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Krogan Shaman Buff: Reave Instead of Warp?


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#26
BridgeBurner

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Yes, give him reave! This will be so ridiculous! 80% passive DR, 20% from rage and 48% during heavy melee, will make him near invulnerable during heavy melee, and real tough in rage mode.

If only bioware actually cared about krogan, they would have given him this. And for all the people who say "its op!".... Just remember that characters like the GI, Ghost and kroguard exist, so its hardly OP in that regard.

Modifié par Annomander, 21 octobre 2012 - 04:37 .


#27
Asebstos

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The only Krogan Shaman buff that I could reasonably see, that no one else seems to be picking up on, is exchanging the Krogan Berserker Passive for the Krogan Battlemaster Passive since it would make his Warp/Shockwave/Barrier on par with other characters with the same.

#28
DullahansXMark

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SpockLives wrote...

DullahansXMark wrote...

Misfiring wrote...

Just no. Reave + Barrier + Rage would be insane. Way too OP.


Damage Reduction cannot exceed 90%. You can get that from Tech Armor and cover.

Proof?  Sure, the volus' shield boost description says it cannot exceed 90% from that power, but what about damage reduction from other sources?  Have you tested it personally or can you link to confirmation?  I am genuinely curious.


Unfortunately, I can't quite remember where it was said (I'm so damn reliable!), but apparently Patch 4 made the DR cap official. The Shield Boost description is basically there to just tell us this. (Also, Shield Boost states that Total damage reduction from ALL SOURCES cannot exceed 90%. ... that wasn't yelling at you, I was emphasizing the important part >_>)

#29
DullahansXMark

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Asebstos wrote...

The only Krogan Shaman buff that I could reasonably see, that no one else seems to be picking up on, is exchanging the Krogan Berserker Passive for the Krogan Battlemaster Passive since it would make his Warp/Shockwave/Barrier on par with other characters with the same.


I noticed that too. THAT bummed me.

#30
Red Panda

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Tyrannus00 wrote...

OperatingWookie wrote...

Tyrannus00 wrote...

Adepts, in general, are supposed to be a little squishier. The krogan shaman means he's squishy compared to Krogan.

...

So not at all.


You're wrong.

We need a bastion for adepts.


Why? Do you only play adepts or something? 


We already have shock troopers/ commandos/operatives/nemesis

That's most of the elite classes from ME1.

We don't have a medic or a bastion.

A bastion is a defensive adept (more defensive than a justicar).


Why not?

It'd be good to have a tankier adept playstle that could generate barriers to protect the squad, it's a different way to play.

Bastions were also able to stasis targets.

i.e.

Human adept
Health/barrier: 500/700
Powers:
Barrier: identical to krogan
Stasis: identical to asari adept
Aegis: forms a projectable barrier to protect the biotic creating it, can be upgraded to extend to squadmates to a lesser extent, can be upgraded to provide invulnerability at the expense of movement, (and fixes camera position in one spot)



Jjust a thought...Image IPB

#31
Elementlordofmilk

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DullahansXMark wrote...

Misfiring wrote...

Just no. Reave + Barrier + Rage would be insane. Way too OP.


Damage Reduction cannot exceed 90%. You can get that from Tech Armor and cover.

90% DR with a Krogan's Health/shields would make you basically invincible.

Modifié par Elementlordofmilk, 21 octobre 2012 - 04:47 .


#32
Asebstos

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OperatingWookie wrote...

We don't have a medic or a bastion.


What's that? We have an Adept with Shield Boost you say?

#33
SpockLives

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DullahansXMark wrote...

Unfortunately, I can't quite remember where it was said (I'm so damn reliable!), but apparently Patch 4 made the DR cap official. The Shield Boost description is basically there to just tell us this. (Also, Shield Boost states that Total damage reduction from ALL SOURCES cannot exceed 90%. ... that wasn't yelling at you, I was emphasizing the important part >_>)

This saddens me.  No more invincible batarians doing heavy melee in a Justicar bubble.

On Topic: No to anything that makes the Shaman even more durable.  It's fine as is.  (In other words, don't do anything to get my Shaman nerfed later.)

#34
Godzilla87

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Lynx7725 wrote...

Warp + Shockwave produces the biggest Biotic Explosions IIRC. That seems in character with the Krogan, who is probably more concerned about making the biggest boom than survivability.


Against Armored targets yes. Against mooks it would be Pull + Shockwave.

#35
Red Panda

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Asebstos wrote...

OperatingWookie wrote...

We don't have a medic or a bastion.


What's that? We have an Adept with Shield Boost you say?


That's tech, and it fails to restore health.

Your volus is cool, but invalid, as it falls outside of parameters.

#36
ToLazy4Name

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Godzilla87 wrote...

Lynx7725 wrote...

Warp + Shockwave produces the biggest Biotic Explosions IIRC. That seems in character with the Krogan, who is probably more concerned about making the biggest boom than survivability.


Against Armored targets yes. Against mooks it would be Pull + Shockwave.


It's the biggest explosion capable of being created by a single character. 

#37
Asebstos

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OperatingWookie wrote...

Asebstos wrote...

OperatingWookie wrote...

We don't have a medic or a bastion.


