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Please abandon the whole save import concept. DA3 should be its own game.


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#501
draken-heart

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AllThatJazz wrote...

Fast Jimmy wrote...

Wulfram wrote...

AllThatJazz wrote...

Then they need to be very careful about which choices they offer


No, that's the opposite of what they need to be.  That's the sort of thinking that got us DA2's choices.


Exactly. I'm not sure what type of "plan" they woudl have in place when making the story of DA3 that would tell them who would need to be alive, who would need to be king, who would need to be have choice X in place instead of choice Y for them to make DA4, 5 or beyond. 

Story needs change on a daily basis for these guys. They can't predict who the major or minor characters will be or what details will happen in the story of a game that isn't even in development yet. That's highly undoable. Unknowable. This isn't like an author, who can write one story for their books and have an idea what characters are going to matter for what reason. This is giving choices in games and having foresight to exactly how these choices might affect a game that you haven't even conceptualized, let alone story-boarded.


Some elements of the story need to change, yeah, but not all. So there can be some canon, but not all. JK Rowling knew how the HP stories were going to end, there were certain things that were set in stone pretty much from the beginning of the writing process (well before she knew the books would be such a big hit anyway), but there were also changes made along the way. Why should one preclude the other?


/thread right here.

#502
AllThatJazz

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draken-heart wrote...

AllThatJazz wrote...

Fast Jimmy wrote...

Wulfram wrote...

AllThatJazz wrote...

Then they need to be very careful about which choices they offer


No, that's the opposite of what they need to be.  That's the sort of thinking that got us DA2's choices.


Exactly. I'm not sure what type of "plan" they woudl have in place when making the story of DA3 that would tell them who would need to be alive, who would need to be king, who would need to be have choice X in place instead of choice Y for them to make DA4, 5 or beyond. 

Story needs change on a daily basis for these guys. They can't predict who the major or minor characters will be or what details will happen in the story of a game that isn't even in development yet. That's highly undoable. Unknowable. This isn't like an author, who can write one story for their books and have an idea what characters are going to matter for what reason. This is giving choices in games and having foresight to exactly how these choices might affect a game that you haven't even conceptualized, let alone story-boarded.


Some elements of the story need to change, yeah, but not all. So there can be some canon, but not all. JK Rowling knew how the HP stories were going to end, there were certain things that were set in stone pretty much from the beginning of the writing process (well before she knew the books would be such a big hit anyway), but there were also changes made along the way. Why should one preclude the other?


/thread right here.


Why thank you Draken, but somehow I can't imagine this thread ending there! :lol:

Anyway, have to go, girls night out! Going from geek to glam could take me a while ...

Good talking/arguing, fun thread, hope everyone has a good evening :) x

#503
draken-heart

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AllThatJazz wrote...

draken-heart wrote...

AllThatJazz wrote...

Fast Jimmy wrote...

Wulfram wrote...

AllThatJazz wrote...

Then they need to be very careful about which choices they offer


No, that's the opposite of what they need to be.  That's the sort of thinking that got us DA2's choices.


Exactly. I'm not sure what type of "plan" they woudl have in place when making the story of DA3 that would tell them who would need to be alive, who would need to be king, who would need to be have choice X in place instead of choice Y for them to make DA4, 5 or beyond. 

Story needs change on a daily basis for these guys. They can't predict who the major or minor characters will be or what details will happen in the story of a game that isn't even in development yet. That's highly undoable. Unknowable. This isn't like an author, who can write one story for their books and have an idea what characters are going to matter for what reason. This is giving choices in games and having foresight to exactly how these choices might affect a game that you haven't even conceptualized, let alone story-boarded.


Some elements of the story need to change, yeah, but not all. So there can be some canon, but not all. JK Rowling knew how the HP stories were going to end, there were certain things that were set in stone pretty much from the beginning of the writing process (well before she knew the books would be such a big hit anyway), but there were also changes made along the way. Why should one preclude the other?


