves the warden issues (With so many combinations not doing a save import would force them to drop the warden entirely in terms of who they were). there is just no way to do this without stabbing some part of the fanbase in the back.
This may be hard to swallow, but it may not be very important who the warden was, or where Morrigan got her baby and what she did with it. This is another reason that I tend to rant against the save game carryovers.
A lot of this angst would not be necessary if Bioware properly wrapped up a lot of their prominent storylines within the games they do introduce them. As a gamer and a fan, I don't really appreciate how they handled Morrigan and Flemeth.
We are two games and years passed, and still are wondering if Bioware even has a basic outline of the story, or whether they just put Flemeth in DA2 because one of their marketing questionaires suggested it would add some sales to have a tight leather clad chick in the promos.
Some of the issues I am talking about are Gender, Race, class/Origin, and who the warden romanced. Same with Hawke: Gender, class/Specialization, and romance. I would not want a default human male warden when I should have a female human mage warden who romanced Leliana. Or a default Male mage Hawke romancing 'Bela when I want a female rogue who slept with 'Bela and rival romanced Merrill.
#50
Guest_Rojahar_*
Posté 21 octobre 2012 - 04:31
Guest_Rojahar_*
Bioware's admitted limitation of choices and making choice outcomes lead back to the same thing (so the choice ultimately makes little to no difference) because of the infeasibility of taking into account all kinds of crazy world outcomes in sequels.
Considering how they often want to take their sequels in "new directions" anyway, they should just make new IPs instead of sequels. And its not like it would be scrapping everything good from prior games. C'mon, every Bioware game more or less has the same characters/story anyway.
The reason they don't, though, is because EA says franchises and cashing in on a brand name is better than something new. They want people buying something Day 1, regardless of quality, because they bought the previous game in a series. People might judge a game based on its merits if it stood alone.
Modifié par Rojahar, 21 octobre 2012 - 04:37 .





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