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What's wrong with text endings?


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#76
Spedfrom

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 I like them too, but if they're going to tell me Anders spent several years with the Wardens before being invited to lecture at the Fereldan Circle of Magi and suddenly deciding to leave the Wardens altogether just to supposedly later be found navigating with a certain female pirate and that Justice also spent years with the Wardens until Kristoff's wife couldn't take it anymore and he left that body so she could mourn properly, just to have them both turned into one being and present in DA2, directly contradicting the end of DA:OA... Argh!

Yes, I've recently replayed Awakening and for some reason only noticed the timeline contradiction now for both characters mentioned. Hence the raging. :pinched:

Modifié par Spedfrom, 21 octobre 2012 - 11:36 .


#77
Yalision

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David Gaider wrote...

Burnouts3s3 wrote...
To which, i suggestion another solution: why not simply have text endings, based on choices, akin to Jade Empire and Dragon Age: Origins?


It's something we're considering-- both in terms of the text endings (as in DAO) and a playable denouement after the climax. For the text endings, it's possible they could be voiced-- and I think, if we did them, we'd want to make sure they didn't cast too far into the future as those are the things that are most likely to be contradicted when plans change in development. But it's definitely a possibility.

This sounds amazing. Best idea I've heard from someone working on the game yet. Please don't tease us. 

#78
Burnouts3s3

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David Gaider wrote...

Burnouts3s3 wrote...
To which, i suggestion another solution: why not simply have text endings, based on choices, akin to Jade Empire and Dragon Age: Origins?


It's something we're considering-- both in terms of the text endings (as in DAO) and a playable denouement after the climax. For the text endings, it's possible they could be voiced-- and I think, if we did them, we'd want to make sure they didn't cast too far into the future as those are the things that are most likely to be contradicted when plans change in development. But it's definitely a possibility.

Thank you for your courtesy, Mr. Gaider. If I might add, I don't need someone reading the ending to me, just a simple block of text will suffice. I wouldn't want to burden the Voice Actors any more than I need to. 

#79
Teddie Sage

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Reading texts in video games can be quite annoying, specially for people like me who suffer from myopia. Cinematic endings are just right for that.

#80
jackofalltrades456

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Yalision wrote...

David Gaider wrote...

Burnouts3s3 wrote...
To which, i suggestion another solution: why not simply have text endings, based on choices, akin to Jade Empire and Dragon Age: Origins?


It's something we're considering-- both in terms of the text endings (as in DAO) and a playable denouement after the climax. For the text endings, it's possible they could be voiced-- and I think, if we did them, we'd want to make sure they didn't cast too far into the future as those are the things that are most likely to be contradicted when plans change in development. But it's definitely a possibility.

This sounds amazing. Best idea I've heard from someone working on the game yet. Please don't tease us. 


Yeah, I'm hoping that is isn't going to be like how we were teased with race selections for Dragon Age 3 then going, Sorry guys! You're only going to be human again with no playable origins!"

#81
Guest_Tancred Of The Chantry_*

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Spedfrom wrote...

 I like them too, but if they're going to tell me Anders spent several years with the Wardens before being invited to lecture at the Fereldan Circle of Magi and suddenly deciding to leave the Wardens altogether just to supposedly later be found navigating with a certain female pirate and that Justice also spent years with the Wardens until Kristoff's wife couldn't take it anymore and he left that body so she could mourn properly, just to have them both turned into one being and present in DA2, directly contradicting the end of DA:OA... Argh!

Yes, I've recently replayed Awakening and for some reason only noticed the timeline contradiction now for both characters mentioned. Hence the raging. :pinched:



That's exactly the problem with ending slides when you've got an import save feature. Upsettingshorts had it right on page 1. On the other hand, the Fallout series had narrated slide epilogues that worked quite well. However, part of why they worked was that, generally speaking, they kept the consequences limited to the near-future, rather than several years later--or simply didn't put a time frame on the events. I kind of want to double-check that but, if memory serves correctly, for at least Fallout 1 and 2 this was the case.

#82
Palipride47

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Tancred Of The Chantry wrote...

Spedfrom wrote...

 I like them too, but if they're going to tell me Anders spent several years with the Wardens before being invited to lecture at the Fereldan Circle of Magi and suddenly deciding to leave the Wardens altogether just to supposedly later be found navigating with a certain female pirate and that Justice also spent years with the Wardens until Kristoff's wife couldn't take it anymore and he left that body so she could mourn properly, just to have them both turned into one being and present in DA2, directly contradicting the end of DA:OA... Argh!

