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Normal difficulty and me...


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#26
shaktiboy

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Eain wrote...

Well, Warden's Keep is something I can go to right away I suppose, but I've been hesitant to do that because of how Warden Commander's Armor scales with level. I'd much rather pick it up when it's Tier 6 or 7 rather than now at level 8, where it'll be tier 3.

EDIT: And thanks for that map :)


This is a valid concern if you're on a console platform. If you're on the PC platform, you can just use a console cheat to give yourself enough gold to buy the armor back from the Mikael Dryden vendor (blacksmith guy) in Warden's Keep. (Selling the armor to him and then buying it right back will automatically bump its teir to match your level at the time you do so.)

You used to be able to put the armor in the party chest at Warden's Keep, save, leave, come back and grab the armor and it would be auto-bumped to the correct tier for your level. But they broke this (intentionally? who knows?) in the 1.02 patch for the PC platform. Maybe it still works okay on the console platforms.

IIRC, it cost just under 35 gold to buy all three pieces back from him after being bumped up to Tier 7

Modifié par shaktiboy, 01 janvier 2010 - 03:38 .


#27
DJ0000

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In my opinion, having the Warden Commander Armour early is valuable because it is better than anything you going to get early on, as it the best massive armour without an massive strength requirement, and can save you a lot of damage.



Also, at tier 7 & I find that there are at least 3 or 4 better massive armour sets to get anyway so you probably won't use the Commander Armour all the way to the end.



ps, If you put the armour in the party chest it usually levels itself up pretty quickly anyway.

#28
Hundbert

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The backalley fights in denerim can be quite hard early on mostly because you're outnumbered like 4 to 1 and there are always a ton of archers shooting at you while you're desperately trying to control the warriors and rogues charging at you. This was ALOT easier when i had heal and cone of cold on morrigan. Cone of cold is the best spell in the game. The only spell that works reliably vs revenants and other highly resistant bosses.

Didn't know you were supposed to go to Denerim later. I have finished the game twice and i've always gone to Denerim right after lothering.
I have always had to set difficuly to easy when fighting the blood mage leader boss. His fireballs wipe my party before i can even get to him. This is the only fight i had to cheat to win.

Modifié par Hundbert, 02 janvier 2010 - 01:19 .


#29
PatT2

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I usually save the bloodmage group for later.

You can avoid fighting Ser what's his name alltogether with high enough coercion. I have found it requires a minimum level 3, no matter what your cunning is (at least as far as I tried it via trial-and-error). When he confronts you, tell him Loghain is the one who killed the king, and he'll accuse of you adding slander to murder...and then you get a persuade option that the warden's would never side with the darkspawn. This stops him and makes him think. At that point he says you'll see him again if he ever finds any proof you lied. He doesn't, and you never see him again, from what I remember. If you do, its not in a forum where's he's challenging you to duel. That might be him in the Noble Tavern, coming to think of it, near the door ? I don't remember? but it doesn't matter because you do not have to fight him at all.



This being a bioware game, I usually raise my coercion as soon as I'm able. I've noticed I can avoid some pretty hairy fights that way. Early in the game, this can be a real lifesaver. Later, I might just fight. But this means you can go to Denerim earlier and just choose not to go after all the bandits (at least not the ones in the warehouse) and don't have to fight Ser blonde-guy and you can still do some easier side-quests for $.



Yes. The very first thing I do with Morrigan is upgrade her to cone of cold. If you have both Wynne and Morrigan, you can have morrigan set people up with cone of cold, and have wynne shatter them with rock fist.



Some fights are better off to wait for later.



I do circle tower right away because there are a huge number of stat boosts as part of the quest, which makes your character much stronger for the rest of the game. Very helpful.

#30
TanithAeyrs

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I had a hard time my first playthrough - Dalish elf rogue (dual weapon, ranger/duelist) even though I am a veteran of BG1 and 2, NWN, NWN2, KOTOR, Icewind Dale, PST, ect. Part of it was learning the new talent trees and how to set my PC and NPC's up correctly. I try not to pop potions more than needed (rarely have more than 10-20 healing potions of any type in my inventory), I only occasionally use grenades. My rogues usually use poison and stealth a lot but my warriors consider it dishonorable- I try to RP.

Things I have learned, Dex is almost always a good stat to pump, I rarely pump Con- if they can't hit you, then you don't have to worry about damage.
Use a ranged attact to pull enemies into an ambush when you can (this breaks up larger mobs)
Always take out the mages first.
Use every stun type of attack you can, as often as you can.
I rarely buy weapons or armor until late in the game (you can save a lot of money working with what you loot). Upgrade armor on your tank first!
Concentrate your party damage on one or two enemies at a time- the faster you drop the numbers against you, the less damage you will take.
Equip everyone in the party with a good ranged weapon, sometimes you don't want close combat.
I often concentrate on mages 1st, then white enemies- because they are easy to get rid of, then elite and boss enemies when the mob is thinned down.
I usually do Redcliffe first (what can I say- my PC's love poor Alistair), then mages tower, Denerim, Sacred Ashes, then either Brecelian forest or Orzammar. I do Stone Prisoner and Wardens Keep when I am near those locations and my PC feels they are appropriate. I am now playing on hard with a human noble warrior (dual wield, champion/templar) and I find it much easier than my first playthrough on normal. I also did a playthrough on normal with an elven mage. Planning a nightmare playthrough with a dwarf noble later (2H, champion/beserker). Will probably do dwarf commoner rogue on hard next though.

I am playing on PC with 1.02 patch, no mods, no cheats.

Modifié par TanithAeyrs, 02 janvier 2010 - 02:58 .


#31
CBGB

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Eain wrote...
I'm ashamed to confess that normal difficulty is... almost too hard for me.


Don't be. Yes, there are lots of posts here about how the game is too easy... and there are lots about how it's too hard.

The difference doesn't reflect on your playing ability so much as it does on choice of class, companions, and above all, use of other player knowledge. Thanks to the Internet, players can now quickly put together optimal builds that took hundreds of hours to refine. It'd take dozens of hours just to test the effectiveness of specializations for one class, but now anyone with an Internet connection can quickly learn to avoid Shapeshifting.

- Damage. There is no real efficient method for me to deal with damage, since there's no healers.


Unlike other RPG's, Dragon Age doesn't rely on a pure healing class. While Heal is helpful for any mages in your party, you have other options as well. Crowd Control goes a very long way in this game, as does Stealthing and Trapping.

I'd blown a crapload of cash on money for flasks and recipes so that Morrigan could keep supplying the party with potions, aswell as on armor to make sure my crew wouldn't die as easily.


You really don't need it. The Greater Health and Lyrium options aren't cost efficient, and the Lesser ones alone will carry you a long way. Those are cheap.


- No tanks. I'm a human noble 2h warrior, so Alistair is supposed to be the tank. Problem is that he dies way too fast, maybe even faster than my main character. So it comes down to choosing between Threaten or actual damage reducing talents.


Once he has enough Strength for his armor, give him more Dex. That will help quite a bit with damage reduction.


Morrigan can cast Horror on people. Whoo.

She has easy access to Sleep, which is great: instant-cast, low resist, big area of effect. She has the tree for Cone of Cold: short duration but very high success rate. Paralysis lasts a long time. Morrigan can easily get Force Field and Crushing Prison, two more great holds. And though she'll soon have better spells than Shapechanging, her Web is useful early on.

And it's not just mages. The Claw trap is cheap to make and very effective. Dirty Fighting is short, but reliable and highly effective for positioning.

Two more secret Crowd Control options: the Hold button and the Survival skill. Not all fights can be handled as an ambush, but a whole lot can.