As I'm sure you all know, the turian ghost and havoc have a really badass jetpack dodge, one the best dodges in the game with a long animation with damage reduction. However this long animation, when done in smaller areas often leads to you rubbing against wall or cover for a good 2 seconds, and in general, the dodge takes you out of control of your character for an inordinate amount of time compared to other dodges in the game. I don't know iff this would be possible to implement, but what I would prefer is if the length of the dodge could be controlled by how long you held down the wasd keys and spacebar (thumbstick and a button on consoles I guess), allowing for more controlled shorter jetpack jumps, as well as longer ones depending on the situation. Just an idea, feel free to criticize and praise, or leave your own ideas :happy:!
Also, always looking for more people to play with! Mics prefered but not necessary, I generally play on gold, but silver or plat is fine as well! Origin ID: SnarlingKarl20
Turian jetpack dodge control
Débuté par
thedudeabides
, oct. 21 2012 11:58
#1
Posté 21 octobre 2012 - 11:58
#2
Posté 21 octobre 2012 - 11:59
Bump, because apparently that's what you do when you post...
#3
Posté 21 octobre 2012 - 12:05
Jetpack dodge should be channeled, so if you hold down the dodge button you keep flying 
Would be awesome.
Would be awesome.
#4
Posté 21 octobre 2012 - 12:09
Flying turians.
Tss, young Geth these days...
Tss, young Geth these days...
#5
Posté 21 octobre 2012 - 12:13
That should have been implemented instead of the sprint. It would have been glorious.PaperAlien wrote...
Jetpack dodge should be channeled, so if you hold down the dodge button you keep flying
Would be awesome.
#6
Posté 21 octobre 2012 - 12:14
It would be great, but I'm pretty sure we're not going to see that.
#7
Posté 21 octobre 2012 - 04:00
I just wish the dodge animation would carry you over cover. SO many backwards dodges on Ghost getting stopped by cover on the Havoc.





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