For my new playthrough of the Trilogy...
#1
Posté 21 octobre 2012 - 05:29
Engineer: Great in ME1, Okay in ME2, Mediocre in ME3. So, my ideal class seems really poor.
Sentinel: Good in ME1, OP in ME2, Pretty good in ME3, Tech Armor sorta sucks in Single Player
Infiltrator: Good in ME1, Better in Me2, Better still in ME3
These are my initial impressions. Does anyone care to share builds?
#2
Posté 21 octobre 2012 - 05:31
#3
Posté 21 octobre 2012 - 05:34
#4
Posté 21 octobre 2012 - 05:51
#5
Posté 21 octobre 2012 - 05:52
#6
Posté 21 octobre 2012 - 05:52
T3hMerc wrote...
What class do I play? I personally quite like tech, so I'd like to use a tech based class. So, those are my options.
Engineer: Great in ME1, Okay in ME2, Mediocre in ME3. So, my ideal class seems really poor.
Sentinel: Good in ME1, OP in ME2, Pretty good in ME3, Tech Armor sorta sucks in Single Player
Infiltrator: Good in ME1, Better in Me2, Better still in ME3
These are my initial impressions. Does anyone care to share builds?
Might as well just go engi since infiltrator pretty much just snipes and sentinel will end up using biotic moves the most in ME1/3, also your engineer impression is wrong. Its bleh in ME1, great in ME2, wonderful in ME3.
#7
Posté 21 octobre 2012 - 02:42
Modifié par ElusiveOneN7, 21 octobre 2012 - 02:42 .
#8
Posté 21 octobre 2012 - 09:04
#9
Posté 22 octobre 2012 - 04:33
Since you like tech, I would avoid Sentinel since it has too many biotic powers, not enough tech powers, and -- in ME2 and 3 -- not enough different or complimentary tech powers to use as bonus powers. So that leaves you with Engineer or Infiltrator.
In Mass Effect 1, if you have already played the Engineer and unlocked AI Hacking as a bonus power, then in my opinion an Operative Infiltrator with AI Hacking makes for a better Engineer than the Engineer class. From Start of the Journey: Single Playthrough Builds by Simbacca:
Lvl 49 Infiltrator (Pistol)
12 Pistols (Master)
00 Sniper Rifles
07 Tactical Armor (unlocks Medium Armor)
12 Fitness (Master)
09 Electronics (Master)
06 Damping (Advanced)
09 Decryption (Master)
00 First Aid
12 AI Hacking (Master)
12 Commando or Operative
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
I have personally tried this build and I think that it works great.
In Mass Effect 2, the Engineer is the undisputed king of tech and is my favorite class. I have two builds I like to use:
Engineer 1:
4 - Area Overload
4 - Incineration Blast
4 - Attack Drone
4 - Full Cryo Blast
0 - AI Hacking
4 - Demolisher
1 - Neural Shock
* Take Mordin and his Full Cryo Blast with you at all times. When you can, take Jack/Samara/Morinth with use as well for Pull Field.
Engineer 2 (note: uses biotic bonus powers):
1 - Overload
0 - Incineration Blast
4 - Attack Drone
4 - Full Cryo Blast
4 - Improved AI Hacking
4 - Mechanic
4 - Stasis/Crippling Slam/Enhanced Dominate
Infiltrator is also good in ME2. You can take Energy Drain as a bonus power and turn it into an Engineer that can cloak:
1 - Disruptor Ammo
0 - Cryo Ammo
4 - Assassination Cloak
4 - Incineration Blast
4 - Improved AI Hacking
4 - Operative (power damage)
4 - Area Energy Drain
* Note that I have not tried this build so I do not know how good it is. You could also try taking leaving Cloak at rank 2 and AI Hacking at rank 4 and put points into Cryo Blast so you can Energy Drain/Incinerate > Freeze with Cryo Ammo.
In Mass Effect 3, the Engineer is good, but the Infiltrator is probably better from a pure tech power damage standpoint.
ME3 Engineer:
Sabotage: Damage, Explosive Hack, Tech Vulnerability
Overload: Damage, Neural Shock, Shield Damage
Incinerate: Damage, Burning Damage, Armor Damage
Passive: Damage, Damage, Damage
Preferred Bonus power is Defense Matrix: Damage Reduction, Tech Synergy, Recharge Speed.