What's that? We have an Adept with Shield Boost you say?


That's tech, and it fails to restore health.

Your volus is cool, but invalid, as it falls outside of parameters.

Does the Volus Adept keep his teammates alive? Yes? OK then. The difference between boosting friendly shields and boosting health is semantic. The Volus Adept is 'medic' enough.

#38
Asebstos

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Godzilla87 wrote...

Lynx7725 wrote...

Warp + Shockwave produces the biggest Biotic Explosions IIRC. That seems in character with the Krogan, who is probably more concerned about making the biggest boom than survivability.


Against Armored targets yes. Against mooks it would be Pull + Shockwave.


1. Warp works against everything.
2. Pull doesn't have a BE enhancing evolution.

#39
CaoSlayer

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I only want a buff:

Make barrier set and trigger biotic explosions.
Actually makes no sense and would make him insane with a mass reave team member..

#40
Red Panda

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Asebstos wrote...

OperatingWookie wrote...

Asebstos wrote...

OperatingWookie wrote...

We don't have a medic or a bastion.


What's that? We have an Adept with Shield Boost you say?


That's tech, and it fails to restore health.

Your volus is cool, but invalid, as it falls outside of parameters.

Does the Volus Adept keep his teammates alive? Yes? OK then. The difference between boosting friendly shields and boosting health is semantic. The Volus Adept is 'medic' enough.


I'd rather have someone who can revive teammates from 20 meters away without gear. Image IPB


I'd also rather project an impenetrable forcefield, instead of relying on pudgy to do that job.

More support roles FTW.

#41
Stabby Badger

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I don't think they've ever full-on changed a character's move set and I really wouldn't expect them to start now.

#42
Godzilla87

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Asebstos wrote...

Godzilla87 wrote...

Lynx7725 wrote...

Warp + Shockwave produces the biggest Biotic Explosions IIRC. That seems in character with the Krogan, who is probably more concerned about making the biggest boom than survivability.


Against Armored targets yes. Against mooks it would be Pull + Shockwave.


1. Warp works against everything.
2. Pull doesn't have a BE enhancing evolution.

1.   Sorry I left out shields and barriers
2.  http://social.biowar...544143#13435803

Modifié par Godzilla87, 21 octobre 2012 - 05:20 .


#43
Imp of the Perverse

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They need to fix shockwave, or replace it with something that works on PC.

#44
palmof40sorrows

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I would prefer Barrier be "buffed" to detonate set up powers, much in the same way that Tech Armor can for tech bursts/cryo:fire explosions.

#45
CaliJoe090

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I am not feeling the Shaman in it's current state. None of the powers are 'rapid response' compared to the other krogan types which have carnage, charge, and tech armor. Barrier is similar to tech armor, right? It feels like it is slightly slower to activate/release than tech armor. Warp misses half the time and Shockwave is bugged.Even if it wasn't bugged, it still is a slow power. You can't get out of a swarm or clear an area quickly while playing solo.

#46
HusarX

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Guanxii wrote...

In my view replacing Warp with Reave on the Krogan Shaman Adept would be necessary in order to a) bring the class' overall survivability up to par with the Krogan Battlemaster


LOL NO.
With full fitness he has 1850/1850 shields/health and u wanna give him Reave ?? So U wanna solo platinum - only melee - without using cyclonic 4 ?? Also giving him Reave instead of Warp would be nerf in terms of DPS.

Modifié par HusarX, 21 octobre 2012 - 09:33 .


#47
Stardusk

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Warp is fine.

#48
Nitrocuban

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Krodept is fine, he´s just more a CQC melee monster like the Sentinel and not a spacemagic spammer like all the other Adepts.

#49
MacGarrus

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Elementlordofmilk wrote...

DullahansXMark wrote...

Misfiring wrote...

Just no. Reave + Barrier + Rage would be insane. Way too OP.


Damage Reduction cannot exceed 90%. You can get that from Tech Armor and cover.

90% DR with a Krogan's Health/shields would make you basically invincible.

Wrong. That's about the same DR a Kroguard gets post-charge and he's only invincible with the shields he gets back from Charging, not the DR he gets.

#50
MacGarrus

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HusarX wrote...

Guanxii wrote...

In my view replacing Warp with Reave on the Krogan Shaman Adept would be necessary in order to a) bring the class' overall survivability up to par with the Krogan Battlemaster


LOL NO.
With full fitness he has 1850/1850 shields/health and u wanna give him Reave ?? So U wanna solo platinum - only melee - without using cyclonic 4 ?? Also giving him Reave instead of Warp would be nerf in terms of DPS.

Personal DPS perhaps but Reave's application of a BE-prime to a mass of targets, its decent DOT and its Damage Reduction on organics would make it very useful as a Biotic team support tool AND a personal protection tool. What you seem to forget is that the Krogan Vanguard also has the same DR in Biotic Charge but also gets to regen 50-100% of his shields instantly after use too. The Adept would have distance and cover on his side but not the shield regen. Also the DR only works if the Reave'd target is ORGANIC. Frankly I see no reason why not to have Reave. I'd prefer Reave over Shockwave (being the buggy atrocity it is) any day but Reave over Warp would be fine too.