Fighting to keep the save imports is one that can be viewed as inherently selfish.
If you look at the track record, these imports have had little to no effect on the overall story. Its essentially a very expensive and restrictive system to have codex entries, cameos and side quests incorporated into future games. It locks off content, meaning you can't see old NPCs (who may be dead), you can't visit old locations (because they may be in different states), you can't make any choice seem impactful (because if it really was impactful, there would be two different worlds, which is a level of customized material they would never allow to happen) and there would be no "happy-ever-after" for romances (as those who romanced Leliana or Zevran are finding).
The save import means that the dev team has to find some type of way to either A) reference a decision in a cheap, inexpensive (and non-important) way,

avoid the topic altogether, since different imports could cause conflict, C) retcon the choice anyway, so that it winds up being a canon-of-sorts regardless, or D) a mix of all of the above.
People blindly clinging to their Hawke's or Warden's choices, saying "there is no way MY character would have done X,Y or Z and if Bioware DOES say that happened then they might as well just rip my heart out and stomp on it!" are saying, essentially, "I was given a choice in a game years ago and, even if that choice doesn't matter in any way other than a fifteen second whisper in the ear of another totally unrelated PC in a future game, its my choice and even if it would make for a better story, a better development cycle, a less-resource intensive game making process and the chance to actually have the choices I do make play out in a meaningful way, I DON'T WANT IT."
As I said... it can be viewed as one of the most selfish demands a gamer can make.