draken-heart wrote...
You cannot really bring Behtesda games into this conversation, as they are two separate companies. And bladur's Gate is old, older than Bioware even thinking of Imports for their games.
Try again to make me realize that save imports, or anything relating to giving players the power to make the world is a bad thing.
I can and will bring the Fallout series into the discussion because the advantages it gained by not importing choices applies completely to DA if Bioware would drop the imports.
Baldur's Gate 2 is one of the greatest games ever made and commonly regarded as Bioware's best. I already pointed out in my previous post the advantages of making a canon set of choices and how it helped improve the game.
You have no power over the world with a save import feature. The world will be almost entirely the same with only cosmetic differences. Save imports render all choices irrelevant, even ones that should matter.
Making a set canon means that half of the possible consequences to your choices can have real impact. Those players that made those choices will be happy and those that didn't will be treated to a stronger story. Even though no import feature was included, the choice that some players made to create the NCR had more impact on the Fallout series than any choice in any Bioware game. Canon choices can matter. Pretending everyone's story needs to be shaped by their decisions in previous games to be good results in meaningless choices.





Retour en haut