/thread right here.


Why thank you Draken, but somehow I can't imagine this thread ending there! :lol:

Anyway, have to go, girls night out! Going from geek to glam could take me a while ...

Good talking/arguing, fun thread, hope everyone has a good evening :) x


you made great points though, that some elements need to change, in my mind I prefer anything to do with the warden/Hawke personally (race(if warden), Gender, class and LI)

Modifié par draken-heart, 26 octobre 2012 - 09:15 .


#504
draken-heart

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I have a philisophical question for you all: Why does bioware add imports into their big franchises?
Why do people complain about stupid things? It is their nature, Biowares to placate it's fans, and Humans to complain about things that cause life to become out of sync.

#505
milena87

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draken-heart wrote...

I have a philisophical question for you all: Why does bioware add imports into their big franchises?


To make people believe that they're playing a game tailored to them and that they matter? To involve their player more creating an illusion of choices and consequences? I don't know why they chose it, but I know that neither the ME team nor the DA team are capable of creating meaningful consequences.

draken-heart wrote...

Why do people complain about stupid things? It is their nature, Biowares to placate it's fans, and Humans to complain about things that cause life to become out of sync.


I can't understand this second part. People should complain if things are stupid.
However, if you're asking why people complain about meaningless things, then I don't know.

#506
draken-heart

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milena87 wrote...

draken-heart wrote...

I have a philisophical question for you all: Why does bioware add imports into their big franchises?


To make people believe that they're playing a game tailored to them and that they matter? To involve their player more creating an illusion of choices and consequences? I don't know why they chose it, but I know that neither the ME team nor the DA team are capable of creating meaningful consequences.

draken-heart wrote...

Why do people complain about stupid things? It is their nature, Biowares to placate it's fans, and Humans to complain about things that cause life to become out of sync.


I can't understand this second part. People should complain if things are stupid.
However, if you're asking why people complain about meaningless things, then I don't know.


the exercise was for you to think about human nature and how Bioware adding imports to their big-name games is like that.

Modifié par draken-heart, 26 octobre 2012 - 09:51 .


#507
NedPepper

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LilyasAvalon wrote...

I think these 'abandon save imports' threads keep coming up because people are tired of the lack of consistancy of their choices in previous games. Personally, I do want to see my choices matter, and for characters I came to love make a cameo.



Wouldn't you rather them be PART of the story instead of just winking at you for a minute and disappearing?  Don't you want to see Sten as the Arishok in Dragon Age 3?  Maybe see if Anders is on the front lines of the mage rebellion?  Varric and Oghren hanging out, throwing one liners at each other? To continue to see Merrill grow as a character?

Don't you want to see Alistar do more than make a swooping joke?  Don't you want to see more content from Shale other than a bartender talking about pigeons?

Bioware can do this in two ways:.  Ditch the save import where some of these characters can be dead OR ignore your choices anyway like they did with Leliana.  Which I'm completely fine with.  It's what I'm arguing for to begin with.

So, if you really love these characters as you say, the import makes them INCONSEQUENTIAL.  All you get is a swooping joke.  That's ALL you want?

Modifié par nedpepper, 26 octobre 2012 - 10:14 .


#508
draken-heart

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nedpepper wrote...

LilyasAvalon wrote...

I think these 'abandon save imports' threads keep coming up because people are tired of the lack of consistancy of their choices in previous games. Personally, I do want to see my choices matter, and for characters I came to love make a cameo.



Wouldn't you rather them be PART of the story instead of just winking at you for a minute and disappearing?  Don't you want to see Sten as the Arishok in Dragon Age 3?  Maybe see if Anders is on the front lines of the mage rebellion?  Varric and Oghren hanging out, throwing one liners at each other? To continue to see Merrill grow as a character?

Don't you want to see Alistar do more than make a swooping joke?  Don't you want to see more content from Shale other than a bartender talking about pigeons?

