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Please abandon the whole save import concept. DA3 should be its own game.


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#76
draken-heart

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X-Com_Psi_Amp wrote...

whatever cameo or codex you get always states that the boy was saved because his mother was sacrificed

and the the ending of DA2 always states that the Warden has gone missing. Even if you imported a dead Warden


That is just a bug in the codex itself, means nothing.

And the DA2 thing could esily be the warden commander from Awakening.

#77
Emzamination

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You know what I love about this thread? The Op complaining about getting rid of save imports doesn't have any Dragon age games registered -- coincidence? Another lazy gamer not wanting to put in work.

Modifié par Emzamination, 21 octobre 2012 - 07:59 .


#78
99DP1982

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DadeLeviathan wrote...

I heavily disagree for the simple fact that this would require an official canon or a complete ignorance of the prior two games.


They did that with ME3, so what's keeping them from doing the same in DA3?

#79
frostajulie

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Considering Bioware is okay with scrapping decisions that are inconvenient to their story anyway- eg Leiliana alive if you killed her at the Sacred Ashes quest, Zevran loving boots but Elves run around shoeless, elves are supposed to be attractive but most are fut bugly I am down with this especially since I saw what they did to Alistair and Zevran in DA2 and it was an abomination.

I pretend DA2 is a different game set in the DA universe anyway with no direct link to DAO. I rarely import a save game or just import the same one every time.

#80
marshalleck

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Emzamination wrote...

You know what I love about this thread? The Op complaining about getting rid of save imports doesn't have any Dragon age games registered -- coincidence? Another lazy gamer not wanting to put in work.

Pfft. I'll use a save game generator, or download a save from someone else to import to DA3 before I'll subject myself to another DA2 playthrough. Lazy? Hell yes. There are actually good games I'd rather spend my time on.

Modifié par marshalleck, 21 octobre 2012 - 09:10 .


#81
Emzamination

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marshalleck wrote...

Emzamination wrote...

You know what I love about this thread? The Op complaining about getting rid of save imports doesn't have any Dragon age games registered -- coincidence? Another lazy gamer not wanting to put in work.

Pfft. I'll use a save game generator, or download a save from someone else to import to DA3 before I'll subject myself to another DA2 playthrough. Lazy? Hell yes. There are actually good games I'd rather spend my time on.


Are these playthoughs including Legacy and M.o.T.a? I might have agreed a few months ago about it being a chore to push through Da2, but the variables (Current LI, Sibling/alive/dead/Warden/Templar ,Ect) that factor into the Dlc during act 3 have become my sole motivation for repeated playthroughs.

Even if I could download saves, (360) I wouldn't.There is a certain... personalization that always seems to be missing when conducting that sort of business.

#82
Vicious

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marshalleck wrote...

deuce985 wrote...

And I disagree everything is the same and "cameos being pointless". I like seeing my companions after our adventures together and seeing where destiny places them in my world. Killing someone off feels significant to me. I'm holding someone's life in my hands. I can kill their destiny off right there. Then I'll never see that character again or his/her place in my world. Their story ends there. That type of continuity makes my world just feel that much more personal.


Riiight....

Image IPB



badda bing

#83
marshalleck

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Emzamination wrote...

marshalleck wrote...

Emzamination wrote...

You know what I love about this thread? The Op complaining about getting rid of save imports doesn't have any Dragon age games registered -- coincidence? Another lazy gamer not wanting to put in work.

Pfft. I'll use a save game generator, or download a save from someone else to import to DA3 before I'll subject myself to another DA2 playthrough. Lazy? Hell yes. There are actually good games I'd rather spend my time on.


Are these playthoughs including Legacy and M.o.T.a? I might have agreed a few months ago about it being a chore to push through Da2, but the variables (Current LI, Sibling/alive/dead/Warden/Templar ,Ect) that factor into the Dlc during act 3 have become my sole motivation for repeated playthroughs.

