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Were there any choices made in DA2 that actually make a difference?


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#26
SgtElias

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hhh89 wrote...

I never saw the appeal of letting her survive. Out all the characters in the DA and ME IP, she's one of the few I'd never bother to save.


I didn't, either. Probably one of the reasons I missed it.


renjility wrote...

The "choice" is only available for an aggressive/direct Hawke.


I had two of those, but both of them (well, mostly) were itching to muder-knife her since she first showed up, so I never figured out it was possible to keep her alive.

I learn something new about this game all the time. ;)

Modifié par SgtElias, 22 octobre 2012 - 09:31 .


#27
Maria Caliban

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FaWa wrote...
Were there any choices made in DA2 that actually make a difference?


No.

#28
FlamingBoy

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sUiCiDeKiNgS13 wrote...

You want a game with big decisions that matter, Play the Walking Dead game.



decisions don't matter in the that game, its good, but to say decisions matter in that game is just untrue

#29
Pauravi

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It really depends on what you mean by "makes a difference".

Some people only consider that something makes a difference if there is some vastly different change in game play and story, something like The Witcher 2's Iorveth / Vernon paths. And notice that you still end up in a similar place at the end no matter which path you go on.

Some people consider that something makes a difference only if there is some tangible game play change, like a new weapon, spell, companion, skill, or bonus/stat change.

Some people consider that something makes a difference if there is a change in how the events of the story play out, whether in a large or small way. This could be something small, like helping the Elder Tree or freeing the runaway mages at the Wounded Coast, or something bigger, like whether you romance Leliana, got your sibling killed in the Deep Roads, liberated the Ferelden Circle of Magi, or whether to become Viscount of Kirkwall.

I'm personally in the camp of that last option. None of those things I mentioned has much effect except simply to change what happens to the people around the main character and the circumstances, events, and legacy that he leaves behind him. By that measure, DA2 has plenty of choices that matter. The imprint I leave behind on the game world and its characters are of the utmost importance, even if it has no effect on my character's abilities and even if I never hear about it again. I've re-played quests or even whole games just to make choices that aren't even mentioned in the epilogue or that provide me an item, simply because it matters to me what my character leaves behind him. After all if you don't actually care what happens, why are you even playing the game?

#30
Terrorize69

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Tbh, we don't know how any of the options in DA2 make a difference untill DA3 is out. We know how they affect the small picture, but no idea how they fit on the larger scale of things.

Small choices in DA2 COULD have large consequences in DA3.

#31
Terrorize69

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[double post]

Modifié par Terrorize69, 22 octobre 2012 - 10:06 .


#32
Pauravi

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Tokion wrote...

A better example of big decisions that matters is Witcher 2's act 2 setting. I would replay that game just to see the other perspective.


That's more of an example of a game with an entirely different story structure than simply having consequences to decisions.  It's almost like having a 4-act game in which you can only ever play 3 acts during 1 play-through, which means it is really not practical to ever have more than one (or maybe two if they're really ambitious) such decisions in the whole game.

Notice, however, that despite that "big decision" you end up in almost exactly the same place at the end, with many of the same circumstances, and no matter which path you took one of your options at the end is always to save Triss.

Note that I'm not denigrating TW2, as I think it is a masterpiece of a game.  I'm simply pointing out that it is impossible for a video game to present a story with choices that diverge to an arbitrary degree.  The story will always, at the end, have to bring all the branches back together at "choke points".  This generally seems to cause people to whine about how their choices "don't matter".

#33
The Elder King

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Terrorize69 wrote...

Tbh, we don't know how any of the options in DA2 make a difference untill DA3 is out. We know how they affect the small picture, but no idea how they fit on the larger scale of things.

Small choices in DA2 COULD have large consequences in DA3.

ù

The only one I could seee is the Petrice's presence having an influence in the schism, which in my opinion will not since the shism will happen regardless of that, if it'll happen.

#34
Pauravi

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Terrorize69 wrote...

SgtElias wrote...

Terrorize69 wrote...

You can side with Mother Petrice and she survives the game.


Wait, really? Seriously? Wow. 7+ playthroughs and I never figured this out.

Yep Posted Image she also hits on you.

social.bioware.com/forum/1/topic/371/index/14604813

Posts in this thread detail how she survives Posted Image


Wow, holy crap.
It's interesting that she can live but, honestly, I found her detestable and I was kind of happy to see her take an arrow through the noggin.

#35
Maria Caliban

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Terrorize69 wrote...

Small choices in DA2 COULD have large consequences in DA3.

And giant monkeys could fly out of my butt and conquer the American Southwest. I guess we'll never know until it happens.

#36
InfinitePaths

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Petrice dead of alive might have concequences in the future

#37
Rune-Chan

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No games tend to have choices that completely alter the game-play, but DA2's main issue was that you could make a decision and the game showed almost no acknowledgement of it at all. The consequence was so minor it didn't actually matter which option you chose. This was especially galling considering you could use blood magic in front of Templars and they are completely okay with it, despite their extreme attitude to even normal mages.

Fallout games are not perfect in this regard, but they do tend to have a lot more freedom and reactions to your choices. If you consider New Vegas for example, if you keep helping certain factions then there will be a point where other ones will not like you. Push it too far, they will try and eliminate you.

Or if you sided with a certain faction, you could forge peace between them and another, but if you chose the other, they wouldn't have the option because it'd conflict with their nature.

Example:

NCR you can unite Brotherhood of Steel, and the Followers.
House will not accept either, and in the case of the former, you *must* eliminate them.
The Legion will not accept either, but you can have the Khans supporting you as well.

