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What's wrong with text endings?


143 réponses à ce sujet

#26
CommanderVyse

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While not perfect, a text ending is better than what we got for ME3.

That said, if you are making a text ending, don't retcon DA:O's ending in Awakening, don't double retcon Awakening's in Witch Hunt, and definitely don't triple retcon in DA2.

#27
Wulfram

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I'd rather have a chance for post-final battle conversations with our squad than text epilogues.

Or both, of course.

Modifié par Wulfram, 21 octobre 2012 - 10:58 .


#28
NovaBlastMarketing

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In my opinion Text based ending would be like people starting to make games for Super Nintendo again ..going backward.

Personally I would rather see a cinematic ending with post battle comments and updates form the squad ... more similar to the enhanced ending of Return of the Jedi with and at least one more affectionate epilogue scene related to a reunion with your LI and what they ended up doing for example a scene where they are laying on the beach relaxing or talking a walk , cuddling getting married etc

Modifié par NovaBlastMarketing, 21 octobre 2012 - 11:24 .


#29
Potato Cat

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Nothing wrong with text endings. In fact, I want it. And for those who want a nice cinematic, why not add cutscene depicting the text ending?

#30
The Teyrn of Whatever

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There is absolutely nothing wrong with text endings. Narrated text endings are even better and text endings with some animation in them, like the ME3 Extended Cut endings are better still.

#31
Medhia Nox

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Text blocks don't have enough explosions - Michael Bay would be outraged.

I like them - just like I like the Codex entries.

"Show, don't tell." isn't a writing Law. It's simply how things are done currently - three minutes of text epilogue don't discredit 100 plus hours of Origins/Awakenings.

As for a visual medium - it's also part of the entertainment industry - which must balance finance and time against creative impulses.

#32
thebigbad1013

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Whenever I see a text ending I always think 'meh, this could be more artistic'.

Joking aside, I don't think there is anything wrong with them. I liked them just fine in Origins but at the same time I don't think that epilogues are absolutely necessary in games.

#33
Guest_IIDovahChiiefII_*

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Personally i favour the "texted endings"

also just to sum it up again, ME3's XCE just reenforced most of the games headway, along with what i already managed to see unfolding.before i beat it.they use to say a picture is worth a 1000 words, i guess not anymore

#34
The Hierophant

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IIDovahChiiefII wrote...

Personally i favour the "texted endings"

also just to sum it up again, ME3's XCE just reenforced most of the games headway, along with what i already managed to see unfolding.before i beat it.they use to say a picture is worth a 1000 words, i guess not anymore

I thought Fallout New Vegas' text ending was presented well, and it had Ron Perlman narrating it too.

#35
Guest_IIDovahChiiefII_*

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@Hiero i havent played NV or cared enough to watch endings, but if it was has RP narrating then.i might have to check it out

#36
RedArmyShogun

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The same "why?" as you can ask with news reports being more and more vid base, or how people rather have crappy actors who can't even do an accent in the rolls of various ethnic groups, the same why as with TV anime you get crappy dubs like Naruto.

Some people just feel that they should never read and don't. Heck when I went to school I was basically one of the only kids that made use of the books in the library. In fact kids in general (and I mean Elm to highschool) had to be forced to go up there to do a book report and most of them even then went for the magazines. And this typical trend carries on elsewhere.

At times I wonder why we even bother making machines to do our work, its clear most people only go to school as they have no choice in the matter Plenty of free labor we got rid of that requirement and threw them into the work force..

#37
The Hierophant

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Can anyone imagine a text ending being narrated by Morgan Freeman, Samuel Jackson, Jonathan Frakes, LeVar Burton, Patrick Stewart, Simon Templeman, Tim Curry or Peter Cullen? 

Modifié par The Hierophant, 21 octobre 2012 - 02:56 .


#38
Rawgrim

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The Hierophant wrote...

Can anyone imagine a text ending being narrated by Morgan Freeman, Samuel Jackson, Jonathan Frakes, LeVar Burton, Patrick Stewart, Simon Templeman, Tim Curry or Peter Cullen? 


David Warner, Christopher Lee....

#39
RinpocheSchnozberry

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From the BSN's Ending Credits...

On the BSN, Nineteen Ninety-Six messaged the OP. It was an unexpected moment in the board's history, but one that was destined to change everything. Only a tiny fraction of gamers had even been aware games were made so far in the past, but going forward, no one could pretend to be unaware of the dark and terrible truth. The text of the message read only: "Give me back my endings."



#40
jackofalltrades456

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Remember the mass amounts of complaints from the lack of closure in the Mass Effect 3 and Dragon Age 2 ending. How everything lead to the same outcome and nothing seemed to matter regardless of choice. The Mass Effect 3's ending was so bad they had to release a new version as a FREE DLC. They couldn't even milk money out of it like Bethesda did with Broken Steel.

Modifié par jackofalltrades456, 21 octobre 2012 - 03:06 .


#41
The Hierophant

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Rawgrim wrote...

The Hierophant wrote...

Can anyone imagine a text ending being narrated by Morgan Freeman, Samuel Jackson, Jonathan Frakes, LeVar Burton, Patrick Stewart, Simon Templeman, Tim Curry or Peter Cullen? 


David Warner, Christopher Lee....

Yes, but i can't believe i forgot to add them in along with Joe Dimaggio, Kevin Conroy, and Mark Hamill, and Michael Bell.