You can also use Cryo Blast with Radius, Cryo Explosion, Frozen Vulnerability. Everything is just a point sink.
Tech-focused Infiltrator:
Cloak: Damage, (forget possible evolutions), One Free Power
Sabotage: Damage, Explosive Hack, Tech Vulnerability
Incinerate: Damage, Burning Damage, Armor Damage
Passive: (Power) Damage, Weapon Weight, (Power) Damage
For a bonus power, Energy Drain would be good for an Overload substitute although it lacks the pure shield damage of Overload. You could also take Defense Matrix for even more Sabotage/Incinerate damage.
For weapons I like using the Claymore.
Modifié par RedCaesar97, 22 octobre 2012 - 04:36 .
#10
Posté 22 octobre 2012 - 05:14
I disagree with your impressions somewhat.T3hMerc wrote...
What class do I play? I personally quite like tech, so I'd like to use a tech based class. So, those are my options.
Engineer: Great in ME1, Okay in ME2, Mediocre in ME3. So, my ideal class seems really poor.
Sentinel: Good in ME1, OP in ME2, Pretty good in ME3, Tech Armor sorta sucks in Single Player
Infiltrator: Good in ME1, Better in Me2, Better still in ME3
These are my initial impressions. Does anyone care to share builds?
Engineer
Engineer is somewhat tricky to play in ME1. But he is good on main line missions against Geth (Hacking, Decryption / Sabotage) and Krogan (Medicine / Neural Shock). I would focus on those three and the passive. Then get Pistol and Basic Armor for Shield Boost. Electronics sort of depends on your point of view I suppose, but I would focus on a team-member's Electronics first as you level Decryption, then go to it later in the game for the extra shields and Overload. I usually just take weapon training so I can have another good gun instead of another power.
He is pretty good in ME2 as well. All the classes are in a fairly narrow range of usefulness in ME2, which was a good thing. Drone is better in ME2 than ME3. How you level depends on the bonus power. Get Overload 2, then get Incinerate 1 immediately after that. Then rank Overload to 4, level up Incinerate, and then go for Cryo 2 into AI Hacking after investing in passive.
Engineer is very powerful in ME3 (as a pure non-combat class...) because of Sabotage (w/ Tech Vulnerability) and tech combos. Builds are nearly irrelevant in ME3 because you get too many points and can essentially get every power. That said, if you were starting at level 1, I would focus on Overload and Sabotage first, then mix in passive and Incinerate. After that perhaps fitness and then choose whatever you want. I go Incinerate. Eventually the power you should neglect is probably Sentry Turret. For a bonus power, I might just go something passive or a grenade or ammo power so it isn't interfering with cooldown. Or take Defensive Matrix.
Sentinel
This turned out to be one of my favorite classes in ME1. Very tanking with the caveat that he cannot tank shield bypassing attacks like soldier (since you have high shields from Barrier, but not high damage protection until late game). There are many ways to run him depending on bonus power, but I like Assualt Rifles which makes him more like a soldier that can do a bit of everything. Other things people like are Singularity or AI Hacking. In any event, you want Throw and get into Lift when available. Lift is probably the most powerful / useful skill you can get in the game since Master Lift can lift basically every enemy. Again, focus on Decryption and use Electronics on someone like Tali or Liara. You also have Neural Shock, which can be used on Krogan. If you want to get into Stasis, make sure to take Bastion and level into Stasis specialization which allows you to damage enemies in Stasis (you could Stasis a Thresher Maw...). All the while you should also be quietly leveling Barrier.
In ME2 all you need to know is to get into Assault Armor
ME3 the Sentinel is again one of the more powerful characters (either 1 or 2...). Stack Barrier or Defensive Matrix on top of Tech Armor, level Throw and Warp and just blow everything up (Liara and Javik are handy).
Infiltrator
Infiltrator is interesting in ME1. One of the stronger classes and nice in that he is pretty versatile. You can build him with Assault Rifles or Shotguns to be a more offense oriented Soldier (no Immunity means less tanking, but SR's are a lot more powerful on him, and he has Decryption / Sabotage which is just a great skill to have. Alternatively, with AI Hacking as Red pointed out, he can do basically everything an Engineer can, but with the best Sniper Rifle damage in the game. Medicine might not be a bad bonus power either.