Bioware can do this in two ways:.  Ditch the save import where some of these characters can be dead OR ignore your choices anyway like they did with Leliana.  Which I'm completely fine with.  It's what I'm arguing for to begin with.

So, if you really love these characters as you say, the import makes them INCONSEQUENTIAL.  All you get is a swooping joke.  That's ALL you want?


Bolded is not very likely with how dedicated Bioware is to placating its fans.

I believe one of the reasons for save imports is due to the fact htat we made those choices that appear in our game. it is Our world we hold onto. Canon choices with Canon hero, IT is not our world. If I feel kinship to the mages in my game but am playing a game where the canon is that a male mage hawke supported the mages, Then my feeling of kinship is not that strong as it would be if I supported them myself.

Modifié par draken-heart, 26 octobre 2012 - 10:29 .


#509
marshalleck

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draken-heart wrote...

nedpepper wrote...

LilyasAvalon wrote...

I think these 'abandon save imports' threads keep coming up because people are tired of the lack of consistancy of their choices in previous games. Personally, I do want to see my choices matter, and for characters I came to love make a cameo.



Wouldn't you rather them be PART of the story instead of just winking at you for a minute and disappearing?  Don't you want to see Sten as the Arishok in Dragon Age 3?  Maybe see if Anders is on the front lines of the mage rebellion?  Varric and Oghren hanging out, throwing one liners at each other? To continue to see Merrill grow as a character?

Don't you want to see Alistar do more than make a swooping joke?  Don't you want to see more content from Shale other than a bartender talking about pigeons?

Bioware can do this in two ways:.  Ditch the save import where some of these characters can be dead OR ignore your choices anyway like they did with Leliana.  Which I'm completely fine with.  It's what I'm arguing for to begin with.

So, if you really love these characters as you say, the import makes them INCONSEQUENTIAL.  All you get is a swooping joke.  That's ALL you want?


Bolded is not very likely with how dedicated Bioware is to placating its fans.



Do you feel like a swooping joke from Alistair was the best they could have done with him?

#510
draken-heart

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marshalleck wrote...

draken-heart wrote...

nedpepper wrote...

LilyasAvalon wrote...

I think these 'abandon save imports' threads keep coming up because people are tired of the lack of consistancy of their choices in previous games. Personally, I do want to see my choices matter, and for characters I came to love make a cameo.



Wouldn't you rather them be PART of the story instead of just winking at you for a minute and disappearing?  Don't you want to see Sten as the Arishok in Dragon Age 3?  Maybe see if Anders is on the front lines of the mage rebellion?  Varric and Oghren hanging out, throwing one liners at each other? To continue to see Merrill grow as a character?

Don't you want to see Alistar do more than make a swooping joke?  Don't you want to see more content from Shale other than a bartender talking about pigeons?

Bioware can do this in two ways:.  Ditch the save import where some of these characters can be dead OR ignore your choices anyway like they did with Leliana.  Which I'm completely fine with.  It's what I'm arguing for to begin with.

So, if you really love these characters as you say, the import makes them INCONSEQUENTIAL.  All you get is a swooping joke.  That's ALL you want?


Bolded is not very likely with how dedicated Bioware is to placating its fans.



Do you feel like a swooping joke from Alistair was the best they could have done with him?


I feel the best they could have done with him is not have him appear at all, canon or not, because DA2 was not about him therefore in that game I felt no kinship to him.

Plus I feel that  Bioware has the final say on how my choices affect the game. Most people think that  Save imports mean we control the world, and while that maybe trueto an extent, where that line is drawn is Bioware's choice.

Modifié par draken-heart, 26 octobre 2012 - 10:32 .


#511
Realmzmaster

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Emzamination wrote...

Realmzmaster wrote...

Emzamination wrote...

Fast Jimmy wrote...

Emzamination wrote...

I don't believe that these anti-import people's arguments are entirely altruistic. I suspect it may have something to do with a lack of expansions or Dl.c, since upon thread review, most of those championing this campaign are lacking either registration badges or completed characters.