Yes, I've recently replayed Awakening and for some reason only noticed the timeline contradiction now for both characters mentioned. Hence the raging. :pinched:



That's exactly the problem with ending slides when you've got an import save feature. Upsettingshorts had it right on page 1. On the other hand, the Fallout series had narrated slide epilogues that worked quite well. However, part of why they worked was that, generally speaking, they kept the consequences limited to the near-future, rather than several years later--or simply didn't put a time frame on the events. I kind of want to double-check that but, if memory serves correctly, for at least Fallout 1 and 2 this was the case.


For my Anders, he stayed forever ("The Wardens were his lasting companions") and Justice got his head chopped off. So yes, avoid the "text canon" rage, and stick to near future (like, less than 2 years) consequences. 

#83
upsettingshorts

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jackofalltrades456 wrote...

Yeah, I'm hoping that is isn't going to be like how we were teased with race selections for Dragon Age 3 then going, Sorry guys! You're only going to be human again with no playable origins!"


Where was race selection "teased?"  Link?

Modifié par Upsettingshorts, 22 octobre 2012 - 01:01 .


#84
Dhiro

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Upsettingshorts wrote...

jackofalltrades456 wrote...

Yeah, I'm hoping that is isn't going to be like how we were teased with race selections for Dragon Age 3 then going, Sorry guys! You're only going to be human again with no playable origins!"


Where was race selection teased?  Link?


Even if it was teased (and I honestly can't remember if that was the case) it is best to know now that races are out of the equation than halfway through the final stage of development, I think,

#85
Ghidorah14

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I like text endings, partly because it forces Bioware to actually finish their god damn stories.

Instead of planning on explaining things 14 years into the future, just focus on making a good game and IF future games happen, build upon what you already created instead of retconing and changing characters to suit a storyline.

Just look at you did to Anders!

Modifié par Ghidorah14, 22 octobre 2012 - 01:06 .


#86
iSignIn

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It discriminates against the dyslexic and the illiterate. That's what's wrong.

#87
Caiden012

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Upsettingshorts wrote...

jackofalltrades456 wrote...

Yeah, I'm hoping that is isn't going to be like how we were teased with race selections for Dragon Age 3 then going, Sorry guys! You're only going to be human again with no playable origins!"


Where was race selection "teased?"  Link?


I don't have a link but I think at one point it was said that it was unlikly but don't rule it out. Not much of a tease but it could give false hope.

#88
Palipride47

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Caiden012 wrote...

Upsettingshorts wrote...

jackofalltrades456 wrote...

Yeah, I'm hoping that is isn't going to be like how we were teased with race selections for Dragon Age 3 then going, Sorry guys! You're only going to be human again with no playable origins!"


Where was race selection "teased?"  Link?


I don't have a link but I think at one point it was said that it was unlikly but don't rule it out. Not much of a tease but it could give false hope.


http://social.biowar...734/11#12676639

That, me thinks, gives some false hope. 

Modifié par Palipride47, 22 octobre 2012 - 01:13 .


#89
Caiden012

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Palipride47 wrote...

Caiden012 wrote...

Upsettingshorts wrote...

jackofalltrades456 wrote...

Yeah, I'm hoping that is isn't going to be like how we were teased with race selections for Dragon Age 3 then going, Sorry guys! You're only going to be human again with no playable origins!"


Where was race selection "teased?"  Link?


I don't have a link but I think at one point it was said that it was unlikly but don't rule it out. Not much of a tease but it could give false hope.


http://social.biowar...734/11#12676639

That, me thinks, gives some false hope. 


OK now I remember that post and it did give me a bit more than false hope. Now I am sad :(

#90
upsettingshorts

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All he said there was that if they were to do racial options, the assumptions people were making were off-base.

If you're saying it does give false hope - that's obviously something they'd want to avoid - so you're discouraging them from ever talking about anything that's up in the air on these boards ever again.  That's probly why we're hearing very very little at this stage.

Either people want to hear about hypotheticals and unconfirmed features and can be trusted to treat them for what they are, or they don't and can't.

Modifié par Upsettingshorts, 22 octobre 2012 - 01:18 .


#91
SpEcIaLRyAn

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As long as they aren't to far in the future to not be retconned in the next game I will be fine. And if its voiced make the narrator have a unbiased sort of way of looking at it. Where he says "The Hero sided with the mages. They lived free but not free of watching eyes. Only time will tell if the freedom of the mages turns out to be a good thing or a bad thing."

#92
Dhiro

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Palipride47 wrote...

Caiden012 wrote...

Upsettingshorts wrote...

jackofalltrades456 wrote...

Yeah, I'm hoping that is isn't going to be like how we were teased with race selections for Dragon Age 3 then going, Sorry guys! You're only going to be human again with no playable origins!"


Where was race selection "teased?"  Link?