Even if I could download saves, (360) I wouldn't.There is a certain... personalization that always seems to be missing when conducting that sort of business.

Well, as far as I know a DA2 save game generator doesn't exist. Gibbed made one that generates DAO saves for importing to DA2. Hopefully someone will make one that generates DA2 saves for DA3. Or maybe they will skip the import mechanic and instead set the decisions when starting a new game, and then a third party source wouldn't be needed.

Modifié par marshalleck, 21 octobre 2012 - 09:37 .


#84
garrusfan1

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Okay I love save imports and honestly I think the problem is people expect too much from it. Honestly I think many decisions should be shown but there is always gonna be some cannon choices and while DA2 did too many cannon choices save imports are one of the great things about bioware games

#85
garrusfan1

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Emzamination wrote...

You know what I love about this thread? The Op complaining about getting rid of save imports doesn't have any Dragon age games registered -- coincidence? Another lazy gamer not wanting to put in work.

Haha I didn' even notice it that is funny and good point

#86
draken-heart

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One thing I noticed is that the OP and those who agree with him do not ask for an alternative, just scrap it and make it a separate game, which would cause them to establish a canon and screw just about everyone over.

#87
MillKill

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draken-heart wrote...

One thing I noticed is that the OP and those who agree with him do not ask for an alternative, just scrap it and make it a separate game, which would cause them to establish a canon and screw just about everyone over.


Because the problems with Save Imports will not go away until they are completely done away with and a set canon is made. Those who made the choices that are made canon will see them in the sequal and those who didn't will still be treated to a stronger story.

Modifié par MillKill, 24 octobre 2012 - 06:28 .


#88
draken-heart

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MillKill wrote...

draken-heart wrote...

One thing I noticed is that the OP and those who agree with him do not ask for an alternative, just scrap it and make it a separate game, which would cause them to establish a canon and screw just about everyone over.


Because the problems with Save Imports will not go away until they are completely done away with and a set canon is made. Those who made the choices that are made canon will see them in the sequel and those who didn't will still be treated to a stronger story.


kills the story for just about everyone:

Let's say they use a male human noble for the warden, I hate the idea of a human nobleman getting all the glory when I should have the right to allow a female human mage to play that role, or them using a male mage hawke when I want a female rogue hawke. the only way it would work is if the warde, Hawke and all they did with the exception of the Ruler of ferelden choice was crapped completely from the universe, killing the game.

In other words, if there is a set canon for the warden and hawke, then I may just forget DA and any other Bioware game for the rest of my life.

Modifié par draken-heart, 21 octobre 2012 - 10:37 .


#89
Fast Jimmy

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Fighting to keep the save imports is one that can be viewed as inherently selfish.

If you look at the track record, these imports have had little to no effect on the overall story. Its essentially a very expensive and restrictive system to have codex entries, cameos and side quests incorporated into future games. It locks off content, meaning you can't see old NPCs (who may be dead), you can't visit old locations (because they may be in different states), you can't make any choice seem impactful (because if it really was impactful, there would be two different worlds, which is a level of customized material they would never allow to happen) and there would be no "happy-ever-after" for romances (as those who romanced Leliana or Zevran are finding).

The save import means that the dev team has to find some type of way to either A) reference a decision in a cheap, inexpensive (and non-important) way, B) avoid the topic altogether, since different imports could cause conflict, C) retcon the choice anyway, so that it winds up being a canon-of-sorts regardless, or D) a mix of all of the above.

People blindly clinging to their Hawke's or Warden's choices, saying "there is no way MY character would have done X,Y or Z and if Bioware DOES say that happened then they might as well just rip my heart out and stomp on it!" are saying, essentially, "I was given a choice in a game years ago and, even if that choice doesn't matter in any way other than a fifteen second whisper in the ear of another totally unrelated PC in a future game, its my choice and even if it would make for a better story, a better development cycle, a less-resource intensive game making process and the chance to actually have the choices I do make play out in a meaningful way, I DON'T WANT IT."

