Why do mages refuse to wear armor
#1
Posté 21 octobre 2012 - 04:50
#2
Posté 21 octobre 2012 - 04:51
#3
Posté 21 octobre 2012 - 04:52
#4
Posté 21 octobre 2012 - 04:54
Additionally, in DAO you can find a codex that says there was some weapons training classes for Mages at a time, but that was ultimately gotten rid of by order of the.... Templars, IIRC.
#5
Posté 21 octobre 2012 - 04:55
As Zack_Nero mentions, Arcane Warriors can wear armour, because they can use their Magic stat as opposed to Strength stat for meeting armour requirements (for non class specific armours).
#6
Posté 21 octobre 2012 - 04:55
#7
Posté 21 octobre 2012 - 04:58
Battlebloodmage wrote...
Mages can teleport.
No they can't.
#8
Posté 21 octobre 2012 - 04:58
#9
Posté 21 octobre 2012 - 05:02
Dey dun rilly need mobility tho, if dey jsut stan in da bak frying ppl wif dey brains. But yis wuld need to get nekid first if want to tun into bearBattlebloodmage wrote...
Mages can teleport, turn themselves into bears, or make you kill yourself. They need less armor to maximize their mobility. Mage class is usually a glass cannon that can kill you even before you can reach them. I don't think it would be fair for mages to have armors in term of gameplay because they would be broken. I can pretty much solos everything with my arcane mage in DAO.
#10
Posté 21 octobre 2012 - 05:05
#11
Posté 21 octobre 2012 - 05:07
Tell that to all the spellcasters in DA2. It contradicts with the text in DAO, but gamplay mechanic tells a different story.Fyurian2 wrote...
Battlebloodmage wrote...
Mages can teleport.
No they can't.
#12
Posté 21 octobre 2012 - 05:14
Battlebloodmage wrote...
Tell that to all the spellcasters in DA2. It contradicts with the text in DAO, but gamplay mechanic tells a different story.Fyurian2 wrote...
Battlebloodmage wrote...
Mages can teleport.
No they can't.
So my mage doesn't need armor because the NPC mages can teleport?
#13
Posté 21 octobre 2012 - 05:16
Battlebloodmage wrote...
Tell that to all the spellcasters in DA2. It contradicts with the text in DAO, but gamplay mechanic tells a different story.Fyurian2 wrote...
Battlebloodmage wrote...
Mages can teleport.
No they can't.
They don't teleport.
#14
Posté 21 octobre 2012 - 05:16
#15
Posté 21 octobre 2012 - 05:25
Layers of silk are actually very useful for arrow hits.fdgvdddvdfdfbdfb wrote...
Why? cuz like they dun hav a shield oar sword to blok stuf wif an dey nut expiriance wiv sumwan attackin dem so dey shuld were big armour juz in caz an stray aro mite hit dem
#16
Posté 21 octobre 2012 - 05:27
And because, you know, easy access in the Circle...
Modifié par brushyourteeth, 21 octobre 2012 - 05:27 .
#17
Posté 21 octobre 2012 - 05:28
Didn't I acknowledge that? I'm talking about the gameplay mechanic, and spellcasters can teleport in DA2. Mechanic wise, mages just don't need armors since they could just teleport. It's not canon in the storyline but it's canon in the gameplay. They don't really need armor if they could teleport away everytime you get close to them. It's just the general archetype of mages.Fyurian2 wrote...
Battlebloodmage wrote...
Tell that to all the spellcasters in DA2. It contradicts with the text in DAO, but gamplay mechanic tells a different story.Fyurian2 wrote...
Battlebloodmage wrote...
Mages can teleport.
No they can't.
They don't teleport.
Modifié par Battlebloodmage, 21 octobre 2012 - 05:29 .
#18
Posté 21 octobre 2012 - 05:28
#19
Posté 21 octobre 2012 - 05:33
#20
Posté 21 octobre 2012 - 05:35
battlebloodmage wrote...
Didn't I acknowledge that?
No, you didn't. David Gaider said that it was a mechanic that has them moving from A to B really fast, but isn't teleportation. Meaning they're running really fast or transforming themselves into a ball of energy.
It isn't teleportation in the gameplay, despite how it might appear such to the unknowing eye.
#21
Posté 21 octobre 2012 - 05:41
Yes, pretty sure I did "It contradicts with the text in DAO".The Ethereal Writer Redux wrote...
battlebloodmage wrote...
Didn't I acknowledge that?
No, you didn't. David Gaider said that it was a mechanic that has them moving from A to B really fast, but isn't teleportation. Meaning they're running really fast or transforming themselves into a ball of energy.
It isn't teleportation in the gameplay, despite how it might appear such to the unknowing eye.
If it move really fast and none of the enemies can't touch you, then I don't see the different between the two. It's still a mechanic in which the enemies can't reach you and you can just hurt them from afar. I don't see what you're trying to prove here. My point was that "teleporting" spell allow them to get away from the enemies, even if it's not technically teleport, it's still allowed you to disappear from harm way right away. Would it make you feel better if I put the word "teleport" in quotation the next time I refer to it?
Modifié par Battlebloodmage, 21 octobre 2012 - 05:45 .
#22
Posté 21 octobre 2012 - 05:44
#23
Posté 21 octobre 2012 - 07:10
Battlebloodmage wrote...
Yes, pretty sure I did "It contradicts with the text in DAO".The Ethereal Writer Redux wrote...
battlebloodmage wrote...
Didn't I acknowledge that?
No, you didn't. David Gaider said that it was a mechanic that has them moving from A to B really fast, but isn't teleportation. Meaning they're running really fast or transforming themselves into a ball of energy.
It isn't teleportation in the gameplay, despite how it might appear such to the unknowing eye.. I stated that teleport is impossible and contradict with Dragon Age Origins, but it was implemented in DA2. I guess I can accept David's explanation about moving really quick.
If it move really fast and none of the enemies can't touch you, then I don't see the different between the two.
The difference is that teleporting is as close to folding space as you can get, without actually causing a fold in space between two points. It's still a case of going from point A to point B without physically traversing the distance between the two points.
Given that the telekinetics spell tree for DA2 makes Mages more like Adepts from the Mass Effect games, just think of it like a
#24
Posté 21 octobre 2012 - 07:33
#25
Posté 21 octobre 2012 - 08:04
More specifically, it is a leftover from original D&D, whereas an arcane capable caster wearing armour would be incapable of casting spells. This has permeated so profoundly across all media that at this point mages don't wear armour because they don't.Suprez30 wrote...
It's just an old fantasy rule. Mage are scholars and armor would just cripple them.
(The source is probably earlier than D&D, but that's where it was codified for tabletop games).
Modifié par Xewaka, 21 octobre 2012 - 08:05 .





Retour en haut







