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Tips and tricks that you may or may not know.


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#26
ISHYGDDT

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-Phantoms don't put up their barrier if you are not targeting them with a power: Throw grenades at the wall next to them and they will take full damage.

-You can safely avoid Banshee sync kills by standing at a different level to them on stairs,

-Three inferno grenades will take down a Banshee on gold after their barriers have been destroyed. However, if you throw the grenades after her barriers are destroyed she will put up her hand and stop the DOT. Solution: throw grenades at full barrier Banshee, and then immediately use a Reegar to strip her barrier.

-Brutes are the best enemies to kill when facing reapers, from the point of view of ending a wave quickly, since they have 1/3 of the combined armor/shields of Banshees, but cost 70% as much as a Banshee to spawn. There are similar enemies in the other factions e.g. phantoms are worth 80% as much as an atlas, but are as easy to kill as centurions (only if you bring a stagger weapon.)

#27
RNG God

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Ramsutin wrote...

Warp ammo does more damage to primed targets

False. Only works on enemies in the air, Pull shockwave ect.

#28
mrcanada

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Bump for an awesome thread. Lot of good stuff popping up today.

#29
Podboq

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This is a deeply insightful tip that so many cannot grasp.

You don't have to run to the extraction zone straight away, staying in a defensible position for a while is allowed.

#30
Tom1029

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ISHYGDDT wrote...

-Brutes are the best enemies to kill when facing reapers, from the point of view of ending a wave quickly, since they have 1/3 of the combined armor/shields of Banshees, but cost 70% as much as a Banshee to spawn. There are similar enemies in the other factions e.g. phantoms are worth 80% as much as an atlas, but are as easy to kill as centurions (only if you bring a stagger weapon.)


Useful, what works for Geth/ Collectors?

SalvationThroughDestruction wrote...

Ramsutin wrote...

Warp ammo does more damage to primed targets

False. Only works on enemies in the air, Pull shockwave ect.


Link to tests please?

#31
cory257383

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If your using a charge gun and you have it charged up, if you enter cloak or jump down a ledge your will break the charge.

#32
siris98

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ummmm, can anybody tell me how to deleat dlcs on the ps3 cause i rlly want the harrier

Modifié par siris98, 21 octobre 2012 - 03:18 .


#33
LC-Manalishi

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Podboq wrote...

This is a deeply insightful tip that so many cannot grasp.

You don't have to run to the extraction zone straight away, staying in a defensible position for a while is allowed.

People take the command, "Get to the extraction zone" too literally. Since it's a very bad idea, I wish he would say, "Get to the extraction zone, in about a minute from now." Posted Image

#34
Anorak76

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capt.jon wrote...

When firing a missile, always aim it at the feet of your target.



Except with the praetorian......

#35
Ferus37

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Two of the most useful things I have learned in the game so far:
1: Banshees won't sync-kill you if they aren't glowing.
2: Ravagers are delightfully useless in melee range.

About the running to extraction thing, when playing with randoms my sister and I always say "let's not run to extraction right away. It's better to draw the enemies away from the extraction rather than to it" and about 90% of the time the people playing with us will ignore us and run straight to the LZ.

#36
Doctor Trick

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cory257383 wrote...

The tech powers will only cancel biotic explosions if he has an insane cooldown or there is only 1 biotic. Two biotics will still get it off


Adept uses Warp
then Engineer uses Overload
Adept then uses throw to detonate Warp, except it will detonate Overload, resulting in a tech burst
However if Adept then uses Throw again a Biotic Explosion will hapen.

#37
shards7

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Choosing radius/reach on most powers is better than damage. Energy drain, reave, incinerate, snap freeze, etc. will stagger/ prime/ freeze several enemies instead of a slight bit more damage to only 1.

Another thing ive noticed now, if a husk grabs you and you have low health, dont knock him off, instead of the melee button mashing, keep pressing the revive button (action) and you can get instant revived if the husk takes you down. I know this seems confusing, but i did it like 10 times just yesturday on practice gold/plat solos. Try it out someone, i cant do the whole video thing.

#38
siris98

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siris98 wrote...

ummmm, can anybody tell me how to deleat dlcs on the ps3 cause i rlly want the harrier


anybody?

#39
Saans Shadow

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This is all really good info to have, Thanks!

#40
Qui-Gon Glenn

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jamesbrown3 wrote...

Another thing ive noticed now, if a husk grabs you and you have low health, dont knock him off, instead of the melee button mashing, keep pressing the revive button (action) and you can get instant revived if the husk takes you down. I know this seems confusing, but i did it like 10 times just yesturday on practice gold/plat solos. Try it out someone, i cant do the whole video thing.

..... Wha....... ? 

:devil:

#41
ArtyomPettits

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Pressing B while sprinting on most classes will make you heavy melee.
Charge weapons are shootable while sprinting. Fun for running as a krogan and slapping things with spikes.

#42
ISHYGDDT

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Tom1029 wrote...

ISHYGDDT wrote...

-Brutes are the best enemies to kill when facing reapers, from the point of view of ending a wave quickly, since they have 1/3 of the combined armor/shields of Banshees, but cost 70% as much as a Banshee to spawn. There are similar enemies in the other factions e.g. phantoms are worth 80% as much as an atlas, but are as easy to kill as centurions (only if you bring a stagger weapon.)