Yes, Realmzmaster and I haven't been playing Bioware games and been a part of the Bioware forums since before it was the BSN or anything. Yeah, we're clearly new here just to be subversive. 


No, not subversive -- Just too old school to accept the evolution of gaming.


Since when are save import files something new? Alternate Reality had them back in 1985. You could import your character from the City to the Dungeon. The import made sense because the character was the same and it was a seven part series. (Alas only the first two parts saw the light of day).

The import feature in DA games makes no sense because you are dealing with a different protagonist for each game who does not care what your Warden or Hawke did especially if it has no bearing on the task at hand. 

Why would Hawke care about the Warden? Hawke was in Kirkwall after fleeing the Blight. Why would the Warden care about Hawke? The import system in DA games is fan service.

The same action happened with DAO to DAA. If your warden did the US the flag was set so your warden was dead. Fans wanted to import their warden into Awakening so the flag has to be reset (or ignored) to allow the import. So Bioware handwaved the US which sets canon for the warden that the US never happened.

I am not against the evolution of gaming. I am against poorly implemented design choices.





You're looking at this smallscale, realmzmaster.Not every or any decision the warden made has to revolve around the warden.For example, the warden could make Alistair king who sympathizes with the mages which would politically put the mages in a better starting position in Da3 with the king of ferelden as an ally, not because the warden put him there, but because he is sympathetic to the mage plight.

Alternatively Anora could be the polar opposite, supporting the chantry and templars in order to maintain order and the status quo, which would put templar sympathizers in a stronger position resource wise.

As far as awakening goes, what you ask for is unreasonable.If you wanted your warden to survive then you had options to you, but you chose to end their story so yeah, import into Da2 and move on.


No I am not looking at the small scale. The new protagonist will not be set in Ferelden. The choice the warden makes as King or Queen will have miminal affect on other Kingdoms. Just like Alistair has zero affect on Kirkwall with Meredith in control. The mages may be in a stronger position in Ferelden but not elsewhere like Orlais. Alistair himself states that relations with Orlais are not going well.
Also even if Alistair is sympathetic he is not going to allow open rebellion to endanger the rest of the country.

And what you state proves my point about the save import being resource intensive. Because of the import, two possibilities have to be written one for Anora being mage unsympathetic and one for King Alistair for being sympathetic or vice versa.

#512
draken-heart

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Realmzmaster wrote...

Emzamination wrote...

Realmzmaster wrote...

Emzamination wrote...

Fast Jimmy wrote...

Emzamination wrote...

I don't believe that these anti-import people's arguments are entirely altruistic. I suspect it may have something to do with a lack of expansions or Dl.c, since upon thread review, most of those championing this campaign are lacking either registration badges or completed characters.


Yes, Realmzmaster and I haven't been playing Bioware games and been a part of the Bioware forums since before it was the BSN or anything. Yeah, we're clearly new here just to be subversive. 


No, not subversive -- Just too old school to accept the evolution of gaming.


Since when are save import files something new? Alternate Reality had them back in 1985. You could import your character from the City to the Dungeon. The import made sense because the character was the same and it was a seven part series. (Alas only the first two parts saw the light of day).

The import feature in DA games makes no sense because you are dealing with a different protagonist for each game who does not care what your Warden or Hawke did especially if it has no bearing on the task at hand. 

Why would Hawke care about the Warden? Hawke was in Kirkwall after fleeing the Blight. Why would the Warden care about Hawke? The import system in DA games is fan service.

The same action happened with DAO to DAA. If your warden did the US the flag was set so your warden was dead. Fans wanted to import their warden into Awakening so the flag has to be reset (or ignored) to allow the import. So Bioware handwaved the US which sets canon for the warden that the US never happened.

I am not against the evolution of gaming. I am against poorly implemented design choices.





