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Tips and tricks that you may or may not know.


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#1
cory257383

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Alas I am bored so I thought I would share some knowledge that I learned along the way.

- If doing the destroyer particle rifle build, don't use rate of fire or accuracy as they don't matter.

- Looking to increase your chances of getting a elusive gun? Save up money then delete dlc that are not a part of it.

- Rocketing the first target in platinum only chaneges the enemy if you are fighting Cerberus and there are too many atli on the field, it will be a raverger *tested*

- Learn reload cancel, tap an action button as soon as the thermal clip hits the chamber, you will cancel the pull back. obviously works best with single shot guns but works with all.

-To my farmer brothers I believe hydra Cerberus to be the new farm central, personal preference of coarse.

These tips are mostly for platinum if anyone else has other ideas by all means post them.

#2
Doctor Trick

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The cake is a lie.

Anything that restores any amount of shield, Geth Turret, Supply Pylon, Energy Drain etc. Will cancel any DOT.

I have quite a few more, but alas I am lazy :/

#3
cory257383

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Doctor Trick wrote...

The cake is a lie.

Anything that restores any amount of shield, Geth Turret, Supply Pylon, Energy Drain etc. Will cancel any DOT.

I have quite a few more, but alas I am lazy :/

How does that cancel DOT

#4
RinpocheSchnozberry

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Always look both ways before you cross the nuclear reactor.

#5
Doctor Trick

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cory257383 wrote...

Doctor Trick wrote...

The cake is a lie.

Anything that restores any amount of shield, Geth Turret, Supply Pylon, Energy Drain etc. Will cancel any DOT.

I have quite a few more, but alas I am lazy :/

How does that cancel DOT


I don't know, space magic :whistle:

In all seriousness though, if you are on one bar of health you get hit by a Banshee warp, just walk into a supply pylon to get the shield boost.

#6
JohnShades

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If you are playing a Batarian, his heavy melee grants him 75% damage resistance. Great for tanking banshee warps.

#7
ktong747

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I don't think it cancels damage over time, rather it just boosts your shields to take the rest of the hit so you don't take health damage.

#8
cory257383

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JohnShades wrote...

If you are playing a Batarian, his heavy melee grants him 75% damage resistance. Great for tanking banshee warps.

Same thing with super drell flip
amage reduction.

#9
CrownedKilla187

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If you apply a grenade capacity bonus to the Turian Havoc/Ghost you can start with an additional 5 Stim Packs!

#10
xcrunr1647

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RinpocheSchnozberry wrote...

Always look both ways before you cross the nuclear reactor.


I loled

#11
JumboWheat01

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*Neural Shock will only properly flatten one enemy even if you have your Overload set for Maximum Chaining. Some might not actually know.

*You only have to press Melee, not hold it, to grab something over a piece of cover. So give your poor Melee button a break, already.

There's my two tips for this topic. Might post more later.

#12
cory257383

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Here is another one

- For pellet shotguns always use the smart choke. Things like the crusder or disciple don't need it.

#13
CommanderPepsi

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Warp + Incendiary Ammo/Flamer is devastating

#14
d_nought

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Waves 4 and 7 have delayed spawns

Enemies have damage resistance to missiles for about 3-5 seconds after spawning

If you are "downed" while being sync killed, and then someone else interrupts the sync kill animation, you get a free revive

Singularity has a chance (chance) of priming banshees during the power resistance stage

#15
cory257383

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Interesting I didn't know they had rocket resistance after spawning

#16
JumboWheat01

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CommanderPepsi wrote...

Warp + Incendiary Ammo/Flamer is devastating


On that note, thanks to the changes in Elemental Combos, Flamer is the BEST Fire Explosion set up power.  Just get your Vorcha a flaming,  and get an Overloader frying, and there will be tasty fire explosions all over the bloody place.  It's how I got the first Elemental Combo challenge completed, on a non-tech class.

#17
LostMem0ry

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Shooting the crotch plate and kneepads off an atlas will stagger it.

#18
DeadeyeCYclops

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cory257383 wrote...

Here is another one

- For pellet shotguns always use the smart choke. Things like the crusder or disciple don't need it.


The Disciple isnt pellet based.... ok thats the only thing on this list i didn't know.... if its true.... i  have doubts ... lol

#19
YouAreHorse

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My favorites:

Fortification can be reactivated after purging and still retain the 20 sec melee boost.
Tech Armor is a stagger beast. Stagger that phantom!
Overload/energy drain mess up BE's.
Barrier/Lift 'nades/Shockwave-lift only lifts one mob, with a pitiful primer window. (yes, can be BE'd)
You can run melee builds on gold.
Don't eat the yellow snow.

#20
Doctor Trick

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Video of Shield Boost Negating DOT

I got this from one of my videos, you can judge for yourself what happens :)

Note: Should link to about 11:00 minutes in.

#21
capt.jon

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When firing a missile, always aim it at the feet of your target.

#22
cory257383

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The tech powers will only cancel biotic explosions if he has an insane cooldown or there is only 1 biotic. Two biotics will still get it off

#23
Ramsutin

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Warp ammo does more damage to primed targets
Sabotaged enemies will attack the same enemy you will attack
For the love of all holy, there is only one correct way to spec Warp (Detonate, Expose, Pierce)

#24
DeadeyeCYclops

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capt.jon wrote...

When firing a missile, always aim it at the feet of your target.


Same goes for the Scorpion pistola :D

#25
Broomhandle45

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If anyone has ever played Gears 3, you can do the same trick to roll and switch weapons during the roll animation. I don't know if it works for..non rolling, such as ASari or so on. But it definitely works for humans. It's pretty fast, not as useful as gears though..but it can be fun rolling into cover with a fully loaded weapon instead of having to reload the one you have out.

It's kinda tricky to do, though.