X-Com_Psi_Amp wrote...
I believe one of the reasons why DAO was good, is because it was initially meant to be a stand alone, and the story is unshackled.
Except it was not. It was launched as a new IP, with plans for multiple games within the setting. Just the protagonist is not meant to be recurring, but the setting as a whole definitely was.
Creating a cohesive setting for a game is expensive. It takes a lot of writers and designers a lot of work to create one. The more detailed it gets, like DAO, Mass Effect, but also TES and such, the more expensive it is to create.
Such detail either comes with age, as new games and stories are written within the setting, or a game starts out with such detail, in which case you can be certain that it is meant to be re-used for future games. A gamesetting like HALO is the former, it expanded with time. DAO is one of the latter, it was thought out with future games in mind.
X-Com_Psi_Amp wrote...
As a result there are more options given to the players, because it does not have to worry about presevering narrative continuity with previous and future games.
Which causes discontinuity between games. Players won't connect with the setting, because it's different with every game. They can cause something in one game, spend half their time in that game with the truth they created, which shapes their experience and knowledge for that setting, and in the next game find that what they caused didn't happen in the new game, so effectively, the setting they experienced in the first game is NOT the setting they experienced in the second.
X-Com_Psi_Amp wrote...
I believe DA3 should be more like DAO when it comes to decisions.
And what's different beteen making decisions in DAO and making decisions in DA3? You make a decision, and it has some effect. That's all there is to it. Whether it has any effect in future games is NOT something you should worry about, since that is knowledge your character doesn't have either.
X-Com_Psi_Amp wrote...
I would rather have the decisions made DURING DA3 have a more pronounced effect, rather than decisions made during previous games have a trivial effecs and cute cameos.
They have an effect. They did in DA2 as well. You don't even know whether something you did in DA2 has any effect in DA3. There's probably something, but you certainly don't know what was the cause, nor what will be the result. That is actually the best part of it all: you just can't meta-game, because you will never know what effect your decisions will have in future games.
X-Com_Psi_Amp wrote...
Now, some are probably wondering? Can't we have pronounced repurcussions of our choices for both past and present decision?
No, we can not. This because games have strict development cycles and they need to meet release dates.
Oh, and you're the developer? You are Bioware? No you're not. You're just a meta-gamer who's worried that his perfect playthrough for DAO to get the ideal results in DA2 might have repercussions in DA3.
Save importing is simply part of the whole development process. They know the data they get to import from the previous games, and they get to pick the interresting bits to export to the next game.
While the programmers and designers are busy creating DA3, half the writers are already making notes for DA4.
What will be the main plot, what are the effects from previous games, maybe negate some effects from previous games in the next game. What decision tree from DA3 will be used for new players in DA4? (This also happened for DA2 and DA3: one playthrough from DAO was made the default storyline for DA2. That playthrough was the start for a DA2 playthrough which in turn became the default storyline for DA3). But the interresting thing is: the default storyline is NOT canon. There is *no* canon.
X-Com_Psi_Amp wrote...
So, I'm asking you to abandon importing saves. You are just wasting precious resources. I'm asking to make a choice and adopt DA3 as a stand alone game mindset.
Then don't import save games. But to deny the feature to all other players? I'm sorry, but save imports are something that makes Bioware games so interresting. There are plenty other developers without this feature, maybe those games suit YOU better, but the Bioware fans expect more than that.
X-Com_Psi_Amp wrote...
Dragon Age was never meant to be a trilogy like Mass Effect, please don't bother. It does not have Shepard to die several diffent games together.
It was not meant to be a trilogy, but it WAS meant from the start as a player-consistent setting for a
series of games. A series of games doesn't need a recurring protagonist, that's what you obviously fail to understand.
X-Com_Psi_Amp wrote...
Marketing might force you to shoehorn to attract more potential buyers, but let them know there are people like me who realize that it will only make the game worse.
Uhmmmm, now you don't make sense, since new players will NOT have the benefit of save imports, so it isn't a big attraction to new (more!) players. It's just a perk to the old (not more!) players.
And seriously, if I even remotely agreed wih you, then I'd just buy some 13-in-a-dozen RPG without save imports from unknown developer X from Steam. Or better even, play some silly MMO like WoW or GW, so I don't need to bother with making saves at all. Obviously, I'm not. The consistent player experience is what makes these series so interresting.
But, if importing a savegame from the previous game ruins your experience for this game: then simply don't. There is always a default background for new players. Use that, so you don't have to "suffer" those cute cameos.
X-Com_Psi_Amp wrote...
Please, do the right thing.
That would be making sure that we do have the option to import our saves.