You're looking at this smallscale, realmzmaster.Not every or any decision the warden made has to revolve around the warden.For example, the warden could make Alistair king who sympathizes with the mages which would politically put the mages in a better starting position in Da3 with the king of ferelden as an ally, not because the warden put him there, but because he is sympathetic to the mage plight.

Alternatively Anora could be the polar opposite, supporting the chantry and templars in order to maintain order and the status quo, which would put templar sympathizers in a stronger position resource wise.

As far as awakening goes, what you ask for is unreasonable.If you wanted your warden to survive then you had options to you, but you chose to end their story so yeah, import into Da2 and move on.


No I am not looking at the small scale. The new protagonist will not be set in Ferelden. The choice the warden makes as King or Queen will have miminal affect on other Kingdoms. Just like Alistair has zero affect on Kirkwall with Meredith in control. The mages may be in a stronger position in Ferelden but not elsewhere like Orlais. Alistair himself states that relations with Orlais are not going well.
Also even if Alistair is sympathetic he is not going to allow open rebellion to endanger the rest of the country.

And what you state proves my point about the save import being resource intensive. Because of the import, two possibilities have to be written one for Anora being mage unsympathetic and one for King Alistair for being sympathetic or vice versa.




or have them focusing on keeping the common folk safe from the war.

#513
Realmzmaster

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draken-heart wrote...


or have them focusing on keeping the common folk safe from the war.


Which adds another possibility.

#514
draken-heart

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Realmzmaster wrote...

draken-heart wrote...


or have them focusing on keeping the common folk safe from the war.


Which adds another possibility.


which could be their main focus with or without save imports.

#515
SeptimusMagistos

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nedpepper wrote...

To continue to see Merrill grow as a character?


Of course. But I don't want to see her growth begin at a point where some jerk made her feel like what happened with her clan was her fault. I would rather have Merrill be an extremely minor cameo or even never see her again than have her be a major character who got the wrong character development last game because someone decided they didn't like save imports.

#516
draken-heart

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Relmzmaster, Nedpepper, and Marshalleck, I have said it before and will say it until eveyrone gets it, It should not be about any one thing in particular, but the game as a whole. In my mind it is not about story strength or game play value or character development, but general enjoyability, which the save-file transfer system contributes to by giving me a sense of connection to the world, like I would want to defend it. Take it away, It will be harder, but I could find other reasons to enjoy the game, due to having lost that sense of connection to the game world.

#517
draken-heart

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SeptimusMagistos wrote...

nedpepper wrote...

To continue to see Merrill grow as a character?


Of course. But I don't want to see her growth begin at a point where some jerk made her feel like what happened with her clan was her fault. I would rather have Merrill be an extremely minor cameo or even never see her again than have her be a major character who got the wrong character development last game because someone decided they didn't like save imports.


What if they do a canon and select that as canon?

#518
Realmzmaster

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draken-heart wrote...

Realmzmaster wrote...

draken-heart wrote...


or have them focusing on keeping the common folk safe from the war.


Which adds another possibility.


which could be their main focus with or without save imports.


And if that is their main focus then there is no need for a save import. Since it would not matter who was on the throne. The result is the same. So Bioware could simply set a canon ruler. Because if they do not then it means shooting the same scenes only replacing Alistair with Anora or vice versa, but that also means calling in the voice actors to speak the lines for the scenes. Already the resources used have doubled. Like I said a save import can be resource intensive.  The alternative is to have a codex that says King Alistair or Queen Anora used their troops to protect the citzens of Ferelden during the mage/templar war. It simply becomes a footnote with no real impact.

#519
Realmzmaster

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draken-heart wrote...

Relmzmaster, Nedpepper, and Marshalleck, I have said it before and will say it until eveyrone gets it, It should not be about any one thing in particular, but the game as a whole. In my mind it is not about story strength or game play value or character development, but general enjoyability, which the save-file transfer system contributes to by giving me a sense of connection to the world, like I would want to defend it. Take it away, It will be harder, but I could find other reasons to enjoy the game, due to having lost that sense of connection to the game world.