As I said... it can be viewed as one of the most selfish demands a gamer can make.

#90
draken-heart

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Fast Jimmy wrote...

Fighting to keep the save imports is one that can be viewed as inherently selfish.

If you look at the track record, these imports have had little to no effect on the overall story. Its essentially a very expensive and restrictive system to have codex entries, cameos and side quests incorporated into future games. It locks off content, meaning you can't see old NPCs (who may be dead), you can't visit old locations (because they may be in different states), you can't make any choice seem impactful (because if it really was impactful, there would be two different worlds, which is a level of customized material they would never allow to happen) and there would be no "happy-ever-after" for romances (as those who romanced Leliana or Zevran are finding).

The save import means that the dev team has to find some type of way to either A) reference a decision in a cheap, inexpensive (and non-important) way, B) avoid the topic altogether, since different imports could cause conflict, C) retcon the choice anyway, so that it winds up being a canon-of-sorts regardless, or D) a mix of all of the above.

People blindly clinging to their Hawke's or Warden's choices, saying "there is no way MY character would have done X,Y or Z and if Bioware DOES say that happened then they might as well just rip my heart out and stomp on it!" are saying, essentially, "I was given a choice in a game years ago and, even if that choice doesn't matter in any way other than a fifteen second whisper in the ear of another totally unrelated PC in a future game, its my choice and even if it would make for a better story, a better development cycle, a less-resource intensive game making process and the chance to actually have the choices I do make play out in a meaningful way, I DON'T WANT IT."

As I said... it can be viewed as one of the most selfish demands a gamer can make.


at this point I do not care anymore if they remove save imports, so long as there is a way to put "my warden" and "my hawke" into the universe, can be the default look for them, so long as everything else matches them.

#91
mousestalker

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If they want DA3 to be stand alone, then that's fine. What is of concern are the references, if any, made to what happened in DAO and DA2.

IF DA3 is set in Orlais thirty years after DAO, then there really isn't any reason to mention what happened in DAO other than "the dog people had a Blight and despite getting most of their Grey Wardens killed, one of ours, Riordan went there, died and saved the day." DA2 is similarly disposed of "the alleged Champion of Kirkwall annoyed the Qunari and did something to cause both the First Enchanter and the Knight Commander to run amok. Such things would never be allowed to happen here in Orlais, of course".

I very much could live with that version. The relevance and significance of the prior games would be very much like that of the Falkland Islands War is today in France or Germany. That of a different time and a different place, worth mentioning only in relation to current events.

What I don't want to see is Warden McStudly Cousland hanging out with Butch Hawke. If that's selfish, then I'm selfish, but that would destroy immersion for me as that game would not be in the same setting as the prior two.

Modifié par mousestalker, 21 octobre 2012 - 10:50 .


#92
Guest_Ivandra Ceruden_*

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I once again agree with FastJimmy. The save imports didn't have that big of an impact on the second game anyway. I think the devs are just making things too complicated for themselves. I'm happy to know my Warden kept on supporting the Grey Wardens and led a happy life alongside her LI Alistair, until both of them died during their Calling in the Deep Roads, fighting Darkspawn until both of them perished.

#93
draken-heart

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Ivandra Ceruden wrote...

I once again agree with FastJimmy. The save imports didn't have that big of an impact on the second game anyway. I think the devs are just making things too complicated for themselves. I'm happy to know my Warden kept on supporting the Grey Wardens and led a happy life alongside her LI Alistair, until both of them died during their Calling in the Deep Roads, fighting Darkspawn until both of them perished.


see 2 posts above for my response.

#94
jackofalltrades456

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Fast Jimmy wrote...

Fighting to keep the save imports is one that can be viewed as inherently selfish.

If you look at the track record, these imports have had little to no effect on the overall story. Its essentially a very expensive and restrictive system to have codex entries, cameos and side quests incorporated into future games. It locks off content, meaning you can't see old NPCs (who may be dead), you can't visit old locations (because they may be in different states), you can't make any choice seem impactful (because if it really was impactful, there would be two different worlds, which is a level of customized material they would never allow to happen) and there would be no "happy-ever-after" for romances (as those who romanced Leliana or Zevran are finding).