Useful, what works for Geth/ Collectors?



All the footborne mid-level geth units are worth 40% of a geth prime, but have  <1/5th of the effective health/shields of the prime.  Every geth unit that's not the Prime can be killed with a single Claymore head-shot (assuming your using the extended barrel.)

I'm not sure about the Collectors, since my data is from Cyonan's sheets and he doesn't have the spawn budget updated for Retaliation.

 Generally, the points you get for killing an enemy are proportional to the value of a particular enemy in terms of the spawn budget, but I believe there are a few exceptions.

Modifié par ISHYGDDT, 21 octobre 2012 - 04:02 .


#43
AWanger

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cory257383 wrote...

Alas I am bored so I thought I would share some knowledge that I learned along the way.

- If doing the destroyer particle rifle build, don't use rate of fire or accuracy as they don't matter.

- Looking to increase your chances of getting a elusive gun? Save up money then delete dlc that are not a part of it.

- Rocketing the first target in platinum only chaneges the enemy if you are fighting Cerberus and there are too many atli on the field, it will be a raverger *tested*

- Learn reload cancel, tap an action button as soon as the thermal clip hits the chamber, you will cancel the pull back. obviously works best with single shot guns but works with all.

-To my farmer brothers I believe hydra Cerberus to be the new farm central, personal preference of coarse.

These tips are mostly for platinum if anyone else has other ideas by all means post them.


Regarding #2 if I delete DLC will I lose the guns and characters I had with that dlc too?

#44
Keizor

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I know this sounds simple, but this has been happening a lot this weekend.

-COMPLETE OBJECTIVES FIRST

If objectives aren't completed, enemies continue to spawn. It doesn't matter how awesome you are at killing stuff, you will never kill it fast enough. So next time you hear kill this specific enemy, escort this, hack this, carry this....stop killing stuff and do it. The only exception is wave 11. When you hear "get to the extraction zone," don't. Engage away then work your way back.

#45
darkblade

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Ferus37 wrote...

Two of the most useful things I have learned in the game so far:
1: Banshees won't sync-kill you if they aren't glowing.
2: Ravagers are delightfully useless in melee range.

About the running to extraction thing, when playing with randoms my sister and I always say "let's not run to extraction right away. It's better to draw the enemies away from the extraction rather than to it" and about 90% of the time the people playing with us will ignore us and run straight to the LZ.


yea, i dont believe that one. I get hugged regardless.

#46
RNG God

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Tom1029 wrote...

ISHYGDDT wrote...

-Brutes are the best enemies to kill when facing reapers, from the point of view of ending a wave quickly, since they have 1/3 of the combined armor/shields of Banshees, but cost 70% as much as a Banshee to spawn. There are similar enemies in the other factions e.g. phantoms are worth 80% as much as an atlas, but are as easy to kill as centurions (only if you bring a stagger weapon.)


Useful, what works for Geth/ Collectors?

SalvationThroughDestruction wrote...

Ramsutin wrote...

Warp ammo does more damage to primed targets

False. Only works on enemies in the air, Pull shockwave ect.


Link to tests please?

It's been known for a long time, even before it had info on the ammo select screen. Shoot without reave, shoot with, no difference.

Shoot same enemy while pulled, obvious difference.

#47
darkblade

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AWanger wrote...

cory257383 wrote...

Alas I am bored so I thought I would share some knowledge that I learned along the way.

- If doing the destroyer particle rifle build, don't use rate of fire or accuracy as they don't matter.

- Looking to increase your chances of getting a elusive gun? Save up money then delete dlc that are not a part of it.

- Rocketing the first target in platinum only chaneges the enemy if you are fighting Cerberus and there are too many atli on the field, it will be a raverger *tested*

- Learn reload cancel, tap an action button as soon as the thermal clip hits the chamber, you will cancel the pull back. obviously works best with single shot guns but works with all.

-To my farmer brothers I believe hydra Cerberus to be the new farm central, personal preference of coarse.

These tips are mostly for platinum if anyone else has other ideas by all means post them.


Regarding #2 if I delete DLC will I lose the guns and characters I had with that dlc too?


no all that is stored server side. 

#48
DeadeyeCYclops

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cory257383 wrote...

Here is another one

- For pellet shotguns always use the smart choke. Things like the crusder or disciple don't need it.


bumping this one again, I have never heard or saw anywhere that the Disciple is a projectile weapon and not pellet based...... so is this actually true?  or does it fire a slug  or what?

Modifié par DeadeyeCYclops78, 21 octobre 2012 - 04:03 .


#49
m1lanov

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When a Banshee stops charging don't use any powers on her until she uses her AoE attack because they'll have no effect and will end any DOT effects.

#50
MaximilianPower

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darkblade wrote...

Ferus37 wrote...

Two of the most useful things I have learned in the game so far:
1: Banshees won't sync-kill you if they aren't glowing.
2: Ravagers are delightfully useless in melee range.

About the running to extraction thing, when playing with randoms my sister and I always say "let's not run to extraction right away. It's better to draw the enemies away from the extraction rather than to it" and about 90% of the time the people playing with us will ignore us and run straight to the LZ.


yea, i dont believe that one. I get hugged regardless.


ditto. i guess they love us more.