draken-heart wrote...
Malanek999 wrote...
draken-heart wrote...
And I have said that, except that people in this thread are saying to remove it entirely and i am saying that they would only need to import the choices that fit the setting of the game. DA3, MAge-templar war so the ruler of ferelden is a given. others could be king of Orzamar and dark ritual if they can find a way to make that fit, if not the ashes fit as well somewhat.
What happens when they come to DA4 and all of a sudden some of the other choices they didn't import do matter?
However importing it isn't really a problem, thats just copying a lot of variables. Its what they do with it. And over time it will get more and more complicated. And because they don't want wildly divergent gameplay paths within a story, every choice will little to no real impact. That's what annoys me most about it. It is too complicated to do anything that isn't superficial, and a lot of genuinely interesting aspects from the past are lost unless they retcon.
And that is all you can really expect from it. Do you honestly think the whole game would change because you make this choice instead of that one?
People are so strange sometimes.
We have vastly different opinions of what strange is.
I don't know about the whole game, but yes, I expect significant change based on some things. Whether mages were granted freedom. Whether a rampant demon was set loose. Whether the essence of an old god is reborn in human form.
By taking a canon story, things like this can be explored properly. I don't feel it it negates players agency to see this even if they never did it. I have usually done multiple playthroughs trying different things out. I would rather see genuine consequences for just one of these things, than having everything feel railroaded back into the same branch of reality or ignored. In fact in some ways even if the story took the opposite decision to the one you made, you get to see consequence of your own choice by what Thedas doesn't get hit with.





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