#42
Burnouts3s3

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Tommyspa wrote...

The text ending felt a little tacked on and a bit cheap to me. The way the Extended Cut for ME3 was used via slides and voice over was a lot better than text boxes.


Yes, but consider this: That ending wasn't originally there and there were far too many unanswered questions, especially considering it was the conclusion of the saga. And Voice Over work and slides take much more time and resources.

What I'm asking is that for the vanilla package, the development team use simple text endings so they won't 'have' to do an extended cut and resolve everyone's questions for the time being and if they wanted to, expand later. 

#43
Fortlowe

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Wulfram wrote...

I'd rather have a chance for post-final battle conversations with our squad than text epilogues.

Or both, of course.


Post final battle gameplay would be fantastic. Of course you mean conversations with party members and other NPC's as a means of closure, which I certainly would also like, but I'd like to get a chance to take my maxed out Sherlock(that's what I'm calling the Inquisitor) out for some combat.

I'd hope that some part of the world has persistent combat oppurtunities for Sherlock and the crew to go and levy the boom in whenever I feel like. Randomly generated enemies and formations that, on first encounter perhaps were meant to serve the narrative but afterwards are soley a place to bash skulls. It could be the Wilds, of the Deep Roads, or the Provings, or even the Fade. Somewhere I can keep on fighting after the game is done. Sort of a Valhalla, if you will.

That's the sort of ending I'm looking forward to getting.


P.S.: But, yes after endgame conversation oppurtunities with companions and NPC's throught Thedas would be really interesting as well.

#44
QueenPurpleScrap

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I never had a problem with the text endings for Origins and Awakening. I liked the little bit about Alec the sheepherder and Bevin the grown up explorer. Cinematics for all those decisions would have been too long and, for me, irritating. If a narrator had been speaking, not the actual text blocks, but talking about the Warden's future and mentioning some key events when those slides appeared that would be fine too. Your Warden, as the most important person, gets the voice but you still get to see what happens based on other decisions.

#45
CELL55

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I think that for me, cinematic endings are potentially better than text only endings, it's just that recent Bioware games haven't lived up to the potential that I see as possible in a cinematic ending. A text ending is a much safer bet for enjoyment, IMO. Plus if the wanted to, they could just have the voice actors read the text like in Fallout: New Vegas where, for example, Veronica will vocalize what happened to he after the end of the story. Something like that could be cool.

#46
Blacklash93

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Nothing really. Though if they do that again the screens that accompany the text should better illustrate what is being said and more than that just shots of locations.

Modifié par Blacklash93, 21 octobre 2012 - 06:27 .


#47
Palipride47

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MillKill wrote...

I'm glad they didn't have them in DA2 or ME3.

They treat people like children that need to be told what happened instead of being able to infer it.

It makes choices much easier by ruining ambiguity.

It's a big violation of show, don't tell.

It brings up characters we'd forgotten all about and don't care about. Did we really need an ending slide for Bella the barmaid?

Most importantly: It handcuffs writers for future games. If they decide to ignore a slide for the sake of a better story, which they always should do if the story will be made stronger by it, it serves no purpose but to anger people with retcons.


Blackrising wrote...

I loved the text endings in DA:O and DA:A, to be honest.
They gave me closure, but left enough out in the open to allow my headcanons to flourish. And some of them had a much bigger emotional effect on me than any cinematic scene could ever have.
For example: My first Warden sacrificed herself and one of the epilouge sliders detailed how Oghren settled down eventually and named his first daughter after my Warden.
I cried. like. a. little. girl.
It truly felt like a bittersweet end. For one, they couldn't have shown all the epilouge sliders if they went with cinematics. And it could never have affected me that much.

So I vote they bring back the text endings.


I agree with both. I mean, even now for the DA2 import, we have people who are mad because "Orzammar should have had a Circle" or "Cullen went insane and is out killing mages for lulz in the Bannorn." or even the companion bits where people are saying "My Warden should be by Leliana/ Zevran's side!"

It makes things "set" and to stray from it turns it into retcon. 

But that Oghren text ending was incredibly sweet, I agree (I also cried like a little girl!) and it was nice to hear about the stupid, insignificant lives you changed for the better (like the barmaid or that young woman and her little brother). It makes you sound "bigger" in a sense, because so many people were touched by you in more ways than "I stopped the Blight"

#48
goofyomnivore

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I liked the TW2:EE ending. You got to talk to important people 'post battle' to explain yourself and ask some questions, and then once you finished talking to them it shifts to Dandelion rehashing the events throughout the game and foreshadowing the near future events with photos/cinematics in the background.

Modifié par strive, 21 octobre 2012 - 06:44 .


#49
BouncyFrag

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I liked the text endings in DA:O as I was very happy with the cinematics from when you kill the arch-demon and the epilogue interactions in the throne room dependant on whether or not your Warden has a memorial service (beautiful music and poor Alistair:().

Sten's text if you do the ultimate sacrifice has to be one of the most bittersweet moments I've experienced in a video game. 
"Sten bowed once before the Warden's remains and then left without saying a word...When fellow Qunari asked if there were worthy people outside of Par Vallon, Sten answered that in all his travels he had only met a single one."

Modifié par BouncyFrag, 21 octobre 2012 - 07:50 .


#50
unbentbuzzkill

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reading is fundamental