
Recently, I've felt that the recent Bioware games (mainly Dragon Age 2 and Mass Effect 3) have put an emphasis, if not an over-empahsis, on cinematic endings that seem to look great but leave a lot of open questions. While I understand the mystery of certain aspects can be entertaining from a writer's perspective, many of readers and audience would appreciate definitive answers to all of their choices and interactions with the companions.
To which, i suggestion another solution: why not simply have text endings, based on choices, akin to Jade Empire and Dragon Age: Origins? It's easy to produce, much more simplier than recording dialogue, and will give satisfaction to fans of each character/aspect the player chooses to focus on. Even, if say, you wish to continue the series with sequels where you answer a character's fate in that game, why not simply tell us what became of that character by the end with a simple hint of text. For example, Morrigan would have her resolution in Witch Hunt but at the end of Origins, the game 'hinted' at the character's fate without giving too much away.
That, in my opinion, seems the best way to answer any linguering questions while still playing with upcoming mysteries.





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