I don't have a link but I think at one point it was said that it was unlikly but don't rule it out. Not much of a tease but it could give false hope.


http://social.biowar...734/11#12676639

That, me thinks, gives some false hope. 


I'm sorry, but I don't see it :( Gaider said that those things can be overcomed if they believe the benefits would make up for the costs, and apparently they've reached the conclusion that they don't. I don't think Gaider is the one to be blamed for any shattered hopes.

#93
Caiden012

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Upsettingshorts wrote...

All he said there was that if they were to do racial options, the assumptions people were making were off-base.

If you're saying it does give false hope - that's obviously something they'd want to avoid - so you're discouraging them from ever talking about anything that's up in the air on these boards ever again.  That's probly why we're hearing very very little at this stage.

Either people want to hear about hypotheticals and unconfirmed features and can be trusted to treat them for what they are, or they don't and can't.


No not really. All I am saying is that saying "we'll see" at the end of the post tells everyone that there is a chance it will happen. There is really no hidden meaning to what I am trying to say. You assume too much.

It got some peoples hopes up and now they are down. That is all that happened.

#94
septembervirgin

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You know what, once the game is released, if I hear bad things about this game and the demo is displeasing, I'm not going to buy the game. And that's how consumers do things. My potential to purchase isn't increased by playing chatty cathy on these bulletin boards. I think the designers are nice to come on and say things now and again, but it's amounting to nothing and is eventually insignificant.

On every game bulletin board I've been on, there's really very little influence on the eventual game from suggestions that are made.

#95
DarthCaine

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It's incredibly lazy. A bunch of crappy text isn't really "consequences" of your choices. Heck anyone can edit those and they'll become whatever you want

#96
Sable Rhapsody

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David Gaider wrote...
 For the text endings, it's possible they could be voiced-- and I think, if we did them, we'd want to make sure they didn't cast too far into the future as those are the things that are most likely to be contradicted when plans change in development. But it's definitely a possibility.


The voiced epilogues in the EC for ME3 weren't bad.  In fact, I think the narration helped set the tone for each ending.

DarthCaine wrote...
Heck anyone can edit those and they'll become whatever you want


That's not always a bad thing considering the hornet's nest over ME3.  And even to a minor extent over the DA:A epilogue slides.

Modifié par Sable Rhapsody, 22 octobre 2012 - 03:37 .


#97
David Gaider

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Caiden012 wrote...
No not really. All I am saying is that saying "we'll see" at the end of the post tells everyone that there is a chance it will happen. There is really no hidden meaning to what I am trying to say. You assume too much.

It got some peoples hopes up and now they are down. That is all that happened.


Four months ago, the decision had not yet been conclusively made.

What you are indeed telling me is we shouldn't tell anyone when there's a "maybe"-- like "we're considering doing text epilogues"-- because that's evidently just teasing you and stringing you along? Or, far worse, used as evidence in the future that we must have already known the answer was "no" and were simply lying at the time? If so, that's disheartening if hardly surprising.

Modifié par David Gaider, 22 octobre 2012 - 05:00 .


#98
Caiden012

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David Gaider wrote...

Caiden012 wrote...
No not really. All I am saying is that saying "we'll see" at the end of the post tells everyone that there is a chance it will happen. There is really no hidden meaning to what I am trying to say. You assume too much.

It got some peoples hopes up and now they are down. That is all that happened.


Four months ago, the decision had not yet been conclusively made.

What you are indeed telling me is we shouldn't tell anyone when there's a "maybe"-- like "we're considering doing text epilogues"-- because that's evidently just teasing you and stringing you along? Or, far worse, used as evidence in the future that we must have already known the answer was "no" and were simply lying at the time? If so, that's disheartening if hardly surprising.


I am not saying anything of the sort. I am just saying that people will take it that way. I am sorry if you thought I was trying to say that you purpousely lead us along. I know that you would not try to give fans false hope just to say no. But any hopeful fan is going to take it their own way and that really can't be avoided. The person that posted right after you had their spirits up and now I am sure they are down again but once again that cannot be avoided. Teasing is not the word I or others should have used but at times that is the feeling some of us can get.

#99
Kulyok

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Text epilogues in Origins were great, but the disappointment when the contradictions happened was strong, too(Cullen crazy/Cullen working for Meredith; Isolde dying in birth/Isolde perfectly alive six years later in MotA). So, text epilogues without going far into the future would be the perfect fit with some cinematics.

And I'd love some fanservice, too. Just look at how many dwarven players wanted their character to be the next king of Orzammar after Harrowmont died!

#100
Terrorize69

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Why not have both text and cinematic?

Cinematic to show the direct aftermath of the ending, showing the PC and his/her companions and a few short scenes explaining where they go from there. As for all the sub-chars and chocies made along the way, give them text endings.