But that is just it. It may enhance your enjoyment, but it effects mine in a negative way overall, because it limits imho the story that could be told. 

The OGB can never have a major effect because half the gamers did not do the DR, so it gets relegated to a footnote or a small sidequest that only half the population will see because of the save import. When it affects the story for me is affects the enjoyment of the game as a whole.

Anders can never be a leader in the Mage Rebellion because he is dead in half the playthroughs. So that interesting story can never be told. Or the story of Sebastian marching on Kirkwall because Hawke spared Anders. Or maybe the story of Sebstian hunting down Anders to exact revenge after Hawke  lets him live. Those stories cannot be told because of the save import.

There are a lot of stories that Bioware could tell but they are bound by the save import. So we end up with cameos, retcons, or mere mentions in a codex.

#520
draken-heart

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Realmzmaster wrote...

draken-heart wrote...

Realmzmaster wrote...

draken-heart wrote...


or have them focusing on keeping the common folk safe from the war.


Which adds another possibility.


which could be their main focus with or without save imports.


And if that is their main focus then there is no need for a save import. Since it would not matter who was on the throne. The result is the same. So Bioware could simply set a canon ruler. Because if they do not then it means shooting the same scenes only replacing Alistair with Anora or vice versa, but that also means calling in the voice actors to speak the lines for the scenes. Already the resources used have doubled. Like I said a save import can be resource intensive.  The alternative is to have a codex that says King Alistair or Queen Anora used their troops to protect the citzens of Ferelden during the mage/templar war. It simply becomes a footnote with no real impact.


It is also easier on the resources to not put them in there at all, setting no canon ruler, but having a steward in their place.

#521
draken-heart

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Realmzmaster wrote...

draken-heart wrote...

Relmzmaster, Nedpepper, and Marshalleck, I have said it before and will say it until eveyrone gets it, It should not be about any one thing in particular, but the game as a whole. In my mind it is not about story strength or game play value or character development, but general enjoyability, which the save-file transfer system contributes to by giving me a sense of connection to the world, like I would want to defend it. Take it away, It will be harder, but I could find other reasons to enjoy the game, due to having lost that sense of connection to the game world.


But that is just it. It may enhance your enjoyment, but it effects mine in a negative way overall, because it limits imho the story that could be told. 

The OGB can never have a major effect because half the gamers did not do the DR, so it gets relegated to a footnote or a small sidequest that only half the population will see because of the save import. When it affects the story for me is affects the enjoyment of the game as a whole.

Anders can never be a leader in the Mage Rebellion because he is dead in half the playthroughs. So that interesting story can never be told. Or the story of Sebastian marching on Kirkwall because Hawke spared Anders. Or maybe the story of Sebstian hunting down Anders to exact revenge after Hawke  lets him live. Those stories cannot be told because of the save import.

There are a lot of stories that Bioware could tell but they are bound by the save import. So we end up with cameos, retcons, or mere mentions in a codex.


Like I said, I would not mind a set of canon choices, so long as the warden/Hawke who made those choices is not set into canon.

Just give me control over the character who made those canon choices and I would be happy with a simple codex entry for them. This includes the romance option.

#522
wsandista

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Realmzmaster wrote...

draken-heart wrote...

Relmzmaster, Nedpepper, and Marshalleck, I have said it before and will say it until eveyrone gets it, It should not be about any one thing in particular, but the game as a whole. In my mind it is not about story strength or game play value or character development, but general enjoyability, which the save-file transfer system contributes to by giving me a sense of connection to the world, like I would want to defend it. Take it away, It will be harder, but I could find other reasons to enjoy the game, due to having lost that sense of connection to the game world.


But that is just it. It may enhance your enjoyment, but it effects mine in a negative way overall, because it limits imho the story that could be told. 