Infiltrator absolutely was not better in ME2 than in ME1 relative to the other classes. Turning invisible helped you get out of situations you shouldn't have been in and sometimes allowed cheesing the missions, but the utility is greatly overblown. A mistake people make when building the ME2 infiltrator is trying to rely on Cloak too much early. The best power on the vanilla infiltrator is Incinerate, at least early game. You should have at least Rank 1 as soon as possible. Alternatively (or even at the same time) take Neural Shock as your bonus power (this is the correct answer to any question about Infiltrator bonus powers in ME2). The reason is that your core power / passive is tied to the Mantis early and the Mantis does not have enough thermal clips to sustain a whole mission. You will end up having to go Shuriken (which is better than most people think) and Predator or Carnifex. Neural Shock and or Incinerate give you higher crowd control capability and allow you to mix it up at closer ranges more easily.
In ME3 Infiltrator is back to being ultra powerful, mainly because you get to double dip power and weapon damage in Cloak, and they gave you the best tech power in Sabotage. For bonus power, Energy Drain is the most obvious choice, although you can also abuse Marksman under cloak. Don't take a grenade or ammo power. But you might consider Proximity Mine for Damage Taken to further help with boss killing.
#11
Posté 23 octobre 2012 - 06:30
capn233 wrote...
I disagree with your impressions somewhat.T3hMerc wrote...
What class do I play? I personally quite like tech, so I'd like to use a tech based class. So, those are my options.
Engineer: Great in ME1, Okay in ME2, Mediocre in ME3. So, my ideal class seems really poor.
Sentinel: Good in ME1, OP in ME2, Pretty good in ME3, Tech Armor sorta sucks in Single Player
Infiltrator: Good in ME1, Better in Me2, Better still in ME3
These are my initial impressions. Does anyone care to share builds?
Engineer
Engineer is somewhat tricky to play in ME1. But he is good on main line missions against Geth (Hacking, Decryption / Sabotage) and Krogan (Medicine / Neural Shock). I would focus on those three and the passive. Then get Pistol and Basic Armor for Shield Boost. Electronics sort of depends on your point of view I suppose, but I would focus on a team-member's Electronics first as you level Decryption, then go to it later in the game for the extra shields and Overload. I usually just take weapon training so I can have another good gun instead of another power.
He is pretty good in ME2 as well. All the classes are in a fairly narrow range of usefulness in ME2, which was a good thing. Drone is better in ME2 than ME3. How you level depends on the bonus power. Get Overload 2, then get Incinerate 1 immediately after that. Then rank Overload to 4, level up Incinerate, and then go for Cryo 2 into AI Hacking after investing in passive.
Engineer is very powerful in ME3 (as a pure non-combat class...) because of Sabotage (w/ Tech Vulnerability) and tech combos. Builds are nearly irrelevant in ME3 because you get too many points and can essentially get every power. That said, if you were starting at level 1, I would focus on Overload and Sabotage first, then mix in passive and Incinerate. After that perhaps fitness and then choose whatever you want. I go Incinerate. Eventually the power you should neglect is probably Sentry Turret. For a bonus power, I might just go something passive or a grenade or ammo power so it isn't interfering with cooldown. Or take Defensive Matrix.
Sentinel
This turned out to be one of my favorite classes in ME1. Very tanking with the caveat that he cannot tank shield bypassing attacks like soldier (since you have high shields from Barrier, but not high damage protection until late game). There are many ways to run him depending on bonus power, but I like Assualt Rifles which makes him more like a soldier that can do a bit of everything. Other things people like are Singularity or AI Hacking. In any event, you want Throw and get into Lift when available. Lift is probably the most powerful / useful skill you can get in the game since Master Lift can lift basically every enemy. Again, focus on Decryption and use Electronics on someone like Tali or Liara. You also have Neural Shock, which can be used on Krogan. If you want to get into Stasis, make sure to take Bastion and level into Stasis specialization which allows you to damage enemies in Stasis (you could Stasis a Thresher Maw...). All the while you should also be quietly leveling Barrier.
In ME2 all you need to know is to get into Assault ArmorAssault Sentinel with Stasis is arguably the most powerful character in the game.
ME3 the Sentinel is again one of the more powerful characters (either 1 or 2...). Stack Barrier or Defensive Matrix on top of Tech Armor, level Throw and Warp and just blow everything up (Liara and Javik are handy).
