Realmzmaster wrote...
draken-heart wrote...
sarcastictruths wrote...
draken-heart wrote...
Yet it invaldates player choice, as in makes the choices mean nothing because it places canon into the hands of the devs, who may not know what the majority want because they are quiet, sucking up whatever bioware throws at them.
As I said before, give me control of the information about the old protagonist and I will be fine. ME 2 did it if you do not import, making your shepard the one who made the decision, why not let us decide which warden or Hawke made the decision? other than the fact that it means nothing to the plot and thus should be canonized, if it means nothing then why make it a canon? In the end, Bioware has no Idea how I want the warden or Hawke, why choose for me who made what decision.
Which leads to the conundrum that gave us save imports, Stronger story or player choice?
Those opposed to the save import will probably say something along the lines that the save imports gives neither a stronger story or incorparate the player choices in a meaningful manner. They will say that if the save import are removed then the writers will have more time to create a great story, a story that will be far superior to the story that they would create if they have to worry about the save import, because they wouldn't have to worry about how to make all those decisions people could make in the previous games.
I am wondering if this is true then couldn't the same thing be said about choices period. Anytime, you have a game where player can picked between multiple choices then you have the issue of how those choices would affect the game, and if the save imports takes away from the storyline then wouldn't allowing players to have choices in a game period take away from the storyline as well. So, the best storylines will be created in games where everything is decided by the creators and not the player.
We have games in which that is exactly what happens. I like those games. Love them even. But, I don't think that the storylines in these games are superior to the ones where the player gets to make decisions for.
Bold is for truth. Let's see people against Save imports argue this.
The choices in game have aready been taken into account and are built into the story with the consequences already thought out. The story is stronger because the developer will resolve those choices in the game. There will nothing left dangling that cause problems with a subsequent game. The developer already knowshow those choices will conclude.
For example as stated before what can you do with the story of the OGB. Nothing!, because half the population did not do the DR. So it remains a story untold. Or if Anders is dead how can the writers write a story of about Anders as a leader of the mage rebellion. Simply they cannot unless they invalidate a player choice and bring him back to life like they did Leliana.
Contrast that with Isabela coming or not coming back with the tome. That issue resolves itself in game and all the possible choices are account for. including if you give her to the Arishok. Hawke finds out she escapes. The same with Fenris if Hawke gives him up. Danarius sends a letter to Hawke stating that Fenris is back to his old compliant self now that his memories have been removed. Otherwise Fenris is free and Danarius is dead.
The choice resolves itself in game. That is why I say a stronger story can be written without the save import.
The question was couldn't the same be said about choice Period? as in all choice in game or not. would it not make a stronger story with no choice and everyone is playing the same game except for the protagonist?
Just resolving those choices in-game means nothing if a set canon makes none of those choices the "real Choice"
Once again there is the conundrum of Stronger story or player choice.
In other words, No choice beats resolved choice because noone is going to have an invalidated world and everyone has a super strong story.
Modifié par draken-heart, 28 octobre 2012 - 09:05 .





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