The OGB can never have a major effect because half the gamers did not do the DR, so it gets relegated to a footnote or a small sidequest that only half the population will see because of the save import. When it affects the story for me is affects the enjoyment of the game as a whole.

Anders can never be a leader in the Mage Rebellion because he is dead in half the playthroughs. So that interesting story can never be told. Or the story of Sebastian marching on Kirkwall because Hawke spared Anders. Or maybe the story of Sebstian hunting down Anders to exact revenge after Hawke  lets him live. Those stories cannot be told because of the save import.

There are a lot of stories that Bioware could tell but they are bound by the save import. So we end up with cameos, retcons, or mere mentions in a codex.


I pretty much agree with this completely.

#523
SeptimusMagistos

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draken-heart wrote...

SeptimusMagistos wrote...

nedpepper wrote...

To continue to see Merrill grow as a character?


Of course. But I don't want to see her growth begin at a point where some jerk made her feel like what happened with her clan was her fault. I would rather have Merrill be an extremely minor cameo or even never see her again than have her be a major character who got the wrong character development last game because someone decided they didn't like save imports.


What if they do a canon and select that as canon?


Then I will be extremely unhappy.

...Okay, I'll probably live with it since most of my choices correspond to what's 'right' anyway, but I like the way Bioware's been doing things. Even if it's small things like the fact that Alistair's still king and still remembers the time I asked him to free the mages, that makes me happy.

I fully understand people's concerns about how player choices influence the stories that can be told, but I think the solution to that is for writers to keep learning to write stories that incorporate player choice rather than discarding it entirely because that's easier.

#524
Kileyan

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wsandista wrote...

Realmzmaster wrote...

draken-heart wrote...

Relmzmaster, Nedpepper, and Marshalleck, I have said it before and will say it until eveyrone gets it, It should not be about any one thing in particular, but the game as a whole. In my mind it is not about story strength or game play value or character development, but general enjoyability, which the save-file transfer system contributes to by giving me a sense of connection to the world, like I would want to defend it. Take it away, It will be harder, but I could find other reasons to enjoy the game, due to having lost that sense of connection to the game world.


But that is just it. It may enhance your enjoyment, but it effects mine in a negative way overall, because it limits imho the story that could be told. 

The OGB can never have a major effect because half the gamers did not do the DR, so it gets relegated to a footnote or a small sidequest that only half the population will see because of the save import. When it affects the story for me is affects the enjoyment of the game as a whole.

Anders can never be a leader in the Mage Rebellion because he is dead in half the playthroughs. So that interesting story can never be told. Or the story of Sebastian marching on Kirkwall because Hawke spared Anders. Or maybe the story of Sebstian hunting down Anders to exact revenge after Hawke  lets him live. Those stories cannot be told because of the save import.

There are a lot of stories that Bioware could tell but they are bound by the save import. So we end up with cameos, retcons, or mere mentions in a codex.


I pretty much agree with this completely.


In agreement as well.

Everytime I have read a Bioware post about the lack of a character I really love, it always comes down to finances and the save import. The positves are what? I got to see that character for 15 seconds and 8 seconds of voice time?

So far the save import has gotten me nothing more that small nods, little forced things that seem to exist only to prove that they imported my save. I don't feel like they are even part of the story, I feel like they are more like a checklist.

Modifié par Kileyan, 27 octobre 2012 - 06:02 .


#525
draken-heart

draken-heart
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I will state it again slowly for those that want to get it.

Lets take Hawke for example. Given the choice of Male or Female, then Mage, Rogue, or Warrior. this adds up to six different choices for Hawke him/herself. Then add the LI you have:

1) MMM-Male, Mage, Merrill
2) MMF-Male, Mage, Fenris
and so on, but since you would only need a codex entry for it (except maybe Anders, but that is taken care of by him being a leader of a group of rebel mages in a different place, and not be seen or heard from except in rumors where he might be) then you can have who made the choices that are canon in the hands of the players and still have a great story since the actual choices are canon no matter the who.