The save import means that the dev team has to find some type of way to either A) reference a decision in a cheap, inexpensive (and non-important) way, B) avoid the topic altogether, since different imports could cause conflict, C) retcon the choice anyway, so that it winds up being a canon-of-sorts regardless, or D) a mix of all of the above.

People blindly clinging to their Hawke's or Warden's choices, saying "there is no way MY character would have done X,Y or Z and if Bioware DOES say that happened then they might as well just rip my heart out and stomp on it!" are saying, essentially, "I was given a choice in a game years ago and, even if that choice doesn't matter in any way other than a fifteen second whisper in the ear of another totally unrelated PC in a future game, its my choice and even if it would make for a better story, a better development cycle, a less-resource intensive game making process and the chance to actually have the choices I do make play out in a meaningful way, I DON'T WANT IT."

As I said... it can be viewed as one of the most selfish demands a gamer can make.


I agree with most of this post. All imports had really given us is LI appearing without their lover,  choices being written off, and the devs spending most of their time trying to explain why the choice didn't matter.

#95
draken-heart

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jackofalltrades456 wrote...

Fast Jimmy wrote...

Fighting to keep the save imports is one that can be viewed as inherently selfish.

If you look at the track record, these imports have had little to no effect on the overall story. Its essentially a very expensive and restrictive system to have codex entries, cameos and side quests incorporated into future games. It locks off content, meaning you can't see old NPCs (who may be dead), you can't visit old locations (because they may be in different states), you can't make any choice seem impactful (because if it really was impactful, there would be two different worlds, which is a level of customized material they would never allow to happen) and there would be no "happy-ever-after" for romances (as those who romanced Leliana or Zevran are finding).

The save import means that the dev team has to find some type of way to either A) reference a decision in a cheap, inexpensive (and non-important) way, B) avoid the topic altogether, since different imports could cause conflict, C) retcon the choice anyway, so that it winds up being a canon-of-sorts regardless, or D) a mix of all of the above.

People blindly clinging to their Hawke's or Warden's choices, saying "there is no way MY character would have done X,Y or Z and if Bioware DOES say that happened then they might as well just rip my heart out and stomp on it!" are saying, essentially, "I was given a choice in a game years ago and, even if that choice doesn't matter in any way other than a fifteen second whisper in the ear of another totally unrelated PC in a future game, its my choice and even if it would make for a better story, a better development cycle, a less-resource intensive game making process and the chance to actually have the choices I do make play out in a meaningful way, I DON'T WANT IT."

As I said... it can be viewed as one of the most selfish demands a gamer can make.


I agree with most of this post. All imports had really given us is LI appearing without their lover,  choices being written off, and the devs spending most of their time trying to explain why the choice didn't matter.


Then why not have a Genesis thing with the major decisions, and nothing else, other than who the wrden and Hawke were and their LIs? why set a single canon, which it seems the OP wants?

#96
Nashimura

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I always thought the save imports in DA were more to shore up the world canon than directly affecting the story....that was always the impression i got anyway.

#97
garrusfan1

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Okay stop making the same threads over and over again especially this one

#98
draken-heart

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I just looked and Laidlaw confirmed the ability to import to "Shore up world consistency", while Mark Darrah said they were looking for ways to include choices without save import.

so unless the OP and his blind followers can come up with an alternative to the save file transfer system, they need to shut up, sit back and quit trying to tell Bioware to remove save imports.

#99
Tootles FTW

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You have a plethora of stand alone, non-importable options if Bioware games are wearing on you...such as every other game series, ever. Might want to check them out.

#100
Saberchic

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Considering how meaningless the import ended up being (cameos too), I wouldn't mind if they axed the import feature. That's just one less thing to glitch in the game.