Infiltrator
Infiltrator is interesting in ME1. One of the stronger classes and nice in that he is pretty versatile. You can build him with Assault Rifles or Shotguns to be a more offense oriented Soldier (no Immunity means less tanking, but SR's are a lot more powerful on him, and he has Decryption / Sabotage which is just a great skill to have. Alternatively, with AI Hacking as Red pointed out, he can do basically everything an Engineer can, but with the best Sniper Rifle damage in the game. Medicine might not be a bad bonus power either.
Infiltrator absolutely was not better in ME2 than in ME1 relative to the other classes. Turning invisible helped you get out of situations you shouldn't have been in and sometimes allowed cheesing the missions, but the utility is greatly overblown. A mistake people make when building the ME2 infiltrator is trying to rely on Cloak too much early. The best power on the vanilla infiltrator is Incinerate, at least early game. You should have at least Rank 1 as soon as possible. Alternatively (or even at the same time) take Neural Shock as your bonus power (this is the correct answer to any question about Infiltrator bonus powers in ME2). The reason is that your core power / passive is tied to the Mantis early and the Mantis does not have enough thermal clips to sustain a whole mission. You will end up having to go Shuriken (which is better than most people think) and Predator or Carnifex. Neural Shock and or Incinerate give you higher crowd control capability and allow you to mix it up at closer ranges more easily.
In ME3 Infiltrator is back to being ultra powerful, mainly because you get to double dip power and weapon damage in Cloak, and they gave you the best tech power in Sabotage. For bonus power, Energy Drain is the most obvious choice, although you can also abuse Marksman under cloak. Don't take a grenade or ammo power. But you might consider Proximity Mine for Damage Taken to further help with boss killing.
I would argue that you should at least get 1 point in Cryo Ammo early on. (Mass Effect 2)
The first few missions have a lot of blood-pack enemies that can be hell to deal with on Insanity if you aren't accustomed to it. Freezing them will stop their health regeneration, and make them stop shooting you. Varren, especially freeze after one incinerate and a single shot from the Predator/Carnifex in my experience.
Also, I would actually argue for some cloak damage early on. True, the Mantis isn't remarkable... But you're carrying the Shuriken. That thing is a shotgun in disguise, and with the damage bonus from cloak it's a monster. You have to get into a rhythm of shooting a bit (around half the clip) then punching once or twice for a stagger and then resume shooting.
That cycle will kill troopers, freeze elites, do a number on Krogans(although you should really use the Predator/Carnifex for Krogan) and it's even very helpful on lightly armored targets like Varren or Vorcha (although Incinerate -> shooting them with your pistol works better.)
Additionally, on early missions you can use Incinerate on Vorcha, make Jacob pull it and then Miranda warps it. Instant biotic explosion.
... Well, this turned into me gushing about the Infiltrator. Oh well. Good class, starts with a "shotgun" (The Shuriken), a Cryo Ammo Proccer (Your pistols, these also function as armor strippers), and the... Well, the Mantis. It's good... Ish? Use it on enemies you don't want to close in on, like Rocket Troopers and Pyros.
---
Engineer's also a good class, but Red knows more about it than I do.
#12
Posté 23 octobre 2012 - 01:43
Modifié par tonilynn17, 23 octobre 2012 - 01:49 .
#13
Posté 23 octobre 2012 - 03:52
You have to get Rank 2 Cloak to unlock Incinerate anyway.I would argue that you should at least get 1 point in Cryo Ammo early on. (Mass Effect 2)
The first few missions have a lot of blood-pack enemies that can be hell to deal with on Insanity if you aren't accustomed to it. Freezing them will stop their health regeneration, and make them stop shooting you. Varren, especially freeze after one incinerate and a single shot from the Predator/Carnifex in my experience.
Also, I would actually argue for some cloak damage early on. True, the Mantis isn't remarkable... But you're carrying the Shuriken. That thing is a shotgun in disguise, and with the damage bonus from cloak it's a monster. You have to get into a rhythm of shooting a bit (around half the clip) then punching once or twice for a stagger and then resume shooting.
Sure you can wait a bit after getting Incinerate before leveling it up... and invest in Cloak some more.
As for Cryo Ammo, I just do not like it all that much below Squad Cryo Ammo. I would rather just hit dangerous organics with Neural Shock early game, or use Incinerate in combination with cloaked weapons fire. Probably makes sense to get Rank 1 Cryo by Horizon though.





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