These decisions are not a case of a single main quest where you pick sides, but an ongoing series of events throughout many side missions and main quests, as well as your attitude and method of completing a mission.

It does have flaws, but the decisions have a much larger impact. Just look at all of the ending options on the Fallout New Vegas wiki, it's actually quite impressive all the paths that can be taken.

Terrorize69 wrote...

Tbh, we don't know how any of the options in DA2 make a difference untill DA3 is out. We know how they affect the small picture, but no idea how they fit on the larger scale of things.

Small choices in DA2 COULD have large consequences in DA3.


True, but people said that for Mass Effect 3, and it never happened. There was so much optimism and excitement about how the decisions would affect the finale, and then it turned out that the "major consequences" that an import was claimed to have were pretty much non-existant. A line of dialogue here or there, or maybe a character who lived talking to Shepard briefly, where they wouldn't be there if they'd died.

Nothing important was carried through or made any significant difference. Which wouldn't have been an issue, except Bioware frequently advertise their games using the idea that you could "shape the story", which is a very large exagerration in my opinion.

#38
The Elder King

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HeriocGreyWarden wrote...

Petrice dead of alive might have concequences in the future


A cameo is the most likely consequence it'll have.

Modifié par hhh89, 22 octobre 2012 - 12:30 .


#39
Savber100

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sUiCiDeKiNgS13 wrote...

You want a game with big decisions that matter, Play the Walking Dead game.


Bahahaha! 

Don't get me wrong as I love The Walking Dead but that is not true. 

Most of your choices in-game goes for naught in the game. Remember Lily? Remember Carley? Remember saving Shawn? 

Do I need to go on? 

#40
L. Han

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I have always seen choices in Dragon Age or Mass Effect as flavor. You really can't expect big major choices from a story driven game.

#41
Teddie Sage

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Savber100 wrote...

sUiCiDeKiNgS13 wrote...

You want a game with big decisions that matter, Play the Walking Dead game.


Bahahaha! 

Don't get me wrong as I love The Walking Dead but that is not true. 

Most of your choices in-game goes for naught in the game. Remember Lily? Remember Carley? Remember saving Shawn? 

Do I need to go on? 


The end of episode 4 is greatly affected by your choices. There are six possible endings to that episode, I think.

#42
Iakus

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Allan Schumacher wrote...

sUiCiDeKiNgS13 wrote...

You want a game with big decisions that matter, Play the Walking Dead game.



Eh... even then that game still recalls things back into a coherent narrative.  No matter what choices you make, you're still going to end up in the same basic places with the same types of decisions you make.

The Walking Dead is an excellent example of how the journey is just as important as the consequences though.  I love it (still need to play the new episode though)


Better description would be it's a great example of the illusion of choice.  The story is always the same, the outcome predetermined, but your choices make the game feel different with each playthrough.  An all to rare quality.

#43
Yalision

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I think whatever you did will have a better chance of carrying weight in 3. If you read the comic, you know who becomes Arishok if you killed the one in Kirkwall. Perhaps Alistair is a drunk and Isabella now belongs to the Qun. The comic may not have even happened, if those events are alluded to or not in 3. Perhaps the position of the appearance of Hawke will change depending on his/her final defense? (if they appear at all) I would love to see Orzammar now since I always keep the Anvil. Very excited.

#44
schalafi

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Was there ever a choice *not* to kill Meridith?

#45
alex90c

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No, because she goes crazy and starts slashing her lightsabre around.

#46
DreamwareStudio

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Tokion wrote...

sUiCiDeKiNgS13 wrote...

You want a game with big decisions that matter, Play the Walking Dead game.


Actually ep 3 of Walking Dead recieved bad reception because of the lack of consequences and railroading of the player's choice from previous ep.

A better example of big decisions that matters is Witcher 2's act 2 setting. I would replay that game just to see the other perspective.


I am still replaying TW 2. Game is amazing.

#47
Uccio

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Storywise, no.

#48
schalafi

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alex90c wrote...

No, because she goes crazy and starts slashing her lightsabre around.


So no matter which side you chose to support, mage/templar, it was already resolved that the templars would lose?  I always played a mage, does supporting the templars change the ending? If not then nothing you choose to do during the game actually makes a difference.

#49
Palipride47

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alex90c wrote...

No, because she goes crazy and starts slashing her lightsabre around.


I'm not going to scream "my choices in DA2 won't make a difference!" until proven that they won't in DA3 (and choice is an illusion they can shatter whenever they need the story to go somewhere blah blah blah)


But I never understand this:

(if you sided with the Templars) I believe you set this whole thing up in an insane conspiracy-theory-esque power grab. Therefore, I am ordering my men to kill you.

Cullen: Kinght Commander, I thought we intended to arrest the Champion

Whaaa???!!!! Why are you arresting me? And Cullen, for being the "sane" one, why would you think that is "reasonable"?

#50
schalafi

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Palipride47 wrote...

alex90c wrote...

No, because she goes crazy and starts slashing her lightsabre around.


I'm not going to scream "my choices in DA2 won't make a difference!" until proven that they won't in DA3 (and choice is an illusion they can shatter whenever they need the story to go somewhere blah blah blah)


But I never understand this:

(if you sided with the Templars) I believe you set this whole thing up in an insane conspiracy-theory-esque power grab. Therefore, I am ordering my men to kill you.

Cullen: Kinght Commander, I thought we intended to arrest the Champion

Whaaa???!!!! Why are you arresting me? And Cullen, for being the "sane" one, why would you think that is "reasonable"?


Because the other alternative is to kill you.